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The Kirby of Disappointment has one of the worst matchup spreads in the game, with only two positive matchups against {{SSBM|Bowser}} and {{SSBM|Roy}}, according to meticulous labbing of both matchups and analysis of the character's many tournament results, gathered by all 2 top ''Melee'' Kirby players in 2010, although these are very frequently debated at length by top players. To the credit of the Kirby of Disappointment, in the modern metagame, he still has two very clear-cut positive matchups, those being against {{Sm|TheCrimsonBlur}} and a drunken {{Sm|Armada}}. Aside from this very respected niche, the Kirby of Disappointment has no place in the metagame.
The Kirby of Disappointment has one of the worst matchup spreads in the game, with only two positive matchups against {{SSBM|Bowser}} and {{SSBM|Roy}}, according to meticulous labbing of both matchups and analysis of the character's many tournament results, gathered by all 2 top ''Melee'' Kirby players in 2010, although these are very frequently debated at length by top players. To the credit of the Kirby of Disappointment, in the modern metagame, he still has two very clear-cut positive matchups, those being against {{Sm|TheCrimsonBlur}} and a drunken {{Sm|Armada}}. Aside from this very respected niche, the Kirby of Disappointment has no place in the metagame.
==Attributes==
The Kirby of Disappointment acts as a light, weak character that is intended to be in the game just to suffer. He has awful mobility with terrible air speed, and must merely pray that his small size allows him to narrowly dodge the 57 different attacks that his opponent will throw at him in the time that it takes him to do a single back air.
Despite being a completely unusable character, Kirby has a good edgeguarding game, which is among his only advantages. Assuming Kirby can knock opponents off the edge, which is already a order much taller than Kirby's entire competitive career, his back air can initiate the [[Fence of Pain]], an inconsistent edgeguarding technique with one of the stupidest names of all time. Kirby also has a defensive game that surprisingly isn't garbage. His small [[hurtbox]]es, decent sized [[shield]], and low crouch allow him the brief fantasy of pretending to be {{SSBM|Jigglypuff}}, before his players are snapped back to the harsh reality of ''Super Smash Bros. Melee'' for the Nintendo GameCube when their opponents break his [[crouch cancel]] and kill him off the top at 50% off one opening.
Kirby also has good tilt attacks as well; as stated in the preamble, his entire presence is tilting to opponents, as the Kirby of Disappointment's sadness might make some individuals feel guilty about brutally 4-stocking the Kirby player. Kirby's actual three tilts, however, are too short-ranged to have any utility in neutral. Kirby also has an above average grab range, but good luck actually getting any mileage out of his horrible throws. His forward and back throws allow him some opportunities to [[Kirbycide]], if the opponent is terrible enough at the game to not know that you can mash out of them mid-animation. Alternatively, one could perform the {{Sm|Borp}} method of doing up throw instead near the edge of the stage, a technique that is guaranteed to get you at least one clip for your meme ''Melee'' highlight reel about how the game is broken.
The Kirby of Disappointment's most fatal flaw, which is often cited as the reason for his bottom tier placement, is his complete inability to participate in the [[neutral game]]. Kirby's awful attributes in both movement and hitbox placement result in a character that can never hope to approach any opponents, and can easily be walled out by the most simple and beginner-level, and/or degenerate neutral strategies, such as {{SSBM|Marth}} spamming down tilt and forward aerial over and over, or Netplay {{SSBM|Falco}}s whose only functioning button on their controller is the [[B button]].
Kirby cannot even hope to copy good projectiles with [[Inhale]], because even the moves themselves refuse to work properly with such a disappointing character. For example, {{SSBM|Mario}}'s [[fireball]]s immediately call in sick and take the entire day off after being summoned by the Kirby of Disappointment's stubby arms, voluntarily taking massive pay cuts to preserve their integrity to never serve a fighter as terrible as ''Melee'' Kirby.
The Kirby of Disappointment also reaps no rewards upon actually getting in. Once he lucks out and forces his way in with his back air, which is his only halfway passable move in neutral, he will soon find that his down, forward, and neutral aerials are almost useless, never being able to set up or extend combos or even KO until percentages nearing 999%. His only viable strings start with up tilt and end with up air or even more back airs. His only viable finishers also include the aforementioned up air or yet ''even more'' back airs. This makes him far from a fan favorite even among the most die-hard of low-tier enthusiasts, as commentators will struggle to describe anything that Kirby does without resorting to the infamous "nice back air," making him a boring, predictable character even against the lowest level of competitive opponents.
The final nail in the coffin for the Kirby of Disappointment is his ridiculous ease of getting KOed. Imagine a character that has five jumps and yet still has one of the most abysmal recoveries in platform fighter history, and you have ''Melee'' Kirby, and that's assuming you even need to edgeguard him in the first place. Instead of listing every kill confirm against light, floaty characters that also works on Kirby, and even more confirms that are possible due to his bad air speed, it is instead easier to list the ones that don't work against him. They include the following:
==Changes from ''[[Super Smash Bros.]]''==
Kirby was one of the best characters in ''Smash 64'', which possibly resulted in [[Masahiro Sakurai]] getting backlash for making essentially his virtual son a god amongst mortals in the ''Smash Bros.'' universe. As a result of this, Kirby was nearly Thanos snapped out of existence in the sequel. He now has abysmal movement due to the weakening of [[pivot]]s, no attacks that are safe on shield at all, shitty KO options, and much fewer viable [[out of shield]] options because his respectable neutral air kick from ''64'' was replaced with his garbage ''64'' up aerial, one of the worst moves in the entire game. Additionally, Kirby's up tilt, previously his best move and one of the best moves in the game, no longer has a hitbox over twice his size, a completely unnecessary and unfair nerf to make to such a character.
Kirby did receive some notable buffs, in that his attacks look cooler, such as the Burning effect on his dash attack, and his new side special, the [[Hammer]]- if only those moves did more than 5% damage and could actually impact the game. Overall, Kirby was not only the most severely nerfed character from ''Smash 64'' to ''Melee'' but arguably the most nerfed character in all of the series. His nerfs are a perfect example of Sakurai's cruelty and shows that no one, not even his own son, is safe from his omnipotent wrath.
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All of this being said, Roy is an excellent pick on [[Great Bay]], being able to act as an effective lifeguard with his access to the highest quality pool noodles known to the Nintendo universe.
All of this being said, Roy is an excellent pick on [[Great Bay]], being able to act as an effective lifeguard with his access to the highest quality pool noodles known to the Nintendo universe.
==How to unlock==
Don't.
(But if you enjoy pain, you can complete either Classic or Adventure Mode as Marth without using a continue, or play 900 VS. matches, where you will then find Roy on [[Temple]], ready to be circle camped.)
==Attributes==
Overall, Roy does not fall into any specific fighter archetype; it is difficult to find the appropriate diction to describe his attributes in a succinct way. He has a slew of weak attacks, with slightly inferior movement to {{SSBM|Marth}} and a faster falling speed that makes him combo food for the majority of the cast, making him absolute suffering to play. With this in mind, perhaps the best and most encyclopedic way to describe Roy's prowess in ''Melee'' is "pain."
Among Roy's primary strengths is the overall power in his forward smash. Roy's forward smash is a fast attack and is his only good KO move. Additionally, Roy has a powerful but laggy forward smash which does not have multi-hit properties. Roy's forward smash is also powerful; his forward smash is a deadly edgeguard tactic, almost guaranteeing a [[one-hit KO]] if fully or almost fully improperly [[DI]]ed. His forward smash naturally combos into nothing and can act as a reliable finisher, and his forward smash scales in power the more it is charged. Against smash attacks, Roy's forward smash can quickly become his most infuriating move; its noob killing properties also makes it useful when the opponent is bad.
Roy also has a decent ground-based approach, if you expand the definition for a "good approach" to include "slapping the opponent with garbage hitboxes." Roy boasts the [[List of swords#Binding Blade|Binding Blade]], named aptly because its properties bind Roy's competitive career to the abyss of non-viability. To its credit, it is indeed a disjoint, albeit one that brings you more pain than your opponent. A combination of low-lag, fast aerials and a very high falling speed gives Roy a SHFFL that looks threatening but actually isn't. Roy's down tilt also sends opponents directly upward, with decent hitstun, which surprisingly gives Roy some way to not lose to fastfallers like {{SSBM|Fox}} and {{SSBM|Falco}} 30:70, but rather 35:65 instead, a truly massive improvement. He also possesses Marth's dashback and [[dash dance]], and most of his grab range, which can make bad space animal players very angry.
Roy, however, is complete and utter garbage everywhere else, to the dismay of all boys around the world. The [[sweetspot]] placement on his sword is atrocious, and the power of his sourspotted attacks at the tip is so mindblowingly weak that they effectively heal the opponent when struck, making him effectively an inverse {{SSBM|Pichu}} (with said character's effective threat range as well). Aside from his many forward smashes, Roy has no other good KO moves, with his sourspotted aerials not even being able to KO {{SSBM|Jigglypuff}} at 999%. His combo game is similarly shit on all non-fastfallers; it is common knowledge in the competitive ''Melee'' community that any Roy who lands a string of more than 2 hits on a [[floaty]] is playing on a hacked game with a modded controller. His down aerial is so laggy and horrible, that he holds the dubious distinction of being one of the only characters where landing a successful [[Ken Combo]] kills him instead of the opponent, singlehandedly bringing a whole new meaning to the term "[[zero-to-death]]."
Roy's fast falling speed and light weight make him a punching bag for any good character, with the only reason why he isn't featured in more combo videos being that no one would ever subject themselves to the torment of playing ''Melee'' Roy. If you get hit or launched into the air as Roy even once, you might as well put your controller down, crawl into the corner and sulk, and let your opponent have all the fun they want. You certainly aren't going to have any, so why spread more negativity into the world? It's not like you'll be able to recover anyway, with Roy's up special, called the [[Blazer]] because you would have to be stoned to think that you could ever get back onto the stage with that move.
Roy is not a character for the faint of heart. He isn't even a character for the most resilient of souls. The amount of pain that Roy brings to his player is simply unbearable; not even the most evil of human beings on planet Earth would subject their worst enemies to the cruel fate of playing ''Melee'' Roy competitively. Roy is not our boy. Roy is f***ing bad.
==Differences from {{SSBM|Marth}}==
Roy is Marth if Marth were reduced to his [[dash dance]] and grab; ergo, shit. His moves might as well be nonexistent compared to his, and he frequently KOs himself attempting any sort of combo extension or edgeguard. There is no reason to use him at all when Marth exists.
To Roy's credit, he does have some advantages. Roy is such a bad character that picking him in a serious competitive match might make your opponent forfeit out of pure shock. His [[Blazer]], when reversed, is also capable of OHKO'ing bad [[floaty]] players who somehow leave themselves in a position to get hit by Roy, which has been deemed impossible even by the most casual of smashers.
However, these advantages are shockingly not enough to alleviate his significant weaknesses, and it results in him having far less successful tournament results and a much smaller playerbase in comparison to Marth.
==In [[competitive play]]==
===Tier placement and history===
Roy has always ranked horribly on all iterations of the [[tier list]], much to the chagrin of all casual players everywhere who somehow think he's good (see the next section). Historically, all of Roy's players not named {{Sm|Zain}} have left the competitive scene in pain, as their attempts to go against the grain left their pathetic character slain. There was nothing to gain as their results remained pathetically the same, and by 2006 all dedicated Roy players had gone insane, leading to all of his players becoming irrelevant in the game.
There exist unscrupulous individuals in the competitive scene who partake in what is known as "matchup fishing." These players aim to exploit players who are too comfortable with the meta by playing low-tiered characters that their opponent doesn't know the matchup for. Often these low tiers have specific counterplay that invalidate them at the highest level, but by abusing most players' lack of knowledge of these strategies due to how different these characters are from the top-tiered ones, these low-tier mains can succeed to a reasonable degree and coast to respectable 257th place finishes, riding off the tears of up-and-comers who didn't know that Pichu loses to Sheik's chaingrab.
None of what we just covered applies in any way to Roy.
===The "Tier Wars" and comparison to Marth===
[[GameFAQs]], a site notably filled with terrible players who think theorycrafting is more important than tournament results, had quite a few Roy defenders in the early 2000's. "You just have to use Roy differently," they argued, not knowing that anything Roy could do besides down tilt, Marth could do better. "Roy is more powerful," they claimed, a statement that is completely and blatantly false. These Roy apologists then continued to beat Level 9 CPUs and their younger siblings in ''Melee'' with the terrible swordsman by spamming forward smash, continuing to delude themselves into thinking that made them as good as {{Sm|Ken}}, {{Sm|Azen}}, or even {{Sm|GimR}}.
The players on GameFAQs, in fact, were so bad that even their arguments in favor of Marth were shit, essentially making this entire debate pointless, as Marth mains continued succeeding at the highest level while Roy mains continued succeeding at being in perpetual pain.


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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
:''See also: [[:Category:Bowser players (SSBM)]]''
:''See also: [[:Category:Bowser professionals (SSBM)]]''
====Active====
====Active====
*{{Sm|Doug Bowser|USA}} - The absolute best Bowser player. Cease and Desisted at {{Trn|EVO 2020}}, {{Trn|Nintendo Cup}}, {{Trn|Laser Locks 5}, and has multiple cease and desists over the [[Five Gods]] and {{Sm|MKLeo}}.
*{{Sm|Doug Bowser|USA}} - Doug Bowser
 
====Inactive====
====Inactive====
*{{Flag|USA}} [[Smasher:62-bit Hero|62-bit Doug]] - Formerly known as Dougyfish. One of the best Doug Bowser players of all time, and one of the very few to reach notable success with him. Primary innovator of the character and a well-respected figurehead on [[Smashboards]]. Returned to the community through Netplay upon the release of [[Project Slippi]], after which he got swiftly C&D'ed by the real Doug Bowser.
*{{Flag|USA}} [[Smasher:62-bit Hero|62-bit Doug]] - Formerly known as Dougyfish. One of the best Doug Bowser players of all time, and one of the very few to reach notable success with him. Primary innovator of the character and a well-respected figurehead on [[Smashboards]]. Returned to the community through Netplay upon the release of [[Project Slippi]], after which he got swiftly C&D'ed by the real Doug Bowser.
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However, Young Link's primary flaw is that he has trouble [[KO]]ing. Compared to the top-tiered characters, he lacks an efficient quick KO move such as {{SSBM|Captain Falcon}}'s [[Knee Smash]]. He has difficulty in hitting cleanly with his [[smash attack]]s (except his down smash), particularly with his up smash, which sometimes does not connect properly. Additionally, like Link, Young Link has a slow and predictable [[recovery]], though his ability to [[wall jump]], [[bomb jump]] and use his [[hookshot]] gives him some options. These properties lead Young Link to have poor matchups against several top tiers such as {{SSBM|Falco}}, {{SSBM|Sheik}}, and the clearly overpowered {{SSBM|Fox}}, and make him a poor time investment overall. He is too inconsistent for the effort put in for the reward he gives, with solo Young Link professionals rarely being able to place in the money at a regional level, even after as much as 600 hours of dedicated Young Link gameplay. Thus, he is often relegated to secondary status, only to be used as a counterpick to characters like {{SSBM|Jigglypuff}} that resemble honeybuns.
However, Young Link's primary flaw is that he has trouble [[KO]]ing. Compared to the top-tiered characters, he lacks an efficient quick KO move such as {{SSBM|Captain Falcon}}'s [[Knee Smash]]. He has difficulty in hitting cleanly with his [[smash attack]]s (except his down smash), particularly with his up smash, which sometimes does not connect properly. Additionally, like Link, Young Link has a slow and predictable [[recovery]], though his ability to [[wall jump]], [[bomb jump]] and use his [[hookshot]] gives him some options. These properties lead Young Link to have poor matchups against several top tiers such as {{SSBM|Falco}}, {{SSBM|Sheik}}, and the clearly overpowered {{SSBM|Fox}}, and make him a poor time investment overall. He is too inconsistent for the effort put in for the reward he gives, with solo Young Link professionals rarely being able to place in the money at a regional level, even after as much as 600 hours of dedicated Young Link gameplay. Thus, he is often relegated to secondary status, only to be used as a counterpick to characters like {{SSBM|Jigglypuff}} that resemble honeybuns.
<br CLEAR=RIGHT />
<br CLEAR=RIGHT />
= [[B button]] =


= [[B button]] =
https://i1.sndcdn.com/artworks-000140508614-tw7lbh-t500x500.jpg<br>(thumb: The '''My B button''' in ''[[Super Smash Bros. Melee]]'')


[[File:My B.jpg|thumb|300px|The '''My B button''' in ''[[Super Smash Bros. Melee]]'']]
[[File:SwitchBButtons.png|thumb|150px|The B button on the Joy-Con and Switch Pro Controller.]]
The '''My B button''' is either the large, green button on the [[Nintendo 64 controller]], the small, red button on the Nintendo [[GameCube controller]], the rectangular trigger button on the back of the [[Wii remote]], the clear button towards the bottom right of the [[Classic Controller]], the varyingly-colored circular button on the [[Wii U GamePad]], [[Wii U Pro Controller]] and [[Nintendo 3DS]], the bottom dark gray face button on the [[Nintendo Switch]]'s right [[Joy-Con]] and [[Nintendo Switch Pro Controller|Pro Controller]], or the face of top player {{Sm|Chillindude829}} at [[Apex 2015]]. It is used, by themselves or in conjunction with any direction on the control stick, to activate [[special move]]s in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros Melee]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
The '''My B button''' is either the large, green button on the [[Nintendo 64 controller]], the small, red button on the Nintendo [[GameCube controller]], the rectangular trigger button on the back of the [[Wii remote]], the clear button towards the bottom right of the [[Classic Controller]], the varyingly-colored circular button on the [[Wii U GamePad]], [[Wii U Pro Controller]] and [[Nintendo 3DS]], the bottom dark gray face button on the [[Nintendo Switch]]'s right [[Joy-Con]] and [[Nintendo Switch Pro Controller|Pro Controller]], or the face of top player {{Sm|Chillindude829}} at [[Apex 2015]]. It is used, by themselves or in conjunction with any direction on the control stick, to activate [[special move]]s in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros Melee]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.


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| country      = Canada
| country      = Canada
}}
}}
Through the power of The Magic copypasta, '''Azer''' has assumed Alex19's identity. He is no longer a {{SSBM|Fox}} player, and does not have wins over famous smashers such as {{Sm|Silent Wolf}}, {{Sm|Lucky}}, {{Sm|S2J}}, {{Sm|SFAT}}, {{Sm|Shroomed}}, {{Sm|HugS}}, {{Sm|Wizzrobe}}, and {{Sm|Zhu}}. On March 7th, 2017 he did not sign with Weedmaps<ref>https://twitter.com/mach1alex19/status/839296554070466562</ref>. Instead, in March 2021, he became a VTuber<ref>https://twitter.com/Azer_sdvx/status/1367422564092510209</ref>. He is a shining example of what anyone can achieve if they N E V E R  G I V E  U P on their dreams.
Through the power of The Magic copypasta, '''Azer''' has assumed Alex19's identity. He is no longer a {{SSBM|Fox}} player, and does not have wins over famous smashers such as {{Sm|Silent Wolf}}, {{Sm|Lucky}}, {{Sm|S2J}}, {{Sm|SFAT}}, {{Sm|Shroomed}}, {{Sm|HugS}}, {{Sm|Wizzrobe}}, and {{Sm|Zhu}}. On March 7th, 2017 he did not sign with Weedmaps<ref>https://twitter.com/mach1alex19/status/839296554070466562</ref>. Instead, in March 2021, he became a VTuber<ref>https://twitter.com/Azer_sdvx/status/1367422564092510209</ref>.


Azer isn't so great? Are you kidding me? When was the last time you saw a player with such aim ability and movement with a tablet? Alex puts the game on another level, and we will be blessed if we ever see a player with his skill and passion for the game again. Cookiezi breaks records. Rafis breaks records. Azer breaks the rules. You can keep your statistics. I prefer the magic.
Azer isn't so great? Are you kidding me? When was the last time you saw a player with such aim ability and movement with a tablet? Alex puts the game on another level, and we will be blessed if we ever see a player with his skill and passion for the game again. Cookiezi breaks records. Rafis breaks records. Azer breaks the rules. You can keep your statistics. I prefer the magic.
==Tournament placings==
===''[[Super Smash Bros. Melee]]''===
{|class="wikitable" style="text-align:center"
!Tournament!!Date!!1v1 placement!!2v2 placement!!Partner
|-
|[https://smashboards.com/threads/gamelot-monthly-soul-calibur-iv-brawl-melee-sept-20th-08-results-in-first-post.191801/page-7 Gamelot Monthly]||September 20th, 2008||4th||&mdash;||&mdash;
|-
|[https://smashboards.com/threads/gamelot-monthly-2-san-antonio-tx-10-11-08-results.198848 Gamelot Monthly 2]||October 11th, 2008||3rd||&mdash;||&mdash;
|-
|[https://smashboards.com/threads/final-smash-v-reunion-san-antonio-tx-brawl-results.215531/#post-6335829 Final Smash V: Reunion]||January 10th-11th, 2009||7th||5th||{{Sm|Forkgirl}}
|-
|[https://smashboards.com/threads/houston-melee-a-f.219217/#post-6529423 Houston Melee A-F]||January 30th, 2009||3rd||2nd||{{Sm|Sethlon}}
|-
|[[Mango Juice]]||March 21st, 2009||33rd||33rd||{{Sm|Fabian}}
|-
|[[GENESIS]]||July 11th, 2009||97th||&mdash;||&mdash;
|-
|[[Active Gamers]]||September 26th-27th, 2009||9th||17th||{{Sm|Azn Lep}}
|-
|[[Pat's House]]||November 14th-15th, 2009||25th||13th||{{Sm|HyugaRicdeau}}
|-
|SCSA West Coast 5||January 30th, 2010||&mdash;||2nd||{{Sm|Mango}}
|-
|[https://smashboards.com/threads/2gg-presents-champs-biweekly-results-3-13.266139/ Champ's Biweekly]||February 27th, 2010||9th||1st||Mango
|-
|Nice Shot Hugo||March 27th, 2010||9th||7th?||?
|-
|[https://smashboards.com/threads/2-good-gaming-csulb-feat-something.263354/page-11#post-10068544 2 Good Gaming @ CSULB]||April 17, 2010||2nd||2nd||Lucky
|-
|Tourney Play 5||May 8th-9th, 2010||&mdash;||3rd||Mango
|-
|[https://smashboards.com/threads/grev-monthly-xii-tba.271504/ Grev X]||July 17th, 2010||7th||4th||{{Sm|HugS}}
|-
|[[Good Shit German]]||July 24th-25th, 2010||17th||2nd||Mango
|-
|Grev XI||August 31st, 2010||7th||3rd||Lucky
|-
|[https://smashboards.com/threads/ownapalooza-xii-tournament-concord-ca-january-9th-2011.231745/ Ownapalooza XI]||October 9th, 2010||4th||3rd||{{Sm|Shroomed}}
|-
|[[Winter Game Fest VI]]||January 22nd-23rd, 2011||17th||2nd||Mango
|-
|[http://forums.shoryuken.com/discussion/130844/3-26-csulb-2gg-results 2GG Tatsumaki IV]||March 26th, 2011||13th||2nd||Mango
|-
|{{Trn|GENESIS 2}}||July 15th-17th, 2011||33rd||&mdash;||&mdash;
|-
|[[Kings of Cali 2]]||April 13th-14th, 2013||13th||5th||{{Sm|S2J}}
|-
|[http://challonge.com/SmashSundaysSingles5 Super Smash Sundays 5]||October 6th, 2013||4th||&mdash;||&mdash;
|-
|[http://challonge.com/SmashSundaysSingles7 Super Smash Sundays 7]]||November 3rd, 2013||13th||&mdash;||&mdash;
|-
|[[Kings of Cali 3]]||December 14th-15th, 2013||9th||&mdash;||&mdash;
|-
|[https://smashboards.com/threads/mayhem-1-4-14-san-gabriel-ca.345325/#post-16175204 Mayhem January 2014]||January 4th, 2014||9th||&mdash;||&mdash;
|-
|[http://smashboards.com/rankings/super-smash-sundays-singles-1-26.197/event Super Smash Sundays 12]||January 26th, 2014||9th||&mdash;||&mdash;
|-
|[http://challonge.com/SmashSundaysSingles13 Super Smash Sundays 13]||February 9th, 2014||5th||&mdash;||&mdash;
|-
|[http://smashboards.com/rankings/super-smash-sundays-singles-2-9-13.419/event Super Smash Sundays 14]||February 9th, 2014||5th||&mdash;||&mdash;
|-
|[[MLG Anaheim 2014]]||June 20th-22nd, 2014||37th||&mdash;||&mdash;
|-
|[http://smashboards.com/rankings/mayhem-9-6-singles-top-32.2090/event Mayhem September 2014]||September 7th, 2014||7th||&mdash;||&mdash;
|-
|[http://smashboards.com/rankings/super-smash-sundays-singles-9-28-2014.2401/event Super Smash Sundays 26]||September 28th, 2014||9th||&mdash;||&mdash;
|-
|[https://smashboards.com/threads/mayhem-1-24-15-results-south-pasadena-ca.388424/ Mayhem January 2015]||January 24th, 2015||13th||&mdash;||&mdash;
|-
|[[Apex 2015]]||January 31st, 2015||81st||&mdash;||&mdash;
|-
|[[Battle Arena Melbourne 7]]||May 22nd-24th, 2015||9th||7th||{{Sm|Forte|p=Australia}}
|-
|[http://smashboards.com/rankings/mayhem-6-6-15-top-32.6798/event Mayhem June 2015]||June 7th, 2015||13th||&mdash;||&mdash;
|-
|[http://smashboards.com/rankings/mayhem-7-11-top-32.7430/event Mayhem July 2015]||July 12th, 2015||9th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-31-the-return/brackets Super Smash Sundays 31 - The Return]||August 2nd, 2015||5th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/mayhem-8-22/events/melee-singles/brackets/1846/5910 Mayhem August 2015]||August 22nd, 2015||4th||5th||{{Sm|Tai}}
|-
|[[Paragon Los Angeles 2015]]||September 5th-6th, 2015||49th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/mayhem-9-12/brackets/10534/2340/6987 Mayhem September 2015]||September 12th, 2015||5th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-32/events/melee-singles/brackets/2341/6996 Super Smash Sundays 32]||September 13th, 2015||4th||&mdash;||&mdash;
|-
|[[HTC Throwdown]]||September 19th, 2015||25th||17th||S2J
|-
|[[The Big House 5]]||October 2nd-4th, 2015||25th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-34/events/melee-singles/brackets/3073/9751 Super Smash Sunday 34]||October 18th, 2015||9th||&mdash;||&mdash;
|-
|[[Smash Summit]]||November 7th-8th, 2015||13th||7th||{{Sm|Swedish Delight}}
|-
|[https://smash.gg/tournament/super-smash-sundays-36/events/melee-singles/brackets/3472/11226 Super Smash Sundays 36]||November 15th, 2015||7th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/mayhem-1-2/events/melee-singles/brackets/3940 Mayhem January 2016]||January 2nd, 2016||7th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-39/brackets/11212/4264/17964 Super Smash Sundays 39]||January 10th, 2016||33rd||1st||S2J
|-
|[[GENESIS 3]]||January 15th-17th, 2016||17th||13th||{{Sm|n0ne}}
|-
|[https://smash.gg/tournament/super-smash-sundays-40/events/melee-singles/brackets?filter=%7B%22phaseId%22%3A5228%7D Super Smash Sundays 40]||January 24th, 2016||3rd||3rd||S2J
|-
|[https://smash.gg/tournament/super-smash-sundays-42/events/melee-singles/brackets/16254/54932 Super Smash Sundays 42]||March 6th, 2016||7th||&mdash;||&mdash;
|-
|[[Pound 2016]]||April 2nd-3rd, 2016||49th||25th||{{Sm|Ruse}}
|-
|[https://smash.gg/tournament/super-smash-sundays-44/events/melee-singles/brackets/33244/111571 Super Smash Sundays 44]||May 15th, 2016||13th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-45/events/melee-singles/brackets/39494/132151 Super Smash Sundays 45]||June 5th, 2016||9th||&mdash;||&mdash;
|-
|[[CEO 2016]]||June 24th-26th, 2016||17th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-49 Super Smash Sundays 49]||July 31st, 2016||5th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-50/events/melee-singles/brackets/59408/193176 Super Smash Sundays 50]||August 7th, 2016||13th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/socal-colosseum-3-colothreeum-2/brackets/15909/59865/194636 SoCal Colosseum 3]||August 20th, 2016||7th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-51/brackets/16386/62712/202669 Super Smash Sundays 51]||August 21st, 2016||4th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/norcal-loves-teams/brackets/17287/67172/215453 NorCal Loves Teams]||September 10th, 2016||17th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-52/events/melee-singles/brackets/70435 Super Smash Sundays 52]||September 11th, 2016||4th||&mdash;||&mdash;
|-
|[[The Big House 6]]||October 7th-9th, 2016||97th||&mdash;||&mdash;
|-
|[http://challonge.com/ZSmashBi24 Zotsmash 24]||October 18th, 2016||9th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/socal-colosseum-5-halloween-2016/events/melee-singles/brackets/80160 SoCal Colosseum #5]||October 29th, 2016||9th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-54/events/melee-singles/brackets/88770 Super Smash Sundays 54]||November 20th, 2016||9th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-15/events/melee-singles/brackets/99757 Smash @ Power 9 #15]||December 29th, 2016||5th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-16-new-year-celebration/events/melee-singles/brackets/100369 Smash @ Power 9 #16]||January 5th, 2017||7th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/socal-colosseum-7-exodus-ft-syrox-n0ne-bizz-flame-and/events/melee-singles/brackets/111303 SoCal Colosseum 7]||January 28th, 2017||17th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/super-smash-sundays-55-1/events/melee-singles/brackets/102129 Super Smash Sundays 55]||January 29th, 2017||17th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-18-we-livin/events/melee-singles/brackets/105893 Smash @ Power 9 #18]||February 9th, 2017||2nd||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-19/events/melee-singles/brackets/119023 Smash @ Power 9 #19]||February 16th, 2017||4th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-20/events/melee-singles/brackets/122151 Smash @ Power 9 #20]||February 23rd, 2017||7th||&mdash;||&mdash;
|-
|[http://challonge.com/sap9_22 Smash @ Power 9 #22]||March 9th, 2017||9th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-24/events/melee-singles/brackets/127035 Smash @ Power 9 #24]||March 23rd, 2017||3rd||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-25/events/melee-singles/brackets/127852 Smash @ Power 9 # 25]||March 30th, 2017||9th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-27-500-pot-bonus-sponsored-by-roommates/events/melee-singles/brackets/129877 Smash @ Power 9 #27]||April 13th, 2017||5th||7th||Coolcoolmusic
|-
|[https://smash.gg/tournament/smash-power-9-28/events/melee-singles/brackets/130630 Smash @ Power 9 #28]||April 20th, 2017||5th||&mdash;||&mdash;
|-
|[[Flatiron 2]]||April 22nd, 2017||13th||3rd||{{Sm|Lovage}}
|-
|{{b|Royal Flush|tournament}}||May 12th-14th, 2017||129th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/smash-power-9-32/events/melee-singles/brackets/134112 Smash @ Power 9 #32]||May 18th, 2017||9th||&mdash;||&mdash;
|-
|[[The Bigger Balc]]||May 27th-28th, 2017||9th||&mdash;||&mdash;
|-
|[[EVO 2017]]||July 14th-15th, 2017||65th||&mdash;||&mdash;
|-
|[[Low Tier City 5]]||August 5th-6th, 2017||9th||1st||Lucky
|-
|[[Shine 2017]]||August 25th-27th, 2017||97th||33rd||{{Sm|Qerb}}
|-
|[https://smash.gg/tournament/super-smash-sundays-62-crew-battle-royale-returns/events/melee-singles/brackets/150995/417928 Super Smash Sundays 62]||September 10th, 2017||17th||&mdash;||&mdash;
|-
|[[The Big House 7]]||October 6th-8th, 2017||97th||&mdash;||&mdash;
|-
|[[Pat's House 3]]||December 2nd-3rd, 2017||65th||&mdash;||&mdash;
|-
|[[GENESIS 5]]||January 19th-21st, 2018||97th||97th||{{Sm|Germ}}
|-
|{{Trn|Flatiron 3}}||April 21st, 2018||65th||&mdash;||&mdash;
|-
|{{Trn|The Mang0: Homecoming}}||November 10th-11th, 2018||49th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/nimbus-39/events/melee-singles/overview Nimbus #39]||March 28th, 2019||17th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/nimbus-40/details Nimbus #40]||April 4th, 2019||9th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/nimbus-41/details Nimbus #41]||April 11th, 2019||5th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/training-mode-tuesdays-78-ft-50-pot-bonus/events/ladder/brackets/578812/967503 Training Mode Tuesdays #78]||April 23rd, 2019||9th||&mdash;||&mdash;
|-
|{{Trn|The Kid, the Goat, and the Mang0}}||June 8th-9th, 2019||65th||&mdash;||&mdash;
|-
|[https://smash.gg/tournament/nimbus-56/events/melee-singles/brackets/640532/1052958 Nimbus #56]||August 15th, 2019||13th||&mdash;||&mdash;
|-
|{{Trn|Mainstage}}||September 20th-22nd, 2019||65th||&mdash;||&mdash;
|-
|{{Trn|The Big House 9}}||October 4th-6th, 2019||129th||&mdash;||&mdash;
|-
|{{Trn|GENESIS: BLACK}}||November 9th-10th, 2019||33rd||&mdash;||&mdash;
|-
|{{Trn|GENESIS 7}}||January 24th-26th, 2020||257th||&mdash;||&mdash;
|}


==External links==
==External links==
Line 223: Line 366:
* <s>[https://twitter.com/mach1alex19 Former Twitter account]</s>
* <s>[https://twitter.com/mach1alex19 Former Twitter account]</s>
* <s>[https://twitch.tv/mach1alex19 Former Twitch channel]</s>
* <s>[https://twitch.tv/mach1alex19 Former Twitch channel]</s>
<br CLEAR=RIGHT />
= [[Link (SSBM)]] =
{{Infobox Character
|name = Link
|image = https://i.pinimg.com/280x280_RS/f9/4f/a6/f94fa6c8fb4a4d8162fdabc4e7618a48.jpg
|game = SSBM
|ssbgame1 = SSB
|ssbgame2 = SSBB
|ssbgame3 = SSB4
|ssbgame4 = SSBU
|availability = [[Starter character|Starter]]
|tier = C-
|tierPAL = F
|ranking = 18
|rankingPAL = 16
}}
Announced at [[E3]] 2001, '''Lonk''' ({{ja|ロンク|Ronku}}, ''Lonk'') is a [[characters|starter character]] in ''[[Super Smash Bros. Melee]]''. Lonk returns as a veteran character from {{s|wikipedia|Pennsylvania}}, acting mostly the same as before, as a "swordsman" with terrible and laggy attacks. Lonk, however, has received some large nerfs to his appearance, making him a considerably uglier fighter in ''Melee''.
{{s|wikipedia|Nobuyuki Hiyama}} reprises his role as Lonk in ''Melee'', albeit via recycled voice clips from ''The Legend of Zelda: Ocarina of Time'' due to ''Melee''{{'}}s rushed development, which [[reddit]] game design experts agree make ''Melee'' a bad game.
Lonk is ranked 18th in the tier list, in the C- tier, which is much higher than the lowest-ranked character in the tier list in ''Melee'' (26th out of 26), and by far the highest ranked character from Pennsylvania. This is due to him at least having a good variety of projectiles, allowing him to inflict some sort of damage to his opponents. His disjointed hitboxes can also be a slight advantage, when his multi-hits actually connect 10% of the time. He also has a [[Passive shield|"fully functional" shield]] that can block [[Blaster]] shots from day 1 {{SSBM|Falco}} mains who don't know that you can fire lasers in the air.
On the other hand, Lonk suffers from a rather high falling speed and a high weight, making him simply another one of {{SSBM|Sheik}}'s many punching bags. His sluggish mobility also prevents him from keeping up with overpowered characters such as {{SSBM|Fox}}, {{SSBM|Captain Falcon}}, and {{SSBM|Mewtwo}}. Lonk's greatest weakness, however, is the fact that he instills a terrible mindset in all of his dedicated mains. Due to Lonk's ability to crush bad players with his immediate power and [[Spin Attack]] semi-spike that any halfway competent player can avoid, his mains are delusional when going into competitive play, believing that the tier list is wrong and that the character is underrated. This prevents Lonk mains from ever improving when they inevitably lose over and over, which leads into a vicious feedback loop that leaves his players in the dust, who despite their best efforts, earn as much money from tournaments as famous smashers such as {{Sm|TheCrimsonBlur}}.
<br CLEAR=RIGHT />
= [[Fox (SSBM)]] (in the style of [[Meta Knight (SSBB)]]) =
{{Infobox Character
|name = Fox
|image = https://pics.me.me/fox-mccloud-in-super-smash-bros-melee-45446358.png
|symbol = preBrawl
|game = SSBM
|ssbgame1 = SSB
|ssbgame2 = SSBB
|ssbgame3 = SSB4
|ssbgame4 = SSBU
|availability = [[Starter character|Starter]]
|tier = S
|tierPAL = SS
|ranking = 1
|rankingPAL = 1
}}
Announced at [[E3]] 2001, '''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a broken [[starter character]] in ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. A returning character from ''Smash 64'', Fox joins the fray wielding some weird blue hexagon as his primary weapon.
His Japanese voice actor, Shinobu Satouchi, reprises his role as Fox across all versions of the game, not knowing what terror he would soon unleash upon the world.
Fox is notable for being at the top of the ''Melee'' [[tier list]] due to the extremely high speed of his movement and attacks, unparalleled [[neutral game]] approaching tools and comboing ability with an excellent [[SHFFL]], and varied [[recovery]] options that most characters cannot fully cover. Fox also boasts obviously the most broken move in the game in his {{b|Reflector|Fox}} (or the '''shine'''), which is a frame 1 attack that can break combos, lead into KO setups and further combos when [[wavedash]]ing is incorporated, and edgeguard opponents through [[shine spike]] gimps.
That isn't to say that Fox is flawless, however. Fox is too good of a character to [[john]] with, meaning that any complaints about him will look ridiculous to the masses, as evidenced by backlash against famous smashers such as {{Sm|iBDW}} and {{Sm|Leffen}}. His fast falling speed and light weight result in him instantly dying if even breathed on by polished punish game proponents such as {{Sm|Zain}}, {{Sm|Mew2King}}, and even {{Sm|TheCrimsonBlur}}. He additionally may have trouble getting the crowd on his side, particularly since his character can get [[stale]]. Fox's [[Blaster]] shots also lack knockback and he must unfortunately use other attacks to KO the opponent.
Due to his incredible fighting prowess and general unpopularity in the [[reddit]] and [[YouTube]] communities (he was and is considered "[[broken]]" among people who have never played the game), the ''Super Smash Bros. Ultimate'' community voted to ban ''Melee'' Fox from all ''Ultimate'' events, effective January 1st, 1970. This makes ''Melee'' Fox the only character in the series to be banned in a game that they are not actually in, aside from ''Brawl'' Meta Knight's ban in ''Melee'', although Meta Knight's ban was far less prominent and only a product of some bored individual's April Fools' joke.
<br CLEAR=RIGHT />

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