Editing Wall
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[[File:BTLFD-STRUCT-SSBM.png|thumb|Melee's Battlefield showing stage structure. Left walls are denoted with blue, right walls are denoted with green.]] | [[File:BTLFD-STRUCT-SSBM.png|thumb|Melee's Battlefield showing stage structure. Left walls are denoted with blue, right walls are denoted with green.]] | ||
'''Walls''' are structures found on | '''Walls''' are structures found on every [[stage]] in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game in some capacity. They can cancel the momentum of a character that has been sent flying, and depending on launching speed and angle, can send that character in the opposite direction at a fraction of the knockback. In ''[[Super Smash Bros. Melee]]'', characters were able to [[tech]] on walls to both cancel their knockback momentum and quickly revert to their neutral falling position to act with either an [[aerial]] attack or their [[recovery]]. ''Melee'' also introduced [[wall jump]]ing, a technique available only to a few characters, which allows them to jump off of walls (with mostly offscreen walls and very short walls having walljumps disabled); even if a character has no natural wall jump, they can do so during a wall tech. A [[list of bonuses|bonus]] is awarded for hitting, but not teching walls multiple times in a short time span during a match. {{SSBM|Samus}}, {{SSBM|Link}}, and {{SSBM|Young Link}} are capable of using their [[grab aerial|grappling tools]] to [[wall grapple|grab onto walls]], which aided their recoveries. ''[[Super Smash Bros. Brawl]]'' introduced [[wall cling]]ing, which was available to even fewer characters and allowed them to attach themselves to walls as an act of [[stall]]ing. Teching, wall jumping, and wall clinging return in ''[[Super Smash Bros. 4]]''. | ||
All walls will stop [[projectile]] attacks and [[dashing]] characters; dashing and running characters will crash into walls and stop moving (indicated by a special animation), though they can [[walk]] indefinitely into a wall (for no practical effect). The walls on [[Shadow Moses Island]] can be destroyed by attacks, and otherwise have the same properties as regular walls. | All walls will stop [[projectile]] attacks and [[dashing]] characters; dashing and running characters will crash into walls and stop moving (indicated by a special animation), though they can [[walk]] indefinitely into a wall (for no practical effect). The walls on [[Shadow Moses Island]] can be destroyed by attacks, and otherwise have the same properties as regular walls. | ||
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[[Category:Stage parts]] | [[Category:Stage parts]] |