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| ::But isn't any stick direction and strength able to angle shield if not tapped fast enough? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 11:10, 7 October 2013 (EDT) | | ::But isn't any stick direction and strength able to angle shield if not tapped fast enough? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 11:10, 7 October 2013 (EDT) |
| :::No, every stick position within the dead zone (106-150 for both x and y) always behaves the same as neutral (128,128). [[User:Kadano|Kadano]] ([[User talk:Kadano#top|talk]]) 11:12, 7 October 2013 (EDT) | | :::No, every stick position within the dead zone (106-150 for both x and y) always behaves the same as neutral (128,128). [[User:Kadano|Kadano]] ([[User talk:Kadano#top|talk]]) 11:12, 7 October 2013 (EDT) |
| :::I totally misunderstood you, Toomai. Yes, the outer zones can angle the shield as well. My input-output maps are for 1-frame stick movements so this information is not integrated. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 06:54, 16 October 2014 (EDT)
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| == Some gifs the wiki may need? == | | == Some gifs the wiki may need? == |
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| How about you make a gif demonstrating how to SDI Fox's up throw up air! I've seen Kirbykaze's method where you DI one way and SDI the other way, but I still get hit roughly 60-70% of the time. Button inputs would be really helpful since I don't know whether you actually need to quarter circle for the right SDI; I just flick the sticks up or left/right and pray. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 10:44, 13 February 2014 (EST) | | How about you make a gif demonstrating how to SDI Fox's up throw up air! I've seen Kirbykaze's method where you DI one way and SDI the other way, but I still get hit roughly 60-70% of the time. Button inputs would be really helpful since I don't know whether you actually need to quarter circle for the right SDI; I just flick the sticks up or left/right and pray. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 10:44, 13 February 2014 (EST) |
| :Hey. Couldn’t reply earlier because I was at BEAST 4. I won’t make a gif of it, but I will include this situation in my video guide notes. As soon as I’ve gotten into Avisynth scripts (which is probably the only video creating program that will end up fulfilling my needs), I’ll start making these video guides. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 20:20, 16 February 2014 (EST)
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| == Marth ledge jump -> neutral b ==
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| How strict is the timing for that? Is it frame perfect? And what angle on the control stick do you press (fast fall or not fast fall)? Thanks--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 04:34, 28 March 2014 (EDT)
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| :1. After your drop, you can fall for 10 frames longer than perfect before you jump and still get the ledge grab (assuming you do the B input afterwards frame perfect). So that’s a jump input leniency of 10 frames. If you fast fall from the ledge, you have a jump input leniency of 3. For the B input after the jump, your maximum leniency is 3. So, if you drop, jump the next frame, then wait for 4 frames and then press B, you will miss the ledge.
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| :Of course, you can distribute your total leniency among those three variables. For example, you can fall for 3 frames, fast fall for 1 frame, then jump and delay your B input by another frame and you will still grab the ledge. Just remember that one frame B delay is more than one frame jump delay.
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| :2. Here are the control stick values for actions available from the ledge: [http://www.ssbwiki.com/File:CliffWait_ANA_options.png File:CliffWait_ANA_options.png] [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 05:05, 28 March 2014 (EDT)
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| To follow up on this discussion, I think you should put this on your perfect Marth class thread. Other stuff I think people would like to know are the frame data leniency for ledge hop up air -> regrab and the double fair from the ledge. Gifs would also be appreciated if you have time!--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 13:36, 24 April 2014 (EDT)
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| :Good idea! I’m currently trying to get a video series started in which I explain mechanics, and I think it would be easier to show the possible leniencies that way. If you want to see a preview of how the project looks write now, here is a link to an early version of the first introduction video: https://www.youtube.com/watch?v=xOeb40lt9vQ I want to make these videos as good and helpful as possible, so if you have criticism or improvement ideas, please tell me! [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 15:29, 26 April 2014 (EDT)
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| == Who is the best Marth in Europe? ==
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| Salepate? Or Ice's pocket Marth (if he still uses it)? Also does ledge hop -> double fair frame perfect inputs? --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 21:56, 19 May 2014 (EDT)
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| :Yes, most probably Salepate. Ice completely stopped using his Marth. Reaper, also from Germany, might be on Salepates level, but I don’t think he ever traveled outside of Germany, at least within the last 2 years.
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| :Ledge hop double fair has 1 frame leniency you can use for either of the two fairs. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 10:50, 20 May 2014 (EDT)
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| ::I think Strawhat Dahean might be a contender if he is still active. Also thanks for the pivoting info. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 15:52, 20 May 2014 (EDT)
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| == Marth's perfect wavedash. ==
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| Does Marth stay silent when he does a wavedash perfectly?--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 00:08, 7 July 2014 (EDT)
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| :I believe all characters in the game stay silent when a wavedash is performed perfectly. [[User:Chilex|Chilex]] ([[User talk:Chilex|talk]]) 00:32, 7 July 2014 (EDT)
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| :No. He always does the “ugh” sound when he wavelands. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 00:48, 7 July 2014 (EDT)
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| == Ledgestalls ==
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| I got a question for you, see here: http://www.ssbwiki.com/Talk:Ledgestall#Can_everyone_ledgestall_for_intangibility.3F [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 17:06, 7 August 2014 (EDT)
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| == Marth Killer Questions ==
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| # What is the best way to angle your shield? I've had various sources that say completely horizontal (the angle I use) but also other sources saying you do it diagonally downward toward the edge.
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| # Does it still work if your shield density is full or not completely light?
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| Thanks --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:44, 15 September 2014 (EDT)
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| :#Minimal tilt is sufficient.
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| :#As long as you don’t get shield stabbed, yes. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 02:56, 15 September 2014 (EDT)
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| == Marth aerial interupts. ==
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| Are there any aerials Marth can use to aerial interrupt from the ledge or on a platform?--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 03:00, 25 September 2014 (EDT)
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| :Yes, dair. See [http://smashboards.com/posts/16761069 my main post on grounded actionable intangibility]. Execution is explained [http://smashboards.com/posts/17625600 here by hectohertz], who also found it. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 03:48, 26 September 2014 (EDT)
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| == A gif of the optimal way to SDI Fox's up throw up air? ==
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| I'm surprised nobody thought to put this on the Marth class.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 18:07, 27 October 2014 (EDT)
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| :It’s complicated as hell. If I explained everything there is to it, the post would be too long and complicated for most readers. Even for me probably. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 18:25, 27 October 2014 (EDT)
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| ::It is even possible to SDI the up throw up air consistently? I think even Mew2king doesn't hit the SDI multiple times in a single match so I have a theory that you can't actually do it at certain percents.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 18:31, 27 October 2014 (EDT)
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| :::There are percent+DI+execution combinations where 1SDI+ASDI is not enough to escape the second hit. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 18:41, 27 October 2014 (EDT)
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| == A possible ledge option? ==
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| Hi. I was talking to Hectohertz and ledge options and we thought about the possibility of an invincible no impact landing as a ledge option. Have you done any tests of the sort? If so, how many actionable frames of invincibility would you get?--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 17:18, 13 January 2015 (EST)
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| Ah I see you made a chart. In any case I spotted an inconsistency. Your chart says Marth gets 1 frame but in another thread you said Marth gets 2. Which one is it?--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 17:53, 13 January 2015 (EST)
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| :Provide a link to where I wrote 2, please. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 08:13, 14 January 2015 (EST)
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| ::[http://smashboards.com/threads/kadano%E2%80%99s-perfect-marth-class%E2%80%94advanced-frame-data-application.337035/page-2 Here you go.] Also would a No-impact land onto Yoshi's platform grant more invincibility than NIL to the floor?--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 16:11, 14 January 2015 (EST)
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| :::Alright, I see. 1 frame is correct, I’ll edit the post accordingly. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 17:20, 14 January 2015 (EST)
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| :::And no, Yoshi’s Story does not provide any benefit. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 17:57, 14 January 2015 (EST)
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| == A couple of questions. ==
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| 1. Does GuardReflect (reflecting projectile with powershielding) prevent the GuardDamage animation (shield stun)?
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| 2. What's the difference between an aerial interupt and an No Impact Land?
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| Thanks.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 16:30, 19 January 2015 (EST)
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| :1. Yes, for projectiles that is true.
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| :2. https://www.youtube.com/watch?v=iJG-tvT86WU Aerial interrupts are when you land due to an attack animation’s downward ECB shift, so it has either impact landing lag or AttackAir landing lag (depending on whether you land during an auto-cancel frame, watch the video for details). [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 17:21, 19 January 2015 (EST)
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| == Have you written anything on Pivot Drops? ==
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| Per title. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 22:38, 3 February 2015 (EST)
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| :No idea what that’s supposed to be, sorry. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 20:22, 17 February 2015 (EST)
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| ::A pivot drop is when you do you a dash pivot into an edgehog. Described by Zhu to be "probably the single hardest thing to do consistently in Melee."--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 01:18, 18 February 2015 (EST)
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| ::Reason why I ask because based on my (admittedly poor and limited) understanding of it, I think using it would be faster than all the methods used [https://www.youtube.com/watch?v=62IDrqxCAPc here].--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 01:38, 18 February 2015 (EST)
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| :::Oh, that. Yes, I usually refer to it as “pivot edgehog” because that’s its primary application. Within the OP of my Marth thread, there’s a link to a detailed post about it and why it is so hard. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 04:58, 18 February 2015 (EST)
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| == Why did this work? ==
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| [https://gfycat.com/HoarseWhichCony This.] In fact are there general circumstances that allow a forward smash on dreamland platform?--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 10:52, 2 March 2015 (EST)
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| :During the missed tech animation (DownBoundU), [https://gfycat.com/HoarseWhichCony#?frameNum=299 Fox’s tail and thus its hurtbubble extend below the platform], enabling Marth’s fsmash tipper hitbubble to connect. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 17:42, 2 March 2015 (EST)
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| == What's the best way to wrap your controller? ==
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| Any videos? Threads?--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 03:38, 29 June 2015 (EDT)
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| :Dude … https://www.youtube.com/watch?v=h4F5aBur578 [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 04:21, 29 June 2015 (EDT)
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| ::Oh ok that looks good. Some other things people have told me you may consider: MacD wraps his controller into a necklace. Taki, the best Fox player in my region, actually folds his controller chord and ties it with a rubber band. Nakamaru, the best Falcon player here, wraps his controller the same way MacD does except since he doesn't use a white controller chord, he hooks it on to a carabiner on his belt. What do you think of those methods? --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 12:48, 5 July 2015 (EDT)
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| :::The necklace method sounds nice for large tournaments. Is there a video tutorial for it? [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 14:40, 5 July 2015 (EDT)
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| ::::Yeah. [https://www.youtube.com/watch?v=PARhwhxwL1g Here you go!] I don't think older controllers with their short chords can create a necklace, but if you loop it again once more you can hang it on your belt with a hook of some sort. Regarding Taki's folding method, I think that actually causes the least damage to the wire, but the problem is having to tie with a rubber band constantly. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 15:46, 5 July 2015 (EDT)
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| == Item drop chance? ==
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| What's the chance of dropping an item when hit by an attack dealing over 60 damage? Is it 100%? – [[User:Smiddle|Smiddle]] 13:44, 29 September 2015 (EDT)
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| :Yes, 100%. I playtested it (176 damage attack always caused turnip drop). [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 13:50, 29 September 2015 (EDT)
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| == Hey ==
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| I saw some videos about you, you look good at smash! [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the God-Slayer 19:31, 2 May 2016 (EDT)
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| == Reeling ==
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| I heard about your suggestion of putting Reeling in the [[hitstun]] article. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 01:36, 8 January 2017 (EST)
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