Editing User talk:DrakRoar

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Thanks again for helping with the custom move project. You've almost done as much work as I have on it, haha. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 23:41, 21 September 2015 (EDT)
Thanks again for helping with the custom move project. You've almost done as much work as I have on it, haha. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 23:41, 21 September 2015 (EDT)
:You're welcome. Yeah I was thinking of something else to do on the wiki, and that was my choice ;) [[File:Badass Nidoking.png|20px]] [[User:DracoRexKing|<font color="blue">'''Draco'''</font><font color="red">'''Rex'''</font>]][[User talk:DracoRexKing|<font color="purple">'''King'''</font>]] 12:33, 22 September 2015 (EDT)
:You're welcome. Yeah I was thinking of something else to do on the wiki, and that was my choice ;) [[File:Badass Nidoking.png|20px]] [[User:DracoRexKing|<font color="blue">'''Draco'''</font><font color="red">'''Rex'''</font>]][[User talk:DracoRexKing|<font color="purple">'''King'''</font>]] 12:33, 22 September 2015 (EDT)
::I replied [[User talk:Serpent King/Sandbox/Custom Moves|here]] in case you are not watching the page. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 18:05, 22 September 2015 (EDT)
::I replied [[User talk:Serpent King/Sandbox/Custom Moves‎|here]] in case you are not watching the page. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 18:05, 22 September 2015 (EDT)
:::I saw it, thanks for the help. I was doing other stuff. [[File:Badass Nidoking.png|20px]] [[User:DracoRexKing|<font color="blue">'''Draco'''</font><font color="red">'''Rex'''</font>]][[User talk:DracoRexKing|<font color="purple">'''King'''</font>]] 18:15, 22 September 2015 (EDT)
:::I saw it, thanks for the help. I was doing other stuff. [[File:Badass Nidoking.png|20px]] [[User:DracoRexKing|<font color="blue">'''Draco'''</font><font color="red">'''Rex'''</font>]][[User talk:DracoRexKing|<font color="purple">'''King'''</font>]] 18:15, 22 September 2015 (EDT)


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== Undoing the edits ==
== Undoing the edits ==


These edits are not to be undone. It is relevant to the SSB4 section anyway, It is still a change from SSB4. Also I don't know much about this technical data, only a bit. <small>—Preceding unsigned comment added by [[User:Xerneasthebest|Xerneasthebest]] ([[User talk:Xerneasthebest|talk]] • [[Special:Contributions/Xerneasthebest|contribs]]) 08:56, February 27, 2019 (EST)</small>
These edits are not to be undone. It is relevant to the SSB4 section anyway, It is still a change from SSB4. Also I don't know much about this technical data, only a bit. <small>—Preceding unsigned comment added by [[User:Xerneasthebest|Xerneasthebest]] ([[User talk:Xerneasthebest|talk]] • [[Special:Contributions/Xerneasthebest|contribs]]) 08:56, February 27, 2019‎ (EST)</small>
:No, there's a clear difference. Sonic's back air has 30 frames of landing lag in ''Smash 4''. It was reduced to 18 frames in the base version of ''Ultimate'' (1.0.0), then again to 15 frames in 2.0.0. We only list the value from the latest version (30 frames → 15) in the Changes from SSB4 section, because different versions of ''Ultimate'' (which are what's being compared in the Update history) are still the same game, and the latest one is the most relevant. What you did was lazily copy "''Back aerial has less landing lag (18 frames → 15).''" from the Update history when there was already this line: "''All aerials have less landing lag (Neutral: 16 frames → 10, Forward: 26 → 16, '''Back: 30 → 15''', Up: 21 → 13, Down: 38 → 21).''" Same goes for the FS meter change. That mechanic did not exist altogether in ''Smash 4'', so it's irrelevant to the Changes from SSB4 section. We don't list how every character got a directional air dodge, for example. Either way, please try looking forward to more important contributions in the future, and show you don't only care about getting un-probated to keep editing your userspace.
:No, there's a clear difference. Sonic's back air has 30 frames of landing lag in ''Smash 4''. It was reduced to 18 frames in the base version of ''Ultimate'' (1.0.0), then again to 15 frames in 2.0.0. We only list the value from the latest version (30 frames → 15) in the Changes from SSB4 section, because different versions of ''Ultimate'' (which are what's being compared in the Update history) are still the same game, and the latest one is the most relevant. What you did was lazily copy "''Back aerial has less landing lag (18 frames → 15).''" from the Update history when there was already this line: "''All aerials have less landing lag (Neutral: 16 frames → 10, Forward: 26 → 16, '''Back: 30 → 15''', Up: 21 → 13, Down: 38 → 21).''" Same goes for the FS meter change. That mechanic did not exist altogether in ''Smash 4'', so it's irrelevant to the Changes from SSB4 section. We don't list how every character got a directional air dodge, for example. Either way, please try looking forward to more important contributions in the future, and show you don't only care about getting un-probated to keep editing your userspace.
:Also, sign your talk page posts with four tildes (~). [[File:034.png|20px]] '''<span style="font-family:Algerian">[[User:DracoRexKing|<font color="red">DracoRex,]]</font> [[User talk:DracoRexKing|<font color="olive">Creator of the Land]]</font></span>''' 09:20, 27 February 2019 (EST)
:Also, sign your talk page posts with four tildes (~). [[File:034.png|20px]] '''<span style="font-family:Algerian">[[User:DracoRexKing|<font color="red">DracoRex,]]</font> [[User talk:DracoRexKing|<font color="olive">Creator of the Land]]</font></span>''' 09:20, 27 February 2019 (EST)
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I do not believe that it’s a placebo effect as you say. I do have visual proof - if Villager uses Timber while standing at the edge, he gets pushed backwards to make way for the seedling. It doesn’t work if he’s teetering, but using it again immediately will make it work. I am certain that this didn’t happen before - I just don’t know how to rollback the software version to check it. This phenomenon definitely didn’t happen in SSB4, and there’s no mention of it anywhere else. [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|🦊'''Furry Nation'''🐺]]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 19:55, August 14, 2020 (EDT)
I do not believe that it’s a placebo effect as you say. I do have visual proof - if Villager uses Timber while standing at the edge, he gets pushed backwards to make way for the seedling. It doesn’t work if he’s teetering, but using it again immediately will make it work. I am certain that this didn’t happen before - I just don’t know how to rollback the software version to check it. This phenomenon definitely didn’t happen in SSB4, and there’s no mention of it anywhere else. [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|🦊'''Furry Nation'''🐺]]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 19:55, August 14, 2020 (EDT)
:That's the issue though. Simply saying "I'm certain" doesn't count as proof if nobody else has documented it, especially more dedicated Villager mains with better knowledge of the game's code. On my end, I follow some Twitter accounts that usually post changes not documented by the official patch notes when an update is released ([https://twitter.com/Ruben_dal such as] [https://twitter.com/Meshima_ these]), but I've seen no mention of that Villager change. You could maybe ask the Villager Discord and see if they give you a concrete answer on whether that change is real or not, but otherwise it shouldn't be listed. [[File:034.png|20px]] '''<span style="font-family:Algerian">[[User:DracoRexKing|<font color="red">DracoRex,]]</font> [[User talk:DracoRexKing|<font color="olive">Creator of the Land]]</font></span>''' 23:41, August 14, 2020 (EDT)
::There is '''definitely''' a change between SSB4 and SSBU at the very least. And just because nobody else has documented it doesn't mean the change isn't there. You are knowledgeable about special discords and the like, so why don't you at least help me investigate? [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|🦊'''Furry Nation'''🐺]]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 04:02, August 15, 2020 (EDT)
== Perfect shield data ==
Do you happen to remember how you worked out the hitlag values you put on the [[Special:Diff/1466488|perfect shield page]]? I haven't done much testing but my data doesn't quite add up with what is listed. Examples, Ganondorf's fsmash does 25 frames of hitlag to himself when parried versus the assumed 28 (INT(INT(24*.65+6)*.67)+14) and jab does 24 frames when parried versus the assumed 26 (INT(INT((11.5*.65+6)*1.5)*.67)+14). Then there is the defender who took 37 and 31 frames respectively (timed from first hit frame to first shield frame). I also did a test with Bowser's fsmash and got 27 frames, which lines up with the math (INT(INT(23*.65+6)*.67)+14). I mainly ask this because I've been knee-deep (probably mid-thigh at this point) in hitlag data for the past few weeks and I'm hoping to avoid going waist-deep. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 16:47, June 26, 2021 (EDT)
:I'm actually not quite sure about the specific hitlag amounts, so feel free to add any corrections to that. All I have fully confirmed so far is that the perfect shield advantages for each kind of attack are correct. [[File:034.png|20px]] '''<span style="font-family:Consolas"><font color="red">[[User:DrakRoar|DrakRoar]] [[User talk:DrakRoar|the game design dragon]]</font></span>''' 18:01, June 26, 2021 (EDT)
::I did a couple more tests, this time timing based on when the models resume instead of the first frame they can do something; also used ZSS frame 1 jab for FAF. The difference in hitlag lines up with the listed numbers, but the additional hitlag itself doesn't, and the large values for the defender above turned out to be shieldstun. I'll add the additional hitlag to my hitlag test list, everything else seems accurate though. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 19:06, June 26, 2021 (EDT)
== Parameters missing ==
I think you're missing some Special Zoom parameters for [[Ness (SSBU)/Up special|Ness' PK Thunder 2]] in ''Ultimate''. I'm just letting you know. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 15:02, June 16, 2022 (EDT)
:Oh right, I missed that. Thanks :) [[File:034.png|20px]] '''<span style="font-family:Consolas"><font color="red">[[User:DrakRoar|DrakRoar]] [[User talk:DrakRoar|the game design dragon]]</font></span>''' 15:27, June 16, 2022 (EDT)
::And also parameters for [[Peach (SSBU)/Down_special|Peach's]] (and [[Daisy (SSBU)/Down_special|Daisy's]]) Vegetable? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 16:09, June 16, 2022 (EDT)
:::Yeah, I've been intending to add that soon. Items have fairly more complex data so I didn't do that right away like their other specials. [[File:034.png|20px]] '''<span style="font-family:Consolas"><font color="red">[[User:DrakRoar|DrakRoar]] [[User talk:DrakRoar|the game design dragon]]</font></span>''' 16:45, June 16, 2022 (EDT)
::::Missing some parameters for Mr. Game & Watch's [[Mr. Game & Watch (SSBU)/Neutral special|sp]][[Mr. Game & Watch (SSBU)/Side special|ec]][[Mr. Game & Watch (SSBU)/Up special|ia]][[Mr. Game & Watch (SSBU)/Down special|ls]]. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 20:17, July 8, 2022 (EDT)
:::::I appreciate your help with these pages, but it's not necessary to post here any time there's some information missing. I've been taking the time to fill out every character's move subpages, including special move info, and parameters are the more taxing part of it because of their extra complexity. I'm aware there's still a lot left, but I can't get to all of it right away, and the wiki is not in a rush for it either. [[File:034.png|20px]] '''<span style="font-family:Consolas"><font color="red">[[User:DrakRoar|DrakRoar]] [[User talk:DrakRoar|the game design dragon]]</font></span>''' 21:07, July 8, 2022 (EDT)
== Props ==
{{Shiningstar|reason=Literally just all the technical data edits done over the past forever it seems like, making sure everything's correct and displayed properly.}} {{clr}} [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 19:50, July 18, 2022 (EDT)
:Oh neat! Thank you Aidan the Gamer Five. [[File:034.png|20px]] '''<span style="font-family:Consolas"><font color="red">[[User:DrakRoar|DrakRoar]] [[User talk:DrakRoar|the game design dragon]]</font></span>''' 19:52, July 18, 2022 (EDT)
== Special Zoom page ==
I was wondering when someone would datamine the Special Zoom parameters! Do you think you could add said parameters to the [[Special Zoom]] page, as well as how the slowdown magnitude is applied to the game speed? [[User:ShootingStar7X|ShootingStar7X]] ([[User talk:ShootingStar7X|talk]]) 18:40, August 15, 2022 (EDT)
:You're welcome! Also most definitely, I'd just need to make sure the params for everything are accurate before adding them there. [[File:034.png|20px]] '''<span style="font-family:Consolas"><font color="red">[[User:DrakRoar|DrakRoar]] [[User talk:DrakRoar|the game design dragon]]</font></span>''' 19:24, August 15, 2022 (EDT)

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