Editing User:Alex the weeb/Alloy changelog

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**{{change|Rapid Jab has a different angle, which lifts opponents off the ground}}
**{{change|Rapid Jab has a different angle, which lifts opponents off the ground}}
*Forward tilt:
*Forward tilt:
**{{buff|Forward tilt deals more damage (8% → 9%). As such, it has some KO potential near the ledge.}}
**{{buff|Forward tilt deals more damage (8% → 9%).}}
**{{nerf|It has noticeably more ending lag (FAF 28 → 33).}}
**{{nerf|It has noticeably more ending lag (FAF 28 → 33).}}
*Up tilt:
*Up tilt:
**{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}}
**{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}}
**{{nerf|Up tilt has more ending lag (FAF 21 → 24).}}
**{{nerf|Up tilt has more ending lag (FAF 21 → 24).}}
**{{change|The clean hit deals slightly more knockback.}}
*Down tilt:
*Down tilt:
**{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}}
**{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}}
*Dash attack:
*Dash attack:
**{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}}
**{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}}
**{{nerf|This hit has much less base knockback, reducing the move's safety.}}
**{{nerf|This hit deals much less knockback, especially at low percents.}}
**{{change|It has more knockback growth, but not enough to grant it KO potential.}}
**{{change|It also launches at a lower angle.}}
**{{change|It also launches at a lower angle.}}
*Forward smash:
*Forward smash:
**{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}}
**{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}}
**{{buff|It deals slightly more knockback.}}
*Up smash:
*Up smash:
**{{nerf|Alloy's up smash is much more susceptible to low-profiling.}}
**{{nerf|Alloy's up smash is much more susceptible to low-profiling.}}
**{{nerf|The sweetspot is harder to land, and deals slightly less knockback.}}
**{{nerf|The sweetspot is harder to land.}}
*Down smash:
*Down smash:
**{{nerf|Down smash deals less damage (14% → 13%) and KO later. The semi-spike's KO potential has been crippled as a result.}}
**{{nerf|Down smash deals less damage (14% → 13%).}}
**{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}}
**{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}}


Line 53: Line 50:
**{{nerf|It has much more landing lag (10 → 40).}}
**{{nerf|It has much more landing lag (10 → 40).}}
*Fair:
*Fair:
**{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%), and has improved KO potential.}}
**{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%).}}
**{{nerf|It has more ending lag (FAF 44 → 50).}}
**{{nerf|It has more ending lag (FAF 44 → 50).}}
**{{nerf|It has much more landing lag (15 → 40).}}
**{{nerf|It has much more landing lag (15 → 40).}}
Line 64: Line 61:
*Bair:
*Bair:
**{{nerf|Bair has more ending lag (FAF 41 → 44).}}
**{{nerf|Bair has more ending lag (FAF 41 → 44).}}
**{{nerf|It deals slightly less knockback.}}
**{{nerf|It has much more landing lag (9 → 40).}}
**{{nerf|It has much more landing lag (9 → 40).}}
*Dair:
*Dair:
Line 73: Line 69:
*{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}}
*{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}}
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}}
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}}
**{{buff|The altered animation causes opponents to be released higher up. Combined with the throw now launching at 90˚, its KO potential has improved.}}
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}}
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}}


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