Editing Wario (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Wario
|name = Wario
|image = {{tabber|title1=Biker|content1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|content2=[[File:SSBU Wario Overalls.png|x250px]]}}
|image = {{tabber|title1=Biker|tab1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|tab2=[[File:SSBU Wario Overalls.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSBB
|ssbgame1 = SSBB
|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A
|ranking = 20
}}
}}
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]].
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]].


As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Wario. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->
As in ''[[SSB4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Brawl]]'' was repurposed for ''Ultimate''.
 
Wario is currently ranked 20th out of 82 characters on the current ''Ultimate'' [[tier list]], being in the A tier; a massive improvement from his tier placement in ''Smash 4'' where he was ranked 40th out of 54 in the E tier, and is his best placement in the series. Wario's greatest strength is his aerial game: he has one of the fastest [[air acceleration]] and [[air speed]] in the game which, coupled with a set of strong and versatile aerials, allows him to dominate in the air. In addition, his strong aerial movement and short stature makes it harder for opponents to hit him, while his heavyweight status and passive healing through [[Chomp]] allows him to live longer compared to the rest of the cast. Finally, Wario is also notorious for his combo potential, which can not only rack up damage quickly but also set up into a KO confirm, most notably [[Wario Waft]]. As such, Wario has some of the best comeback potential in the game.
 
Despite these strengths, Wario has several weaknesses that hold him back. The most notable weakness is his poor [[neutral game]]: his relatively short range and lack of projectiles make him vulnerable towards characters that can overwhelm, juggle, or outrange him. In addition, Wario's best KO options all have their drawbacks: his forward tilt, back air, and all his smash attacks have either high end lag or slow startup while dash attack has noticeable sourspots. Finally, whiffing Waft means Wario loses his best comeback factor, as it can take a bit to even get to half-Waft.
 
Overall, Wario's strengths largely overshadow his weaknesses. Although very popular in the early metagame, subsequent nerfs via patch updates shrank his playerbase at a top level. However, he remained a viable character with decent representation, in particular amassing consistently high results from {{Sm|Glutonny}},  Europe’s best and one of the best ''Ultimate'' players in the world.


==How to unlock==
==How to unlock==
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 7th character unlocked after {{SSBU|Cloud}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 7th character unlocked after {{SSBU|Cloud}}.
*Have Wario join the player's party in [[World of Light]].
*Have Wario join the player's party in [[World of Light]].
Wario must then be defeated on [[WarioWare, Inc.]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Wario must then be defeated on [[WarioWare, Inc.]]


==Attributes==
==Attributes==
Wario is a short [[weight|heavyweight]] character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest [[air speed]] in the game, in addition to being tied for the 2nd best [[air acceleration]]. Wario also sports an above average [[falling speed]] and the 26th highest [[gravity]], which alongside the previous attributes gives him an amazing aerial prowess despite having low [[jump]]s. However, his grounded mobility pales in comparison, as his dashing speed and traction are average at best, and his walking speed is the 12th slowest in the game. Using his high mobility and versatile [[aerial attack]]s, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox. He's also fairly hard to hit since he's relatively nimble and short for a heavy character, though fairly wide, meaning he can still be vulnerable to combos and juggles.
Wario is a short [[weight|heavyweight]] character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest [[air speed]] in the game, in addition to being tied for the 2nd best [[air acceleration]]. Wario also sports an above average [[falling speed]] and the 26th highest [[gravity]], which alongside the previous attributes gives him an amazing aerial prowess despite having low [[jump]]s. However, his grounded mobility pales in comparison, as his dashing speed and traction are average at best, and his walking speed is the 12th slowest in the game. Using his high mobility and versatile [[aerial attack]]s, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox. He's also fairly hard to hit since he's relatively nimble and short for a heavy character, though fairly wide, meaning he can still be vulnerable to combos and juggles.


Furthermore, Wario boasts strong aerials, with his down, and back aerials being potent kill moves, while the up aerial is a highly damaging juggling and combo extension tool, with limited killing ability as well. Thanks to ''Ultimate''{{'}}s universal 3-frame jumpsquat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also make him very effective at edgeguarding.
Furthermore, Wario boasts strong aerials, with his down, and back aerials being potent kill moves, while the up aerial is a highly damaging juggling and combo extension tool. Thanks to ''Ultimate''{{'}}s universal 3-frame jumpsquat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also make him very effective at edgeguarding.


Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game.
Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game.
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For all of his strengths, Wario does have several weaknesses to counterbalance them. His range is rather mediocre, especially in moves such as neutral aerial and forward aerial, and he lacks projectile attacks outside of a dismounted Wario Bike and thus must take a risk to deal damage. While his bike recovery can go a far distance, it is fairly easy to gimp him when he uses it, so Wario players have to be careful with when and how it is used. While Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weaknesses, so he can sometimes be overwhelmed in the [[neutral game|neutral]] against small characters with better range than him. Wario will have to use his overall high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and powerful kill moves.
For all of his strengths, Wario does have several weaknesses to counterbalance them. His range is rather mediocre, especially in moves such as neutral aerial and forward aerial, and he lacks projectile attacks outside of a dismounted Wario Bike and thus must take a risk to deal damage. While his bike recovery can go a far distance, it is fairly easy to gimp him when he uses it, so Wario players have to be careful with when and how it is used. While Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weaknesses, so he can sometimes be overwhelmed in the [[neutral game|neutral]] against small characters with better range than him. Wario will have to use his overall high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and powerful kill moves.


Despite having a variety of KO moves, Wario can have a difficult time landing them. Firstly, he is burdened with a rather poor set of smash attacks. All three have extremely high ending lag and are very unsafe on shield making them easily punishable while only having average or slightly above average power. Forward smash is very strong but suffers from slow startup and very high ending lag with deceptively short range, up smash has decent startup and grants Wario head intangibility, but has massive ending lag to the point where Wario will be standing at the end of the animation of the move and still be in lag. Finally, down smash has fast startup coming out on frame 8, but has extreme ending lag and very mediocre power which makes it one of Wario's least useful moves. His other KO moves such as his Back aerial, forward tilt and Dash attack also suffer from being sluggish or predictable on top of lacking legitimate kill throws as his forward throw has had its knockback reduced from its previous iteration. This means Wario can often be reliant on [[Wario Waft]] for an easier, early KO and is left with a more difficult process of finishing off opponents should it miss.
Wario is also burdened with a rather poor set of smash attacks. All three have extremely high ending lag and are very unsafe on shield making them easily punishable while only having average or slightly above average power. Forward smash is very strong but suffers from slow startup and very high ending lag, up smash has decent startup and grants Wario head intangibility, but has massive ending lag to the point where Wario will be standing at the end of the animation of the move and still be in lag. Finally, down smash has fast startup coming out on frame 8, but has extreme ending lag and very mediocre power which makes it one of Wario's least useful moves.  


All in all, Wario is a quite mobile and versatile heavyweight brawler that rewards patient players who know how to use his movement and signature Waft to their fullest potentials. His damage-racking ability and kill power also rewards players heavily for finding creative ways to get around his rather poor range and lack of a proper projectile, and his versatile options and movement give players just the tools to do it.
All in all, Wario is a quite mobile and versatile heavyweight brawler that rewards patient players who know how to use his movement and signature Waft to their fullest potentials. His damage-racking ability and kill power also rewards players heavily for finding creative ways to get around his rather poor range and lack of a proper projectile, and his versatile options and movement give players just the tools to do it.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Possibly due to his lower tier status in ''Smash 4'' (41st out of 55 characters), Wario has been significantly buffed in his transition to ''Ultimate''. His combo game has been strengthened drastically, and the changes to gameplay mechanics benefit both the aggressive and patient sides of his playstyle.
Possibly due to his lower tier status in ''Smash 4'' (41st out of 55), Wario has been significantly buffed in his transition to ''Ultimate''. As with the rest of the returning cast, Wario's overall mobility has been improved, allowing for safer approaches and recovery. Directional air dodges also add a new option to his already great and versatile recovery. Changes to game mechanics have also benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could in addition to giving him more viable [[out of shield]] options in his neutral and forward aerials, while the lower landing lag on aerial attacks makes Wario's neutral, forward and up aerials more reliable for starting combos. His neutral aerial has also been altered, as it has more range, its two hits linger for much longer, and the move now has an extremely lenient amount of ending lag of only four frames. Wario has also received multiple new kill moves, most notably his new dash attack, which deals greater knockback, and can also be used as an effective [[tech-chasing]] tool; his back aerial has also received increased knockback, making it more powerful. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. Lastly, some of Wario's attacks have more range due to better hitbox placements.


Wario has received both direct and indirect changes that grant him a much more dangerous offensive game, which he previously did not boast about in previous installments. His [[neutral aerial]] has been altered, possessing more range, both hits lingering for much longer, and the move now having an extremely lenient amount of ending lag of only four frames; while [[up tilt]] has had its knockback reduced to the point that, despite losing all of its KO power, has gained drastically more combo potential at low to mid-percentages. These two moves are now some of the game's best combo starters, with their late hits leading into a repertoire of moves even at high percentages. The power of his moveset has also been strengthened overall; most notably, his new [[forward tilt]], [[back aerial]] and new [[dash attack]] all deal greater knockback; the former also has more range that's disjointed, allowing it to [[edge|2 frame punish]] with more ease when angled, and the latter can be used as an effective [[tech-chasing]] tool. [[Chomp]] now has actual KO potential and heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. [[Wario Bike]] now possesses actual knockback, allowing it to be used situationally as a projectile.
Wario did receive a few nerfs, however, with the most notable being to the Wario Bike. Similarly to its ''Brawl'' incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile. Another notable nerf Wario received is that his forward throw, previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output. As a result, his grab game has become more limited, as he no longer has any reasonably viable kill throws.
 
The changes to the game's engine benefit Wario. As with the rest of the cast, Wario's overall mobility has been improved, with his faster grounded and aerial mobility, and streamlined 3-frame jumpsquat, allowing for a safer approach and utilization of his strong aerial game; the former change also allows Wario to camp opponents and build up his [[Wario Waft]], while the latter change gives him a more viable [[out of shield]] game. Directional [[air dodge]]s also add a new option to his already great and versatile recovery. The universal lower landing lag on aerial attacks benefits Wario the most, as this has granted his neutral, [[forward aerial|forward]] and [[up aerial]]s more reliable combo potential such as into his other aerials and, most infamously, Wario Waft.
 
In spite of this, Wario did receive a few notorious nerfs to his best moves in ''SSB4''. Wario Bike, similarly to its ''Brawl'' incarnation, can no longer be used immediately after despawning or being destroyed, forcing Wario to wait six seconds before it can be used again, which limits Wario's recovery should he end up offstage while its cooldown is in effect. [[Forward throw]], previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output; this hinders his grab game, as he no longer has any reasonably viable kill throws, and forces him to rely on Chomp to KO an opponent. Finally, game updates have caused Wario Waft's higher levels of charge to possess slower startup, impairing their usage as standalone moves such as out of shield, though the move still retains its fear factor through Wario's newfound combo game allowing it to confirm into it. Wario also retains a few weaknesses from ''SSB4'', notably a vulnerability to camping.
 
Overall, Wario has become a more reliable "lightning bruiser", with an intrincate combo game that can lead into devastatingly low percentage KOs as well as having more reliable kill power at high percentages, though at the cost of a few of his tools from the previous game being toned down. Game updates have watered down a bit the effectiveness of Wario's kit, but they haven't dramatically impacted his viability. All in all, his buffs outweigh his nerfs, and he is a much better character in stark contrast to his mediocre ''SSB4'' iteration.


Overall, Wario's buffs drastically outweigh his nerfs, and he has been a very high-placing character in many top-level ''Ultimate'' tournaments thanks to fantastic results from players {{Sm|Tweek}}, {{Sm|Glutonny}}, {{Sm|Abadango}}, {{Sm|Zackray}}, and {{Sm|kameme}} utilizing him to win or place high at multiple major tournaments. Due to his fantastic results and strengths, Wario is widely regarded as a top-tier character, in stark contrast to his mediocre ''SSB4'' iteration, and likely his best incarnation in the entire series.
{{SSB4 to SSBU changelist|char=Wario}}
{{SSB4 to SSBU changelist|char=Wario}}


==Update history==
==Update history==
Wario received buffs, nerfs and a few glitch fixes, but was nerfed overall. Update 2.0.0 made Wario grab the ledge sooner after using down aerial. Update 3.0.0 brought slight buffs to Chomp, increasing its swallow box size and giving it less ending lag after eating a small projectile. 3.0.0 also made it so Wario would flash yellow when Wario Bike was ready to use again. Update 8.0.0 fixed Wario's forward throw so that the hitbox no longer blatantly misses characters like Ganondorf, and lowered the ending lag when Wario ate food using Chomp. Update 9.0.0 buffed Corkscrew so that now it links more reliably and deals more damage overall.
Wario has been both buffed and nerfed via updates. While most changes have been negligible, patch 11.0.0 was notable in nerfing Wario's Waft combos, and set-ups out of his up tilt.
 
While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall.
 
Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage (to the point that it is tied for the third most damaging non-infinite neutral attack in the game) and have less ending lag.
 
While Wario was made a somewhat less effective character overall, it was not enough to massively dent Wario's status and prowess in competitive play, and Wario is still seen as a top tier character with fantastic results to this day.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
{{UpdateList (SSBU)/11.0.0|char=Wario}}
{{UpdateList (SSBU)/11.0.0|char=Wario}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Wario}}


==Moveset==
==Moveset==
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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Fist ({{ja|げんこつ|Genkotsu}}) / Jaw Smash ({{ja|あごくだき|Ago Kudaki}})
|neutralname=&nbsp;
|neutral1dmg=5%
|neutral1dmg=4%
|neutral2dmg=7%
|neutral2dmg=5%
|neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then.
|neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then. Similar to his two punch combo from ''{{s|mariowiki|Wario World}}''.
|ftiltname=Slap ({{ja|ひっぱたき|Hippataki}})
|ftiltname=&nbsp;
|ftiltdmg=13%
|ftiltdmg=13%
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand.
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand.
|utiltname=Banzai Hit ({{ja|ばんざいヒット|Banzai Hitto}})
|utiltname=&nbsp;
|utiltdmg=6% (clean), 5% (late)
|utiltdmg=6% (clean), 5% (late)
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode.
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode.
|dtiltname=Cockroach Crusher ({{ja|ゴキブリつぶし|Gokiburi Tsubushi}})
|dtiltname=&nbsp;
|dtiltdmg=4%
|dtiltdmg=4%
|dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it.
|dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. Likely based on the "Touch" themed microgames from the ''WarioWare'' series.
|dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}})
|dashname=Shoulder Tackle
|dashdmg=11% (clean), 5% (late/early, body)
|dashdmg=11% (clean), 5% (late/early, body)
|dashdesc=Wario performs his signature {{iw|mariowiki|Dash Attack}} from the {{iw|mariowiki|Wario Land|series}} series. A powerful kill move with extremely short startup on frame 5. The late hit is weaker but launches opponents at an upward angle, where Wario can potentially follow up with a juggle situation. The early hit has a sourspot inside Wario's body that is hard to hit and deals 5%. It has long range due to Wario's momentum as he charges forward, allowing it to cross-up shields.
|dashdesc=Wario performs his signature "Shoulder Tackle" dash attack from the {{iw|mariowiki|Wario Land|series}} series. A powerful kill move with extremely short startup on frame 5. The late hit is weaker but launches opponents at an upward angle, where Wario can potentially follow up with a juggle situation. The early hit has a sourspot inside Wario's body that is hard to hit and deals 5%. It has long range due to Wario's momentum as he charges forward, allowing it to cross-up shields.
|fsmashname=Full-Power Back Knuckle ({{ja|全力バックナックル|Zenryoku Bakku Nakkuru}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed.
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed.
|usmashname=Big Head ({{ja|ビッグヘッド|Biggu Heddo}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late)
|usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''.
|usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''.
|dsmashname=Wario Spin ({{ja|ワリオスピン|Wario Supin}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late)
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late)
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return.
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return.  
|nairname=Overweight Body ({{ja|メタボボディ|Metabo Bodi}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late)
|nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late)
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}.
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}.
|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop. It may be based on his aerial kick in {{s|mariowiki|Super Mario 64 DS}}.
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop.
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|12}}
|bairdmg={{ShortHopDmgSSBU|12}}
|bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop.
|bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop.
|uairname=Hand Slap ({{ja|ハンドパッチン|Hando Patchin}})
|uairname=Hand Slap
|uairdmg={{ShortHopDmgSSBU|13}}
|uairdmg={{ShortHopDmgSSBU|13}}
|uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable.
|uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable.
|dairname=Upside-Down Drill ({{ja|さかさまドリル|Sakasama Doriru}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7)
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7)
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}.
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with one hand.
|grabdesc=Grabs the opponent by the torso with one hand. Based on his one-handed grabs in the ''Wario Land'' series.
|pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}})
|pummelname=&nbsp;
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Pokes the opponent with his index finger. Slow but strong.
|pummeldesc=Pokes the opponent in the gut with his index finger. Likely based on the "Touch" themed microgames from the ''WarioWare'' series.
|fthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}})
|fthrowname=&nbsp;
|fthrowdmg=8% (throw), 4% (collateral)
|fthrowdmg=8% (throw), 4% (collateral)
|fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking.
|fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking.
|bthrowname=Wild Swing Ding ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowname=Wild Swing Ding
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing.
|bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing.
|uthrowname=Double Punch ({{ja|ダブルパンチ|Daburu Panchi}})
|uthrowname=&nbsp;
|uthrowdmg=4% (throw), 4% (collateral)
|uthrowdmg=4% (throw), 4% (collateral)
|uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents.
|uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents.
|dthrowname=Butt Press ({{ja|しりプレス|Shiri Puresu}})
|dthrowname=&nbsp;
|dthrowdmg=7% (throw), 4% (collateral)
|dthrowdmg=7% (throw), 4% (collateral)
|dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''.
|dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Wario gets up and pokes his finger both forwards and backward.
|floorfdesc=Wario gets up and pokes his finger both forwards and backward. A potential reference to the "Touch" themed microgames from the ''WarioWare'' series.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
Line 172: Line 150:
|ssname=Wario Bike
|ssname=Wario Bike
|ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off)
|ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off)
|ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. Just like in previous games, Wario can taunt on the bike.
|ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam.


After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it.
After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it.
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|usname=Corkscrew
|usname=Corkscrew
|usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit)
|usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit)
|usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right.
|usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right. Possibly based on the {{s|mariowiki|Corkscrew Conk}} from ''Wario World''. While both moves feature vertical ascension, the two moves are different visually.
|dsname=Wario Waft
|dsname=Wario Waft
|dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt)
|dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt)
Line 187: Line 165:
|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special.
|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=107 | rweight=14-18
| dash=1.837 | rdash=58
| run=1.65 | rrun=53-55
| walk=0.889 | rwalk=75
| trac=0.106 | rtrac=50-54
| airfric=0.04 | rairfric=2
| air=1.271 | rair=8
| baseaccel=0.04 | rbaseaccel=3-6
| addaccel=0.08 | raddaccel=16-24
| gravity=0.107 | rgravity=30-31
| fall=1.61 | rfall=42
| ff=2.576 | rff=42
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.5 | rjumpheight=64-65
| shorthop=14.7 | rshorthop=64
| djump=30.5 | rdjump=68
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Wario English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Laughs so hard that his jaw unhinges, then forces his mouth shut with his hands.
*'''Up taunt''': Laughs so hard that his jaw unhinges, in which he will then force his mouth shut with his hands.
*'''Side taunt''': Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise.
*'''Side taunt''': Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise.
*'''Down taunt''': Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers forming a "W" (his initials), first with his left hand, then his right, then both hands simultaneously.
*'''Down taunt''': Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.
*'''Bike taunt''': Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.
*'''Bike taunt''': Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.
<gallery>
<gallery>
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===[[Idle pose]]s===
===[[Idle pose]]s===
*Stretches his arms.
*Bashes his fists together twice.
*Scratches his bottom while looking towards the screen.
*Scratches his bottom while looking towards the screen.
<gallery>
<gallery>
SSBUWarioIdle1.gif|Wario first idle pose.
SSBUWarioIdle1.gif|Wario first idle pose
SSBUWarioIdle2.gif|Wario second idle pose.
SSBUWarioIdle2.gif|Wario second idle pose
</gallery>
</gallery>


Line 281: Line 231:
===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise.
*'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise.
*'''Up:''' Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W.
*'''Up:''' Spins around with his motorcycle, stops facing the screen saying "Yes!" plucks the end of his mustache, and holds up three fingers in the shape of a W.
*'''Right:''' Briefly points, laughs gloatingly, and then falls over, rolling on his back.
*'''Right:''' Laughs gloatingly and then falls over, rolling on his back.
[[File:WarioVictoryThemeUltimate.ogg|thumb|A track that first appeared in ''Brawl'', would later been incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.]]
[[File:WarioVictoryThemeUltimate.ogg|thumb|A remix of ''{{s|mariowiki|Stonecarving City}}'s'' stage theme from ''Wario Land: Shake It!''.]]
<gallery>
<gallery>
WarioVictoryPose1SSBU.gif
WarioVictoryPose1SSBU.gif
Line 290: Line 240:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
 
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
Since the beginning of ''Ultimate'''s metagame, Wario was commonly said to be superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. His waft is also notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation. Wario also benefits from having a frame 3 jumpsquat greatly as he can now make more use out of his air game.
 
Unlike in ''Smash 4'' where Wario's results diminished as the metagame went on, he has maintained the same level of success from all of his top players. {{Sm|Tweek}}, in particular, has won several majors with the character, winning {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, {{Trn|Frostbite 2019}}, and {{Trn|Glitch 8}}. {{Sm|Glutonny}} is also the best player in Europe by a large margin, having won almost every European major and placing consistently high at majors in North America, most notably finishing 3rd at {{Trn|EVO 2019}} with the character. Japan developed Wario's potential even further as he is one of the most represented characters in Japan, with many players such as {{Sm|Abadango}}, {{Sm|kameme}}, and {{Sm|Nietono}} using him as a main or secondary. Due to his dominance across the world, opinions on Wario have been extremely positive as {{Sm|ESAM}}, {{Sm|Leffen}}, {{Sm|MkLeo}}, {{Sm|Maister}}, {{Sm|Marss}}, and {{Sm|VoiD}} believe that the character is among top 5 in the game with {{Sm|Dabuz}} and {{Sm|Tea}} claiming that he is the absolute best character in the game.
 
===Notable players===
 
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->


''See also: [[:Category:Wario players (SSBU)]]''
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''


*{{Sm|Abadango|Japan}} - Known for having a wide variety of characters and used Wario in his lineup in the latter half of 2019. He was one of the best Wario players from Japan during this time, most notably winning the major {{Trn|Umebura SP 4}} primarily using Wario, defeating {{Sm|KEN}} and {{Sm|Kameme}} along the way, and placing 5th at {{Trn|Smash Factor 8}} with mostly Wario and 9th at {{Trn|EVO 2019}} with solo-Wario.
''See also: [[:Category:Wario professionals (SSBU)]]''
*{{Sm|crêpe salée|France}} - The second-best Wario player in Europe, co-maining the character alongside {{SSBU|Steve}} since 2023. He notably defeated {{Sm|Zomba}} with Wario at {{Trn|Tera}}, ultimately placing 13th, and has also placed highly at several European events such as 7th at {{Trn|Tech Republic VI}}. He is the third Wario player ranked in the top 100 in the post-online metagame, ranking 99th on the [[LumiRank 2023]].
*{{Sm|Glutonny|France}} - The best Wario player of all time and one of the best ''Ultimate'' players of all-time. He has won majors thoughout all of competitive ''Ultimate'', including {{Trn|Albion 4}}, {{Trn|Pound 2022}}, and {{Trn|Tera}}.
*{{Sm|Huto|Japan}} - The best Wario player in Japan in the post-online metagame. He has some of Wario's best results outside of Glutonny during this time, most notably 5th at the supermajor {{Trn|Kagaribi 7}} and 7th at the majors {{Trn|Kagaribi 3}} and {{Trn|Seibugeki 12}}. However he is generally inconsistent, and as such has not be ranked as high, with his highest being 58th on the [[OrionRank Ultimate: Eclipse]].
*{{Sm|kameme|Japan}} - One of the best Wario players in Japan in the early metagame, using Wario as a counterpick for {{SSBU|Mega Man}}. He won the supermajor {{Trn|Umebura Japan Major 2019}} and the major {{Trn|2GG: SwitchFest 2019}} using Wario in crucial sets. He dropped Wario in the post-online metagame and has only pulled out the character on occasion..
*{{Sm|loaf|USA}} - The best Wario player in North America in the post-online metagame following his 13th-place finish at the supermajor {{Trn|Riptide}}. He also has a strong resume of regional and superregional placements, including 4th at {{Trn|Dragun House Monthly (December Edition 2023)}} defeating {{Sm|MuteAce}} and {{Sm|Kurama}}, 7th at {{Trn|The Big House 11}}, and 9th at {{Trn|GENESIS: BLACK at Guildhouse}} defeating {{Sm|Umeki}}.
*{{Sm|Tweek|USA}} - The best Wario player in the world in the early metagame. He is the first Wario player to win a major, doing so at {{Trn|Let's Make Moves}}, and has won multiple other majors with Wario in 2019. He dropped Wario from his lineup in 2021, although he occasionally pulls out Wario as a counterpick with little success.
*{{Sm|Zackray|Japan}} - Used Wario alongside a variety of other characters. Although he used Wario to win a few crucial sets in 2019, his most notable Wario usage was in 2021, where he co-mained Wario alongside {{SSBU|Joker}} to win the {{Trn|Eastern Powerhouse Invitational FINAL}}, and also primarily used Wario to place 4th at the major {{Trn|Kagaribi 3}}.


===Tier placement and history===
====Active====
Wario in ''Ultimate'' is widely considered superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. In addition, Wario greatly benefited from having a frame 3 jumpsquat as he can now make more use out of his air game. Finally, Wario's waft became notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation, and there were several moves that could set up to it at early-to-mid percents. As such, Wario was widely considered one of the best characters in the early metagame, with many players ranking the character among the top 5. Wario's representation was also rather large at a national level; notably, four different players had won a major using Wario in crucial sets during this period. These players include {{Sm|Tweek}} and {{Sm|Glutonny}}, who were two of the best players in the world during this period.
*{{Sm|Axiom XL|USA}} - Placed 7th at {{Trn|Ursa Minor 4}}, 13th at {{Trn|Overclocked Ultimate II}}, 33rd at {{Trn|Shine 2019}}, and 65th at {{Trn|Frostbite 2020}}. Has a win over {{Sm|Maister}}.
*{{Sm|DD|Australia}} - The best Wario player in Australia. Placed 2nd at {{Trn|Phantom 2019}}, 3rd at {{Trn|BigWinChampionship 2}}, 5th at {{Trn|Expand Gong 4}}, and 97th at {{Trn|EVO 2019}}. Has wins over {{Sm|Extra}}, {{Sm|Jdizzle}}, {{Sm|MastaMario}}, {{Sm|ImHip}}, {{Sm|Cyro}}, {{Sm|Hackoru}}, and {{Sm|Nanchan}}.
*{{Sm|Glutonny|France}} (#8) - Widely known as the best player in Europe and the best Wario player in the world. Placed 1st at {{Trn|Valhalla II}}, {{Trn|Ultimate WANTED 1}}, {{Trn|Tech Republic IV}}, {{Trn|Albion 4}}, {{Trn|Syndicate 2019}} and {{Trn|Valhalla III}}, 2nd at {{Trn|Stunfest 2019}}, {{Trn|Ultimate Fighting Arena 2019}} and {{Trn|VCA 2019}}, 3rd at both {{Trn|Smash Ultimate Summit}} and {{Trn|EVO 2019}}, 4th at {{Trn|Smash Factor 8}}, 5th at {{Trn|CEO 2019}}, {{Trn|2GG: SwitchFest 2019}} and {{Trn|2GG: Kongo Saga}}, 7th at {{Trn|GENESIS 7}}, 9th at {{Trn|2GG: Prime Saga}} and {{Trn|Mainstage}}, and 17th at {{Trn|GENESIS 6}}, with wins over players such as {{Sm|MkLeo}}, {{Sm|Nairo}}, {{Sm|Marss}}, {{Sm|Zackray}}, {{Sm|Dabuz}}, and {{Sm|Light|p=Connecticut}}.
*{{Sm|Harlonga|Chile}} - The best Wario player in Chile. Placed 3rd at {{Trn|Smash Chile - Civil War}}, 3rd at {{Trn|Iwanna Torneo Nacional!}} and 1st at {{Trn|Royalty 3}}. Has wins over players such as {{Sm|Firehao}}, {{Sm|Dertolo}}, {{Sm|Keen}} and {{Sm|Rody}}. Ranked 3rd on the [[Chilean Power Rankings]].
*{{Sm|huto|Japan}} - One of the best Wario players in Japan. Placed 3rd at {{Trn|EGS Cup 2}} in conjunction with {{SSBU|Mario}} and {{SSBU|Luigi}}, 5th at {{Trn|Seibugeki 1}}, and 13th at {{Trn|Kagaribi}}. Has beaten {{Sm|HIKARU}}, {{Sm|Eim}}, {{Sm|Ark}}, and {{Sm|chicken}}.
*{{Sm|Ismon|USA}} - Co-mains Wario alongside {{SSBU|Falco}} and is one of the best Wario players in the United States. Placed 5th at {{Trn|Standoff 2019}}, 13th at {{Trn|Low Tier City 7}}, 17th at {{Trn|Glitch 7 - Minus World}}, 25th at {{Trn|The Big House 9}}, and 49th at {{Trn|2GG: Prime Saga}}. Has wins over {{Sm|Stroder}} and {{Sm|Fatality}} using Wario.
*{{Sm|kameme|Japan}} (#11) - Has a strong Wario secondary and is considered one of the best Wario players in the world. Placed 1st at {{Trn|Umebura Japan Major 2019}}, {{Trn|The Kid, the Goat, and the Mang0}}, {{Trn|2GG: SwitchFest 2019}}, 2nd at {{Trn|Umebura SP 3}}, and 3rd at {{Trn|Let's Make Big Moves}} in conjunction with {{SSBU|Mega Man}} at all of these tournaments.
*{{Sm|Little Z|Australia}} - One of the best Wario players in Australia. Placed 6th at Big Win Smash 40, 9th at Big Win Smash Ultimate Showdown 2, and 17th at {{Trn|Expand Gong 4}}.
*{{Sm|Nurse|Canada}} - Placed 4th at {{Trn|Smash at The Comic Strip: Punching Up}}, 7th at both {{Trn|SKL: Prairie Pummel}} and {{Trn|Salt Flats 2020}}, and 13th at {{Trn|Smashfest 5: Queen City Ex}} with primarily Wario.
*{{Sm|SBF|England}} - The best Wario player in the United Kingdom. Placed 2nd at {{Trn|UKIE Ultimate Circuit Finale}}, 3rd at both {{Trn|Manchester Conquest 5: MiniMo's Mega Adventure}} and {{Trn|Manchester Conquest 6}}, and 7th at {{Trn|Super SmashPoint 3}}. Has wins over {{Sm|Streakz}} and {{Sm|Skarfelt}}. Ranked 3rd on the [[England Power Rankings]].
*{{Sm|Tweek|USA}} (#3) - Co-mains Wario with {{SSBU|Wolf}}, and is considered one of the two best Wario players in the world, and was once considered the best Wario player in the world while solo-maining the character. <!--DO NOT CHANGE THIS UNTIL FURTHER NOTICE.--> Placed 1st at {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, {{Trn|Frostbite 2019}}, {{Trn|Get On My Level 2019}} and {{Trn|Glitch 8}}, 2nd at {{Trn|MomoCon 2019}} and {{Trn|2GG: Kongo Saga}}, 7th at {{Trn|2GG: Prime Saga}}, and 9th at both {{Trn|GENESIS 6}} and {{Trn|GENESIS 7}}.
*{{Sm|Waymas|Mexico}} - The best Wario player in Mexico. Placed 5th at {{Trn|BIT MASTER MTY 7}}, 7th at {{Trn|Ragnarok}}, 33rd at {{Trn|Smash Factor 8}}, and 65th at {{Trn|GENESIS 7}}. Ranked 26th on the [[Mexican Power Rankings]].
*{{Sm|Whoophee|Norway}} - The best Wario player in Norway and is considered the second-best Wario player in Europe. Placed 2nd at {{Trn|Bob-omb Battlefield}}, 13th at {{Trn|The Ultimate Performance 3}}, 17th at {{Trn|Valhalla III}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}}. Has wins over {{Sm|Lucky|p=Germany}} and {{Sm|WiiASE}}. Ranked 41st in the [[European Smash Rankings]].
*{{Sm|Zackray|Japan}} (#7) - Uses Wario as a secondary and is one of the best Wario players in the world, with wins over players such as {{Sm|Light|p=Connecticut}}, {{Sm|Abadango}}, {{Sm|Eim}}, {{Sm|Etsuji}}, {{Sm|Tsu}} and {{Sm|Jagaimo}}. Placed 1st at {{Trn|Eastern Powerhouse Invitational FINAL}}, 2nd at {{Trn|2GG: Prime Saga}} and 7th at {{Trn|Umebura Japan Major 2019}}.


Nerfs to Wario's up tilt and waft hindered several of his setups into Waft, making it harder to hit compared to before. In addition, metagame shifts were also less favorable towards Wario as more characters with an oppressive gameplan became more common in competitive play. The nerfs and metagame shifts led to a noticeable decline in Wario's top level representation as many of his veteran players dropped the character, most notably Tweek. As such, Wario's position in the metagame began to fall as the community agreed that Wario was not as strong as he once was. On the other hand, many players pointed out how Glutonny's performances, despite fluctuating from time-to-time, were overall just as good if not better than his earlier results, proving that Wario's nerfs were not as severe as once perceived. In addition, newer Wario players also rose into the spotlight, most notably {{Sm|Huto}} in Japan, {{Sm|loaf}} in North America, and {{Sm|crêpe salée}} in Europe. As such, Wario remained a viable pick in the metagame, and was ranked 24th on the first tier list as a high tier and 20th on the second tier list in the middle of A-tier; although Wario was not as prevalent as the early metagame, dedicated mains have continued to keep Wario's representation afloat in the current metagame.
====Inactive====
*{{Sm|Abadango|Japan}} (#24) - Formerly the best Wario player in Japan and one of the best Wario players in the world. Placed 1st at {{Trn|Umebura SP 4}}, 3rd at {{Trn|Sumabato SP 8}}, 5th at {{Trn|Smash Factor 8}}, 9th at both {{Trn|Sumabato SP 6}} and {{Trn|EVO 2019}}, and 17th at {{Trn|Sumabato SP 7}}.
*{{Sm|HIKARU|Japan}} (#41) - Has a strong Wario secondary that has been used to place 1st at {{Trn|Sumabato SP 7}} and 13th at {{Trn|Sumabato SP 2}}, often used in conjunction with {{SSBU|Pokémon Trainer}} and {{SSBU|Donkey Kong}}.
*{{Sm|Nietono|Japan}} (#27) - Placed 9th at {{Trn|EVO 2019}} and 65th at {{Trn|Super Smash Con 2019}} with solo Wario before switching back to {{SSBU|Pichu}}. He has defeated {{Sm|Marss}} with the character.


=={{SSBU|Classic Mode}}: I'm-a Gonna Win!==
=={{SSBU|Classic Mode}}: I'm-a Gonna Win!==
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|''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''
|''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Wario's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Wario has been unlocked. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Wario's fighter spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Wario also makes an appearance as a legend-class primary spirit as his alter ego, Wario-Man.
Wario also makes an appearance as a legend-class primary spirit as his alter ego, Wario-Man.
Line 380: Line 345:
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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|•All fighters move faster and can't stop quickly after a little while<br>•The enemy favors side specials
|•All fighters move faster and can't stop quickly after a little while<br>•The enemy favors side specials
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|[[mariowiki:Dribble & Spitz|Dribble]]
|[[mariowiki:Dribble and Spitz|Dribble]]
|-
|-
|738
|738
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|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|WarioWare|Mike's Song}}
|{{SSBUMusicLink|WarioWare|Mike's Song}}
|{{s|mariowiki|Wario}}
|{{s|mariowiki|Wario Bike}}
|-
|-
|746
|746
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|•Defeat the main fighter to win<br>•Timed battle (1:30)<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•Timed battle (1:30)<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}
|{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}
|Wario
|{{s|mariowiki|Wario}}
|-
|-
|1,154
|1,154
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|•Defeat the main fighter to win<br>•The enemy is invisible
|•Defeat the main fighter to win<br>•The enemy is invisible
|{{SSBUMusicLink|Persona|Last Surprise}}
|{{SSBUMusicLink|Persona|Last Surprise}}
|[https://megamitensei.fandom.com/wiki/Johanna Johanna]/[https://megamitensei.fandom.com/wiki/Junya_Kaneshiro Junya Kaneshiro]
|[https://megamitensei.fandom.com/wiki/Johanna Johanna]
|}
|}


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SSBU Wario Number.png|Wario's fighter card.
SSBU Wario Number.png|Wario's fighter card.
Wario unlock notice SSBU.jpg|Wario's unlock notice.
Wario unlock notice SSBU.jpg|Wario's unlock notice.
SSBUWebsiteWario1.jpg|Wario [[taunt]]ing on [[WarioWare, Inc.]]
SSBUWebsiteWario1.jpg|Wario [[taunt]]ing on [[WarioWare Inc.]].
SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]].
SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]].
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]].
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]].
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on the shark of [[Tortimer Island]].
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on [[Tortimer Island]].
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]].
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]].
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]].
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]].
Line 727: Line 692:
SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]].
SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]].
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]].
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]].
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario trying to eat a [[Maxim Tomato]] on [[Skyloft]].
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario on [[Skyloft]].
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]].
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]].
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]].
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]].
Line 733: Line 698:
SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin.
SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin.
SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]].
SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]].
SSBUWebsiteMoon1.png|Wario buried by [[Shovel Knight]] on Ω[[Find Mii]].
SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]].
SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]].
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=4lK7zkTInNA}}
{{#widget:YouTube|id=4lK7zkTInNA}}


Line 746: Line 710:
*One of the Japanese website screenshots that show Wario using his neutral aerial shows him doing the move with an angry expression on his face, which was changed in the final release with Wario having a happy expression while using the move.
*One of the Japanese website screenshots that show Wario using his neutral aerial shows him doing the move with an angry expression on his face, which was changed in the final release with Wario having a happy expression while using the move.
*Despite receiving non-English voice actors in non-English versions of ''WarioWare Gold'', Wario is still voiced by Charles Martinet in all versions of ''Ultimate''.
*Despite receiving non-English voice actors in non-English versions of ''WarioWare Gold'', Wario is still voiced by Charles Martinet in all versions of ''Ultimate''.
*Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually.
*Wario's overalls outfit has odd properties with his face in covering textures such as [[ink]] and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually.
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly.
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly.
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in [[The Dark Realm]].
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in the Dark Realm.
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm.
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm.
*In early builds of ''Ultimate'', when playing World of Light, if Wario were to be hit with a move that inflicts any hitstun, half of a second pupil can be seen on the outer part of his eyes.
 
{{SSBUCharacters}}
{{SSBUCharacters}}
{{Wario universe}}
{{Wario universe}}

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