Editing User talk:Zeckemyro
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:::I don't know about Palutena's specifically, but most run animations have their speed set so the characters' feet won't slide along the ground. The moves are probably programmed with a value that tells the game the run speed that would make their feet movement line up with their motion along the ground, and the game then calculates the animation speed modifier required to maintain this for whatever their current running speed is. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 07:23, February 22, 2022 (EST) | :::I don't know about Palutena's specifically, but most run animations have their speed set so the characters' feet won't slide along the ground. The moves are probably programmed with a value that tells the game the run speed that would make their feet movement line up with their motion along the ground, and the game then calculates the animation speed modifier required to maintain this for whatever their current running speed is. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 07:23, February 22, 2022 (EST) | ||
::::I thought I checked something like that but I guess I did it wrong or not at all, it seems that the speed itself is a form of FSM. After properly scaling the model/scene, Palu's trans bone moved about 0.75019u/f. Her in game run speed is 2.077u/f, which is about 2.7686319 times greater than 0.75019u/f, which is almost exactly the same as my tests. I did the same with Bowser and it was very close there too (a little less close but my test wasn't as rigorous as Palu). I guess that answers that question, but if I want the most accurate result I need to find where 0.75019 came from and see if Blender is truncating it. I'd probably be better off poking around the import script to see how they do it. Thanks for your time and input, both of you. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 08:06, February 22, 2022 (EST) | ::::I thought I checked something like that but I guess I did it wrong or not at all, it seems that the speed itself is a form of FSM. After properly scaling the model/scene, Palu's trans bone moved about 0.75019u/f. Her in game run speed is 2.077u/f, which is about 2.7686319 times greater than 0.75019u/f, which is almost exactly the same as my tests. I did the same with Bowser and it was very close there too (a little less close but my test wasn't as rigorous as Palu). I guess that answers that question, but if I want the most accurate result I need to find where 0.75019 came from and see if Blender is truncating it. I'd probably be better off poking around the import script to see how they do it. Thanks for your time and input, both of you. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 08:06, February 22, 2022 (EST) | ||