Editing Wii Fit Trainer (SSBU)/Neutral attack/Hit 2

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WFT Jab 2.gif|350px|thumb|Hitbox visualization showing Wii Fit Trainer's jab 2.]]
[[File:WFT Jab 2.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's jab 2.]]


==Overview==
==Overview==
Wii Fit Trainer performs a Single Leg Twist, striking with their knee. This move's utility is restricted almost entirely to simply continuing the jab combo, but even so, it has a few issues that sometimes cause opponents to fall out of the combo. The first issue is the move's knockback; at higher percents and especially with [[Deep Breathing]] active, jab 2 is prone to knocking opponents too far away for the final hit of the jab combo to bury or even connect at all. Secondly, due to the move's [[Sakurai angle]] and superfluous knockback, jab 2 has a 7% chance to [[trip]] the opponent, which once again can cause jab 3 to not bury or even miss entirely. There are a few fringe situations where jab 2 can be used effectively without finishing the jab combo, most notably to [[jablock]] the opponent. However, due to the move's longer endlag in comparison to jab 1, it's typically more optimal to use jab 1 twice to jablock instead. Additionally, jab 2 can be used to cause opponents to slide off the edges of platforms or stages, forcing them into a tech or ledge hang situation, which Wii Fit Trainer can then capitalize upon.[https://youtu.be/t_gL0E62Oqw]
Wii Fit Trainer performs a Single Leg Twist, striking with her knee. This move's utility is restricted almost entirely to simply continuing the jab combo, but even so, it has a few issues that sometimes cause opponents to fall out of the combo. The first issue is the move's knockback; at higher percents and especially with [[Deep Breathing]] active, jab 2 is prone to knocking opponents too far away for the final hit of the jab combo to bury or even connect at all. Secondly, due to the move's [[Sakurai angle]] and superfluous knockback, jab 2 has a 7% chance to [[trip]] the opponent, which once again can cause jab 3 to not bury or even miss entirely. There are a few fringe situations where jab 2 can be used effectively without finishing the jab combo, most notably to [[jablock]] the opponent. However, due to the move's longer endlag in comparison to jab 1, it's typically more optimal to use jab 1 twice to jablock instead. Additionally, jab 2 can be used to cause opponents to slide off the edges of platforms or stages, forcing them into a tech or ledge hang situation, which Wii Fit Trainer can then capitalize upon.[https://youtu.be/t_gL0E62Oqw]


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=45
|bk=45
|ks=24
|ks=24
Line 18: Line 19:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0
|ypos=-9.0
|zpos=2.5
|zpos=2.5
|type=Foot
|type=Foot
|sdi=1.0
|ff=1.0
|ff=1.0
|a=f
|trip=0.0
|g=1
|a=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 28: Line 32:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=2.0%
|damage=2.0%
|angle=8
|angle=8
|af=3
|bk=25
|bk=25
|ks=24
|ks=24
Line 37: Line 41:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0
|ypos=-9.0
|zpos=2.5
|zpos=2.5
|type=Foot
|type=Foot
|sdi=1.0
|ff=1.0
|ff=1.0
|g=f
|trip=0.0
|g=0
|a=1
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 47: Line 54:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|part=0
|damage=2.0%
|damage=2.0%
|angle=8
|angle=8
|af=3
|bk=25
|bk=25
|ks=24
|ks=24
Line 56: Line 63:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.3
|ypos=-9.3
|zpos=6.5
|zpos=6.5
|type=Foot
|type=Foot
|sdi=1.0
|ff=1.0
|ff=1.0
|g=f
|trip=0.0
|g=0
|a=1
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 66: Line 76:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|part=0
|damage=2.0%
|damage=2.0%
|angle=361
|angle=361
|af=3
|bk=45
|bk=45
|ks=24
|ks=24
Line 75: Line 85:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.3
|ypos=-9.3
|zpos=6.5
|zpos=6.5
|type=Foot
|type=Foot
|sdi=1.0
|ff=1.0
|ff=1.0
|a=f
|trip=0.0
|g=1
|a=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 90: Line 102:
|3-4
|3-4
|-
|-
!Continuability window
|-
|9-24
!Earliest continuable frame
|9
|-
|-
!Interruptible
!Interruptible
Line 99: Line 112:
|49
|49
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=21|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=21|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}}
|-
{{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=16}}{{FrameStrip|t=Blank|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
 
==Trivia==
*Despite the attack being a knee strike, its hitboxes use the [[foot]] type rather than the {{b|knee|type}} type.


{{MvSubNavWiiFitTrainer|g=SSBU}}
{{MvSubNavWiiFitTrainer|g=SSBU}}
[[Category:Wii Fit Trainer (SSBU)]]
[[Category:Wii Fit Trainer (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)