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| *Having the freshness bonus apply whenever a move is not stale seems redundant; you can get the same effect just by slightly strengthening the reductors. Maybe the freshness bonus should only apply the first time a move connects per stock. | | *Having the freshness bonus apply whenever a move is not stale seems redundant; you can get the same effect just by slightly strengthening the reductors. Maybe the freshness bonus should only apply the first time a move connects per stock. |
| *Have staleness apply per individual target, so your up smash might be stale against player 2 but fresh against player 3. And then you can stale it against P3, which won't refresh it against P2. | | *Have staleness apply per individual target, so your up smash might be stale against player 2 but fresh against player 3. And then you can stale it against P3, which won't refresh it against P2. |
| *Implement a "hype" system that punishes character overuse and rewards skill with multiple characters.
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| **Every character's hype starts at baseline every time the game is turned on. Characters unlocked during play start at baseline when first available.
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| **Completing a match, or quitting a match in which at least one stock has been lost by any participant, counts as one match. Anything that is not VS. Mode does not count as a match.
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| **If a character is not used in a match, their hype level goes up by one. If a character is used in a match, their hype level is reset to zero if positive, and then goes down by the number of players who were using the character. Hype cannot exceed -5 or +5.
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| **If a character with negative hype is picked by Random, they won't be affected by it, and their hype won't go down due to the match. If a character with positive hype is picked by Random, they will be boosted by it, and it will be set to +1 after the match.
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| **CPU characters do not affect and are not affected by hype.
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| **The damage done by a character is affected by their hype level. Hype also affects the character's speech volume.
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| {|class="wikitable" style="text-align:center;margin-left:auto;margin-right:auto;"
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| !Hype
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| | -5||-4||-3||-2||-1||±0||+1||+2||+3||+4||+5
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| |-
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| !Damage
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| |style="background:rgba(255,0,0,0.25)"|0.75x||style="background:rgba(255,0,0,0.15)"|0.85x||style="background:rgba(255,0,0,0.10)"|0.90x||style="background:rgba(255,0,0,0.05)"|0.95x||1.00x||1.00x||1.00x||1.00x||style="background:rgba(0,255,0,0.10)"|1.10x||style="background:rgba(0,255,0,0.20)"|1.20x||style="background:rgba(0,255,0,0.30)"|1.30x
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| |}
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| ==Wishful thinking== | | ==Wishful thinking== |