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'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''.  He was officially revealed on June 12th, 2018 alongside the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Wolf is classified as [[Fighter number|Fighter #44]], the last fighter number of the ''[[Super Smash Bros. Brawl]]'' [[veteran]]s.
'''Wolf''' ({{ja|ウルフ|Urufu}}, ''Wolf'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''.  He was officially revealed on June 12th, 2018 alongside the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Wolf is classified as [[Fighter number|Fighter #44]], the last fighter number of the ''[[Super Smash Bros. Brawl]]'' [[veteran]]s.


Jay Ward, Wolf's English voice actor from ''Brawl'' and ''{{iw|lylatwiki|Starlink: Battle for Atlas}}'', reprises his role with new voice clips that mimic his portrayals from ''Starlink''. In the Japanese version, Wolf's ''Brawl'' voice actor, Mahito Ōba, has been succeeded by Kōsuke Takaguchi, who reprises his role from ''{{iw|lylatwiki|Star Fox 64 3D}}'' and ''{{iw|lylatwiki|Star Fox Zero}}'', and also voices {{SSBU|Falco}}.
Jay Ward, Wolf's English voice actor from ''Brawl'' and ''{{iw|lylatwiki|Starlink: Battle for Atlas}}'', reprises his role albeit with new voice clips that make Wolf sound akin to his appearance in ''Starlink''. In the Japanese version, Wolf's ''Brawl'' voice actor, Mahito Ōba, has been succeeded by Kōsuke Takaguchi, who reprises his role from ''{{iw|lylatwiki|Star Fox 64 3D}}'' and ''{{iw|lylatwiki|Star Fox Zero}}''.


Wolf is ranked 21st out of 82 on the current [[tier list]], placing him in the A tier. This is a moderate improvement over his 14th out of 38 placement in ''Brawl''. Wolf is an all-around fighter with many different playstyles to choose from. He has a solid fundamental combo game with up throw and down throw as good combo starters. His moveset offers a lot of versatility, with his tilts functioning as safe pokes or kill options and his smash attacks as solid finishers. His aerials are all useful for both starting and extending combos, as well as edgeguarding. His back aerial, in particular, is one of the strongest in the game when sweetspotted and can be confirmed from a forward aerial. His specials are also crucial to his gameplan: his {{b|Blaster|Wolf}} is a strong projectile that can force approaches and apply chip damage from a distance, acting as his primary tool in neutral, [[Wolf Flash]] and [[Fire Wolf]] offer quick recovery to the stage and serve as powerful finishers, and his {{b|Reflector|Wolf}}  is effective for extending combos as well as serving as his primary defense against zoning. Wolf also has excellent air mobility, allowing him to chase his opponents in the air with ease.
Wolf is ranked 21st out of 82 on the current [[tier list]], placing him in the A tier. This is a moderate improvement over his 14th out of 38 placement in ''Brawl''. Wolf is an all-around fighter with many different playstyles to choose from. He has a solid fundamental combo game with up throw and down throw as good combo starters. His moveset offers a lot of versatility, with his tilts functioning as safe pokes or kill options and his smash attacks as solid finishers. His aerials are all useful for both starting and extending combos, as well as edgeguarding. His back aerial, in particular, is one of the strongest in the game when sweetspotted and can be confirmed from a forward aerial. His specials are also crucial to his gameplan: his {{b|Blaster|Wolf}} is a strong projectile that can force approaches and apply chip damage from a distance, acting as his primary tool in neutral, [[Wolf Flash]] and [[Fire Wolf]] offer quick recovery to the stage and serve as powerful finishers, and his {{b|Reflector|Wolf}}  is effective for extending combos as well as serving as his primary defense against zoning. Wolf also has excellent air mobility, allowing him to chase his opponents in the air with ease.
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Despite all these strengths, Wolf has some weaknesses. Wolf is a fast-faller middleweight, which makes him fairly easy to combo despite having a frame 2 air dodge. His recovery is also fairly linear and easy to intercept as it gets 2 framed fairly easily or loses to counterattacks which can leave vulnerable to gimps and edgeguards. While Wolf has good range in many of his attacks, he can have trouble against characters who have longer disjoints than him, such as {{SSBU|Roy}}, {{SSBU|Chrom}}, and {{SSBU|R.O.B.}} Finally, Wolf can sometimes struggle taking stocks at higher percents, as his most potent finishers, including up smash and back aerial, are burdened with excessive startup lag.
Despite all these strengths, Wolf has some weaknesses. Wolf is a fast-faller middleweight, which makes him fairly easy to combo despite having a frame 2 air dodge. His recovery is also fairly linear and easy to intercept as it gets 2 framed fairly easily or loses to counterattacks which can leave vulnerable to gimps and edgeguards. While Wolf has good range in many of his attacks, he can have trouble against characters who have longer disjoints than him, such as {{SSBU|Roy}}, {{SSBU|Chrom}}, and {{SSBU|R.O.B.}} Finally, Wolf can sometimes struggle taking stocks at higher percents, as his most potent finishers, including up smash and back aerial, are burdened with excessive startup lag.


Overall, Wolf has a solid fundamental gameplan for players to pick up. He functions like a glass cannon, being able to dish out damage with a strong neutral and advantage while having poor offstage survivability, struggling taking stocks from time to time, and being easy to juggle. Wolf has attained a lot of representation across the board through ''Ultimate'''s lifespan. He was among the most-played characters in the early metagame, with {{Sm|Zackray}} representing him greatly in the early metagame while several top players had a pocket or co-main Wolf. Despite a fair decline in the post-pandemic metagame, he is still relatively popular, piloted by loyal Wolf mains such as {{Sm|Atelier}}, {{Sm|Jakal}}, and {{Sm|Ouch!?}}.
Overall, Wolf has a solid fundamental gameplan for players to pick up. He functions like a glass cannon, being able to dish out damage with a strong neutral and advantage while having poor offstage survivability, struggling taking stocks from time to time, and being easy to juggle. Wolf has attained a lot of representation across the board through ''Ultimate'''s lifespan. He was among the most-played characters in the early metagame, with several top players utilizing a pocket or co-main Wolf to see success in various tournaments. Despite a fair decline in the post-pandemic metagame, he is still relatively popular, piloted by loyal Wolf mains such as {{Sm|Jakal}}, {{Sm|Ouch!?}}, {{Sm|Larry Lurr}}, and {{Sm|Oryon}}.


==How to unlock==
==How to unlock==
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Wolf has received some of the most noticeable changes of any returning [[veteran]], similarly to {{SSBU|Link}} and {{SSBU|Mr. Game & Watch}}. In ''Brawl'', Wolf's moveset was rather unpolished compared to the rest of the cast, most likely due to his late inclusion, which Sakurai acknowledges was possible thanks to his popularity and similarities to the ''Star Fox'' cast. Likely because of this, most of Wolf's moveset has been significantly reworked to be more polished and further distinguish him from {{SSBU|Fox}}. This has led to a much larger overhaul in Wolf's moveset compared to other veterans, as several of his attacks either have altered or completely new animations alongside mechanical changes. As a result, Wolf has received a large mix of buffs and nerfs in his transition from ''Brawl'', but has been considerably buffed overall.
Wolf has received some of the most noticeable changes of any returning [[veteran]], similarly to {{SSBU|Link}} and {{SSBU|Mr. Game & Watch}}. Aesthetically, most of his moveset has been reanimated to look more polished and further differentiated from {{SSBU|Fox}}. This has led to a much larger overhaul in Wolf's moveset compared to other veterans, as several of his attacks either have altered or completely new animations alongside mechanical changes. As a result, Wolf has received a large mix of buffs and nerfs in his transition from ''Brawl'', but has been considerably buffed overall.


Like most of the returning veterans, Wolf's [[initial dash]] is much faster, while his dash and [[air speed]] have been slightly increased. In addition to this, however, his [[fast falling]] speed is significantly faster, no longer providing the smallest falling speed increase out of the cast by a considerable margin, greatly enhancing his aerial approach and landing ability. Coupled with his superior mobility are the buffs to his {{b|Blaster|Wolf}}, already an effective projectile in his previous appearance, and his new [[dash attack]]; the former's blasts deal more damage and knockback, while the latter covers much more horizontal range and is stronger. Both of these changes improve his [[neutral game]], now boasting one of the most respectable ones among the cast.
Like most of the returning veterans, Wolf's [[initial dash]] is much faster, while his dash and [[air speed]] have been slightly increased. In addition to this, however, his [[fast falling]] speed is significantly faster, no longer providing the smallest falling speed increase out of the cast by a considerable margin, greatly enhancing his aerial approach and landing ability. Coupled with his superior mobility are the buffs to his {{b|Blaster|Wolf}}, already an effective projectile in his previous appearance, and his new [[dash attack]]; the former's blasts deal more damage and knockback, while the latter covers much more horizontal range and is stronger. Both of these changes improve his [[neutral game]], now boasting one of the most respectable ones among the cast.
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappo Kurō}}) / Follow Claw ({{ja|フォロークロー|Forō Kurō}}) / Wild Scratch ({{ja|ワイルドスクラッチ|Wairudo Sukuratchi}})
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappo Kurō}}) / Follow Claw ({{ja|フォロークロー|Forō Kurō}}) / Wild Scratch ({{ja|ワイルドスクラッチ|Wairudo Sukurachi}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=A crouching, low-level roundhouse kick. The move has rather decent range and quick speed, which make it useful for poking, pressuring, and denying approaches. Can be used to 2 frame punish the opponent, but is generally overshadowed by forward tilt in that regard. It also has the chance to [[trip]] at low percentages, which can lead into a grab or other attacks. However, it is Wolf's least damaging tilt attack.
|dtiltdesc=A crouching, low-level roundhouse kick. The move has rather decent range and quick speed, which make it useful for poking, pressuring, and denying approaches. Can be used to 2 frame punish the opponent, but is generally overshadowed by forward tilt in that regard. It also has the chance to [[trip]] at low percentages, which can lead into a grab or other attacks. However, it is Wolf's least damaging tilt attack.
|dashname=Shooting Kick ({{ja|シューティングキック|Shūtingu Kikku}})
|dashname=Shooting Kick ({{ja|シューティングキック|Shūttingu Kikku}})
|dashdmg=11% (clean), 8% (late)
|dashdmg=11% (clean), 8% (late)
|dashdesc=A front kick. Has decent start-up, but most importantly, it propels Wolf forward a considerable distance. This allows it to function as a reliable burst option to punish landings and whiffed moves, as well as follow up from other attacks. Hitting opponents close to Wolf launches them upward, allowing for up tilt at 0% and aerial follow-ups at low percentages. Conversely, hitting them near his foot launches them horizontally. Depending on which hitbox is landed, the clean hit can KO under 150% from center stage, and under 120% while near the edge. It is also a reliable follow-up from down throw at low percentages. Due to its versatility, it is one of the most useful dash attacks in the game.
|dashdesc=A front kick. Has decent start-up, but most importantly, it propels Wolf forward a considerable distance. This allows it to function as a reliable burst option to punish landings and whiffed moves, as well as follow up from other attacks. Hitting opponents close to Wolf launches them upward, allowing for up tilt at 0% and aerial follow-ups at low percentages. Conversely, hitting them near his foot launches them horizontally. Depending on which hitbox is landed, the clean hit can KO under 150% from center stage, and under 120% while near the edge. It is also a reliable follow-up from down throw at low percentages. Due to its versatility, it is one of the most useful dash attacks in the game.
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|dairdesc=A two-handed downward slash below himself. It has the most startup (hitting on frame 16), ending lag, and landing lag (19 frames) out of Wolf's aerials, making it particularly risky to use offstage due to Wolf's poor recovery. However, it meteor smashes opponents consistently throughout the move, instead of requiring to land a specific part of it like most other meteor smashing down aerials. This essentially turns it into a high risk, high reward edge-guarding option. Against grounded opponents, it can combo into a variety of attacks, even up to high percentages.
|dairdesc=A two-handed downward slash below himself. It has the most startup (hitting on frame 16), ending lag, and landing lag (19 frames) out of Wolf's aerials, making it particularly risky to use offstage due to Wolf's poor recovery. However, it meteor smashes opponents consistently throughout the move, instead of requiring to land a specific part of it like most other meteor smashing down aerials. This essentially turns it into a high risk, high reward edge-guarding option. Against grounded opponents, it can combo into a variety of attacks, even up to high percentages.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with his right arm. Wolf's grab range is short.
|grabdesc=Reaches out with his right arm.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=A knee strike.
|fthrowname=Short Scratch ({{ja|ショートスクラッチ|Shōto Sukuratchi}})
|fthrowname=Short Scratch ({{ja|ショートスクラッチ|Shōto Sukuratchi}})
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdmg=5% (hit 1), 4% (throw)
|fthrowdesc=An inward slash. While it deals decent damage, it is extremely weak, not KOing opponents under 300% even at the edge, and its ending lag is too high for reliable follow-ups. However, its low launching angle makes it an extremely potent tech-chasing move at higher percentages.
|fthrowdesc=An inward slash. While it deals decent damage, it is extremely weak, not KOing opponents under 300% even at the edge, and its ending lag is too high for reliable follow-ups. However, its low launching angle makes it an extremely potent tech-chasing move at higher percentages.
|bthrowname=Scratch Upper ({{ja|スクラッチアッパー|Sukuratchi Appā}})
|bthrowname=Scratch Upper ({{ja|スクラッチアッパー|Sukurachi Appā}})
|bthrowdmg=6% (hit 1), 5% (throw)
|bthrowdmg=6% (hit 1), 5% (throw)
|bthrowdesc=Sets the opponent behind himself and launches them away with an ascending slash. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. However, its launching angle is mostly diagonal, making it somewhat easy to DI.
|bthrowdesc=Sets the opponent behind himself and launches them away with an ascending slash. Deals the most damage out of Wolf's throws, and has remarkable knockback, allowing it to KO middleweights at around 185% from center stage, and around 130% near the edge. However, its launching angle is mostly diagonal, making it somewhat easy to DI.
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''See also: [[:Category:Wolf players (SSBU)]]''
''See also: [[:Category:Wolf players (SSBU)]]''


*{{Sm|Atelier|Japan}} - One of the first successful Wolf players, thanks his victory at {{Trn|Sumabato SP 3}} and his 7th-place finish at {{Trn|Sumabato SP 6}}. Although he later picked up {{SSBU|Pokémon Trainer}} as a co-main, he remains a prominent Wolf player and has been one of the best Wolf players since 2022, placing 7th at both {{Trn|Maesuma TOP 9}} (where he primarily played Wolf) and {{Trn|Umebura SP 9}} (with only Wolf).
*{{Sm|Atelier|Japan}} - One of the first successful Wolf players thanks his victory at {{Trn|Sumabato SP 3}} and his 7th-place finish at {{Trn|Sumabato SP 6}}. Although he later picked up {{SSBU|Pokémon Trainer}} as a co-main, he remains a prominent Wolf player and one of the best Wolf players since 2022, placing 7th at both {{Trn|Maesuma TOP 9}} where he primarily played Wolf and {{Trn|Umebura SP 9}} with only Wolf.
*{{Sm|Charliedaking|USA}} - One of the best Wolf players in the world in 2020 and 2021, raking in several high major placements including 7th at {{Trn|Temple: Hermès Edition}} and 9th at {{Trn|GENESIS 7}} and {{Trn|Glitch 8.5 - Konami Code}}; and defeating {{Sm|Dabuz}} and {{Sm|Cosmos}} at {{Trn|Smash Ultimate Summit 3}}. Since then, he has largely disappeared from the global scene, only appearing at [[SoCal]] weeklies and regionals.
*{{Sm|Charliedaking|USA}} - One of the best Wolf players in the world in 2020 and 2021, raking in several high major placements including 7th at {{Trn|Temple: Hermès Edition}} and 9th at {{Trn|GENESIS 7}} and {{Trn|Glitch 8.5 - Konami Code}}; and defeating {{Sm|Dabuz}} and {{Sm|Cosmos}} at {{Trn|Smash Ultimate Summit 3}}. Since then he has largely disappeared from the global scene, only appearing at [[SoCal]] weeklies and regionals.
*{{Sm|Jakal|USA}} - One of the best Wolf players in the world since 2021. His most notable accomplishment was finishing 2nd at {{Trn|Crown the Third}} defeating {{Sm|Sparg0}}, {{Sm|MkLeo}}, and {{Sm|Shuton}}, the best Wolf placement since the early months of ''Ultimate''. Outside of Crown the Third, his best results also include 5th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|MAJOR UPSET}}.
*{{Sm|Jakal|USA}} - One of the best Wolf players in the world since 2021. His most notable accomplishment was finishing 2nd at {{Trn|Crown the Third}} defeating {{Sm|Sparg0}}, {{Sm|MkLeo}}, and {{Sm|Shuton}}, the best Wolf placement since the early months of ''Ultimate''. Outside of Crown the Third, his best results also include 5th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|MAJOR UPSET}}.
*{{Sm|Larry Lurr|USA}} - Began playing Wolf alongside {{SSBU|Falco}} in mid-2019 and was one of the best Wolf players in North America from then until early-2022. With Wolf, he most notably double-eliminated {{Sm|MkLeo}} to place 2nd at {{Trn|G4 Smash Ultimate Invitational}}, and placed 9th at both {{Trn|2GG: SwitchFest 2019}} and {{Trn|Thunder Smash 3: Clash of the Pandas}}, defeating {{Sm|VoiD}} in the former and {{Sm|Marss}} in the latter.  
*{{Sm|Larry Lurr|USA}} - Began playing Wolf alongside {{SSBU|Falco}} in mid-2019 and is one of the best Wolf players in North America from then until early-2022. With Wolf, he most notably double-eliminated {{Sm|MkLeo}} to place 2nd at {{Trn|G4 Smash Ultimate Invitational}}, and placed 9th at both {{Trn|2GG: SwitchFest 2019}} and {{Trn|Thunder Smash 3: Clash of the Pandas}}, defeating {{Sm|VoiD}} in the former and {{Sm|Marss}} in the latter.  
*{{Sm|Masha|Japan}} - A hidden boss in Japan up until 2022, with his most notable accomplishment as a hidden boss being placing 4th at {{Trn|Sumabato SP 5}}. Since then, he has been considered one of the best Wolf players in the world, placing 7th at both {{Trn|Maesuma TOP 9}} and {{Trn|JAPAN 24}} as well as 9th at {{Trn|Kagaribi 11}}, and frequently placing top 8 at superregionals, most notably winning {{Trn|Chūbu Smash Chronicle 2}}.
*{{Sm|Masha|Japan}} - A hidden boss in Japan up until 2022, with his most notable accomplishment as a hidden boss being placing 4th at {{Trn|Sumabato SP 5}}. Since then, he has been considered one of the best Wolf players in the world, placing 7th at both {{Trn|Maesuma TOP 9}} and {{Trn|JAPAN 24}} as well as 9th at {{Trn|Kagaribi 11}}, and frequently placing top 8 at superregionals, most notably winning {{Trn|Chūbu Smash Chronicle 2}}.
*{{Sm|Oryon|France}} - First known for defeating {{Sm|Abadango}} to place 4th at {{Trn|Stunfest 2019}}, and has since become Europe's premier Wolf player, with notable placements such as 4th at {{Trn|ICARUS 2023}}, 7th at {{Trn|King Con}}, and 9th at {{Trn|Albion 4}}, and a notable win over {{Sm|Tea}} at {{Trn|L'Odyssée - Chant I}}. He has also seen some success outside of Europe, with his best placements being 13th at {{Trn|GENESIS 8}} and 25th at {{Trn|GENESIS X}}.
*{{Sm|Oryon|France}} - First known for defeating {{Sm|Abadango}} to place 4th at {{Trn|Stunfest 2019}}, and has since become Europe's premier Wolf player, with notable placements such as 4th at {{Trn|ICARUS 2023}}, 7th at {{Trn|King Con}}, and 9th at {{Trn|Albion 4}}, and a notable win over {{Sm|Tea}} at {{Trn|L'Odyssée - Chant I}}. He has also seen some success outside of Europe, with his best placements being 13th at {{Trn|GENESIS 8}} and 25th at {{Trn|GENESIS X}}.
*{{Sm|Ouch!?|Canada}} - First known for his dominance in the [[Pacific Northwest]] region which began the same year. He gained further recognition after placing 3rd at {{Trn|Battle of BC 4}}, with a massive Loser's run that saw him eliminate {{Sm|Riddles}}, {{Sm|Shuton}}, and {{Sm|Kome}}. He has since established himself as one of the best Wolf players in the world, placing 7th at {{Trn|Battle of BC 6}} and 9th at both {{Trn|Mainstage 2022}} and {{Trn|GENESIS 9}}.
*{{Sm|Ouch!?|Canada}} - One of the best Wolf players in the world since 2021, first known for his dominance in the [[Pacific Northwest]] region that began the same year. He gained further recognition after placing 3rd at {{Trn|Battle of BC 4}}, with a massive Loser's run that saw him eliminate {{Sm|Riddles}}, {{Sm|Shuton}}, and {{Sm|Kome}}. Although he has yet to top 8 another major, he came close several times, including placing 9th at {{Trn|Mainstage 2022}} and {{Trn|GENESIS 9}}.
*{{Sm|Zackray|Japan}} - The best Wolf player of all time, and Wolf's primary representative during the early metagame, using him to win {{Trn|Umebura SP 2}} and place 2nd at {{Trn|2GG: Prime Saga}}, 5th at {{Trn|GENESIS 6}}, and 7th at {{Trn|EVO 2019}}. His victory at Umebura SP 2 remains the only major win for a player who primarily played Wolf. Following {{Trn|Super Smash Con 2019}}, he began playing other characters over Wolf, and ultimately dropped the character by the end of 2019.
*{{Sm|Zackray|Japan}} - The best Wolf player in the early metagame who was Wolf's primary representative during this time, using Wolf to win {{Trn|Umebura SP 2}} and place 2nd at {{Trn|2GG: Prime Saga}}, 5th at {{Trn|GENESIS 6}}, and 7th at {{Trn|EVO 2019}}. His victory at Umebura SP 2 remains the only major win for a Wolf player. Following {{Trn|Super Smash Con 2019}}, he began playing other characters over Wolf and ultimately dropped the character by the end of 2019.


===Tier placement and history===
===Tier placement and history===
For most of competitive ''Ultimate'', Wolf was considered an incredibly popular pick in competitive play. This was especially true in the game's first few months, where players recogonized that Wolf's buffs from ''[[Brawl]]'', which gave him a powerful projectile courtesy of his Blaster, effective combos due to his modified physics, and a notorious [[edgeguard]]ing tool in his down smash, allowed him to dictate the flow of battle through use of his Blaster, overall speed, and combo ability. As such, Wolf was arguably the most popular character in the early metagame, ranking 1st for January-June 2019 and 2nd for July-December 2019 for character representation by [[OrionRank]], and was regularly one of the most used characters at majors, including being the most used character in {{Trn|Pound 2019}}'s top 128<ref>{{cite web|url=https://www.eventhubs.com/news/2019/apr/21/wolf-pack-came-out-full-force-super-smash-bros-ultimate-during-pound-2019-here-are-top-128-character-usage-stats/|title=The Wolf pack came out in full force for Super Smash Bros. Ultimate during Pound 2019, here are the top 128 character usage stats}}</ref> and the third-most used character in {{Trn|EVO 2019}}'s top 256.<ref>{{cite web|url=https://www.eventhubs.com/news/2019/aug/04/super-smash-bros-ultimate-usage-stats-evo-2019/|title=Yoshi, Fox, and Wolf were the three most used characters in Super Smash Bros. Ultimate top 256 at EVO 2019}}</ref> Spearheading Wolf's huge playerbase was {{Sm|Zackray}}, who regularly finished top 8 at majors and even won {{Trn|Umebura SP 2}}, the only major win from a player who primarily played Wolf. In addition, several top players also had pocket Wolves that they used on occasion, including {{Sm|MkLeo}} and {{Sm|Tweek}}, the two best players in the world at that time. Tweek especially used both {{SSBU|Wario}} and Wolf to win {{Trn|Frostbite 2019}}. Wolf's strengths and popularity led many to consider him as one of the best characters in the game.  
For most of competitive ''Ultimate'', Wolf has been considered one of the most popular characters in the metagame. This was especially true in the game's first few months, where players recogonized that Wolf's buffs from ''[[Brawl]]'', which gave him powerful projectile courtesy of his Blaster, effective combos due to his modified physics, and a notorious [[edgeguard]]ing tool in down smash, allowed him to dictate the flow of battle through use of his Blaster, overall speed, and combo ability. As such, Wolf was arguably the most popular character in the early metagame, ranking 1st for January-June 2019 and 2nd for July-December 2019 for character representation by [[OrionRank]], and was regularly one of the most used character at majors, including being the most used character in {{Trn|Pound 2019}}'s top 128<ref>{{cite web|url=https://www.eventhubs.com/news/2019/apr/21/wolf-pack-came-out-full-force-super-smash-bros-ultimate-during-pound-2019-here-are-top-128-character-usage-stats/|title=The Wolf pack came out in full force for Super Smash Bros. Ultimate during Pound 2019, here are the top 128 character usage stats}}</ref> and the third-most used character in {{Trn|EVO 2019}}'s top 256.<ref>{{cite web|url=https://www.eventhubs.com/news/2019/aug/04/super-smash-bros-ultimate-usage-stats-evo-2019/|title=Yoshi, Fox, and Wolf were the three most used characters in Super Smash Bros. Ultimate top 256 at EVO 2019}}</ref> Spearheading Wolf's huge playerbase was {{Sm|Zackray}}, who regularly finished top 8 at majors. Wolf's strengths and popularity led many to consider him as one of the best characters in the game.  


Despite his popularity, as time went on, Wolf's weaknesses became more apparent: his linear recovery left him vulnerable to edgeguards and gimping, while his falling speed left him vulnerable to combos. In addition, subsequent patches nerfed his down smash's knockback, which further hurt Wolf's KO ability, as his other best KO options often had high starting lag. Initially, this led several of his best players to drop him, most notably Zackray; however, other Wolf players were still able to fill that void, such as {{Sm|Atelier}}, {{Sm|Jakal}}, and {{Sm|Ouch!?}}, and as such, Wolf's representation remained in the top 10 for the following few years. However, none of these players were able to reach the top-level consistency that Zackray had; in fact, Atelier and Jakal themselves were notoriously inconsistent in competitive play. As such, opinions on Wolf would mellow out significantly as time went on, with more and more players believing he was overrated. This was reflected in Wolf's ranking on the first tier list, where he was ranked 11th in the upper half of S- tier. Although he remained a top tier, he was no longer considered one of the best characters in the game.
Despite this popularity, as time went on Wolf's weaknesses became more apparent: his linear recovery left him vulnerable to edgeguards and gimping while his falling speed left him vulnerable to combos. In addition, subsequent patches nerfed down smash's knockback, which further hurt Wolf's KO ability, as his other best KO options often had high starting lag. Initially, this led several of his best players to drop him, most notably Zackray, however other Wolf players were ultimately able to fill that void, such as {{Sm|Atelier}}, {{Sm|Jakal}}, and {{Sm|Ouch!?}}, and as such Wolf's representation remained in the top 10 for the following few years. However, none of these players were able to reach the top-level consistency that Zackray had; in fact Atelier and Jakal themselves were notoriously inconsistent in competitive play. As such, opinions on Wolf mellowed out significantly, with some players believing Wolf had been overrated. This was reflected in Wolf's ranking on the first tier list, where he was ranked 12th in the upper half of S- tier. Although he remained a top tier, he was no longer considered one of the best characters in the game.


Following the second tier list, Wolf's position in the metagame weakened even more, with his best players remaining inconsistent and his playerbase becoming stagnant. Wolf's decline during this time was the most apparent by the end of 2023, where for the first time ever Wolf's representation was not among the top 10, instead ranking 15th for July-December 2023. In addition, despite having four players who mained Wolf on [[LumiRank 2023]]'s top 100, not a single one of them was ranked in the top 50. This decline led to Wolf dropping 10 spots on the second tier list to 21st, now ranking in the bottom half of A tier and tied for the second-largest drop from the first tier list.
As time went on, Wolf's position in the metagame further weakened, with his best players remaining inconsistent and his playerbase becoming stagnant. Wolf's decline during this time was the most apparent by the end of 2023, which saw Wolf leave the top 10 for the first time representation-wise, ranking 15th for July-December 2023, and despite having four players who primarily played Wolf on [[LumiRank 2023]]'s top 100, not a single one of them was ranked in the top 50. This decline led to Wolf dropping 10 spots on the second tier list to 21st, now ranking in the bottom half of A tier and tied for the second-largest drop from the first tier list.


=={{SSBU|Classic Mode}}: Reunited Roster==
=={{SSBU|Classic Mode}}: Reunited Roster==
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**Whose English voice actor from ''Brawl'' reprises his role in ''Ultimate'', while Fox and Falco's voice actors were changed from ''Brawl'' to ''Smash 4'', which is retained in ''Ultimate''.
**Whose English voice actor from ''Brawl'' reprises his role in ''Ultimate'', while Fox and Falco's voice actors were changed from ''Brawl'' to ''Smash 4'', which is retained in ''Ultimate''.
***Wolf (in English) is also the only ''Star Fox'' character in ''Ultimate'' (in either English or Japanese) whose voice actor reprises his role from a previous ''Smash'' game, as his, Fox, and Falco's Japanese voice actors were all changed in ''Ultimate'' from previous games.
***Wolf (in English) is also the only ''Star Fox'' character in ''Ultimate'' (in either English or Japanese) whose voice actor reprises his role from a previous ''Smash'' game, as his, Fox, and Falco's Japanese voice actors were all changed in ''Ultimate'' from previous games.
*Wolf is the only returning ''Brawl'' veteran who does not have a palette swap of his design from that game in ''Ultimate''.
*The visual effects for all of Wolf's claw-based attacks display three slash trails, despite attacking with four fingers.
*The visual effects for all of Wolf's claw-based attacks display three slash trails, despite attacking with four fingers.
*Prior to update 8.0.0, Wolf's unique voice clip when winning against Fox ("Playtime's over, Star Fox!") was not present in the [[Sound Test]]. Fox, {{SSBU|Simon}}, {{SSBU|Palutena}}, and {{SSBU|Lucina}} also shared this distinction.
*Prior to update 8.0.0, Wolf's unique voice clip when winning against Fox ("Playtime's over, Star Fox!") was not present in the [[Sound Test]]. Fox, {{SSBU|Simon}}, {{SSBU|Palutena}}, and {{SSBU|Lucina}} also shared this distinction.

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