Editing Victory pose

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In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose.
In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose.


In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s. In [[Team Battle]]s, holding any direction does nothing.
In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s.


==Overview==
==Overview==
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{{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align  = right|caption=The size difference between Peach and Bowser in gameplay (left) and the No Contest screen (right).}}
{{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align  = right|caption=The size difference between Peach and Bowser in gameplay (left) and the No Contest screen (right).}}
*A majority of characters will applaud for the victor, but some stipulations apply:
*A majority of characters will applaud for the victor, but some stipulations apply:
**While most characters who wield weapons sheathe them while clapping, or their weapons do not appear, [[Pit]] (in ''Brawl''), [[King Dedede]], and [[Rosalina]] are the only fighters who keep their weapons while clapping. [[Ike]] uniquely plants his sword into the ground while clapping in ''Brawl'' and ''SSB4'' (only visible during a No Contest in the latter).
**While most characters who wield weapons sheathe them while clapping, or their weapons simply disappear, [[Pit]] (in ''Brawl''), [[King Dedede]], and [[Rosalina]] are the only fighters who keep their weapons while clapping. [[Ike]] uniquely plants his sword into the ground while clapping in ''Brawl'' and ''SSB4'' (only visible during a No Contest in the latter).
**[[Jigglypuff]] cannot clap due to its short arms—instead, it simply bobs its head left and right endlessly. In ''Smash 64'', it only moves its head right and left once and then stops.
**Throughout the series, [[Jigglypuff]] tries to clap, but cannot do so because of its short arms. Instead, it simply bobs its head left and right endlessly. In the original game, it only moves its head right and left once and then stops. [[Kirby]], who has similarly short arms, claps with his hands over his head instead.
**The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''.
**The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''.
**[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment.
**[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment.
**In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original ''{{s|mariowiki|Donkey Kong Country}}''. He applauds normally in ''SSB4'' and ''Ultimate''.
**In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original ''{{s|mariowiki|Donkey Kong Country}}''. He applauds normally in ''SSB4'' and ''Ultimate''.
**In ''Brawl'', [[Pokémon Trainer]] will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the ''Pokémon Stadium'' games; while the last Pokémon he had out applauds instead. In ''Ultimate'', the Trainer claps alone, and no Pokémon appear.
**In ''Brawl'', [[Pokémon Trainer]] will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the ''Pokémon Stadium'' games; the last Pokémon he had out applauds instead. In ''Ultimate'', the Trainer claps alone, and no Pokémon appear.
**No [[Pikmin]] accompany [[Olimar]]; he claps alone. A similar case applies to [[Luma]] for Rosalina.
**No [[Pikmin]] accompany [[Olimar]]; he claps alone. A similar case applies to Rosalina and [[Luma]].
**[[Wario]] claps, but he will stop clapping every few seconds to open his mouth and call out towards the victor.
**[[Wario]] claps, but he will cease clapping every few seconds to open his mouth and call out towards the victor.
**[[Little Mac]] claps, but in ''Ultimate'' he will have a bruised face, referencing the facial wounds he can receive in the Wii version of ''Punch-Out!!''
**Only the dog claps when [[Duck Hunt]] applauds. In contrast, [[Banjo]] and [[Kazooie]] both clap.
**Only the dog claps when [[Duck Hunt]] applauds. In contrast, [[Banjo]] and [[Kazooie]] both clap.
**Because [[Samus]], [[Dark Samus]], and [[Mii Gunner]] have arm cannons, they will instead pat it in an attempt to mimic clapping. Because [[Mega Man]] is able to convert his Mega Buster into a regular hand, this does not apply to him, and he applauds normally.
**Because [[Piranha Plant]] does not have arms, it instead uses its leaves to clap.
*Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay.
*Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay.
**One example includes {{SSBU|Peach}} and {{SSBU|Bowser}} (in ''Ultimate''). Bowser is significantly taller than Peach during gameplay, but appears shorter than her on the No Contest screen.
**One example includes {{SSBU|Peach}} and {{SSBU|Bowser}} (in ''Ultimate''). Bowser is significantly taller than Peach during gameplay, but appears shorter than her on the No Contest screen, even if he appears slightly hunched in his animation.
**Another example is [[Bayonetta]], who appears much taller than other characters, similarly to her design in the ''Bayonetta'' games.
**Another example is [[Bayonetta]], who appears much taller than other characters, similarly to her design in the ''Bayonetta'' games.


==Trivia==
==Trivia==
*Luigi (in ''Smash 64''), Wolf (in ''Brawl''), Lucas (in ''SSB4'' and ''Ultimate''), and Richter are the only characters who share their clapping animations with another character. All of them are clone or echo characters and use the animation of the character on whom they are based.
*Luigi (in ''Smash 64''), Wolf (in ''Brawl''), Lucas (in ''SSB4'' and ''Ultimate''), Richter and Isabelle are the only characters who share their clapping animations with another character.
**In ''Ultimate'', Wolf still uses Fox's clapping animation from ''Brawl'', while Fox's has been slightly updated since then.
**Coincidentally, all of them are clones.
**In ''Ultimate'', Wolf still uses Fox's clapping animation from ''Brawl'', while Fox's has been updated since then.
**This makes ''Melee'' the only game where no characters share a clapping animation with another character.
**This makes ''Melee'' the only game where no characters share a clapping animation with another character.
*In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish.
*In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish.
*In ''Ultimate'', the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations (e.g. the dark energy radiating on Mewtwo's palm, the beam on Shulk's Monado, the beam on Mega Man's entrance, the landing smoke effects for most characters, etc.). This was possibly done in order to reduce the strain on the game's rendering engine.
*Simon is the only character to have a sound effect continuously play after one of his victory poses.
*In ''Ultimate'', the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations (such as the dark energy radiating on Mewtwo's palm, the beam on Shulk's Monado, the beam on Mega Man's entrance, and the landing smoke effects for most characters). This was possibly done in order to reduce the strain on the game's rendering engine.
*[[Byleth]] is the only character with victory poses that completely differ depending on which [[alternate costume]] is being used. [[Pokémon Trainer]] and [[Inkling]] also have slight alterations in several of their victory animations.
*[[Byleth]] is the only character with victory poses that completely differ depending on which [[alternate costume]] is being used. [[Pokémon Trainer]] and [[Inkling]] also have slight alterations in several of their victory animations.
*[[Robin]] and [[Piranha Plant]] are the only characters with victory poses where another fighter appears (in these cases, [[Chrom]] and [[Mario]], respectively).
*[[Robin]] and [[Piranha Plant]] are the only characters with victory poses where another fighter appears (in these cases, [[Chrom]] and [[Mario]], respectively).
*[[Meta Knight]] and [[Sephiroth]] are the only characters to completely leave the screen in one of their victory poses.
*[[Kirby]] only has two victory poses in ''Smash 64'', marking the only instance in the entire series when a character has less than the usual three victory poses. However, Kirby would have three victory poses from ''Melee'' onwards.


==Gallery==
==Gallery==
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Fox-Victory1-SSBM.gif|thumb|One of {{SSBM|Fox}}'s victory poses in ''Super Smash Bros. Melee''.
Fox-Victory1-SSBM.gif|thumb|One of {{SSBM|Fox}}'s victory poses in ''Super Smash Bros. Melee''.
MetaKnight-VictoryLeft-SSBB.gif|thumb|One of {{SSBB|Meta Knight}}'s victory poses in ''Super Smash Bros. Brawl''.
MetaKnight-VictoryLeft-SSBB.gif|thumb|One of {{SSBB|Meta Knight}}'s victory poses in ''Super Smash Bros. Brawl''.
LuigiPose3DS.gif|thumb|One of {{SSB4|Luigi}}'s victory poses in ''Super Smash Bros. 3DS''.
BayonettaPose1WiiU.gif|thumb|One of {{SSB4|Bayonetta}}'s victory poses in ''Super Smash Bros. 4''.
BayonettaPose1WiiU.gif|thumb|One of {{SSB4|Bayonetta}}'s victory poses in ''Super Smash Bros. Wii U''.
SSBUJokerVictory3.gif|thumb|{{SSBU|Joker}}'s unique victory screen in ''Super Smash Bros. Ultimate''.
SSBUSteveVictory3.gif|thumb|One of {{SSBU|Steve}}'s victory screens in ''Super Smash Bros. Ultimate''.
SSBUJokerVictory4.gif|thumb|{{SSBU|Joker}}'s special victory screen in ''Super Smash Bros. Ultimate'' after using [[All-Out Attack]].
SSBUJokerVictory4.gif|thumb|{{SSBU|Joker}}'s special victory screen in ''Super Smash Bros. Ultimate'' after using [[All-Out Attack]].
SephirothVictoryPose1SSBU.gif|thumb|{{SSBU|Sephiroth}}'s unique victory screen in ''Super Smash Bros. Ultimate''.
SephirothVictoryPose1SSBU.gif|thumb|{{SSBU|Sephiroth}}'s unique victory screen in ''Super Smash Bros. Ultimate''.

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