Editing User:Toomai/SSB4 tweaks
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
===General=== | ===General=== | ||
*Don't allow the game to be played with only a Wiimote, and fix all the mechanics that were broken because of it. | *Don't allow the game to be played with only a Wiimote, and fix all the mechanics that were broken because of it. | ||
* | *Remove Brawl's ability to act during hitstun. | ||
*In the same way that invincible/intangible characters flash white, have characters with knockback resistance flash some colour. | *In the same way that invincible/intangible characters flash white, have characters with knockback resistance flash some colour. | ||
*''Add a sound effect that plays when you get meteor smashed'', timed so that it runs for the length of the meteor cancel delay (i.e. once it stops you can cancel). | *''Add a sound effect that plays when you get meteor smashed'', timed so that it runs for the length of the meteor cancel delay (i.e. once it stops you can cancel). | ||
Line 15: | Line 15: | ||
*Allow characters to jump while lying down, maybe with slightly reduced height. | *Allow characters to jump while lying down, maybe with slightly reduced height. | ||
*Fix how attacks can never not rebound in Brawl. | *Fix how attacks can never not rebound in Brawl. | ||
* | *If Brawl's reverse edge grabbing remains, add "grab the edge from behind" animations. | ||
* | *Reimplement the "ow!" vocals on taking a big hit, and maybe have some different ones for things like flame or electric attacks. | ||
*Bring back L-cancelling, but with a difference: each character has a unique reduction factor instead of a universal 0.5x. So maybe Mario has a 0.5x, but Pikachu has a 0.4x and Ganondorf has a 0.7x. (Maybe each attack can have its own L-cancel factor, but that seems like overkill.) The idea is to try and re-proportionalize how much each character gets out of the technique. | *Bring back L-cancelling, but with a difference: each character has a unique reduction factor instead of a universal 0.5x. So maybe Mario has a 0.5x, but Pikachu has a 0.4x and Ganondorf has a 0.7x. (Maybe each attack can have its own L-cancel factor, but that seems like overkill.) The idea is to try and re-proportionalize how much each character gets out of the technique. | ||
*Weight-based throws should stop being weight-based once the opponent is released. | *Weight-based throws should stop being weight-based once the opponent is released. | ||
Line 76: | Line 76: | ||
*''Attacks to Bowser's shell clang as if outprioritized (unless they cannot clang), followed by Bowser chuckling during the freeze frames.'' | *''Attacks to Bowser's shell clang as if outprioritized (unless they cannot clang), followed by Bowser chuckling during the freeze frames.'' | ||
*<s>Reinstate the Koopa Klaw, but use the Flying Slam if a jump is input during the grab.</s> | *<s>Reinstate the Koopa Klaw, but use the Flying Slam if a jump is input during the grab.</s> | ||
* | *The OUT OF THE FLAMES entrance is cool and all, but it'd be more in-character to show up in the Klown Kar, or even just suddenly drop in from above. | ||
===Yoshi=== | ===Yoshi=== | ||
Line 86: | Line 86: | ||
*Let Yoshi grab the edge with his tongue. | *Let Yoshi grab the edge with his tongue. | ||
*Add purple, orange, white, black, brown, and grey colours. | *Add purple, orange, white, black, brown, and grey colours. | ||
* | *Have eggs match Yoshi's colour. They matched Peach's parasol and R.O.B.'s gyros, they have no excuse. | ||
===DK=== | ===DK=== | ||
*Get rid of the coverage hurtbox covering the blank space in front of DK's chest. | *Get rid of the coverage hurtbox covering the blank space in front of DK's chest. | ||
* | *Let DK use Hand Slap in the air. Hitbox would be small but damage would be about the same. | ||
===Diddy=== | ===Diddy=== | ||
Line 115: | Line 115: | ||
*<s>Reinstate vertical-spinning midair Hammer, but with less ending lag so Kirby can follow it up.</s> | *<s>Reinstate vertical-spinning midair Hammer, but with less ending lag so Kirby can follow it up.</s> | ||
*Stone Kirby should be immune to wind and other non-flinch knockback. | *Stone Kirby should be immune to wind and other non-flinch knockback. | ||
* | *Give Samus Kirby the Arm Cannon when charging and firing. | ||
===MK=== | ===MK=== | ||
Line 138: | Line 138: | ||
===Ice Climbers=== | ===Ice Climbers=== | ||
* | *Have some way of approximating how much damage the trailer has (e.g. exhausted standing animation once above 100%). | ||
===Marth=== | ===Marth=== | ||
Line 176: | Line 176: | ||
*<s>Either revert the Ray Gun to its triangular-shaped form or turn it into the Zapper.</s> | *<s>Either revert the Ray Gun to its triangular-shaped form or turn it into the Zapper.</s> | ||
*Don't remove placed Motion-Sensor Bombs or Pitfalls, or at least make them last much longer. | *Don't remove placed Motion-Sensor Bombs or Pitfalls, or at least make them last much longer. | ||
* | *Cause characters to keep on swinging the Hammer while they're being sent flying or tumbling. | ||
*Make it a bit more obvious exactly when the Golden Hammer is ready for pickup after its entrance. | *Make it a bit more obvious exactly when the Golden Hammer is ready for pickup after its entrance. | ||
*Cause Blast Boxes to instantly detonate if hit by either Flame attacks or Explosive attacks. | *Cause Blast Boxes to instantly detonate if hit by either Flame attacks or Explosive attacks. | ||
*Have a way to visually approximate how much health a durable item has (splintered Crates, leaking Smash Balls, etc). | *Have a way to visually approximate how much health a durable item has (splintered Crates, leaking Smash Balls, etc). | ||
*Party Balls should roll like Barrels if they appear on a slope (not when thrown, they activate then). | *Party Balls should roll like Barrels if they appear on a slope (not when thrown, they activate then). | ||
* | *Make large items impassable (therefore stand-on-able), and have them disable edges they're sitting on. | ||
*Allow characters to set down large items by pressing shield (or maybe have that replace the neutral throw option). Would create interesting shenanigans when combined with the above edge disabling. | *Allow characters to set down large items by pressing shield (or maybe have that replace the neutral throw option). Would create interesting shenanigans when combined with the above edge disabling. | ||
*Allow Gooey Bombs on the stage to attach themselves to people should they pass by. | *Allow Gooey Bombs on the stage to attach themselves to people should they pass by. |