Editing User:Yo'ster/Desyncing updates
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A zero-to-death from Ultimate done with a jab desync into a down smash from the 2nd climber, followed by a leader up aerial, partner forward aerial, leader down aerial, a second partner forward air, and a forward-throw-forward-air. The usefulness of this combo is highly limited due to the impracticality of landing the up air, as it's just barely possible in most matchups and susceptible to DI. | A zero-to-death from Ultimate done with a jab desync into a down smash from the 2nd climber, followed by a leader up aerial, partner forward aerial, leader down aerial, a second partner forward air, and a forward-throw-forward-air. The usefulness of this combo is highly limited due to the impracticality of landing the up air, as it's just barely possible in most matchups and susceptible to DI. | ||
===Kakko=== | |||
=== | ===Blizzwall=== | ||
'''Blizzwall''' refers to a series of alternating uses of [[Blizzard]], creating a constant barrage of ice that can cover most ledge getup options, rack up major damage against unsuspecting foes, and even wall out opponents who lack a prioritized and disjointed move to combat it, forcing a predictable approach from above. A desynced Blizzard can also be used in tandem with Ice Shot, attacking distant foes while Blizzard prevents the shots from being sent back at the climbers. The multihits of the partner climber's down special can lead to grabs, but this is unreliable past early percentages since a frozen opponent can't be grabbed. On top of its utility in zoning and ledge-trapping, a desynced series of blizzards can simply be used to harass opponents, dealing damage that sticks and often forcing them into an awkward position. | '''Blizzwall''' refers to a series of alternating uses of [[Blizzard]], creating a constant barrage of ice that can cover most ledge getup options, rack up major damage against unsuspecting foes, and even wall out opponents who lack a prioritized and disjointed move to combat it, forcing a predictable approach from above. A desynced Blizzard can also be used in tandem with Ice Shot, attacking distant foes while Blizzard prevents the shots from being sent back at the climbers. The multihits of the partner climber's down special can lead to grabs, but this is unreliable past early percentages since a frozen opponent can't be grabbed. On top of its utility in zoning and ledge-trapping, a desynced series of blizzards can simply be used to harass opponents, dealing damage that sticks and often forcing them into an awkward position. | ||
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The blizzwall has served mostly the same purpose and been a staple of high-level play with the duo ever since Melee. | The blizzwall has served mostly the same purpose and been a staple of high-level play with the duo ever since Melee. | ||
===Blizzjab=== | |||
'''Blizzjab''' is a technique set up with a jab desync, comboing the jab into a blizzard to start a plethora of strings. It's often used to hard punish a missed tech from the enemy, but it can also be used in neutral, out of parry, and out of shield occasionally. | '''Blizzjab''' is a technique set up with a jab desync, comboing the jab into a blizzard to start a plethora of strings. It's often used to hard punish a missed tech from the enemy, but it can also be used in neutral, out of parry, and out of shield occasionally. | ||
====Variants==== | |||
'''Kakko''' a blizzjab set up with a spotdodge. | '''Kakko''' a blizzjab set up with a spotdodge. | ||