Editing Tether recovery
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[[File:SSB4 - Tether Recovery.jpg|250px| | [[File:SSB4 - Tether Recovery.jpg|250px|thumbnail|{{SSB4|Link}} and {{SSB4|Samus}} using their tether recoveries in ''Smash 4''.]] | ||
A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. In addition, tethers that can grab no longer put characters in a [[helpless]] state if they miss. Up special tether recoveries do, however, cause helplessness if they miss (with the exception of {{SSBB|Zero Suit Samus}}). | |||
A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'' | |||
Many tether recoveries have larger range than regular recoveries and also home in on the edge, allowing for better control. However, in ''Brawl'', if the edge is currently occupied when a tether recovery is used, it will fail to grab onto the edge (the player can, however, knock other players off the edge if the tether hits the opponent). None of the other players can grab the edge while a player is attached to it with a tether (prior to ''SSB4''), making it a method of [[edge-hogging]] other players. A tether recovery can only be used three times without touching the ground; if it is used a fourth time, the tether will simply hover near the edge, and the player will have to make use of his/her remaining [[jump]]s (with the exception of the {{SSBB|Ice Climbers}}). | |||
As of ''[[Super Smash Bros. 4]]'', multiple characters can latch onto a ledge at once if using their tether, but once a player pulls up, normal ledge grabbing rules apply. | |||
As of ''[[Super Smash Bros. 4]]'', multiple characters can latch onto a ledge at once if using their tether, but once | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
===List of tether recoveries=== | ===List of tether recoveries=== | ||
[[Up special]]s: | [[Up special]]s: | ||
*{{SSBB|Ice Climbers}} - [[Belay]] (within a certain range) | |||
*{{SSBB|Zero Suit Samus}} - [[Plasma Wire]] | *{{SSBB|Zero Suit Samus}} - [[Plasma Wire]] | ||
*{{SSBB|Ivysaur}} - [[Vine Whip]] | *{{SSBB|Ivysaur}} - [[Vine Whip]] | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Several characters with tether recoveries | Several characters with tether recoveries were removed and the remaining characters have been rebalanced so that none have a tether recovery as their only means of surviving knockback. | ||
===List of tether recoveries=== | ===List of tether recoveries=== | ||
[[Grab aerial]]s: | [[Grab aerial]]s: | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
{{SSBU|Link}} no longer possesses a tether recovery | {{SSBU|Link}} no longer possesses a tether recovery. With it's return from ''Brawl'', Ivysaur is the sole character with a tether recovery as its Up Special but thanks to buffs to [[Pokemon Change]], it can swap to it's partners and make use of their recoveries. | ||
[[Special | [[Special Moves]] | ||
*{{SSBU|Zero Suit Samus}} - [[Plasma Whip]] | *{{SSBU|Zero Suit Samus}} - [[Plasma Whip]] | ||
*{{SSBU|Ivysaur}} - [[Vine Whip]] | *{{SSBU|Ivysaur}} - [[Vine Whip]] | ||
[[Grab aerial]]s: | [[Grab aerial]]s: | ||
*{{ | *{{SSBu|Samus}} - [[Grapple Beam]] | ||
*{{ | *{{SSBu|Young Link}} - [[Hookshot]] | ||
*{{ | *{{SSBu|Toon Link}} - [[Hookshot]] | ||
*{{ | *{{SSBu|Zero Suit Samus}} - [[Plasma Whip]] | ||
*{{ | *{{SSBu|Lucas}} - [[Rope Snake]] | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Whip.jpg|An example of a tether recovery in ''Brawl''. | Whip.jpg|An example of a tether recovery in ''Brawl''. | ||
RopeSnake.jpg|Lucas's tether recovery in ''Brawl''; his | RopeSnake.jpg|Lucas's tether recovery in ''Brawl''; his is notable for being the only zair in the game to not have a damaging hitbox. | ||
Vinewhip.jpg|Vine Whip used as a tether recovery. | Vinewhip.jpg|Vine Whip used as a tether recovery. | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
* [http://www.smashbros.com/wii/en_us/howto/technique/technique04.html Initial DOJO!! post] | * [http://www.smashbros.com/wii/en_us/howto/technique/technique04.html Initial DOJO!! post] | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSB4)]] | [[Category:Techniques (SSB4)]] | ||