Editing Z-axis glitch
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The '''Z-Axis Glitch''' was a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in version 3.0.0, allowing every character to face the Z-Axis by exploiting the | The '''Z-Axis Glitch''' was a [[glitch]] in ''[[Super Smash Bros. Ultimate]]'' that was discovered in version 3.0.0, allowing every character to face the Z-Axis by exploiting the behaviour of springs. It is easiest to perform in [[Stage Builder]], but can also be done on [[Palutena's Temple]], or by the use of Sonic's [[Spring Jump]] or Mega Man's [[Rush Coil]]. It was originally patched out in version 4.0.0; however, a new method involving {{SSBU|Link}} was discovered in version 8.1.0. | ||
==How to perform== | ==How to perform== | ||
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===8.1.0 method=== | ===8.1.0 method=== | ||
From version 8.1.0 onward, the glitch can be performed by Link using [[Ancient Bow and Arrow]] while the opponent is flinching by any [[Assist Trophy]] or [[Poké Ball]] Pokémon with a multi-hit attack (with the | From version 8.1.0 onward, the glitch can be performed by Link using [[Ancient Bow and Arrow]] while the opponent is flinching by any [[Assist Trophy]] or [[Poké Ball]] Pokémon with a multi-hit attack (with the most common way being the use of [[Knuckle Joe]] or [[Fennekin]]), or a [[Smart Bomb]]. Upon successfully connecting Ancient Bow and Arrow with an opponent, the glitch is triggered. | ||
==Results== | ==Results== | ||
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*The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack. | *The glitch can be fixed by grabbing a ledge, wall clinging again, or getting hit by an attack. | ||
*Most [[side special]]s and [[forward tilt]]s will automatically fix the glitch (although some like [[Heel Slide]] will not), though [[forward smash]]es and [[forward aerial]]s can be performed normally. | *Most [[side special]]s and [[forward tilt]]s will automatically fix the glitch (although some like [[Heel Slide]] will not), though [[forward smash]]es and [[forward aerial]]s can be performed normally. | ||
**[[Back aerial]]s, however, are impossible to perform | **[[Back aerial]]s, however, are impossible to perform. | ||
*Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | *Missing a [[grab]] or performing a [[grab release]] with {{SSBU|Olimar}} causes the game to crash. Throwing the grabbed character does nothing, though the Pikmin will fly across the stage, before returning to Olimar. | ||
*In a 1-on-1 fight, {{SSBU|Ryu}} | *In a 1-on-1 fight, {{SSBU|Ryu}} and {{SSBU|Ken}} will automatically fix themselves, due to their "facing the opponent" mechanic. | ||
*{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | *{{SSBU|Mr. Game & Watch}}'s model faces the screen, though it keeps the normal Y-axis flattening. | ||
**This reveals that Mr. Game & Watch's model does not stand in perfect profile while facing the normal direction, although the flattening makes it appear as though he does. | **This reveals that Mr. Game & Watch's model does not stand in perfect profile while facing the normal direction, although the flattening makes it appear as though he does. | ||
**Using [[Octopus]] will cause him to remain in the form until he moves beyond the blast zones. | **Using [[Octopus]] will cause him to remain in the form until he moves beyond the blast zones. |