Editing Toon Link (PM)
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], | *{{buff|[[Hero's Bow]] now acts like [[Hero's Bow#|Fire Bow]], Young Link's neutral special from ''Melee''. After being shot, they stick in the ground for a few seconds, dealing weak [[flame]] damage with no knockback. They also deal more damage when uncharged (4% → 6%). Toon Link can also control himself if he uses it in the air and he can fast fall while using it.}} | ||
*{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}} | *{{change|Arrows now launch opponents vertically. This improves their combo potential but hinders their edgeguarding potential and it removes their ability to lock opponents.}} | ||
*{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}} | *{{nerf|Arrow's travel much less distance when uncharged and deal less damage when fully charged (12% → 11%). Fire Bow can also no longer auto-cancel in a short hop.}} | ||
*{{buff|Boomerang has Young Link's close-range sweetspot and can be angled better.}} | *{{buff|Boomerang has {{SSBM|Young Link}}'s close-range sweetspot and can be angled better.}} | ||
*{{nerf|Boomerang does slightly less damage from a distance.}} | *{{nerf|Boomerang does slightly less damage from a distance.}} | ||
*{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to | *{{buff|Grounded [[Spin Attack]] has greater range. Charging the move allows Toon Link to strafe on the ground while attacking, similar to Wind Waker's Hurricane Spin.}} | ||
*{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}} | *{{buff|Aerial Spin Attack is no longer a multi-hit, and is instead a single powerful strike that decreases in power with each spin (similar to a disjointed sex kick), serving as a powerful KO move as early as 80% on some fastfallers when sweetspotted. The sweetspot deals more damage (4% (hit 1), 2% (hits 2-4), 4% (final), 14% (total) → 17%) significantly improving its KO potential despite its lower knockback (40 (base), 163 (scaling) → 20/100).}} | ||
*{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}} | *{{nerf|Aerial Spin Attack covers much less distance significantly hindering its recovery potential.}} |