Editing User talk:Zeckemyro

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{{shiningstar|reason=Adding on to this to give you a '''shining star'''! Great job with all of this! [[User:Awesomelink234|<span style="font-size:10pt;background:#00FF20;border:outset #083 2px;padding:1px 3px;color:#050DF7">Awesomelink234, the Super Cool Gamer</span>]] ([[User talk:Awesomelink234|talk]]) 13:39, April 15, 2020 (EDT)}}
{{shiningstar|reason=Adding on to this to give you a '''shining star'''! Great job with all of this! [[User:Awesomelink234|<span style="font-size:10pt;background:#00FF20;border:outset #083 2px;padding:1px 3px;color:#050DF7">Awesomelink234, the Super Cool Gamer</span>]] ([[User talk:Awesomelink234|talk]]) 13:39, April 15, 2020 (EDT)}}


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==Apology==
==Apology==
Mr. Zeckemyro, I’m terribly, terribly, terribly sorry about the hitbox pages. I thought the gifs were enough! I’m so sorry!!! [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] ([[User talk:Son Daniel|talk page]]) 01:42, April 28, 2020 (EDT)
Mr. Zeckemyro, I’m terribly, terribly, terribly sorry about the hitbox pages. I thought the gifs were enough! I’m so sorry!!! [[User:Son Daniel|<span style="font-family: Arial;color:red;">SonDaniel</span>]][[File:SonDanielSignatureHead1.png|20px]][[File:SonDanielSignatureHead2.png|20px]] ([[User talk:Son Daniel|talk page]]) 01:42, April 28, 2020 (EDT)
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There we go. All of these are updated, besides the two that the wiki isn't letting my update. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 20:06, July 7, 2021 (EDT)
There we go. All of these are updated, besides the two that the wiki isn't letting my update. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 20:06, July 7, 2021 (EDT)


== New Ultimate Hitbox table ==
== YOUR A SNITCH! ==


Hi, Zeckemyro. I got your message regarding the new ''Ultimate'' hitbox table, and while I'm not against this new change, I'm just trying help out the wiki whenever I can. Do you have something against it? Not that I'm complaining or anything. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 21:27, January 20, 2022 (EST)
YOU AND CANVASK NEEDS TO KYS NGGER!
:I personally don't like the special hitbox table, especially for Ultimate, since a lot of them were made normal hitbox properties. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 23:44, January 20, 2022 (EST)
::Wait, were they made the default? I'm noticing a lot of pages using them now. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 23:55, January 20, 2022 (EST)
:::Are you perhaps talking about [[Special:Diff/1654513|this change]]? --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 01:17, January 21, 2022 (EST)
::::Yes, I was. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 01:42, January 21, 2022 (EST)
:::::I absolutely hate that edit because a lot of the tables are not made to fit that many columns and editing them all is a task I don't want to undergo. Not only comments, but also things like facing restrictions which need to be checked for '''each and every move'''. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 02:25, January 21, 2022 (EST)
 
== Walk/Run FSM ==
 
Would you happen to know where to find the frame speed multipliers for a character's walk or run animation? I've been doing some testing on a character's [[User:CanvasK/Max speed|maximum speed]] and found that they stop gaining speed when their animation is 5 times faster (for example Palutena's animation goes from 120 frames to 24 and Bowser 40 to 8). I haven't found anything in the Ultimate param and vl param spreadsheets other than walk_ and run_motion_rate_max which is set to 5 and nothing is sticking out in the prc or nuanmb files I have. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 17:53, February 21, 2022 (EST)
:My best guess is that it's a linear growth of a multiplier. If you find the minimum and the increment, you should be fine. Might not even be parameters. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro#top|talk]]) 18:47, February 21, 2022 (EST)
::I'm not sure if you understood me, so I'll try to clarify. Palutena's running animation file is 120 frames long. In game if she runs at full tilt it comes out to around 43.3 frames, which is about 2.77 times faster or an FSM of about 0.36. What I want to know is where does that 2.77 or 0.36 come from. After finding that value, getting 5 times would be trivial math. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 07:08, February 22, 2022 (EST)
:::I don't know about Palutena's specifically, but most run animations have their speed set so the characters' feet won't slide along the ground. The moves are probably programmed with a value that tells the game the run speed that would make their feet movement line up with their motion along the ground, and the game then calculates the animation speed modifier required to maintain this for whatever their current running speed is. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 07:23, February 22, 2022 (EST)
::::I thought I checked something like that but I guess I did it wrong or not at all, it seems that the speed itself is a form of FSM. After properly scaling the model/scene, Palu's trans bone moved about 0.75019u/f. Her in game run speed is 2.077u/f, which is about 2.7686319 times greater than 0.75019u/f, which is almost exactly the same as my tests. I did the same with Bowser and it was very close there too (a little less close but my test wasn't as rigorous as Palu). I guess that answers that question, but if I want the most accurate result I need to find where 0.75019 came from and see if Blender is truncating it. I'd probably be better off poking around the import script to see how they do it. Thanks for your time and input, both of you. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 08:06, February 22, 2022 (EST)
 
== Please tell me the true gender of Piranha Plant and Whispy Woods ==
:Please tell me the true gender of [[Piranha Plant]] and [[Whispy Woods]]. Also, aren't you on PokemonMasterJamal3's side? Although Piranha Plant and Whispy Woods are plants. I was editing [[Yellow Devil]] and it was bad. Yellow Devil was a Genderless Robot, right? Zeckemyro, if you won't lie, then tell me the proof. To be honest, I could quit editing. Officially, we know that [[Mewtwo]]'s gender is unknown.<small>—Preceding unsigned comment added by [[User:60.105.39.201|60.105.39.201]] ([[User talk:60.105.39.201|talk]] • [[Special:Contributions/60.105.39.201|contribs]]) 07:38, August 20, 2024 (EDT)</small>

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