Editing Victory pose
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose. | In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose. | ||
In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s | In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s. | ||
==Overview== | ==Overview== | ||
In ''[[Super Smash Bros.]]'', a transition animation plays before transferring to a black screen. Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. After this animation, the victor's [[series symbol]] appears before zooming out into the background of a tinted stage (in the color of the victor's [[damage meter]]), with the stage consisting of a checkerboard floor and clouds in the distance. The victor performs their victory pose while confetti falls down the screen, with the losers standing beside the victor, clapping | In ''[[Super Smash Bros.]]'', a transition animation plays before transferring to a black screen. Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. After this animation, the victor's [[series symbol]] appears before zooming out into the background of a tinted stage (in the color of the victor's [[damage meter]]), with the stage consisting of a checkerboard floor and clouds in the distance. The victor performs their victory pose while confetti falls down the screen, with the losers standing beside the victor, clapping. | ||
In ''[[Super Smash Bros. Melee]]'', the game immediately transitions to a black background, with the same zoom-out animation for the series symbol. The losers instead clap in a window within the results screen overlay. In a [[team battle]], characters stand in different elevations when doing a victory pose. This can make them apparently float beside their teammates after they win a team battle, which is unique within the series. | In ''[[Super Smash Bros. Melee]]'', the game immediately transitions to a black background, with the same zoom-out animation for the series symbol. The losers instead clap in a window within the results screen overlay. In a [[team battle]], characters stand in different elevations when doing a victory pose. This can make them apparently float beside their teammates after they win a team battle, which is unique within the series. | ||
In ''[[Super Smash Bros. Brawl]]'', there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in ''Melee''. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor | In ''[[Super Smash Bros. Brawl]]'', there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in ''Melee''. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor. | ||
In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''. | In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''. | ||
In '' | In ''Smash 4''<nowiki>'</nowiki>s team battles, only the leading character animates their victory pose. In a timed match, this is the fighter with the best score; in a [[stock]] match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not. | ||
In ''[[Super Smash Bros. Ultimate]]'', the victory screens are similar to that of ''Smash 4'', though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from ''SSB4'', and just like in the ''Wii U'' version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to {{SSBU|Battlefield}} rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader | In ''[[Super Smash Bros. Ultimate]]'', the victory screens are similar to that of ''Smash 4'', though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from ''SSB4'', and just like in the ''Wii U'' version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to {{SSBU|Battlefield}} rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader, with some victory poses having some alterations (for example, [[Doc Louis]] won't appear during {{SSBU|Little Mac}}'s team poses). | ||
{{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name | {{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with [[All-Out Attack]], the final splash art will remain as the victory screen, as in ''Persona 5'', undulating with time. If the match was played on [[Mementos]], the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from ''Persona 5'', rather than being randomized, and the other fighters' applause windows do not appear. | ||
In all installments except ''Melee'', canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in ''Melee'' simply clap in their respective "results" windows instead. | In all installments except ''Melee'', canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in ''Melee'' simply clap in their respective "results" windows instead. | ||
==Clapping animations== | ==Clapping animations== | ||
{{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align = right|caption= | {{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align = right|caption=Said inconsistency}} | ||
*A majority of characters will applaud for the victor, but some stipulations apply: | *A majority of characters will applaud for the victor, but some stipulations apply: | ||
**While | **While the losing players generally stay in the background to clap politely, not all of them do so; characters such as [[Fox]], [[Bowser]], [[Ganondorf]] (in ''Ultimate''), [[Dark Pit]], [[Snake]], [[Wolf]], [[Ryu]], and [[Cloud]] do so more begrudgingly. | ||
**[[Jigglypuff]] | **Some characters who wield weapons, such as [[Link]] and [[Fox]], will sheath them while clapping. For other characters, such as [[Palutena]] and Cloud, their weapons simply disappear. | ||
***[[King Dedede]] and [[Rosalina]] are the only exceptions to this rule; Dedede keeps his hammer hoisted over his shoulder, and Rosalina holds her wand while clapping. | |||
**Because [[Samus]], [[Dark Samus]], and [[Mii|Mii Gunner]] all have cannons on their right arms, they instead pat their cannon with their left hand in an attempt to mimic clapping. | |||
**Throughout the series, [[Jigglypuff]] tries to clap, but can't because of its short arms. Instead, it simply bobs its head left and right. | |||
**The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''. | **The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''. | ||
**[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment. | **[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment. | ||
**In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original '' | **In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original ''Donkey Kong Country''. He applauds normally in ''SSB4'' and ''Ultimate''. | ||
**In ''Brawl'', [[Pokémon Trainer]] will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the ''Pokémon Stadium'' games; | **In ''Brawl'', [[Pokémon Trainer]] will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the ''Pokémon Stadium'' games; the last Pokémon he had out applauds instead. In ''Ultimate'', the Trainer claps alone, and no Pokémon appear. | ||
**[[Wario]] claps, but he will cease clapping every few seconds to open his mouth and call out towards the victor. | |||
**[[Wario]] claps, but he will | **[[Little Mac]] claps, but he will have a bruised up face, referencing that he can get face damage in the Wii version of ''Punch Out!!'' | ||
** | |||
*Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay. | *Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay. | ||
**One example includes | **One example includes [[Peach]] and [[Bowser]]. Bowser is significantly taller than Peach during gameplay, but appears shorter than her on the No Contest screen. | ||
**Another example is [[Bayonetta]], who appears much taller than other characters, similarly to her design in the ''Bayonetta'' games. | **Another example is [[Bayonetta]], who appears much taller than other characters, similarly to her design in the ''Bayonetta'' games. | ||
==Trivia== | ==Trivia== | ||
*Luigi (in ''Smash 64''), Wolf (in ''Brawl''), Lucas (in '' | *Luigi (in ''Smash 64''), Wolf (in ''Brawl''), Lucas (in ''Smash 4'' and ''Ultimate''), Dark Samus, and Richter are the only characters who share their clapping animations with another character. | ||
**In ''Ultimate'', Wolf still uses Fox's clapping animation from ''Brawl'', while Fox's has been | **In ''Ultimate'', Wolf still uses Fox's clapping animation from ''Brawl'', while Fox's has been updated since then. | ||
**This makes ''Melee'' the only game where no characters share a clapping animation with another character. | **This makes ''Melee'' the only game where no characters share a clapping animation with another character. | ||
*In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish. | *In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish. | ||
*In ''Ultimate'', the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations ( | *Simon is the only character to have a sound effect continuously play after one of his victory poses. | ||
*In ''Ultimate'', the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations (such as the dark energy radiating on Mewtwo's palm, the beam on Shulk's Monado, the beam on Mega Man's entrance, and the landing smoke effects for most characters). This was possibly done in order to reduce the strain on the game's rendering engine. | |||
*[[Byleth]] is the only character with victory poses that completely differ depending on which [[alternate costume]] is being used. [[Pokémon Trainer]] and [[Inkling]] also have slight alterations in several of their victory animations. | *[[Byleth]] is the only character with victory poses that completely differ depending on which [[alternate costume]] is being used. [[Pokémon Trainer]] and [[Inkling]] also have slight alterations in several of their victory animations. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
PikachuPose3SSB.gif|thumb|One of | PikachuPose3SSB.gif|thumb|One of Pikachu's victory poses in ''Super Smash Bros.'' | ||
Fox-Victory1-SSBM.gif|thumb|One of | Fox-Victory1-SSBM.gif|thumb|One of Fox's victory poses in ''Super Smash Bros. Melee''. | ||
MetaKnight- | MetaKnight-VictoryUp-SSBB.gif|thumb|One of Meta Knight's victory poses in ''Super Smash Bros. Brawl''. | ||
BayonettaPose1WiiU.gif|thumb|One of Bayonetta's victory poses in ''Super Smash Bros. 4''. | |||
BayonettaPose1WiiU.gif|thumb|One of | SSBUJokerVictory3.gif|thumb|Joker's unique victory screen in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||