Editing Up smash

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==Notable up smashes ==  
==Notable up smashes ==  
[[File:RoyUpsmashSpike.gif |thumb|150px|[[Roy]]'s up smash in ''Melee'', showing its unintended [[spike]].]]
[[File:RoyUpsmashSpike.gif |thumb|150px|[[Roy]]'s up smash in ''Melee'', showing its unorthodox and situational [[spike]].]]
*{{SSBM|Roy}}’s up smash in ''Melee'' can cause a situational [[spike]] if an airborne opponent is hit with the tip of the sword in its first few frames. This is due to the sword's multihits having a combination of upward/downward knockback angles intended to keep opponents in place, with the tip of the sword sending vertically downwards. Despite this, it is impractical for edgeguarding, as the spiking hitbox is small and has a short duration, making it difficult to land intentionally. Changes to the spike hitbox from ''Smash 4'' onwards have removed this unintended interaction.
*{{SSBM|Roy}}’s up smash in ''Melee'' can cause a situational [[spike]] when an airborne opponent is hit with the tip of the sword in its first few frames. This is due to the sword's multihits having a combination of upward/downward knockback angles intended to keep opponents in place, with the tip of the sword sending vertically downwards. Despite this, it is impractical for edgeguarding, as the spiking hitbox is small and has a short duration, making it difficult to land intentionally. Changes to the spike hitbox from ''Smash 4'' onwards have removed this unintentional interaction.
*From ''Melee'' onwards, but not in ''Smash 4'', [[Ness]]'s up smash can hit opponents while charging as the yo-yo comes to rest on the stage in front of him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall and hang off of ledges and hits multiple times (it cannot be charged off ledges in ''Melee'' or ''Brawl''), allowing it to lead into the attack proper. It is the only up smash to have a hitbox while charging. Its power does not increase in ''Melee'' or ''Brawl'' if charged but it does in later games. Ness's similarly-functioning [[down smash]] is the only down smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]].
*From ''Melee'' onwards, but not in ''Smash 4'', [[Ness]]'s up smash can hit opponents while charging as the yo-yo comes to rest on the stage in front of him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall and hang off of ledges and hits multiple times (it cannot be charged off ledges in ''Melee'' or ''Brawl''), allowing it to lead into the attack proper. It is the only up smash to have a hitbox while charging. Its power does not increase in ''Melee'' or ''Brawl'' if charged but it does in later games. Ness's similarly-functioning [[down smash]] is the only down smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]].
*[[Ridley]] and [[Luma]] are the only characters with arcing up smashes which hit behind them, then in front; all other arcing up smashes sweep from front to back.
*[[Ridley]] and [[Luma]] are the only characters with arcing up smashes which hit behind them, then in front; all other arcing up smashes sweep from front to back.

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