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==Differences in communities==
==Differences in communities==
The ''Melee'' community is notorious for viewing ''Melee'' on a much higher level than the other Smash games. There are many ''Melee'' community members who are considered to be overly vocal about their criticisms of ''Brawl'', and most high-level ''Brawl'' videos on [[YouTube]] are filled with comments criticizing ''Brawl'' for its lack of combos, slow, floaty, and "boring" gameplay, excessive camping, and over-dominance of {{SSBB|Meta Knight}} and the {{SSBB|Ice Climbers}}. These highly vocal ''Melee'' players are criticized by both ''Melee'' and ''Brawl'' community members for being unnecessarily hostile to ''Brawl'', arguing that it gives the ''Melee'' community a bad public image and reputation. The ''Brawl'' community, while currently smaller than the ''Melee'', are much less vocal about their criticisms of ''Melee'', and believe that the changes from ''Melee'' to ''Brawl'' do not make the latter a "worse" game, but that ''Brawl''{{'}}s changes can suit different players' preferences. The ''Brawl'' community tends to have more appreciation for the whole Smash series, and tend to support growth and development in any Smash game. ''Brawl'' players generally argue that unity between between all of the games will help the entire Smash franchise grow and develop. However, the players within the ''Brawl'' community are generally less unified, and are often criticized for being overly negative.
The ''Melee'' community is notorious for viewing ''Melee'' on a much higher level than the other Smash games. There are many ''Melee'' community members who are considered to be overly vocal about their criticisms of ''Brawl'', and most high-level ''Brawl'' videos on [[YouTube]] are filled with comments criticizing ''Brawl'' for its lack of combos, slow, floaty, and "boring" gameplay, excessive camping, and over-dominance of {{SSBB|Meta Knight}} and the {{SSBB|Ice Climbers}}. These highly vocal ''Melee'' players are criticized by both ''Melee'' and ''Brawl'' community members for being unnecessarily hostile to ''Brawl'', arguing that it gives the ''Melee'' community a bad public image and reputation. The ''Brawl'' community, while currently smaller than the ''Melee'', are much less vocal about their criticisms of ''Melee'', and believe that the changes from ''Melee'' to ''Brawl'' do not make the latter a "worse" game, but that ''Brawl''{{'}}s change can suit different players' preferences. The ''Brawl'' community tends to have more appreciation for the whole Smash series, and tend to support growth and development in any Smash game. ''Brawl'' players generally argue that unity between between all of the games will help the entire Smash franchise grow and develop. However, the players within the ''Brawl'' community are generally less unified, and are often criticized for being overly negative.
''Differences between people in the Melee and Brawl communities''
''Differences between people in the Melee and Brawl communities''


==History==
==Development in the community==
When ''Super Smash Bros. Melee'' was released in 2001, it was the first Smash game to have a large tournament scene. The game was more well-received than the original ''Super Smash Bros.'' by both casual and serious players, due to its larger character roster and the general lack of guaranteed [[zero-to-death combo]]s compared to ''Smash 64''. Local tournaments were hosted frequently throughout the Americas, Europe, and Australia and New Zealand, but [[Tournament Go 6]] in 2004 was the first tournament that brought competition from a much wider geographical area, attracting competition from the whole United States. The ''Melee'' tournament scene remained largely grassroots-based until 2005, when [[Major League Gaming]] picked up ''Melee'' for its 2005 and 2006 Pro Circuit; representation in MLG and other large gaming organizations, such as [[EVO]], caused the ''Melee'' community to enjoy large growth and success.
 
The release of ''Super Smash Bros. Brawl'' in 2008 was expected to cause a decline in the ''Melee'' competitive scene, leaving doubts about the game's future viability; some community members thought the game's tournament activity would die off completely. As expected, after ''Brawl''{{'}}s release, almost all players switched to focusing on ''Brawl'' for a period of time, and the ''Melee'' scene became dormant for the rest of 2008; no major ''Melee'' tournaments were hosted until a year after ''Brawl''{{'}}s release. Local and national ''Brawl'' tournaments saw high attendance (topping 100 entrants even in locals), and ''Brawl'' was featured at EVO in 2008 and 2009, and added to MLG's Pro Circuit in 2010.
 
After extensively playing ''Brawl'', many former ''Melee'' players disliked new changes such as altered hitstun mechanics, generally slower movement and falling speeds, a more camp-oriented style, and the removal of advanced techniques such as wavedashing and L-canceling. These players preferred ''Melee'' to ''Brawl'' and wanted an increase in the ''Melee'' tournament scene; in response, the ''Melee'' scene slowly began to pick up again in early 2009, and [[Revival of Melee]] was the first major gathering of top ''Melee'' players since ''Brawl''{{'}}s release. Unlike before ''Brawl''{{'}}s release, ''Melee''{{'}}s competitive scene returned to being grassroots-based while ''Brawl'' was picked up by MLG and EVO, and ''Brawl'' saw a larger competitive scene than ''Melee'' until around early 2011, when MLG no longer added ''Brawl'' to their Pro Circuit. From 2011 to early 2013, the ''Melee'' and ''Brawl'' scenes saw relatively even tournament activity.
 
However, in 2013, ''Melee'' was featured as a fighting game at [[EVO 2013]]. The tournament saw over 700 entrants and was the largest Smash tournament ever at the time.
 
 
 
 
''''How the competitive scene has developed over time in Melee and Brawl, and maybe 64 and PM as well''
''''How the competitive scene has developed over time in Melee and Brawl, and maybe 64 and PM as well''

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