Editing Young Link (SSBM)

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|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]].
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]].
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}} and {{SSBM|Samus}}.
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}.
|pummelname=Hilt Strike ({{ja|つかみ柄殴り|Gara Naguri}}, ''Grab Hilt Strike'')
|pummelname=Hilt Strike ({{ja|つかみ柄殴り|Gara Naguri}}, ''Grab Hilt Strike'')
|pummeldmg=3%
|pummeldmg=3%
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|djump = 23.012
|djump = 23.012
|rdjump = 16
|rdjump = 16
|ellag = 4
|rellag = 2-23
}}
}}


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|djump = 23.012
|djump = 23.012
|rdjump = 16
|rdjump = 16
|ellag = 4
|rellag = 2-23
}}
}}


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===[[Idle pose]]s===
===[[Idle pose]]s===
{{Idle
{{Idle
|desc-1=Kicks the toes of his boots on the ground, as if knocking off the dirt. Based on one of his idle animations from ''Ocarina of Time''.
|desc-1=Kicks the toes of his boots on the ground, as if knocking off dirt.
|desc-2=Looks around himself. Based on one of his idle animations from ''Ocarina of Time''.
|desc-2=Looks around himself.
|image-1=Young Link Idle Pose Melee 1.gif
|image-1=Young Link Idle Pose Melee 1.gif
|image-2=Young Link Idle Pose Melee 2.gif}}
|image-2=Young Link Idle Pose Melee 2.gif}}
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*'''[[Event 49: All-Star Match Deluxe]]''': Young Link is the fourth opponent fought in this series of staged battles. The selected character battles him on the [[Great Bay]] stage with a stock of 2 while Young Link has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}.
*'''[[Event 49: All-Star Match Deluxe]]''': Young Link is the fourth opponent fought in this series of staged battles. The selected character battles him on the [[Great Bay]] stage with a stock of 2 while Young Link has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Dr. Mario}}, {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}.


===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
===Ending images===
<center><gallery>
<center><gallery>
YoungLinkClassicMode.jpg|Classic Mode
YoungLinkClassicMode.jpg|Classic Mode
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Young Link as a character unlocked by completing {{SSBM|Classic Mode}} as Young Link on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Young Link on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Young Link:
In addition to the normal trophy about Young Link as a character, there are two trophies about him as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Young Link.


{{Trophy/Fighter
{{Trophy/Fighter
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**Because of its length, the variation of Young Link's defeat cry when he is KOed on the left, right, or bottom blast lines does not properly terminate; similar behavior occurs with {{SSBM|Mr. Game & Watch}} and {{SSBM|Captain Falcon}}.
**Because of its length, the variation of Young Link's defeat cry when he is KOed on the left, right, or bottom blast lines does not properly terminate; similar behavior occurs with {{SSBM|Mr. Game & Watch}} and {{SSBM|Captain Falcon}}.
*Young Link, [[Toon Link]] and [[Roy]] are the only swordfighters in ''Smash Bros.'' whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks.
*Young Link, [[Toon Link]] and [[Roy]] are the only swordfighters in ''Smash Bros.'' whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks.
*Young Link is the only character in ''Melee'' to not have any even matchups with any other character.
*Young Link, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[Smabura-Ken]] [[character artwork|artwork]]. Young Link and Falco also have the same pose for their "Challenger Approaching" screens.
*Young Link, {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[Smabura-Ken]] [[character artwork|artwork]]. Young Link and Falco also have the same pose for their "Challenger Approaching" screens.
*Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official ''Smash'' game, at only 3.3% faster than his maximum fall speed.
*Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official ''Smash'' game, at only 3.3% faster than his maximum fall speed.
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game; in this case, ''Majora's Mask''.
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game; in this case, ''Majora's Mask''.
==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0122/index.html Young Link's page at Smabura-Ken]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0122/index.html Young Link's page at Smabura-Ken]

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