Editing Tripping
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{{ArticleIcons|ssbb=y|ssb4 | {{ArticleIcons|ssbb=y|ssb4=yes|unofficial=yes}} | ||
[[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | [[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | ||
'''Tripping''' ( | '''Tripping''' (officially called '''prat falling'''; referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Whenever a character begins to [[dash]] or, while running, turn, or performs any button input that involves [[tap|tapping]] the [[control stick]] (most notably those of a [[forward smash]] or [[side special move]]), there is a 1% chance that they will trip; certain attacks and [[item]]s will also cause tripping. ''Brawl'' keeps track of the total number of Prat Falls each character or name has experienced in [[Group Brawl]]s. | ||
[[File:Kirby tripping.jpg|200px|thumb|left|{{SSBB|Kirby}} in his tripped position after stepping on a [[Banana peel]].]] | |||
The sound effect for tripping changes depending on whether the character tripping is from a 'cartoonish' or 'realistic' game/series. In general, characters from more serious or 'realistic' franchises make a light, quick whoosh sound, followed by an unimpressive falling-down noise, while more cartoonish characters (that is, most of the cast) make a swabbing noise like a sliding mop before landing with a distinctive timpani noise. | |||
When sitting down, a character has the same [[Floor Recovery|options]] as when lying down; however, a tripped character is more vulnerable. Unlike prone fighters, sitting fighters can be [[grab|grabbed]]; attacks from a sitting position are weaker than from a lying down position, usually dealing 5% as opposed to 6%, lacking [[transcendent priority]], and possessing only 8 [[invincibility|safe]] [[frame|frames]] (attacking while lying down usually keeps the character safe until the attack's hitboxes end); and rolls and stand ups are generally subpar to their lying down counterparts, possessing fewer invincibility frames yet comparably long animations. | |||
In ''[[Super Smash Bros. 4]]'', random tripping no longer occurs, and only certain [[hitbox|hitboxes]] will cause tripping. Banana peels may also cause tripping. | |||
==Causes of tripping== | {{clear}} | ||
[[File:Brawl-Tripping.gif|thumb|200px|[[Dash-dancing]] is based on the | ==Causes of tripping in ''[[Brawl]]''== | ||
* | [[File:Brawl-Tripping.gif|thumb|200px|[[Dash-dancing]] is based on the intial dash animation, so tripping can occur during dash-dancing.]] | ||
*Whenever the [[control stick]] is smashed left or right, whether from inputting a dash or an attack, there is a 1% chance for the player to trip. | |||
**[[Terrain]] with | **[[Terrain|Surfaces]] with a lack of traction, namely ice, have a higher likelihood of causing tripping. | ||
* | *Certain attacks have chances of tripping the opponent when they hit (several [[down tilt]]s and other weaker attacks that hit low to the ground are designed to trip opponents). | ||
**If an attack hits a target at a low angle (such as the [[Sakurai angle]]) and the target does not leave the ground from the knockback, there is an additional chance to trip. | |||
*[[Tingle]] | *Being hit by/stepping on a [[Banana Peel]] causes tripping. | ||
*When [[Tingle]] rains down banana peels (note that these are 2D sprites, not actual [[Banana Peel]]s), it causes constant tripping to all opponents until he leaves the screen. | |||
*Luigi's [[Negative Zone]] can cause incessant tripping. | *Luigi's [[Negative Zone]] can cause incessant tripping. | ||
{{clear}} | |||
{{ | |||
==List of tripping attacks in ''Brawl''== | ==List of tripping attacks in ''Brawl''== | ||
Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with " | Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with "Always". | ||
{{incomplete}} | |||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
|- | |- | ||
Line 45: | Line 45: | ||
|Forward air (sour spot)||30% | |Forward air (sour spot)||30% | ||
|- | |- | ||
|{{SSBB|Diddy Kong}}||{{b|Banana Peel|move}}|| | |{{SSBB|Diddy Kong}}||{{b|Banana Peel|move}}||Always | ||
|- | |- | ||
|rowspan=2|{{SSBB|Donkey Kong}}||Forward tilt (angled down)||15% | |rowspan=2|{{SSBB|Donkey Kong}}||Forward tilt (angled down)||15% | ||
Line 63: | Line 63: | ||
|{{SSBB|Ganondorf}}||Down tilt||35% | |{{SSBB|Ganondorf}}||Down tilt||35% | ||
|- | |- | ||
|rowspan=3|{{SSBB|King Dedede}}||Neutral attack (hit 2)||20% | |rowspan=3|{{SSBB|King Dedede}}||Neutral attack (hit 2)<!--Hitbox 1 only-->||20% | ||
|- | |- | ||
|Down tilt||40% | |Down tilt||40% | ||
Line 127: | Line 127: | ||
|Down smash (before frame 32)||30% | |Down smash (before frame 32)||30% | ||
|- | |- | ||
|[[Wario Waft]] (uncharged)|| | |[[Wario Waft]] (uncharged)||Always | ||
|- | |- | ||
|rowspan=5|{{SSBB|Wolf}}||Down tilt||40% | |rowspan=5|{{SSBB|Wolf}}||Down tilt||40% | ||
Line 153: | Line 153: | ||
|Down smash||30% | |Down smash||30% | ||
|- | |- | ||
|rowspan=4|[[Items]]||[[Banana Peel]]|| | |rowspan=4|[[Items]]||[[Banana Peel]]||Always | ||
|- | |- | ||
|[[Fan]] neutral||10% | |[[Fan]] neutral||10% | ||
Line 161: | Line 161: | ||
|Fan smash||30% | |Fan smash||30% | ||
|} | |} | ||
<nowiki>*</nowiki>Copy abilities not mentioned are the same as their originals. | |||
==List of tripping attacks in ''SSB4''== | ==List of tripping attacks in ''SSB4''== | ||
{{incomplete|all characters are done, but nothing else is}} | |||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
|- | |- | ||
Line 171: | Line 172: | ||
|rowspan=2|{{SSB4|Bowser}}||Down tilt||30% | |rowspan=2|{{SSB4|Bowser}}||Down tilt||30% | ||
|- | |- | ||
|[[Slip Bomb]]|| | |[[Slip Bomb]]||Always | ||
|- | |- | ||
|rowspan=2|{{b|Giga Bowser|Final Smash}}||Forward tilt||50% | |rowspan=2|{{b|Giga Bowser|Final Smash}}||Forward tilt||50% | ||
Line 197: | Line 198: | ||
|[[Flying Monkey Flip]] (kick and footstool)||30% | |[[Flying Monkey Flip]] (kick and footstool)||30% | ||
|- | |- | ||
|{{b|Banana Peel|move}}|| | |{{b|Banana Peel|move}}||Always | ||
|- | |- | ||
|rowspan=3|{{SSB4|Donkey Kong}}||Forward tilt (angled down)||15% | |rowspan=3|{{SSB4|Donkey Kong}}||Forward tilt (angled down)||15% | ||
Line 220: | Line 221: | ||
|- | |- | ||
|Down smash||35% | |Down smash||35% | ||
|- | |||
|{{SSB4|Ganondorf}}||Down tilt||35% | |||
|- | |- | ||
|rowspan=2|{{SSB4|Ike}}||Down tilt||35% | |rowspan=2|{{SSB4|Ike}}||Down tilt||35% | ||
Line 233: | Line 236: | ||
|{{SSB4|King Dedede}}||Down tilt||40% | |{{SSB4|King Dedede}}||Down tilt||40% | ||
|- | |- | ||
|{{SSB4|Kirby}}||Down tilt|| | |{{SSB4|Kirby}}||Down tilt||35% (foot)<br>30% (toe) | ||
|- | |- | ||
|rowspan=2|{{SSB4|Link}}||Down tilt||20% | |rowspan=2|{{SSB4|Link}}||Down tilt||20% | ||
Line 299: | Line 302: | ||
|rowspan=2|{{SSB4|R.O.B.}}||Down tilt||20% | |rowspan=2|{{SSB4|R.O.B.}}||Down tilt||20% | ||
|- | |- | ||
|[[Slip Gyro]]|| | |[[Slip Gyro]]||Always | ||
|- | |- | ||
|rowspan=2|{{SSB4|Rosalina}}||Down smash (R)||30% | |rowspan=2|{{SSB4|Rosalina}}||Down smash (R)||30% | ||
Line 333: | Line 336: | ||
|rowspan=2|{{SSB4|Villager}}||Down tilt||30% | |rowspan=2|{{SSB4|Villager}}||Down tilt||30% | ||
|- | |- | ||
|[[Timber Counter]] (sapling)|| | |[[Timber Counter]] (sapling)||Always | ||
|- | |- | ||
|rowspan=6|{{SSB4|Wario}}||Down tilt||20% | |rowspan=6|{{SSB4|Wario}}||Down tilt||20% | ||
Line 341: | Line 344: | ||
|Down smash (clean, mid)||30% | |Down smash (clean, mid)||30% | ||
|- | |- | ||
|[[Garlic Breath]] (far)|| | |[[Garlic Breath]] (far)||Always | ||
|- | |- | ||
|[[Wario Waft]] (uncharged)|| | |[[Wario Waft]] (uncharged)||Always | ||
|- | |- | ||
|[[Quick Waft]] (uncharged, slightly charged)|| | |[[Quick Waft]] (uncharged, slightly charged)||Always | ||
|- | |- | ||
|rowspan=3|[[Wario-Man]]||Down tilt||40% | |rowspan=3|[[Wario-Man]]||Down tilt||40% | ||
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|{{SSB4|Zero Suit Samus}}||Down tilt||20%<!--Note for future reference: Fully charged Paralyzer (default) has a trip chance of -100% (negative one hundred percent). Perhaps this is to guarantee it can never trip via the typical "low attacks might trip grounded people" mechanic?--> | |{{SSB4|Zero Suit Samus}}||Down tilt||20%<!--Note for future reference: Fully charged Paralyzer (default) has a trip chance of -100% (negative one hundred percent). Perhaps this is to guarantee it can never trip via the typical "low attacks might trip grounded people" mechanic?--> | ||
|- | |- | ||
|rowspan= | |rowspan=5|[[Items]]||[[Banana Peel]]||Always | ||
|- | |- | ||
| | |[[Inkay]]||Always | ||
|- | |- | ||
| | |[[Riki]] (Roly Poly)||Always | ||
|- | |- | ||
|[[Tingle]] (banana peels)||Always | |||
|[[ | |||
|} | |} | ||
<nowiki>*</nowiki> The unused fourth variation of this move has a trip chance of 40% instead.<br/> | |||
<nowiki>**</nowiki> As this causes the [[stun]] effect, it can only cause tripping if the target cannot be stunned. | |||
==Controversy== | ==Controversy== | ||
''Brawl''{{'}}s addition of random tripping was highly controversial. Though sometimes | ''Brawl''{{'}}s addition of random tripping was highly controversial. Though sometimes merely an annoyance, random tripping has potential to significantly impact a match. Since tripping leaves the player in a significant state of vulnerability while moving them a small distance forward, it is a common occurrence for players to unintentionally trip into an otherwise avoided attack, which can be as minor as a one-hit inconsequential [[punish]] (or, on the part of the tripping fighter, a missed opportunity to punish) or as major as a premature KO and even loss of the match. Though it is rare, random tripping also makes it slightly more difficult to read an opponent; a fighter may [[read]] an opponents action and input a punish, but instead, the opponent trips, keeping them out of the [[reach]] of the attack. | ||
The randomness element of ''Brawl''{{'}}s tripping mechanic was generally received negatively, viewed as counterproductive to the idea of a skill-based match with a minimum of disruptive, chance-based elements. Furthermore, unlike some other heavily chance-based elements such as [[stage]] selection or [[item]] availability, random tripping cannot be turned off in ''Brawl''. | |||
While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received since, unlike random tripping, its deliberate use can be planned and planned against. As such, forced tripping is an integral part of some characters' metagames, especially {{SSBB|Diddy Kong}} and his Banana Peels, and is among the strongest reasons for his top-tier placement. | |||
==Trivia== | |||
*The ''[[Super Smash Bros. Melee]]'' [[List of bonuses|bonus]], ''Pratfaller'', does not have anything to do with ''[[Super Smash Bros. Brawl|Brawl's]]'' "prat falling". Instead, it is awarded if a character always lands face up after [[tumble|tumbling]]. | |||
*Tripping was first discovered during the Brawl demo at [[E for All]]. It was not recognized as random at the time, and some players tried to learn how to trigger it at will for use as a technique. For a time it was known as Ink Dropping, as noted in {{Sm|Gimpyfish}}'s [http://www.smashboards.com/showthread.php?t=121329 famous SmashBoards thread]. | |||
*While characters from the ''{{uv|Kirby}}'' and ''{{uv|Kid Icarus}}'' universes generally use the "cartoonish" tripping sound, [[Meta Knight]] and [[Palutena]] use the "realistic" sound, even though they have similar aesthetics to the other characters in their respective series; this is presumably due to their being more "serious" and adultlike in terms of personality, although other such characters as [[Mewtwo]] or [[Rosalina & Luma (SSB4)|Rosalina]] do not follow this rule. Similarly, [[Toon Link]] is the only ''{{uv|The Legend of Zelda}}'' character to make the 'cartoonish' noise, but this is justified because of his being based on the cartoonish ''Wind Waker'' aesthetics rather than the more realistic ''Twilight Princess'' ones used by the other characters. Additionally, [[Mii Brawler (SSB4)|Mii Brawler]]s use the "cartoon" tripping sound effect, while [[Mii Gunner (SSB4)|Mii Gunner]]s and [[Mii Swordfighter (SSB4)|Mii Swordfighter]]s use the "realistic" noise. | |||
[[Category:Game | [[Category:Game Controls]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |