Editing Time

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{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Ultimate]]'' between {{SSBU|Diddy Kong}}, {{SSBU|Mega Man}}, {{SSBU|Toon Link}}, and {{SSBU|Inkling}} on [[Green Greens]].]]
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled.
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled.


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The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.
==In competitive play==
Deciding a winner via time exclusively is typically avoided in tournaments, as every game being required to go to time out is time consuming and promotes campy playstyles where a player secures a quick lead and then runs away for the rest of the game. That being said, the standard for all tournaments is a time limit on top of an amount of [[stock]]s, allowing games to end before a time out while also preventing games from lasting forever.


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
Time match SSB64.png|A time match in ''[[Super Smash Bros.]]''
Time match SSB64.png|A time match in ''Super Smash Bros.'' between {{SSB|Link}}, {{SSB|Donkey Kong}}, {{SSB|Mario}}, and {{SSB|Fox}} on [[Hyrule Castle]].
TimeMatchmelee.png|A time match in ''[[Super Smash Bros. Melee]]''; here, {{SSBM|Ness}} has just scored a point for KOing {{SSBM|Mario}}, who loses a point in turn.
TimeMatchmelee.png|A time match in ''Melee'' between {{SSBM|Ness}}, {{SSBM|Donkey Kong}}, {{SSBM|Pichu}} and {{SSBM|Mario}} on [[Corneria]]; here, Ness has just scored a point for KOing Mario, who loses a point in turn.
SSBB Time.png|A time match in ''[[Super Smash Bros. Brawl]]''.
SSBB Time.png|A time match in ''Brawl'' between {{SSBB|Bowser}}, {{SSBB|Sonic}}, {{SSBB|Zelda}}, and {{SSBB|Pit}} on the [[Halberd]].
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, while the timer is down to the final five seconds.
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}} between {{SSB4|Mii Brawler}}, {{SSB4|Olimar}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Jigglypuff}} on [[Yoshi's Island (SSBB)|Yoshi's Island]] with five seconds remaining on the timer.
SSBU Time.jpg|A time match {{forwiiu}}.
SSBU Time.jpg|A time match at the Boxing Ring in {{forwiiu}} between {{SSB4|Greninja}}, {{SSB4|Olimar}}, {{SSB4|Zelda}}, and {{SSB4|Little Mac}}.
</gallery>
</gallery>


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