Editing User:Sausage12/Changes for Ganondorf

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*{{nerf|Walk Speed: Much slower. Make it the slowest in the game! He's an old man.}}
*{{nerf|Walk Speed: Much slower. Make it the slowest in the game! He's an old man.}}
*{{buff|Air Speed: Increased (0.79 - 0.82). He's supposed to be frightening, so give him him more mobility in the air.}}
*{{buff|Air Speed: Increased (0.79 - 0.82). He's supposed to be frightening, so give him him more mobility in the air.}}
*{{buff|Traction: Slightly increased (0.068 - 0.069): Those shoes should be able to provide him much more traction.}}
*{{buff|Traction: Increased: Those shoes should be able to provide him much more traction.}}
*{{buff|Moves in general have more reach due to his tall size.}}
*{{buff|Rolls: Faster and cover more distance.}}
*{{buff|Rolls: Faster and cover more distance.}}


===Ground attacks===
===Ground attacks===
*{{buff|Neutral Attack/Zap Shove: Slightly increased range. Sourspot deals 7% damage now. 5 frames less endlag.}}
*{{buff|Forward Tilt/Sparta Kick: Increased range.}}
*{{buff|Forward Tilt/Sparta Kick: Increased range.}}
*{{buff|Forward Smash/Dark Lunge: Angled down forward smash has slightly increased range.}}
*{{buff|Forward Smash/Dark Lunge: Angled down forward smash has slightly increased range.}}
*{{buff|Up Smash/Warlock Punt: Bigger hitbox in front of Ganondorf.}}
*{{buff|Up Smash/Warlock Punt: Bigger hitbox in front of Ganondorf.}}
*{{buff|Down Smash/Wizard's Sweep: First hit deals 1% more damage.}}


===Aerials===
===Aerials===
*{{buff|Neutral Air/Double Trouble: Less start up.}}
*{{buff|Forward Air/Skull Crusher: Regains third hitbox. This hitbox can meteor smash.}}
*{{buff|Forward Air/Skull Crusher: Regains third hitbox. This hitbox can meteor smash.}}
*{{change|Forward Air/Skull Crusher: Sweetspot now has darkness properties.}}
*{{change|Forward Air/Skull Crusher: Sweetspot now has darkness properties.}}
*{{buff|Up Air/Bicycle Spin: More range.}}
*{{change|Up Air/Bicycle Spin: More "menacing" animation.}}  
*{{change|Up Air/Bicycle Spin: More "menacing" animation.}}  
*{{buff|Down Air/Thunder Stomp: KOs 9% earlier. Deals 1% more damage.}}
*{{buff|Down Air/Thunder Stomp: KOs 9% earlier. Deals 1% more damage.}}
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*{{buff|Forward Throw: KOs 15% sooner.}}
*{{buff|Forward Throw: KOs 15% sooner.}}
*{{buff|Back throw: KOs 40% sooner and deals 1% more damage.}}
*{{buff|Back throw: KOs 40% sooner and deals 1% more damage.}}
*{{buff|Up Throw: Crumbles the opponent, like Ryu's down special. Also has less end lag.}}
*{{buff|Down Throw: A little less endlag.}}
*{{buff|Down Throw: A little less endlag.}}


===Specials===
===Specials===
*{{buff|Warlock Punch: Slightly greater knockback growth plus 1% more damage for grounded version.}}
*{{buff|Warlock Punch: Slightly greater knockback growth plus 1% more damage for grounded version.}}
*{{buff|Warlock Thrust: Both Sweetspot and sourspot deal 4% more damage. KOs 105% sooner.}}
*{{buff|Warlock Thrust: Both Sweetspot and sourspot deal 1% more damage. KOs 105% sooner.}}
*{{buff|Dark Dive: Can latch onto opponents even at the beginning of the move. Ganondorf is more "magnetic" during this move and will latch onto opponents even if they aren't very close to Ganondorf. Uppercut deals 2% more damage plus greater knockback (Can KO around 140%)}}
*{{buff|Flame Choke: Follow-ups are more reliable. Aerial version grants him more horizontal recovery.}}
*{{buff|Dark Dive: Can latch onto opponents even at the beginning of the move. The move now deals 13% damage. Uppercut deals 2% more damage plus greater knockback.}}
*{{buff|Dark Vault: Much greater horizontal distance. Less start-up. Grab damage does .5% more each hit.}}
*{{buff|Dark Vault: Much greater horizontal distance. Less start-up. Grab damage does .5% more each hit.}}
*{{buff|Wizard's Assault: Less startup than Wizard's foot. Sour spot removed. Deals 2% more damage for both grounded and aerial versions. Darkness has lingering hitboxes.}}
*{{buff|Wizard's Foot (Grounded): Larger hit box. KOs 15% sooner.}}
*{{buff|Wizard's Assault: Less ending lag. Sour spot removed. Deals 3% more damage for both grounded and aerial versions. Slightly more knockback. More powerful spike.}}

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