Editing Up throw Rest
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[[File:Space Animal Slayer.gif|thumb|Up throw Rest being performed on Fox.]] | [[File:Space Animal Slayer.gif|thumb|Up throw Rest being performed on Fox.]] | ||
'''Up throw Rest''' is an infamous [[Jigglypuff]] [[combo]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', though more notable in the latter game. It is used against low-[[percent]] [[fast fall]]ers such as {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Captain Falcon}}, and occasionally works on {{SSBM|Roy}} due to his high [[falling speed]] and [[gravity]]. As the name directly states, it is simply performed by using {{SSBM|Jigglypuff}}'s {{mvsub|Jigglypuff|SSBM|up throw}} | '''Up throw Rest''' is an infamous [[Jigglypuff]] [[combo]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', though more notable in the latter game. It is used against low-[[percent]] [[fast fall]]ers such as {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Captain Falcon}}, and occasionally works on {{SSBM|Roy}} due to his high [[falling speed]] and [[gravity]]. As the name directly states, it is simply performed by using {{SSBM|Jigglypuff}}'s {{mvsub|Jigglypuff|SSBM|up throw}}, then jumping towards the target and using [[Rest]]. At medium percentages, an [[up aerial]] can be interposed to ensure the Rest hits. | ||
The combo works because the [[space animal]]s' high gravity and falling speed significantly decreases the distance they are launched after a vertical launching move, allowing Jigglypuff to cover the distance needed to jump into them and Rest before they get out of [[hitstun]]. While the target's initial damage must be low enough for Jigglypuff to get there in time, the immense power of Rest means the combo can still score a clean [[KO]] depending on the stage and positioning, which puts a large swing in the match. | The combo works because the [[space animal]]s' high gravity and falling speed significantly decreases the distance they are launched after a vertical launching move, allowing Jigglypuff to cover the distance needed to jump into them and Rest before they get out of [[hitstun]]. While the target's initial damage must be low enough for Jigglypuff to get there in time, the immense power of Rest means the combo can still score a clean [[KO]] depending on the stage and positioning, which puts a large swing in the match. |