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The following '''[[unused content]]''' is known from the development of ''[[Super Smash Bros. Brawl]]''. | |||
==Characters== | |||
== | |||
[[Masahiro Sakurai]] himself stated that there were several more characters planned to be included in ''Brawl'', but were cut due to time constraints, though he could not divulge which characters specifically were cut<ref>[https://web.archive.org/web/20141009211720/http://www.officialnintendomagazine.co.uk/4964/sakurai-cut-characters-from-smash-bros/ OMN News: Sakurai Cut Characters From Smash Bros.]</ref>. Both leftover data in ''Brawl''{{'}}s code and interviews conducted after its release have been partial indications on the identities of these characters. | [[Masahiro Sakurai]] himself stated that there were several more characters planned to be included in ''Brawl'', but were cut due to time constraints, though he could not divulge which characters specifically were cut<ref>[https://web.archive.org/web/20141009211720/http://www.officialnintendomagazine.co.uk/4964/sakurai-cut-characters-from-smash-bros/ OMN News: Sakurai Cut Characters From Smash Bros.]</ref>. Both leftover data in ''Brawl''{{'}}s code and interviews conducted after its release have been partial indications on the identities of these characters. | ||
===Discovered in ''Brawl''{{'}}s files=== | ===Discovered in ''Brawl''{{'}}s files=== | ||
Multiple unused character data files were found in the disc. Sometimes colloquially referred to as "The Forbidden Seven", they consist of | Multiple unused character data files were found in the disc. Sometimes colloquially referred to as "The Forbidden Seven", they consist of: | ||
*" | *"[[Dixie Kong|dixie]]" | ||
*"[[Dr. Mario#Unfinished data|dr_mario]]" | |||
*"[[Mewtwo#Unfinished data|mewtwo]]" | *"[[Mewtwo#Unfinished data|mewtwo]]" | ||
*"[[Roy#Unfinished data|roy]]" | *"[[Roy#Unfinished data|roy]]" | ||
*" | *"Pra_Mai" | ||
*"toon_sheik" | |||
*"toon_zelda" | *"toon_zelda" | ||
As the files themselves are empty, the filenames are the sole indication of their identities. Despite this, it can be argued that there is little ambiguity over them: | As the files themselves are empty, the filenames are the sole indication of their identities. Despite this, it can be argued that there is little ambiguity over them: | ||
* | *"dixie" refers to [[Dixie Kong]], a major character from the ''Donkey Kong Country'' series. According to Sakurai, Dixie Kong was intended to be teamed with {{SSBB|Diddy Kong}}, so the two could be tagged out for each other in the midst of battle, similar to how they played in ''{{s|mariowiki|Donkey Kong Country 2: Diddy Kong's Quest}}''; the idea, however, was cut after he ran into technical issues with implementation of the idea, and Diddy Kong was left as a solo fighter in ''Brawl''.<ref>http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html</ref> No other data for Dixie has been found, with the exception of her associated trophy and sticker. | ||
*"mewtwo" can be reasonably assumed to be [[Mewtwo]], who appeared in '' | *"dr_mario" can be reasonably assumed to be [[Dr. Mario]], who appeared in ''Melee''. However, compared to files for "mewtwo" and "roy", "dr_mario" has the least data available, having only one unused character file (<code>ef_dr_mario.pac</code>). {{SSB4|Dr. Mario}} later returns in ''Super Smash Bros. 4'' as a playable character. | ||
*"roy" can be reasonably assumed to be [[Roy]], who appeared in ''Melee''. While lacking some data compared to "mewtwo", "roy" has | **Upon release of said game, it was discovered that several of his data files are named "mariod"; this name matches a set of files found in ''Brawl'''s data. They mostly containing either duplicates of Mario's data or blank space, and were originally assumed to be a '''d'''ebug version of Mario. Along with the fact Dr. Mario's moveset is [[clone|derived from Mario]] in both his playable appearances, this suggests that early in Brawl's development Mario's data was replicated to recreate Dr. Mario, but no differentiation was done at all. | ||
*"mewtwo" can be reasonably assumed to be [[Mewtwo]], who appeared in ''Melee''. "mewtwo" has the most unused data out of the other scrapped characters, all of which are empty: an [[Music (SSBB)#Removed tracks|unused fanfare]], a graphics effect file (<code>ef_mewtwo.pac</code>), and a [[Wii Remote selection sound]]. As Mewtwo is an arguably unjustified cut for being the only removed character to not be a clone, this suggests it was strongly intended for inclusion in ''Brawl'', but later did not make the final cut to the roster. {{SSB4|Mewtwo}} later made a reappearance in ''Smash 4'', as a downloadable character. | |||
*"roy" can be reasonably assumed to be [[Roy]], who appeared in ''Melee''. While lacking some data compared to "mewtwo", "roy" has an unused fanfare, suggesting the character was also strongly intended for inclusion in ''Brawl''. {{SSB4|Roy}} later made a reappearance in ''Smash 4'', as a downloadable character. | |||
*The identity of "Pra_Mai" is uncertain. While commonly theorized to represent the ''Pokémon'' characters {{s|bulbapedia|Plusle}} and {{s|bulbapedia|Minun}}, as their Japanese names are pronounced as '''''Pura'''suru'' and '''''Mai'''nan'', the [[Ice Climbers]] have separate character files for the two characters. In addition, each of the other Pokémon use their official transliterated Japanese names in the game's files (for example, Mewtwo is used in the game's files, rather than the Japanese pronunciation of the name, ''Myūtsū''), and Plusle and Minun's Japanese names are ''Prasle'' and ''Minun''. "Pra_Mai" has also been theorized to represent "Every Player", as ''Mai'' can be translated from Japanese to English to mean "every", while ''Pra'' can be seen as a shortening of the word "player". "Every Player" has been theorized to be either a slot for the Random button on the [[character selection screen]], or to represent [[Mii]]s. | |||
*"toon_zelda" and "toon_sheik" can be reasonably assumed to refer to a cel-shaded [[Zelda]] | *"toon_zelda" and "toon_sheik" can be reasonably assumed to refer to a cel-shaded [[Zelda]] that appeared in games such as ''The Legend of Zelda: The Wind Waker'', much like [[Toon Link]]. There has never been a cel-shaded variant of [[Sheik]] that appeared in the ''Zelda'' series prior to or after ''Brawl''{{'}}s release; it is commonly theorized that "Toon Sheik" may have been another name for [[Tetra]], Zelda's alter-ego in ''The Wind Waker''. However, there was never a ''Twilight Princess'' incarnation of Sheik prior to ''Brawl'', so it's every bit as likely to have been a ''Wind Waker'' version of Sheik in a similar manner. The name "{{s|zeldawiki|Toon Zelda}}" would be first used officially years later in ''{{s|zeldawiki|Hyrule Warriors Legends}}'', referring to the similarly-designed Zelda from ''The Legend of Zelda: Spirit Tracks''. | ||
The inclusion of the character files led to the formation of a [[List of rumors#Downloadable content rumor|rumor]] that was later proven false. | The inclusion of the character files led to the formation of a [[List of rumors#Downloadable content rumor|rumor]] that was later proven false. | ||
===Considered=== | ===Considered=== | ||
*[[Pac-Man]] was reportedly requested by [[Shigeru Miyamoto]] to be the third third-party character in ''Brawl'', but Masahiro Sakurai | *[[Pac-Man]] was reportedly requested by [[Shigeru Miyamoto]] to be the third third-party character in ''Brawl'', but Masahiro Sakurai rejected that request because his pizza-shaped design was too far-fetched.<ref>https://mynintendonews.com/2014/07/03/miyamoto-requested-pac-man-in-smash-bros-brawl/</ref> {{SSB4|Pac-Man}} later became playable in ''Smash 4''. | ||
*A [[Villager]] from ''Animal Crossing'' was considered as a character in the planning stages of ''Brawl'', but was ultimately dropped, as Sakurai felt such a character "wasn't suited for battle".<ref>http://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters</ref> {{SSB4|Villager}} | |||
*A [[Villager]] from ''Animal Crossing'' was considered as a character in the planning stages of ''Brawl'', but was ultimately dropped, as Sakurai felt such a character "wasn't suited for battle".<ref>http://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters</ref> {{SSB4|Villager}} later joined the roster in ''Smash 4''. | |||
*[[Mii]]s were considered as a playable character in ''Brawl'', but were ultimately not included because Sakurai felt that "it didn't seem right at the time for Miis to be punching and kicking". They were also cut due to online bullying | |||
*[[Geno]] was considered for inclusion in ''Brawl'', as Sakurai knew about the character's popularity, and he also felt that Geno could easily fit the universe of the games. Plans for his inclusion, however, ultimately fell through, presumably due to rights issues involving [[Square Enix]], who own the rights of Geno.<ref>http://sourcegaming.info/2016/02/21/nintendodream3/</ref> While he has not appeared in the series proper, | *[[Mii]]s were considered as a playable character in ''Brawl'', but were ultimately not included because Sakurai felt that "it didn't seem right at the time for Miis to be punching and kicking". They were also cut due to online bullying.<ref>http://youtu.be/GisRY6h100U?t=4m</ref> Miis later became playable in ''Smash 4'', as part of three different potential fighting styles. | ||
*[[Blastoise]] was considered as part of {{SSBB|Pokémon Trainer}}'s team, but it was ultimately replaced by {{SSBB|Squirtle}}, as Sakurai felt that Squirtle could "establish | |||
*[[Geno]] was considered for inclusion in ''Brawl'', as Sakurai knew about the character's popularity, and he also felt that Geno could easily fit the universe of the games. Plans for his inclusion, however, ultimately fell through, presumably due to rights issues involving [[Square Enix]], who co-own the rights of Geno along with Nintendo.<ref>http://sourcegaming.info/2016/02/21/nintendodream3/</ref> While he has not appeared in the series proper, a {{SSB4|Mii Gunner}} outfit based on him was released as part of Wave 5 of the [[downloadable content|downloadable]] Mii Fighter costumes, and as a [[spirit]] in ''Ultimate''. | |||
*[[Blastoise]] was considered as part of {{SSBB|Pokémon Trainer}}'s team, but it was ultimately replaced by {{SSBB|Squirtle}}, as Sakurai felt that Squirtle could "establish himself as a character better than Blastoise," as well as feeling that having a sense "balance" involving the size and stages of the Pokémon Trainer's various Pokémon would make the character feel deeper<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>. | |||
*[[Krystal]] from ''Star Fox'' was considered as a playable character, but she was ultimately rejected due to development time concerns, as little of the pre-existing knowledge involving Fox and Falco's models could be applied to her new, theoretical model. [[Wolf]] was ultimately included over Krystal, as his own model could rely more on Fox and Falco's models.<ref>http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/</ref> Krystal would eventually be included in the Assist Trophy roster in ''Ultimate'', patterned after her debut appearance in ''Star Fox Adventures''. | *[[Krystal]] from ''Star Fox'' was considered as a playable character, but she was ultimately rejected due to development time concerns, as little of the pre-existing knowledge involving Fox and Falco's models could be applied to her new, theoretical model. [[Wolf]] was ultimately included over Krystal, as his own model could rely more on Fox and Falco's models.<ref>http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/</ref> Krystal would eventually be included in the Assist Trophy roster in ''Ultimate'', patterned after her debut appearance in ''Star Fox Adventures''. | ||
==Stages== | ==Stages== | ||
*Similar to some ''Melee'' early screenshots, the initial | *Similar to some ''Melee'' early screenshots, the initial Pokémon Stadium 2 had no graphics on the jumbotron in the background. | ||
*Shadow Moses Island also had an outdoors area; while Snake can briefly be seen in it from the | *Shadow Moses Island also had an outdoors area; while Snake can briefly be seen in it from the Nintendo World Report 2007 trailer, it can only be seen via hacked cameras in the final game. | ||
*In the E3 2006 trailer, Snake's cardboard box can be seen in the background of the stage when the Nintendog appears; this does not occur under normal circumstances in the final game. | *In the E3 2006 trailer, Snake's cardboard box can be seen in the background of the stage when the Nintendog appears; this does not occur under normal circumstances in the final game. | ||
*Additionally, Battlefield had no upper platforms when the Nintendog appears, | *Additionally, Battlefield had no upper platforms when the Nintendog appears, showing us a flat version of the same stage. | ||
<center><gallery> | <center><gallery> | ||
NintendogBetaScreen.jpg|A scene from the 2006 trailer. Notice how Snake's box is located at a normally inaccessible part of the stage and how the upper platforms are missing. | NintendogBetaScreen.jpg|A scene from the 2006 trailer. Notice how Snake's box is located at a normally inaccessible part of the stage and how the upper platforms are missing. | ||
BetaStadiumScreen.jpg|Notice how the jumbotron behind Pokémon Stadium 2 is blank, while this never happens during normal gameplay in the final version. | BetaStadiumScreen.jpg|Notice how the jumbotron behind [[Pokémon Stadium 2]] is blank, while this never happens during normal gameplay in the final version. | ||
Shadowmoses.jpg|An early screenshot of [[Shadow Moses Island]], depicting a location inaccessible in the final version of the game. | Shadowmoses.jpg|An early screenshot of [[Shadow Moses Island]], depicting a location inaccessible in the final version of the game. | ||
</gallery></center> | </gallery></center> | ||
==Gameplay== | ==Gameplay== | ||
*Some of the [[series symbol]]s were initially the same as in the previous two games, but they were revised as time went on; the ''Mario'' series mushroom icon was refined and given spots, the Poké Ball icon has the top half colored in to properly represent how it is usually red, the Screw Attack icon was given more bends and another outline, and the Yoshi egg's angle was changed, with a slightly different arrangement of spots. | *Some of the [[series symbol]]s were initially the same as in the previous two games, but they were revised as time went on; the ''Mario'' series mushroom icon was refined and given spots, the Poké Ball icon has the top half colored in to properly represent how it is usually red, the Screw Attack icon was given more bends and another outline, and the Yoshi egg's angle was changed, with a slightly different arrangement of spots. | ||
* | *{{SSBB|Pit}}, {{SSBB|Zero Suit Samus}}, and {{SSBB|Snake}} had different game renders than the ones in the final product. The former have their poses remain identical, but with emphasis on the shading of his design; meanwhile, Snake's pose is from a different angle and has slightly different coloration. | ||
*Multiple characters had their attacks changed between the game's development and release: | *Multiple characters had their attacks changed between the game's development and release: | ||
**{{SSBB|Kirby}}, in the [[E3 2006]] trailer, is showing attacking in midair with his {{b|Hammer|move}} as he did in ''Melee''. However, the final build instead shows Kirby spinning horizontally. | **{{SSBB|Kirby}}, in the [[E3 2006]] trailer, is showing attacking in midair with his {{b|Hammer|move}} as he did in ''[[Melee]]''. However, the final build instead shows Kirby spinning horizontally. Kirby also has unused animations of him walking with his hammer, along with releasing it with full force; this suggests Kirby's hammer was to have a mechanic that allowed it to be charged. In the final build, King Dedede has a similar ability with his [[Jet Hammer]]. This option was finally given to Kirby in ''[[Super Smash Bros. 4]]'', with the ability named [[Hammer Flip]]. | ||
**In the Nintendo World 2007 trailer, when Fox appears, he has his [[Blaster]] in his hand during the whole battle despite the fact in the final release he only uses the blaster when using his standard special move. Additionally, [http://www.youtube.com/watch?v=cywX3x_rQUI animations left in the game data] show both Fox and Falco inspecting the environment before putting their blasters away; they appear to have been intended for a mechanic where overusing the Blaster would cause it to overload or misfire. | |||
** | |||
**{{SSBB|Link}}'s [[Spin Attack]] was also changed over time. In the first and second trailers, it is given the appearance that there are two strikes on top of each other; in the final game, however, there is only one strike. The early Spin Attack also lacked the red overlay on the slashes. | **{{SSBB|Link}}'s [[Spin Attack]] was also changed over time. In the first and second trailers, it is given the appearance that there are two strikes on top of each other; in the final game, however, there is only one strike. The early Spin Attack also lacked the red overlay on the slashes. | ||
**{{SSBB|Pikachu}}'s [[Quick Attack]] was also altered; in the first trailer | **{{SSBB|Pikachu}}'s [[Quick Attack]] was also altered; in the first trailer it is shown making 2 "bip" sounds, one with each teleport as in ''Melee''. However, in the final version, the sound was altered significantly, and it only makes one sound, on the first teleport. | ||
**{{SSBB|Wolf}} | **{{SSBB|Wolf}} was found to have a [https://www.youtube.com/watch?v=i50xefv9Nmg unused animation] that matches the infinite rapid kick of Fox's jab, suggesting that Wolf was originally intended to be more of a [[clone]] of Fox, before being decloned later in development to the point of not even being a semi-clone. | ||
**Snake, in particular, had many differences from the final product. In early screenshots, he is shown grabbing some characters with more accuracy | **Snake, in particular, had many differences from the final product. In early screenshots, he is shown grabbing some characters with more accuracy. One picture shows Snake grabbing [[Ike]] from his right arm and mouth (similarly to how he can kill enemies from behind in the ''Metal Gear'' series), but in the final version every character gets grabbed by the head. Snake's mines also were considerably more realistic-looking, sporting a drab, dark grey-green look instead of the light grey seen in the final game. | ||
*In trailers, characters were also shown to be Blast KO'd after they crossed the upper [[blast line]]. In the final game, normal characters can only be KO'd this way in | *In trailers, characters were also shown to be Blast KO'd after they crossed the upper [[blast line]]. In the final game, normal characters can only be KO'd this way in the Subspace Emissary. This idea would later be implemented into ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', where all characters have a random chance of being Blast KO'd via the upper blast line. | ||
*[[wikipedia:Entertainment for All|E for All 2007]] had a playable demo of ''Brawl'' available. This demo was lacking several starter characters: {{SSBB|Kirby}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Ice Climbers}}, {{SSBB|King Dedede}}, {{SSBB|Wario}}, {{SSBB|Olimar}}, and {{SSBB|Lucas}} are all starters in the final game, but were unavailable in the demo. The demo did, however, allow {{SSBB|Sonic}} to be playable | *[[wikipedia:Entertainment for All|E for All 2007]] had a playable demo of ''Brawl'' available. This demo was lacking several starter characters: {{SSBB|Kirby}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Ice Climbers}}, {{SSBB|King Dedede}}, {{SSBB|Wario}}, {{SSBB|Olimar}}, and {{SSBB|Lucas}} are all starters in the final game, but were unavailable in the demo. The demo did, however, allow {{SSBB|Sonic}} to be playable from the start. | ||
*The character [[Perry]] from ''{{s|mariowiki|Super Princess Peach}}'' was intended to appear as part of {{SSBB|Peach}}'s moveset, where she would use him as a parasol rather than her own in the final game. His trophy textures (PeachTexC through PeachTexF) are named after Peach's textures, and Peach's parasol model (WpnPeachKassar) contains his Japanese name (カッサー, Kassā). | *The character [[Perry]] from ''{{s|mariowiki|Super Princess Peach}}'' was intended to appear as part of {{SSBB|Peach}}'s moveset, where she would use him as a parasol rather than her own in the final game. His trophy textures (PeachTexC through PeachTexF) are named after Peach's textures, and Peach's parasol model (WpnPeachKassar) contains his Japanese name, (カッサー, Kassā). | ||
* | *Certain characters (specifically, those equipped with weapons or armor) have unused textures that depict physical damage done to them. By examining said textures, it is shown that visible battle damage was at one point planned to be in the game. Meta Knight has a mask texture with large gashes over his helmet, and Captain Falcon has a cracked visor that would've revealed his face (as evident by the unused eye texture he has). Other textures suggest that even swords would've been breakable. | ||
**In an article released shortly after ''Brawl'',<ref>http://sourcegaming.info/2015/08/17/sakuraibrawlquestions/</ref> Sakurai stated the cracks and gashes were originally planned to be part of a much larger game mechanic, one that involved the breaking of character equipment. While the mechanic was never implemented, the textures incorporated for them were, as seen in the Final Smash trophies of certain characters and the [[False character|false characters]] of the Subspace Emissary (however, the glow around them makes it barely noticeable). Visual damage would later be incorporated in {{forwiiu}}, as seen in {{SSB4|Little Mac}}, and later {{SSBU|Olimar}} and {{SSBU|King K. Rool}} in ''[[Super Smash Bros. Ultimate]]'', when they sustain enough damage and, in Olimar's case, gets Screen KO'd. | |||
*There also exists some unused [[palette swap]]s for characters on the game's disc. One such unused costume was a blue-colored Luigi, under the name FitLuigi02.pac/.pcs. Unusually, this costume has its shadow model integrated into the primary model, rather than having it as a separate model. | *There also exists some unused [[palette swap]]s for characters on the game's disc. One such unused costume was a blue-colored Luigi, under the name FitLuigi02.pac/.pcs. Unusually, this costume has its shadow model integrated into the primary model, rather than having it as a separate model. | ||
*An unfinished [[Assist Trophy]] file with [[Ridley]]'s name exists, meaning Ridley was originally planned to be an Assist Trophy; it is likely that this idea was scrapped in favor of making him into a boss. <ref>[http://www.destructoid.com/elephant/photo-m.phtml?post_key=68272&photo_key=29687]</ref> | *An unfinished [[Assist Trophy]] file with [[Ridley]]'s name exists, meaning Ridley was originally planned to be an Assist Trophy; it is likely that this idea was scrapped in favor of making him into a boss. <ref>[http://www.destructoid.com/elephant/photo-m.phtml?post_key=68272&photo_key=29687]</ref> | ||
*Like the first two games, most characters were planned to grunt when they were hit by a strong attack that resulting in medium or high knockback. However, characters only grunt after a second in the actual game, preventing these yells from being heard. These sound effects can still be found within ''Brawl'' | *Like the first two games, most characters were planned to grunt when they were hit by a strong attack that resulting in medium or high knockback. However, characters only grunt after a second in the actual game, preventing these yells from being heard. These sound effects can still be found within ''Brawl's'' data, and they later returned in ''SSB4'' for heavy knockback if the character reused their old voice clips, however, these will only play for heavy knockback as the [[Screen KO]] in that game is silent. | ||
*The [[announcer]] counted down the [[Match timer#Final countdown timer|final ten seconds of the match]] in every battle. | *The [[announcer]] counted down the [[Match timer#Final countdown timer|final ten seconds of the match]] in every battle. This was reduced to five seconds in the final game. | ||
**The announcer additionally has an unused line for speaking the name of the game at the end of the opening movie. | **The announcer additionally has an unused line for speaking the name of the game at the end of the opening movie. It is unknown why this was removed for the final game. | ||
<center><gallery> | <center><gallery> | ||
Oldpit.PNG|Early artwork of Pit, with more feathers and heavier shading. | Oldpit.PNG|Early artwork of Pit, with more feathers and heavier shading. | ||
Snake's old SSBB artwork.jpg|Early artwork of Snake, with slightly different colouration. | Snake's old SSBB artwork.jpg|Early artwork of Snake, with slightly different colouration. | ||
Zero_Suit_Samus_Beta.jpeg|Early artwork of Zero Suit Samus, with heavier shading and front lighting. | |||
IconBeta.png|An earlier version of the characters' series symbols. | IconBeta.png|An earlier version of the characters' series symbols. | ||
kirbyspecialbeta.png|Kirby using his side special | kirbyspecialbeta.png|Kirby using his side special from ''Melee'' on Halberd in the E3 2006 trailer. | ||
KirbyBrawlHammerWalkUnused.gif|Kirby walks around with the hammer... | KirbyBrawlHammerWalkUnused.gif|Kirby walks around with the hammer... | ||
KirbyBrawlHammerMaxUnused.gif|...and stops to swing it. | KirbyBrawlHammerMaxUnused.gif|...and stops to swing it. | ||
Line 99: | Line 95: | ||
==Solo== | ==Solo== | ||
*Multiple scenes in | *Multiple scenes in the Subspace Emissary were cut due to time constraints, which leaves some parts of the story out; however, an update on the [[DOJO!!]] explained these removed cut scenes. Among the explanations include how the Subspace Army takes over the Halberd and King Dedede unintentionally stalls Meta Knight from preventing it from happening. | ||
*A TV spot for ''Brawl'' also shows {{SSBB|Mario}} instead of {{SSBB|Kirby}} fighting [[Petey Piranha]] | *A TV spot for ''Brawl'' also shows {{SSBB|Mario}} instead of {{SSBB|Kirby}} fighting [[Petey Piranha]]. | ||
*The font for enemies in | *The font for enemies in the developing Subspace Emissary was slightly different and considerably more spaced out. Additionally, a early screenshot of "The Battlefield Fortress" shows a considerably less overcast and brighter sky. | ||
*An early classic mode screen appears in the ISO file as well. Unusually, it uses a sound effect from ''Melee''. | *An early classic mode screen appears in the ISO file as well. Unusually, it uses a sound effect from ''Melee''. | ||
*In a screenshot of ''Brawl'' | *In a screenshot of ''Brawl'''s {{SSBB|Classic Mode}} on the DOJO!!, a battle against giant {{SSBB|Meta Knight}} is depicted with two allies, whereas in the released version of ''Brawl'', there is only one ally on the Kirby stage in a giant battle there. Additionally, no giant battles past stage two give the player two allies. | ||
*The {{SSBB|Pokémon Trainer}} has unused jumping, falling, and landing animations that one can presume were intended to be used for traversing stages. In the final game, he simply [[Space Jump]]s when his Pokémon gets too far offscreen | *The {{SSBB|Pokémon Trainer}} has unused jumping, falling, and landing animations that one can presume were intended to be used for traversing stages. In the final game, he simply [[Space Jump]]s when his Pokémon gets too far offscreen. | ||
*A file inferred to be part of controlling menu and display elements for the Subspace Emissary contains an unused display element, labelled "InfAdvLevel0000", which appears to display a level number and a bar labelled "pp" which is animated from full to empty in 50 frames. Based on other filenames | *A file inferred to be part of controlling menu and display elements for the Subspace Emissary contains an unused display element, labelled "InfAdvLevel0000", which appears to display a level number and a bar labelled "pp" which is animated from full to empty in 50 frames. Based on other filenames its purpose appears to have been to display a level number before beginning the stage. | ||
<center><gallery> | <center><gallery> | ||
Line 120: | Line 109: | ||
PokemonTrainerJumpSSBB.gif|Unused jump animations for the Pokémon Trainer. | PokemonTrainerJumpSSBB.gif|Unused jump animations for the Pokémon Trainer. | ||
UnusedSSELevelBar.png|A mysterious "level" bar. | UnusedSSELevelBar.png|A mysterious "level" bar. | ||
</gallery></center> | </gallery></center> | ||
==Names== | ==Names== | ||
*[[Wario Bike]], [[Drill Rush]], [[Summit]], [[Halberd]], | *[[Wario Bike]], [[Drill Rush]], [[Summit]], [[Halberd]], Rainbow Cruise, and "[[Flower Blooms in the Echoes]]" were originally called Wario Chopper, Triple Dash, The Summit, Battleship Halberd, Rainbow Ride, and, "Flowers Bloom on the Notes" respectively. It is unknown why the names were changed, although Rainbow Ride was likely changed because it was a ''Melee'' stage that had been misnamed "Rainbow Cruise" in that game (although it remains "Rainbow Ride" in the PAL regions, again because it was called "Rainbow Ride" on the PAL version of ''Melee''). | ||
*The description for the My Music options originally said, "Adjust how often a song will appear on this stage." It has since been revised in a general tone to say, "Adjust how often songs appear on stages." Along with this, one piece of music that was planned for the Delfino Plaza stage was later moved to Luigi's Mansion, that track being {{SSBBMusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World / SMB 3)}}. | *The description for the My Music options originally said, "Adjust how often a song will appear on this stage." It has since been revised in a general tone to say, "Adjust how often songs appear on stages." Along with this, one piece of music that was planned for the Delfino Plaza stage was later moved to Luigi's Mansion, that track being {{SSBBMusicLink|Super Mario Bros.|Castle / Boss Fortress (Super Mario World / SMB 3)}}. | ||
*One minor change was made to the [[Friend roster]] before release. In a pre-release version of ''Brawl'', the friend roster would display friends as "on-line" and "off-line", but in the final release, the hyphen was removed. This meant that the friend roster would instead display friends as "online" and "offline". | *One minor change was made to the [[Friend roster]] before release. In a pre-release version of ''Brawl'', the friend roster would display friends as "on-line" and "off-line", but in the final release, the hyphen was removed. This meant that the friend roster would instead display friends as "online" and "offline". | ||
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==Masterpieces== | ==Masterpieces== | ||
*In all versions of the game, a [[Masterpiece]] of Donkey Kong Country was intended to be in included. | *In all versions of the game, a [[Masterpiece]] of Donkey Kong Country was intended to be in included. | ||
*In the American and PAL versions, Masterpieces featuring ''Fire Emblem: | *In the American and PAL versions, Masterpieces featuring ''Fire Emblem: Monsho no Nazo'' and ''[[EarthBound (game)|EarthBound]]'' are believed to have been planned to be included, as their data is found on the disc. Another theory, however, is that the games were simply leftover data from importing the data of the Japanese version. ''EarthBound'' was later a masterpiece in {{forwiiu}}. | ||
==Sounds== | ==Sounds== | ||
*Sound effects from the | *Sound effects from the Melee version of Link's special moves can be found in the game's data, possibly as a placeholder until new sound effects were made. | ||
*Unused sound effects can be found in Mr. Game & Watch's sound folder. These sound effects are distinctly different than Mr. Game & Watch's usual sound effects, as they aren't comprised of bleeps but rather unusual noises. | *Unused sound effects can be found in Mr. Game & Watch's sound folder. These sound effects are distinctly different than Mr. Game & Watch's usual sound effects, as they aren't comprised of bleeps but rather unusual noises. | ||
*Multiple characters have unused victory quotes that can be found in the game files, such as Captain Falcon saying "Yes!" in a more calm manner, Meta Knight saying "Now, my power is without rival." | *Multiple characters have unused victory quotes that can be found in the game files, such as Captain Falcon saying "Yes!" in a more calm manner, Meta Knight saying "Now, my power is without rival." and Sheik doing a victory cry. | ||
*Ike has two unused voice lines for his Counter where he says "Gotcha!" | *Ike has two unused voice lines for his Counter where he says "Gotcha!" and "You're through!" upon activation. In the final game, Ike only says "You're open!" when his counter is successful. | ||
**Ike | **Ike saying "Gotcha!" can still be heard in his [[Sound Test]]. | ||
*Lucario saying "The Aura is stored." can be found in the game files. The quote is grouped next to the quote where Lucario says "Watch the power of the Aura!", implying it was going to be another voice clip for [[Aura Storm]]. | *Lucario saying "The Aura is stored." can be found in the game files. The quote is grouped next to the quote where Lucario says "Watch the power of the Aura!", implying it was going to be another voice clip for [[Aura Storm]] his Final Smash. | ||
**Oddly, the voice clip | **Oddly, the voice clip sound unusually choppy for unknown reasons. | ||
==Music== | ==Music== | ||
Within ''Brawl'''s game data, many unused and empty music files have been found on the disc. The reason that they were removed is unknown, though it is commonly believed that some tracks were removed due to copyright issues, limited space, or simply personal preference by the developers. | |||
All | All track files in this list are "empty"; that is, they do not produce any sound when played back. Much like the unused character files in the game, this leaves only the filename to determine what the music track was intended to be. However, the more equivocal filenames make it more difficult to determine the specific cut tracks. | ||
It should be noted that the songs in this section, as all the songs used in the final product, follow a chronological trend. | It should be noted that the songs in this section, as all the songs used in the final product, follow a chronological trend. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! File Title in ''Brawl'' | ! File Title in ''Brawl'''s code | ||
! Category (based on prefix) | ! Category (based on prefix) | ||
! | ! Song Identity Theories | ||
|- | |- | ||
|snd_bgm_A11_MLRPG02 | |snd_bgm_A11_MLRPG02 | ||
|''Mario'' | |''{{uv|Mario}}'' | ||
|Unknown track assumed to be from ''{{s|mariowiki|Mario & Luigi: Partners in Time}}'' | |Unknown track assumed to be from ''{{s|mariowiki|Mario & Luigi: Partners in Time}}''. Some speculate it to be the Boss Battle theme. | ||
|- | |- | ||
|snd_bgm_A12_MORINOKINOKO | |snd_bgm_A12_MORINOKINOKO | ||
|''Mario'' | |''Mario'' | ||
| | |Translates to "Forest Mushroom"; this track is likely the theme for [[mariowiki:Toadwood Forest|Toadwood Forest]] (also from ''Partners in Time'') as the Japanese name of Toadwood Forest is Mushroom Forest. The song's dark tone suggests it was meant to play on the underground version of Mushroomy Kingdom. | ||
|- | |- | ||
|snd_bgm_C06_KAZENOSAKANA | |snd_bgm_C06_KAZENOSAKANA | ||
|''The Legend of Zelda'' | |''{{uv|The Legend of Zelda}}'' | ||
|Japanese translates to "{{s|zeldawiki|Ballad of the Wind Fish}}", a notable track from ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}'', as well as an unrelated track from ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}'' | |Japanese translates to "{{s|zeldawiki|Ballad of the Wind Fish}}", a notable track from ''{{s|zeldawiki|The Legend of Zelda: Link's Awakening}}'', as well as an unrelated track from ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}''. | ||
|- | |- | ||
|snd_bgm_E04_COCKIE<!--This is Engrish, not a profanity.--> | |snd_bgm_E04_COCKIE<!--This is Engrish, not a profanity.--> | ||
|''Yoshi'' | |''{{uv|Yoshi}}'' | ||
|Unknown track assumed to be from ''{{s|mariowiki|Yoshi's Cookie}}''. | |Unknown track assumed to be from ''{{s|mariowiki|Yoshi's Cookie}}''. | ||
|- | |- | ||
|snd_bgm_G06_COMMAND | |snd_bgm_G06_COMMAND | ||
|''Star Fox'' | |''{{uv|Star Fox}}'' | ||
|Unknown track assumed to be from ''{{s|lylatwiki|Star Fox: Command}}''. | |Unknown track assumed to be from ''{{s|lylatwiki|Star Fox: Command}}''. Some believe it is either "Great Leader, Star Fox" or "The Loner, Falco". | ||
|- | |- | ||
|snd_bgm_J01_STAGECHANGE | |snd_bgm_J01_STAGECHANGE | ||
|''Fire Emblem'' | |''{{uv|Fire Emblem}}'' | ||
|Assumed to be used for the stage transitions for [[Castle Siege]]. Others assume that it may have been a stage transition theme from a ''Fire Emblem'' series game, similar to "[[Preparing to Advance]]". | |Assumed to be used for the stage transitions for [[Castle Siege]]. Others assume that it may have been a stage transition theme from a ''Fire Emblem'' series game, similar to "[[Preparing to Advance]]". | ||
|- | |- | ||
|snd_bgm_J05_ERABARESHI | |snd_bgm_J05_ERABARESHI | ||
|''Fire Emblem'' | |''Fire Emblem'' | ||
|Assumed to be a shortened form of the Japanese "Erabareshimono | |Assumed to be a shortened form of the Japanese word "Erabareshimono", meaning "Chosen Ones". This track comes from ''{{s|fireemblemwiki|Fire Emblem: Monshou no Nazo}}''. | ||
|- | |- | ||
|snd_bgm_K02_SENTOUONIISAN | |snd_bgm_K02_SENTOUONIISAN | ||
|'' | |''{{uv|EarthBound}}'' | ||
|"Sentouonii-san" is the Japanese name for the {{s|wikibound|New Age Retro Hippie}}, an enemy from ''{{s|wikibound|EarthBound}}'' whose battle theme is similar to one from '' | |"Sentouonii-san" is the Japanese name for the {{s|wikibound|New Age Retro Hippie}}, an enemy from ''{{s|wikibound|EarthBound}}'' whose battle theme is similar to one from ''[[wikibound:Mother (video game)|Mother]]'', where a [[wikibound:The Hippie|similar enemy]] also appeared. | ||
|- | |- | ||
|snd_bgm_K03_EIGHTMELODIES | |snd_bgm_K03_EIGHTMELODIES | ||
|'' | |''EarthBound'' | ||
|"{{s|wikibound|Eight Melodies}}", a term describing two different tracks: one from ''Mother'' and one from ''EarthBound''. | |"{{s|wikibound|Eight Melodies}}", a term describing two different tracks: one from ''Mother'' and one from ''EarthBound''. | ||
|- | |- | ||
|snd_bgm_K04_SMILEANDTEARS | |snd_bgm_K04_SMILEANDTEARS | ||
|'' | |''EarthBound'' | ||
|"{{s|wikibound|Smiles and Tears}}", the ending theme from ''EarthBound'', which is based on the game's "Eight Melodies". | |"{{s|wikibound|Smiles and Tears}}", the ending theme from ''EarthBound'', which is based on the game's "Eight Melodies". "Smiles and Tears" was [[List_of_SSB4_Music_(EarthBound_series)#Smiles_and_Tears|later included]] in ''[[Super Smash Bros. 4]]''. | ||
|- | |- | ||
|snd_bgm_K06_BECAUSE | |snd_bgm_K06_BECAUSE | ||
|'' | |''EarthBound'' | ||
|Assumed to be "Because I Love You", a track from ''EarthBound''. | |Assumed to be "Because I Love You", a track from ''EarthBound''. It should be noted that the [[Music_(SSBM)#EarthBound|EarthBound track]] in ''Melee'' is a remix of "Because I Love You" and the second half of ''Earthbound'''s "Eight Melodies." | ||
|- | |- | ||
|snd_bgm_M14_WARIOSTAGE | |snd_bgm_M14_WARIOSTAGE | ||
|''Wario'' | |''{{uv|Wario}}'' | ||
|Track of unclear origin in the | |Track of unclear origin in the Wario universe. It could be either from "WarioWare", "Wario: Master of Disguise", "Wario World" or the "Wario Land" series. | ||
|- | |- | ||
|snd_bgm_N04_RADIOTAISO | |snd_bgm_N04_RADIOTAISO | ||
|''Animal Crossing'' | |''{{uv|Animal Crossing}}'' | ||
|The Japanese "Radio | |The Japanese "Radio Taisou" translates to "Radio Exercises," a track from ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''. | ||
|- | |- | ||
|snd_bgm_Q03_SPORTSMEDLEY | |snd_bgm_Q03_SPORTSMEDLEY | ||
| | |Miscellaneous songs | ||
|Assumed to be a medley of tracks from the generic sports titles on the NES, such as '' | |Assumed to be a medley of tracks from the generic sports titles on the NES, such as ''[[wikipedia:Soccer (1985 video game)|Soccer]]''. | ||
|- | |- | ||
|snd_bgm_R01_WILDTRACKS | |snd_bgm_R01_WILDTRACKS | ||
|Miscellaneous | |Miscellaneous songs | ||
|Japanese name for the game ''Stunt Race FX''; assumed to be a track from that game. | |Japanese name for the game ''[[wikipedia:Stunt Race FX|Stunt Race FX]]''; assumed to be a track from that game. | ||
|- | |- | ||
|snd_bgm_S01_MAINTHEME | |snd_bgm_S01_MAINTHEME | ||
|''Metal Gear'' | |''{{uv|Metal Gear}}'' | ||
| | |"Main Theme" most likely refers this track as the main theme of a ''Metal Gear Solid'' game. | ||
|- | |- | ||
|snd_bgm_S09_BEATMANIA | |snd_bgm_S09_BEATMANIA | ||
|''Metal Gear'' | |''Metal Gear'' | ||
| | |Hypothesized to be ''Metal Gear'' universe music from ''{{s|wikipedia|Beatmania}}'', most likely ''METAL GEAR SOLID ~Main Theme~'' as heard in Beatmania Append YebisuMIX. | ||
|- | |- | ||
|snd_bgm_T04_HOWTOPLAY | |snd_bgm_T04_HOWTOPLAY | ||
|''Super Smash Bros.'' | |''{{uv|Super Smash Bros.}}'' | ||
|Assumed to be a duplicate file of the "How to Play" music. | |Assumed to be a duplicate file of the "How to Play" music. | ||
|- | |- | ||
|snd_bgm_U05_UCANDO | |snd_bgm_U05_UCANDO | ||
|''Sonic the Hedgehog'' | |''{{uv|Sonic the Hedgehog}}'' | ||
|Assumed to be " | |Assumed to be "You Can Do Anything", a track from non-North American releases of ''Sonic CD''. | ||
|- | |- | ||
|snd_bgm_W22_DX55 | |snd_bgm_W22_DX55 | ||
|''Super Smash Bros.'' | |''Super Smash Bros.'' | ||
|A removed track from ''Super Smash Bros. Melee'' -- the 55 may suggest that it was a rip of the ''Melee'' version of "Menu 2" | |A removed track from ''Super Smash Bros. Melee'' -- the 55 may suggest that it was a rip of the ''Melee'' version of "Menu 2," track #55 in that game's Sound Test. Another hypothesis is that it was to be one of the other tracks from ''Melee'' to not be present in ''Brawl'', such as [[Music_(SSBM)#EarthBound|EarthBound]] or [[Music_(SSBM)#Yoshi's_Story|Yoshi's Story]] (Yoshi's Story would have later returned in ''SSB4'' as "Yoshi's Story Ver. 2"). | ||
|- | |- | ||
|snd_bgm_W32_DX81 | |snd_bgm_W32_DX81 | ||
|''Super Smash Bros.'' | |''Super Smash Bros.'' | ||
|Assumed to be another removed track from ''Melee'' | |Assumed to be another removed track from ''Melee''. | ||
|- | |- | ||
|snd_bgm_X12_SIMPLEINTRO | |snd_bgm_X12_SIMPLEINTRO | ||
|''Super Smash Bros.'' | |''Super Smash Bros.'' | ||
|Assumed to be used in the intros for {{SSBB|Classic Mode}} | |Assumed to be used in the intros for {{SSBB|Classic Mode}} | ||
|- | |- | ||
|snd_bgm_X14_ENDING | |snd_bgm_X14_ENDING | ||
Line 260: | Line 245: | ||
|} | |} | ||
Along with the above music files, unused | Along with the above music files, the following unused songs were also found in the data, intended for use in the Subspace Emissary: | ||
*snd_bgm_Y06_ADV06 | *snd_bgm_Y06_ADV06 | ||
Line 278: | Line 263: | ||
*snd_bgm_Y30_ADV30 | *snd_bgm_Y30_ADV30 | ||
The files could either have been background music (mainly because there few tracks that are exclusive to the Subspace Emissary), or as fanfares. It is unknown what they were meant to be used for. | |||
Additionally, [https://youtube.com/watch?v=rSNhawKH8pw | Additionally, this trailer[https://m.youtube.com/watch?v=rSNhawKH8pw] features a remix of the main theme that is seemingly a modified amalgamation of the Opening theme and the Battlefield theme. | ||
== | ==Victory Themes== | ||
Among the unused music files are various [[victory theme]]s that are specifically attributed to one character, suggesting that characters were supposed to have their own victory theme independent of their series. In the final product, only {{SSBB|Meta Knight}} has a different fanfare than other characters of [[Kirby (universe)|his universe]]; ''Super Smash Bros. 4'' would eventually add alternative fanfares to more characters like {{SSB4|Dark Pit}}, Bowser and [[Rosalina and Luma (SSB4)|Rosalina]]. | |||
Of note is that two of these unused fanfares, snd_bgm_Z38_FMYU2 and snd_bgm_Z39_FROY, refer to two unused character files in the game, those characters being Mewtwo and Roy, respectively. Furthermore, ''{{uv|Star Fox}}'' is the only series to not have one victory theme file for each of their characters, indicating that one of its characters was the last one from a series featured in ''[[Melee]]'' to be added. | |||
The files are as follows: | The files are as follows: | ||
*snd_bgm_Z09_FLUIGI | *snd_bgm_Z09_FLUIGI | ||
Line 311: | Line 295: | ||
==Trophies== | ==Trophies== | ||
Some characters have unused trophies with "R2" in the filename, showing them in various poses (most in possible gameplay poses, some not). It is possible that these were intended to be a third trophy for each character, similar to how every character in ''Melee'' has three trophies, and the concept was scrapped for an unknown reason. Some trophies are carried over from ''Melee''. | Some characters have unused trophies with "R2" in the filename, showing them in various poses (most in possible gameplay poses, some not). It is possible that these were intended to be a third trophy for each character, similar to how every character in ''Melee'' has three trophies, and the concept was scrapped for an unknown reason. Some trophies are carried over from ''Melee''. Most of them don't have the white part of the eyes. | ||
<gallery> | <gallery> | ||
Mario Unused Trophy Brawl.png|{{SSBB|Mario}} | Mario Unused Trophy Brawl.png|{{SSBB|Mario}} | ||
Line 332: | Line 316: | ||
Diddy Kong Unused Trophy 2 Brawl.png|{{SSBB|Diddy Kong}} | Diddy Kong Unused Trophy 2 Brawl.png|{{SSBB|Diddy Kong}} | ||
Donkey Kong Jr. Unused Trophy Brawl.png|Donkey Kong Jr. | Donkey Kong Jr. Unused Trophy Brawl.png|Donkey Kong Jr. | ||
Dread Kong Unused Trophy Brawl.png| | Dread Kong Unused Trophy Brawl.png|''Dread Kong'', an enemy from ''DK Jungle Beat''. | ||
Party Monkey Unused Trophy Brawl.png|A | Party Monkey Unused Trophy Brawl.png|A party monkey from ''DK Jungle Beat''. | ||
Samurai Goroh Unused Trophy Brawl.png|Samurai Goroh | Samurai Goroh Unused Trophy Brawl.png|Samurai Goroh | ||
</gallery> | </gallery> | ||
==Scrapped | ==Scrapped Enemies== | ||
The game's [https://tcrf.net/Super_Smash_Bros._Brawl#References_to_Cut_Enemies effects files] show names for enemies initially planned to appear in | The game's [https://tcrf.net/Super_Smash_Bros._Brawl#References_to_Cut_Enemies effects files] show names for enemies initially planned to appear in the Subspace Emmisary: | ||
*ef_arrians | *ef_arrians | ||
* | *ef_bladeknight | ||
*ef_blossa | *ef_blossa | ||
*ef_blowm | *ef_blowm | ||
* | *ef_bonkers | ||
* | *ef_brontoburt | ||
*ef_bubot | *ef_bubot | ||
*ef_byushi | *ef_byushi | ||
*ef_dyeburn | *ef_dyeburn | ||
*ef_gunnatter | *ef_gunnatter | ||
* | *ef_karon | ||
*ef_kyan | *ef_kyan | ||
* | *ef_met | ||
*ef_[[Mizzo|mizuo]] | *ef_[[Mizzo|mizuo]] | ||
*ef_ploum | *ef_ploum | ||
Line 359: | Line 343: | ||
*ef_whauel | *ef_whauel | ||
*ef_wiiems | *ef_wiiems | ||
Only seven of those enemies were dubbed in the English version. Those are: | Only seven of those enemies were dubbed in the English version. Those are: | ||
Line 370: | Line 355: | ||
"Allian" could have been either entirely unique alien-like creatures, or an early name for the Primids. | "Allian" could have been either entirely unique alien-like creatures, or an early name for the Primids. | ||
'''Notes''': | '''Notes''': | ||
Line 385: | Line 371: | ||
==References== | ==References== | ||
<references/> | |||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Beta elements]] | [[Category:Beta elements]] | ||