Editing Tripping
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y|ssb4=yes| | {{ArticleIcons|ssbb=y|ssb4=yes|unofficial=yes}} | ||
{{incomplete|could do with a list of which characters have each tripping sfx}} | |||
[[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | [[File:Alternate costume.jpg|thumb|The Mario on the far right can be seen Prat Falling.]] | ||
'''Tripping''' ( | '''Tripping''' (officially called '''prat falling'''; referred to in game files as '''slipping''') is a gameplay mechanic introduced in ''[[Super Smash Bros. Brawl]]'' in which a fighter trips, falls over, and sits in a prone state with a confused expression. Whenever a character begins to [[dash]] or, while running, turn, or performs any button input that involves [[tap|tapping]] the [[control stick]] (most notably those of a [[forward smash]] or [[side special move]]), there is a 1% chance that they will trip; certain attacks and [[item]]s will also cause tripping. ''Brawl'' keeps track of the total number of Prat Falls each character or name has experienced in [[Group Brawl]]s. | ||
[[File:Kirby tripping.jpg|200px|thumb|left|{{SSBB|Kirby}} in his tripped position after stepping on a [[Banana peel]].]] | |||
The sound effect for tripping changes depending on whether the character tripping is from a 'cartoonish' or 'realistic' game/series. In general, characters from more serious or 'realistic' franchises make a light, quick whoosh sound, followed by an unimpressive falling-down noise, while more cartoonish characters (that is, most of the cast) make a swabbing noise like a sliding mop before landing with a distinctive timpani noise. | |||
When sitting down, a character has the same [[Floor Recovery|options]] as when lying down; however, a tripped character is more vulnerable. Unlike prone fighters, sitting fighters can be [[grab|grabbed]]; attacks from a sitting position are weaker than from a lying down position, usually dealing 5% as opposed to 6%, lacking [[transcendent priority]], and possessing only 8 [[invincibility|safe]] [[frame|frames]] (attacking while lying down usually keeps the character safe until the attack's hitboxes end); and rolls and stand ups are generally subpar to their lying down counterparts, possessing fewer invincibility frames yet comparably long animations. | |||
In ''[[Super Smash Bros. 4]]'', random tripping no longer occurs, and only certain [[hitbox|hitboxes]] will cause tripping. Banana peels may also cause tripping. | |||
==Causes of tripping== | {{clear}} | ||
[[File:Brawl-Tripping.gif|thumb|200px|[[Dash-dancing]] is based on the | ==Causes of tripping in ''[[Brawl]]''== | ||
* | [[File:Brawl-Tripping.gif|thumb|200px|[[Dash-dancing]] is based on the intial dash animation, so tripping can occur during dash-dancing.]] | ||
*Whenever the [[control stick]] is smashed left or right, whether from inputting a dash or an attack, there is a 1% chance for the player to trip. | |||
**[[Terrain]] with | **[[Terrain|Surfaces]] with a lack of traction, namely ice, have a higher likelihood of causing tripping. | ||
* | *Certain attacks have chances of tripping the opponent when they hit (several [[down tilt]]s and other weaker attacks that hit low to the ground are designed to trip opponents). | ||
**If an attack hits a target at a low angle (such as the [[Sakurai angle]]) and the target does not leave the ground from the knockback, there is an additional chance to trip. | |||
*[[Tingle]] | *Being hit by/stepping on a [[Banana Peel]] causes tripping. | ||
*When [[Tingle]] rains down banana peels (note that these are 2D sprites, not actual [[Banana Peel]]s), it causes constant tripping to all opponents until he leaves the screen. | |||
*Luigi's [[Negative Zone]] can cause incessant tripping. | *Luigi's [[Negative Zone]] can cause incessant tripping. | ||
{{clear}} | |||
{{ | |||
==List of tripping attacks in ''Brawl''== | ==List of tripping attacks in ''Brawl''== | ||
Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with " | Most attacks can only make an opponent trip if the target is not already sitting down and the attack knockback does not knock the target into the air. However, some have the [[slip]] effect and will therefore result in a trip regardless of these circumstances; these are represented in this list with "Always". | ||
{{incomplete}} | |||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
|- | |- | ||
Line 45: | Line 46: | ||
|Forward air (sour spot)||30% | |Forward air (sour spot)||30% | ||
|- | |- | ||
|{{SSBB|Diddy Kong}}||{{b|Banana Peel|move}}|| | |{{SSBB|Diddy Kong}}||{{b|Banana Peel|move}}||Always | ||
|- | |- | ||
|rowspan=2|{{SSBB|Donkey Kong}}||Forward tilt (angled down)||15% | |rowspan=2|{{SSBB|Donkey Kong}}||Forward tilt (angled down)||15% | ||
Line 63: | Line 64: | ||
|{{SSBB|Ganondorf}}||Down tilt||35% | |{{SSBB|Ganondorf}}||Down tilt||35% | ||
|- | |- | ||
|rowspan=3|{{SSBB|King Dedede}}||Neutral attack (hit 2)||20% | |rowspan=3|{{SSBB|King Dedede}}||Neutral attack (hit 2)<!--Hitbox 1 only-->||20% | ||
|- | |- | ||
|Down tilt||40% | |Down tilt||40% | ||
Line 127: | Line 128: | ||
|Down smash (before frame 32)||30% | |Down smash (before frame 32)||30% | ||
|- | |- | ||
|[[Wario Waft]] (uncharged)|| | |[[Wario Waft]] (uncharged)||Always | ||
|- | |- | ||
|rowspan=5|{{SSBB|Wolf}}||Down tilt||40% | |rowspan=5|{{SSBB|Wolf}}||Down tilt||40% | ||
Line 153: | Line 154: | ||
|Down smash||30% | |Down smash||30% | ||
|- | |- | ||
|rowspan=4|[[Items]]||[[Banana Peel]]|| | |rowspan=4|[[Items]]||[[Banana Peel]]||Always | ||
|- | |- | ||
|[[Fan]] neutral||10% | |[[Fan]] neutral||10% | ||
Line 161: | Line 162: | ||
|Fan smash||30% | |Fan smash||30% | ||
|} | |} | ||
<nowiki>*</nowiki>Copy abilities not mentioned are the same as their originals. | |||
==List of tripping attacks in ''SSB4''== | ==List of tripping attacks in ''SSB4''== | ||
{{incomplete}} | |||
{|class="wikitable" align="center" | {|class="wikitable" align="center" | ||
|- | |- | ||
Line 171: | Line 173: | ||
|rowspan=2|{{SSB4|Bowser}}||Down tilt||30% | |rowspan=2|{{SSB4|Bowser}}||Down tilt||30% | ||
|- | |- | ||
|[[Slip Bomb]]|| | |[[Slip Bomb]]||Always | ||
|- | |- | ||
|rowspan=2|{{b|Giga Bowser|Final Smash}}||Forward tilt||50% | |rowspan=2|{{b|Giga Bowser|Final Smash}}||Forward tilt||50% | ||
Line 186: | Line 188: | ||
|- | |- | ||
|Down smash||40% | |Down smash||40% | ||
|- | |- | ||
|rowspan=4|{{SSB4|Diddy Kong}}||Down tilt||20% | |rowspan=4|{{SSB4|Diddy Kong}}||Down tilt||20% | ||
Line 197: | Line 195: | ||
|[[Flying Monkey Flip]] (kick and footstool)||30% | |[[Flying Monkey Flip]] (kick and footstool)||30% | ||
|- | |- | ||
|{{b|Banana Peel|move}}|| | |{{b|Banana Peel|move}}||Always | ||
|- | |- | ||
|rowspan=3|{{SSB4|Donkey Kong}}||Forward tilt (angled down)||15% | |rowspan=3|{{SSB4|Donkey Kong}}||Forward tilt (angled down)||15% | ||
Line 220: | Line 218: | ||
|- | |- | ||
|Down smash||35% | |Down smash||35% | ||
|- | |||
|{{SSB4|Ganondorf}}||Down tilt||35% | |||
|- | |- | ||
|rowspan=2|{{SSB4|Ike}}||Down tilt||35% | |rowspan=2|{{SSB4|Ike}}||Down tilt||35% | ||
Line 231: | Line 231: | ||
|[[Sideways Pound]]||40% | |[[Sideways Pound]]||40% | ||
|- | |- | ||
|{{SSB4|Kirby}}||Down tilt||35% (foot)<br>30% (toe) | |||
|{{SSB4|Kirby}}||Down tilt|| | |||
|- | |- | ||
|rowspan=2|{{SSB4|Link}}||Down tilt||20% | |rowspan=2|{{SSB4|Link}}||Down tilt||20% | ||
Line 256: | Line 254: | ||
|- | |- | ||
|{{SSB4|Marth}}||Down tilt||35% | |{{SSB4|Marth}}||Down tilt||35% | ||
|- | |- | ||
|{{SSB4|Meta Knight}}||Down tilt||25% | |{{SSB4|Meta Knight}}||Down tilt||25% | ||
Line 279: | Line 275: | ||
|[[Judge]] #2||20% | |[[Judge]] #2||20% | ||
|- | |- | ||
|rowspan="3"|{{SSB4|Ness}}||Down tilt||Unknown | |||
|rowspan=3|{{SSB4| | |||
|- | |- | ||
| | |Dash attack (first hit)||Unknown | ||
|- | |- | ||
|Down air (sweet spot)||Unknown | |||
|- | |- | ||
| | |{{SSB4|Olimar}}||Forward air||Unknown | ||
|- | |- | ||
|{{SSB4|Palutena}}||Back air||Unknown | |||
|- | |- | ||
| | |{{SSB4|Peach}}||Neutral air (late hit)||Unknown | ||
|- | |- | ||
| | |rowspan="3"|{{SSB4|Pikachu}}||Forward tilt (angled down)||Unknown | ||
|- | |- | ||
| | |Down tilt||Unknown | ||
|- | |- | ||
| | |[[Skull Bash]]||Unknown | ||
|- | |- | ||
| | |{{SSB4|Pit}}||Down air (sweet spot)||Unknown | ||
|- | |- | ||
|{{ | |rowspan="3"|{{SSB4|R.O.B.}}||Down tilt||Unknown | ||
|- | |- | ||
| | |Forward air||Unknown | ||
|- | |- | ||
| | |[[Gyro|Slip Gyro]]||Always | ||
|- | |- | ||
|{{ | |{{SSB4|Robin}}||Tome (discarded)||Unknown | ||
|- | |- | ||
|{{ | |rowspan="2"|{{SSB4|Rosalina}}||Neutral air (late hit)||Unknown | ||
|- | |- | ||
|Down air||Unknown | |||
|- | |- | ||
|{{SSB4|Roy}}||Forward tilt (sweet spot)||Unknown | |||
|- | |- | ||
| | |rowspan="4"|{{SSB4|Samus}}||Up tilt||Unknown | ||
|- | |- | ||
| | |Back air (late hit)||Unknown | ||
|- | |- | ||
|Down air||Unknown | |||
|- | |- | ||
| | |[[Bomb (Samus)|Slip Bomb]]||Always | ||
|- | |- | ||
|rowspan=2|{{ | |rowspan="2"|{{SSB4|Sheik}}||Neutral air (late hit)||Unknown | ||
|- | |- | ||
| | |Back air||Unknown | ||
|- | |- | ||
|{{ | |rowspan="3"|{{SSB4|Shulk}}||Forward tilt||Unknown | ||
|- | |- | ||
| | |[[Back Slash]] (sour spot)||Unknown | ||
|- | |- | ||
| | |[[Back Slash|Back Slash Leap]] (sour spot)||Unknown | ||
|- | |- | ||
|{{ | |rowspan="2"|{{SSB4|Sonic}}||Down tilt||Unknown | ||
|- | |- | ||
| | |[[Homing Attack|Stomp]]||Unknown | ||
|- | |- | ||
|{{ | |rowspan="3"|{{SSB4|Toon Link}}||Down tilt||Unknown | ||
|- | |- | ||
| | |Neutral air||Unknown | ||
|- | |- | ||
|Down air (meteor hit)||Unknown | |||
|- | |- | ||
| | |rowspan="3"|{{SSB4|Villager}}||Forward tilt||Unknown | ||
|- | |- | ||
| | |Neutral air (late hit)||Unknown | ||
|- | |- | ||
| | |[[Timber|Timber Counter]] (sapling)||Always | ||
|- | |- | ||
|{{ | |rowspan="3"|{{SSB4|Wario}}||Dash attack (last hitbox)||Always | ||
|- | |- | ||
| | |[[Wario Waft]] (uncharged)||Always | ||
|- | |- | ||
| | |[[Wario Waft|Quick Waft]] (uncharged)||Always | ||
|- | |- | ||
|{{ | |{{SSB4|Wii Fit Trainer}}||[[Header]] (head hit)||Unknown | ||
|- | |- | ||
|{{ | |rowspan="2"|{{SSB4|Yoshi}}||Forward air (meteor hit)||Unknown | ||
|- | |- | ||
|Down air (late hit)||Unknown | |||
|- | |- | ||
| | |rowspan="2"|{{SSB4|Zelda}}||Forward air (sour spot)||Unknown | ||
|- | |- | ||
| | |Down air||Unknown | ||
|- | |- | ||
|rowspan=2|{{ | |rowspan="2"|{{SSB4|Zero Suit Samus}}||Forward tilt (angled down)||Unknown | ||
|- | |- | ||
|Forward smash (last hit)||Unknown | |||
|- | |- | ||
| | |rowspan="5"|[[Items]]||[[Banana Peel]]||Always | ||
|- | |- | ||
| | |[[Inkay]]||Always | ||
|- | |- | ||
| | |[[Riki]] (Roly Poly)||Always | ||
|- | |- | ||
| | |[[Sheriff]] (aerial gunshot)||Unknown | ||
|- | |- | ||
|[[Tingle]] (banana peels)||Always | |||
|[[ | |||
|} | |} | ||
<nowiki>*</nowiki> The unused fourth variation of this move has a trip chance of 40% instead. | |||
==Controversy== | ==Controversy== | ||
''Brawl''{{'}}s addition of random tripping was highly controversial. Though sometimes | ''Brawl''{{'}}s addition of random tripping was highly controversial. Though sometimes merely an annoyance, random tripping has potential to significantly impact a match. Since tripping leaves the player in a significant state of vulnerability while moving them a small distance forward, it is a common occurrence for players to unintentionally trip into an otherwise avoided attack, which can be as minor as a one-hit inconsequential [[punish]] (or, on the part of the tripping fighter, a missed opportunity to punish) or as major as a premature KO and even loss of the match. Though it is rare, random tripping also makes it slightly more difficult to read an opponent; a fighter may [[read]] an opponents action and input a punish, but instead, the opponent trips, keeping them out of the [[reach]] of the attack. | ||
The randomness of ''Brawl''{{'}}s tripping mechanic was generally negatively | The randomness element of ''Brawl''{{'}}s tripping mechanic was generally received negatively, viewed as counterproductive to the idea of a skill-based match with a minimum of disruptive, chance-based elements. Furthermore, unlike some other heavily chance-based elements such as [[stage]] selection or [[item]] availability, random tripping cannot be turned off in ''Brawl''. | ||
While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received | While random tripping is considered a detriment to tournament play, forced tripping by certain moves is generally better-received since, unlike random tripping, its deliberate use can be planned and planned against. As such, forced tripping is an integral part of some characters' metagames, especially {{SSBB|Diddy Kong}} and his Banana Peels, and is among the strongest reasons for his top-tier placement. | ||
==Trivia== | ==Trivia== | ||
*''[[Super Smash Bros. Melee]]'' | *The ''[[Super Smash Bros. Melee]]'' [[List of bonuses|bonus]], ''Pratfaller'', does not have anything to do with ''[[Super Smash Bros. Brawl|Brawl's]]'' "prat falling". Instead, it is awarded if a character always lands face up after [[tumble|tumbling]]. | ||
*Tripping was first discovered during the | *Tripping was first discovered during the Brawl demo at [[E for All]]. It was not recognized as random at the time, and some players tried to learn how to trigger it at will for use as a technique. For a time it was known as Ink Dropping, as noted in {{Sm|Gimpyfish}}'s [http://www.smashboards.com/showthread.php?t=121329 famous SWF thread]. | ||
*While characters from the {{uv|Kirby}} and {{uv|Kid Icarus}} universes generally use the "cartoonish" tripping sound, [[Meta Knight]] and [[Palutena]] use the "realistic" sound, even though they have similar aesthetics to the other characters in their respective series; this is presumably due to their being more "serious" and adultlike in terms of personality, although other such characters as [[Mewtwo]] or | *While characters from the ''{{uv|Kirby}}'' and ''{{uv|Kid Icarus}}'' universes generally use the "cartoonish" tripping sound, [[Meta Knight]] and [[Palutena]] use the "realistic" sound, even though they have similar aesthetics to the other characters in their respective series; this is presumably due to their being more "serious" and adultlike in terms of personality, although other such characters as [[Mewtwo]] or [[Rosalina & Luma (SSB4)|Rosalina]] do not follow this rule. Similarly, [[Toon Link]] is the only ''{{uv|The Legend of Zelda}}'' character to make the 'cartoonish' noise, but this is justified because of his being based on the cartoonish ''Wind Waker'' aesthetics rather than the more realistic ''Twilight Princess'' ones used by the other characters. | ||
[[Category:Game | [[Category:Game Controls]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |