Editing User:Pseudo-dino/Ganondorf Differences (SSBM)
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===Differences from [[Captain Falcon (SSBM)|Captain Falcon]]=== | ===Differences from [[Captain Falcon (SSBM)|Captain Falcon]]=== | ||
====Attributes==== | {{incomplete}} | ||
*{{buff|Ganondorf | ==== Attributes ==== | ||
*{{buff|Ganondorf's attacks have more range than Captain Falcon due to his longer arms and legs.}} | |||
*{{nerf|Ganondorf's [[walk]]ing and [[dash]]ing speed, [[falling speed]], and [[air speed]] are all lower than Captain Falcon's.}} | |||
*{{nerf|Ganondorf's [[walk]]ing and [[dash]]ing speed, and [[air speed]] are all lower than Captain Falcon's.}} | |||
*{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}} | *{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}} | ||
*{{nerf|Ganondorf's larger body makes him a much larger target.}} | |||
*{{nerf|Ganondorf cannot [[wall jump]] unlike Captain Falcon.}} | *{{nerf|Ganondorf cannot [[wall jump]] unlike Captain Falcon.}} | ||
*{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}} | *{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}} | ||
*{{change|Many of Ganondorf's attacks deal [[darkness]] and [[electric]] damage as opposed to Captain Falcon's [[ | *{{change|Ganondorf is [[weight|heavier]] than Captain Falcon but has lower [[gravity]] and, improving his horizontal endurance but lowering his vertical endurance.}} | ||
*{{change|Many of Ganondorf's attacks deal [[darkness]] and [[electric]] damage as opposed to Captain Falcon's [[fire]].}} | |||
====Ground attacks==== | ==== Ground attacks ==== | ||
*{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game), deal more damage, and is not much slower than Captain Falcon's.}} | |||
*{{buff|[[Dash attack]] is still fast and much more powerful than Captain Falcon's, as well as being a useful combo starter.}} | |||
*{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game) | |||
*{{buff|[[Dash attack]] is much more powerful than Captain Falcon's, as well as being a useful combo starter.}} | |||
*{{buff|[[Forward smash]] has much higher knockback and range.}} | *{{buff|[[Forward smash]] has much higher knockback and range.}} | ||
*{{nerf|Forward smash | *{{buff|[[Up smash]] is designed to hit only once (and if it hits multiple times it is the most damaging up smash in the game) and is much stronger than Captain Falcon's.}} | ||
*{{buff|[[Down smash]] is designed to hit twice and has much higher knockback than Captain Falcon's, while still retaining the same speed.}} | |||
*{{nerf|[[Up tilt]] is radically different; it consists of Ganondorf raising his leg in the air for 88 frames before bringing it down in an explosive kick. It is extremely powerful, but slow to the point of uselessness.}} | |||
*{{nerf|[[Down tilt]] is slower but not more powerful than Captain Falcon's. | |||
*{{nerf|Forward smash}} is much slower than Captain Falcon's}}. | |||
*{{nerf|Up smash is less useful as a combo move.}} | |||
*{{nerf|Down smash deals less damage if it only hits once.}} | |||
*{{change|[[Neutral attack]] is a single punch with an electric effect and unusually high knockback for a jab. However, it is not as damaging as Captain Falcon's [[Gentleman]].}} | |||
*{{change|Forward smash has almost purely vertical knockback instead of largely horizontal.}} | *{{change|Forward smash has almost purely vertical knockback instead of largely horizontal.}} | ||
*{{change|Down smash has diagonal knockback instead of largely horizontal.}} | *{{change|Down smash has diagonal knockback instead of largely horizontal.}} | ||
====Aerial attacks==== | ==== Aerial attacks ==== | ||
*{{buff|[[Neutral aerial]] has much higher damage and knockback on both hits, and the first hit has KO power on its own.}} | *{{buff|[[Neutral aerial]] has much higher damage and knockback on both hits, and the first hit has KO power on its own.}} | ||
*{{buff|[[Forward aerial]] has no sourspot and much longer range than Captain Falcon's [[Knee Smash]].}} | |||
*{{buff| | |||
*{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}} | *{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}} | ||
*{{buff|[[Up aerial]] is much stronger and longer-ranged, and | *{{buff|[[Up aerial]] is much stronger and longer-ranged than Captain Falcon's, and, although it has a sourspot unlike Captain Falcon's, the sourspot has a favorable [[semi-spike]] angle and high hitstun that can be used for edgeguarding.}} | ||
*{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, making it the strongest [[meteor smash]] from a fighter in ''Melee'', able to KO grounded opponents under 120% damage.}} | |||
*{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, | *{{nerf|Neutral aerial is designed to hit only once, and does slightly less damage than Captain Falcon's two hits if it hits once.}} | ||
*{{nerf| | *{{nerf|Forward aerial is less powerful than a sweetspotted Knee Smash and has significantly higher landing lag.}} | ||
*{{ | *{{nerf|Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. It also has an added sourspot at the end of the move that deals little damage and knockback, but can be used for edgeguarding as described above.}} | ||
*{{nerf|Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and it lacks the [[nipple spike]] hitbox.}} | |||
*{{change|Forward aerial has a completely different animation from Captain Falcon's Knee Smash.}} | |||
*{{nerf| | |||
*{{nerf| | |||
*{{ | |||