Editing The Lake
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
|subtitle = [[World of Trophies]] | |subtitle = [[World of Trophies]] | ||
|name = The Lake | |name = The Lake | ||
|image = [[File:Rayquaza Boss.jpg|225px]] | |image = [[File:Rayquaza Boss.jpg|225px]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert | |caption = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Diddy Kong and Fox fighting Rayquaza near a lake. | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Brawl]]'' | |games = ''[[Brawl]]'' | ||
|hometo = [[Rayquaza]] | |||
|availability = Subspace Emissary and<br/>Boss Battles only | |availability = Subspace Emissary and<br/>Boss Battles only | ||
|boss = [[Rayquaza]] | |boss = [[Rayquaza]] | ||
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}} | }} | ||
{{disambig2|the Subspace Emissary level|the smasher|Smasher:The Lake}} | {{disambig2|the Subspace Emissary level|the smasher|Smasher:The Lake}} | ||
'''The Lake''' ({{ja|湖|Mizūmi}}, ''Lake'') is the | '''The Lake''' ({{ja|湖|Mizūmi}}, ''Lake'') is the 6th stage in [[The Subspace Emissary]]. | ||
==Overview== | ==Overview== | ||
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==Trivia== | ==Trivia== | ||
*An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an [[ambush]], to reveal a [[bomb block]] that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually, there is an invisible ceiling just below where the cliff wall's collision ends. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. This is the only instance of such a failsafe in The Subspace Emissary. | *An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an [[ambush]], to reveal a [[bomb block]] that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually, there is an invisible ceiling just below where the cliff wall's collision ends, above the upper [[blast zone]]. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. This is the only instance of such a failsafe in The Subspace Emissary. | ||
{{SSBBStages}} | {{SSBBStages}} | ||
[[Category:Stages]] | [[Category:Stages]] |