Editing User talk:Toomai/Cloneosity
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I'd also argue instead of having a special penalty for a custom matching a default move, you simply consider whether a character's custom move can be considered a clone of any of the parent's special variants. I don but with a stricter standard, since custom moves are already generally "clones" of the default move. Lucina would simply be 100% clone in SSB4 since all her specials default or custom match, while Lucas is penalized for Ness's Lucas-customs but not for Ness's other customs. | I'd also argue instead of having a special penalty for a custom matching a default move, you simply consider whether a character's custom move can be considered a clone of any of the parent's special variants. I don but with a stricter standard, since custom moves are already generally "clones" of the default move. Lucina would simply be 100% clone in SSB4 since all her specials default or custom match, while Lucas is penalized for Ness's Lucas-customs but not for Ness's other customs. | ||
This could also apply to other attributes such as tether grabs, wall jump, etc. getting less weight than other moves. Then you don't have the issue of some characters being over 100%. <small>—Preceding unsigned comment added by [[User:65.191.240.42|65.191.240.42]] ([[User talk:65.191.240.42|talk]] • [[Special:Contributions/65.191.240.42|contribs]]) 04:34, 7 March | This could also apply to other attributes such as tether grabs, wall jump, etc. getting less weight than other moves. Then you don't have the issue of some characters being over 100%. <small>—Preceding unsigned comment added by [[User:65.191.240.42|65.191.240.42]] ([[User talk:65.191.240.42|talk]] • [[Special:Contributions/65.191.240.42|contribs]]) 04:34, 7 March 2019</small> | ||
:This is not a bad idea; the only major issue I can see is that a DLC clone doesn't work nicely with it (Lucas gets a penalty on his "NS default", but where does he get his "NS custom 1" and "NS custom 2" scores from?). I'll think about it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Obfuscating 06:57, 7 March 2019 (EST) | :This is not a bad idea; the only major issue I can see is that a DLC clone doesn't work nicely with it (Lucas gets a penalty on his "NS default", but where does he get his "NS custom 1" and "NS custom 2" scores from?). I'll think about it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Obfuscating 06:57, 7 March 2019 (EST) | ||
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It is indeed probably true that "Dr. Mario wasn’t designed to be similar to Luigi", but this isn't really about design ''intent''. This is about determining what parts of a character are unique, and what parts were simply copied from elsewhere to save time (as saving time is the reason clones are the way they are). Because of this, it is sometimes necessary to make a judgement call that a move was copied from somewhere other than the direct parent. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Xanthic 07:39, April 16, 2021 (EDT) | It is indeed probably true that "Dr. Mario wasn’t designed to be similar to Luigi", but this isn't really about design ''intent''. This is about determining what parts of a character are unique, and what parts were simply copied from elsewhere to save time (as saving time is the reason clones are the way they are). Because of this, it is sometimes necessary to make a judgement call that a move was copied from somewhere other than the direct parent. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Xanthic 07:39, April 16, 2021 (EDT) | ||