Editing Terrain
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
:''For information on the platforms themselves, see [[Platform]]''. | |||
[[File:PSTAD-NRML2-SSBM.png|thumb|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]] | [[File:PSTAD-NRML2-SSBM.png|thumb|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]] | ||
{{incomplete|SSE stages not all checked}} | |||
'''Terrain''' is the type of material that a [[platform]] of a [[stage]] is composed of. ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' are all known to use different types of terrain in their stages, and each game introduces new types of terrain for new uses. | '''Terrain''' is the type of material that a [[platform]] of a [[stage]] is composed of. ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' are all known to use different types of terrain in their stages, and each game introduces new types of terrain for new uses. | ||
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Terrain can produce different footstep noises or visual effects when characters and other objects step or land on it. The main functional effect of terrain is [[traction]]; some types of terrain can increase or decrease traction, which means characters and objects will slide less or more, respectively, from movement on the terrain. There are also some types of terrain that are used to [[damage]] and [[Knockback|launch]] players upon contact. | Terrain can produce different footstep noises or visual effects when characters and other objects step or land on it. The main functional effect of terrain is [[traction]]; some types of terrain can increase or decrease traction, which means characters and objects will slide less or more, respectively, from movement on the terrain. There are also some types of terrain that are used to [[damage]] and [[Knockback|launch]] players upon contact. | ||
Terrain also affects the behaviour of some [[special move]]s. In ''Melee'', {{SSBM|Yoshi}}'s ability to accelerate during [[Egg Roll]] | Terrain also affects the behaviour of some [[special move]]s. In ''Melee'', {{SSBM|Yoshi}}'s ability to accelerate during [[Egg Roll]] is affected by terrain. In ''Brawl'', {{SSBB|Olimar}}'s [[Pikmin Pluck]] has its speed and the type frequency of resulting {{b|Pikmin|species}} affected by the terrain he is standing on. | ||
==''Melee'' terrains== | ==''Melee'' terrains== | ||
None of the different types of terrain have an effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces. | |||
The colours in this table are taken from ''Melee'''s {{SSBM|debug mode}}. | The colours in this table are taken from ''Melee'''s {{SSBM|debug mode}}. | ||
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!Terrain Index!!colspan="2"|Description | !Terrain Index!!colspan="2"|Description | ||
|- | |- | ||
|0||style="background:#808080 | |0||style="background:#808080"|Basic||The default terrain type. | ||
|- | |- | ||
|1||style="background:#806060 | |1||style="background:#806060"|Rock||Stone. | ||
|- | |- | ||
|2||style="background:#40ff40"|Grass/Leaves||Plant material. | |2||style="background:#40ff40"|Grass/Leaves||Plant material. | ||
|- | |- | ||
|3||style="background:#c06060 | |3||style="background:#c06060"|Dirt||Uncovered earth. | ||
|- | |- | ||
|4||style="background:#c08040 | |4||style="background:#c08040"|Wood||Tree. | ||
|- | |- | ||
|5||style="background:#404040;color:#ffffff"|Light metal||Thin metal objects. | |5||style="background:#404040;color:#ffffff"|Light metal||Thin metal objects. | ||
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==''Brawl'' terrains== | ==''Brawl'' terrains== | ||
The frequency of different types of Pikmin from [[Pikmin Pluck]] is based on the type of terrain that {{SSBB|Olimar}} is standing on | The frequency of different types of Pikmin from [[Pikmin Pluck]] is based on the type of terrain that {{SSBB|Olimar}} is standing on. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
|- | |- | ||
!rowspan="2"|Terrain | !rowspan="2"|Terrain!!rowspan="2"|Description!!rowspan="2"|Pluck Speed!!colspan="5"|Pikmin Frequencies | ||
|- | |- | ||
!R!!Y!!B!!P!!W | !R!!Y!!B!!P!!W | ||
|- | |- | ||
|style="background:#afaf7f"|Basic||The default terrain type.||100%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#bf7f2f"|Rock||The slowest terrain to pull Pikmin from, though even then the difference is slight because only part of the animation is affected. Relatively rare; only appears in Castle Siege part 3, Spear Pillar, the rock of Pirate Ship, and Target Test 2.||40%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#1fbf1f"|Grass/Leaves||In general, any sort of plant surface.||100%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#9f8f3f"|Dirt||Earth that's not covered with anything. Heavily used in [[The Subspace Emissary]] where grass terrain might be expected.||75%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#8f3f00;color:#ffffff"|Wood||Any kind of wood - logs, planks, whole trees, and so on.||100%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#bfbfdf"|Light metal||Usually used for smaller/thinner metal objects.||80%||1||2||1||0.8||0.5 | |||
|- | |- | ||
|style="background:#7f7f8f"|Heavy metal||Can be distinguished from light metal by the deeper footstep noises; there is no practical difference.||80%||1||2||1||0.8||0.5 | |||
|- | |- | ||
|style="background:#ff2f1f"|Cloth||Things like awnings, carpets, and umbrellas. The only terrain where Pikmin plucking speed is increased.||120%||2||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#df8f7f"|Alien goop||Among regular stages, only found on the two side platforms of Brinstar.||80%||1||1||2.5||0.4||0.5 | |||
|- | |- | ||
|style="background:#ff5f00"|Creature||The surface of the Bulborb in [[Distant Planet]].||100%||1||0.5||1||0.2||1 | |||
|- | |- | ||
|style="background:#007fff"|Water||Water shallow enough to stand in.||100%||0||1||4||0.4||0.5 | |||
|- | |- | ||
|style="background:#ff7fbf"|Rubber||The surface of a [[Trowlon]].||100%||1||1||1||0.2||0.5 | |||
|- | |- | ||
|style="background:#efefef"|Snow||Any surface covered in snow.||100%||0.5||0.5||1||0.2||1 | |||
|- | |- | ||
|style="background:#7fbfff"|Ice||Any surface covered in ice. Reduces [[traction]] significantly.||75%||0.5||0.5||1||0.2||0.5 | |||
|- | |- | ||
|style="background:#5f005f;color:#ffffff"|Subspace A||The pinkish-purple glass before [[The Great Maze]].||100%||0.5||0.5||0.5||1||0.5 | |||
|- | |- | ||
|style="background:#4f004f;color:#ffffff"|Subspace B||The purple floor where the door to Tabuu is.||80%||0||0||0||1||0.5 | |||
|- | |- | ||
|style="background:#0000ff;color:#ffffff"|Checkered||The two floating platforms of Green Greens, as well as the surface of present-skin Rolling Crates.||100%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#9f9f9f"|Spikes||Touching this causes [[slash]] damage. There is no actual hitbox.||70%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#ff7f00"|Lava||Touching this causes [[flame]] damage in most cases. However, there are many The Subspace Emissary stages where this does slash damage instead, both instead of and alongside the "Spikes" terrain.||70%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#bfdfff"|Frostbite||Used for the collision structure of the [[Iceberg]]. Touching this causes [[freezing]] damage.||70%||1||1||1||0.4||0.5 | |||
|- | |- | ||
|style="background:#ffff00"|Electroplankton||Only used for [[Hanenbow]].||100%||1||1||1||0.1||0.1 | |||
|- | |- | ||
|style="background:#cfcfcf"|Cloud||Surfaces with a top layer of clouds.||100%||1||1||2||0.4||1 | |||
|- | |- | ||
|style="background:#3f003f;color:#ffffff"|Subspace||The entirety of [[Subspace I]], [[Subspace II]], and Tabuu's Residence (including normally-Basic objects like blocks and springs).||100%||0.3||0.3||0.3||1||1 | |||
|- | |- | ||
|style="background:#af1f1f;color:#ffffff"|Brick||Anything made out of bricks. This terrain is also used for Spear Pillar's top platform.||100%||1||1||0.5||0.6||0.5 | |||
|- | |- | ||
|style="background:#bf7f00"|Mario Bros.||The floor of [[Mario Bros. (stage)|Mario Bros.]]||100%||0.6||0.6||1||0.3||0.4 | |||
|- | |- | ||
|style="background:#cfcfff"|Grate||Metal surfaces with a latticed framework.||100%||1||1||1||1||0.5 | |||
|- | |- | ||
|style="background:#ffdf7f"|Sand||Almost exclusively found on [[Delfino Plaza]].||100%||1.5||1.5||0.5||0.5||0.2 | |||
|- | |- | ||
|style="background:#ff9f00"|Home-Run Stadium||Used to force Olimar to pluck only Purples in [[Home-Run Contest]].||100%||0||0||0||1||0 | |||
|} | |} | ||
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|style="background:#afafaf"|Basic||1||The default terrain type. Known internally as "None". | |style="background:#afafaf"|Basic||1||The default terrain type. Known internally as "None". | ||
|- | |- | ||
|style="background:#bf7f2f | |style="background:#bf7f2f"|Rock||1||Relatively rare; known to appear in [[Castle Siege]] part 3 and the rock of [[Pirate Ship]]. | ||
|- | |- | ||
|style="background:#1fbf1f | |style="background:#1fbf1f"|Grass||1.5||In general, any sort of plant surface. Increases traction. | ||
|- | |- | ||
|style="background:#9f8f3f | |style="background:#9f8f3f"|Soil||1||Earth that's not covered with anything. | ||
|- | |- | ||
|style="background:#8f3f00;color:#ffffff"|Wood||1||Any kind of wood - logs, planks, whole trees, and so on. | |style="background:#8f3f00;color:#ffffff"|Wood||1||Any kind of wood - logs, planks, whole trees, and so on. | ||
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|style="background:#bfbfdf"|Light metal||1||Usually used for smaller/thinner metal objects. Known internally as "Iron". | |style="background:#bfbfdf"|Light metal||1||Usually used for smaller/thinner metal objects. Known internally as "Iron". | ||
|- | |- | ||
|style="background:#7f7f8f | |style="background:#7f7f8f"|Heavy metal||1||Deeper footstep noises than light metal. Known internally as "NibuIron", roughly meaning "Iron 2". | ||
|- | |- | ||
|style="background:#ff2f1f | |style="background:#ff2f1f"|Cloth||1||Things like awnings, carpets, and umbrellas. Known internally as "Carpet". | ||
|- | |- | ||
|style="background:#df8f7f"|Alien goop||1||Among regular stages, only found on the two side platforms of [[Brinstar]]. Known internally as "NumeNume", which is a squelching onomatopoeia. | |style="background:#df8f7f"|Alien goop||1||Among regular stages, only found on the two side platforms of [[Brinstar]]. Known internally as "NumeNume", which is a squelching onomatopoeia. | ||
|- | |- | ||
|style="background:#ff5f00 | |style="background:#ff5f00"|Creature||1||Used for the majority of [[Master Fortress]]. | ||
|- | |- | ||
|style="background:#007fff | |style="background:#007fff"|Water||1||Water shallow enough to stand in. Creates water visuals (e.g. splashes) when moved on. Known internally as "Asase", roughly meaning "shallows". | ||
|- | |- | ||
|style="background:#ff7fbf"|Soft||1||Used for soft surfaces, such as [[Woolly World]]. | |style="background:#ff7fbf"|Soft||1||Used for soft surfaces, such as [[Woolly World]]. | ||
|- | |- | ||
|style="background:#ffffff"|TuruTuru||0.1||Appears unused. | |style="background:#ffffff"|TuruTuru||0.1||Appears unused. Unknown meaning or intended use. Reduces traction. | ||
|- | |- | ||
|style="background:#efefef"|Snow||1||Any surface covered in snow. | |style="background:#efefef"|Snow||1||Any surface covered in snow. | ||
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|style="background:#ffff00"|Electroplankton||1||Not known to be used in ''Smash 4''. Known internally as "ElectroP". | |style="background:#ffff00"|Electroplankton||1||Not known to be used in ''Smash 4''. Known internally as "ElectroP". | ||
|- | |- | ||
|style="background:#dfdfdf"|Cloud||1||Surfaces | |style="background:#dfdfdf"|Cloud||1||Surfaces with a top layer of clouds. This is found on [[Skyworld]] and [[Magicant]]. | ||
|- | |- | ||
|style="background:#3f003f;color:#ffffff"|Subspace||1||Not known to be used in ''Smash 4''. Known internally as "Akuukan", meaning "subspace". | |style="background:#3f003f;color:#ffffff"|Subspace||1||Not known to be used in ''Smash 4''. Known internally as "Akuukan", meaning "subspace". | ||
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|style="background:#ffdf7f"|Sand||1||Sand surfaces, such as the island on [[Delfino Plaza]] and the beach on [[Wuhu Island]]. | |style="background:#ffdf7f"|Sand||1||Sand surfaces, such as the island on [[Delfino Plaza]] and the beach on [[Wuhu Island]]. | ||
|- | |- | ||
|style="background:#ffffff"|Home-Run Stadium||1||Appears to be unused; the actual Home-Run Stadium uses Basic terrain | |style="background:#ffffff"|Home-Run Stadium||1||Appears to be unused; the actual Home-Run Stadium uses Basic terrain. | ||
|- | |- | ||
|style="background:#ffffff"|Unknown 2||1||Appears to be unused. | |style="background:#ffffff"|Unknown 2||1||Appears to be unused. | ||
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|style="background:#ff2f00;color:#ffffff"|Hurt||1||Hazard terrain. Used for the [[Danger Zone]]s on [[The Great Cave Offensive]] and [[Master Fortress]]. This links to stage parameters for hitbox data. | |style="background:#ff2f00;color:#ffffff"|Hurt||1||Hazard terrain. Used for the [[Danger Zone]]s on [[The Great Cave Offensive]] and [[Master Fortress]]. This links to stage parameters for hitbox data. | ||
|- | |- | ||
|style="background:#ffffff"|Unknown 3||1||Unknown. Appears to use sound effects named "bomb" | |style="background:#ffffff"|Unknown 3||1||Unknown. Appears to use sound effects named "bomb". | ||
|} | |} | ||
==''Ultimate'' terrains== | ==''Ultimate'' terrains== | ||
''Ultimate'' has 44 different terrain types | ''Ultimate'' has 44 different terrain types as of the latest version; the base game had 43 types. Most of them only differ cosmetically, but a few have different [[traction]], which is listed as a multiplier in the table below. It appears that most terrain types in ''Smash 4'' carry over to ''Ultimate'', but notably, Grass no longer has increased traction. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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|style="background:#afafaf"|Basic||1||The default terrain type. Known internally as "None". | |style="background:#afafaf"|Basic||1||The default terrain type. Known internally as "None". | ||
|- | |- | ||
|style="background:#bf7f2f | |style="background:#bf7f2f"|Rock||1||Used for rock surfaces. | ||
|- | |- | ||
|style="background:#1fbf1f | |style="background:#1fbf1f"|Grass||1||In general, any sort of plant surface. | ||
|- | |- | ||
|style="background:#9f8f3f | |style="background:#9f8f3f"|Soil||1||Earth that's not covered with anything. | ||
|- | |- | ||
|style="background:#8f3f00;color:#ffffff"|Wood||1||Any kind of wood - logs, planks, whole trees, and so on. | |style="background:#8f3f00;color:#ffffff"|Wood||1||Any kind of wood - logs, planks, whole trees, and so on. | ||
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|style="background:#bfbfdf"|Light metal||1||Usually used for smaller/thinner metal objects. Known internally as "Iron". | |style="background:#bfbfdf"|Light metal||1||Usually used for smaller/thinner metal objects. Known internally as "Iron". | ||
|- | |- | ||
|style="background:#7f7f8f | |style="background:#7f7f8f"|Heavy metal||1||Deeper footstep noises than light metal. Known internally as "NibuIron", roughly meaning "Iron 2". | ||
|- | |- | ||
|style="background:#ff2f1f | |style="background:#ff2f1f"|Cloth||1||Things like awnings, carpets, and umbrellas. Known internally as "Carpet". | ||
|- | |- | ||
|style="background:#df8f7f"|Alien goop||1||Among regular stages, only found on the two side platforms of [[Brinstar]]. Known internally as "NumeNume", which is a squelching onomatopoeia. | |style="background:#df8f7f"|Alien goop||1||Among regular stages, only found on the two side platforms of [[Brinstar]]. Known internally as "NumeNume", which is a squelching onomatopoeia. | ||
|- | |- | ||
|style="background:#ff5f00 | |style="background:#ff5f00"|Creature||1||Used for the dog on the [[Duck Hunt (stage)|Duck Hunt]] stage. | ||
|- | |- | ||
|style="background:#007fff | |style="background:#007fff"|Water||1||Water shallow enough to stand in. Creates water visuals (e.g. splashes) when moved on. Known internally as "Asase", roughly meaning "shallows". | ||
|- | |- | ||
|style="background:#ff7fbf"|Soft||1||Used for soft surfaces, such as the mushrooms on [[Golden Plains]]. | |style="background:#ff7fbf"|Soft||1||Used for soft surfaces, such as the mushrooms on [[Golden Plains]]. | ||
|- | |- | ||
|style="background:#ffffff"|TuruTuru||0.1||Appears unused. | |style="background:#ffffff"|TuruTuru||0.1||Appears unused. Unknown meaning or intended use. Reduces traction. | ||
|- | |- | ||
|style="background:#efefef"|Snow||1||Appears unused, due to a lack of snow on stages. | |style="background:#efefef"|Snow||1||Appears unused, due to a lack of snow on stages. | ||
|- | |- | ||
|style="background:#7fbfff"|Ice||0.2||Any surface covered in or made of ice. Reduces traction | |style="background:#7fbfff"|Ice||0.2||Any surface covered in or made of ice. Reduces traction. | ||
|- | |- | ||
|style="background:#404040;color:#ffffff"|Game & Watch||1||Used on [[Flat Zone X]]. Known internally as "GameWatch". | |style="background:#404040;color:#ffffff"|Game & Watch||1||Used on [[Flat Zone X]]. Known internally as "GameWatch". | ||
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|style="background:#ffff00"|Electroplankton||1||Used on the stage [[Electroplankton]]. Known internally as "Plankton". | |style="background:#ffff00"|Electroplankton||1||Used on the stage [[Electroplankton]]. Known internally as "Plankton". | ||
|- | |- | ||
|style="background:#dfdfdf"|Cloud||1||Surfaces made of clouds | |style="background:#dfdfdf"|Cloud||1||Surfaces made of clouds. | ||
|- | |- | ||
|style="background:#3f003f;color:#ffffff"|Subspace||1||Not known to be used. Known internally as "Akuukan", meaning "subspace". | |style="background:#3f003f;color:#ffffff"|Subspace||1||Not known to be used. Known internally as "Akuukan", meaning "subspace". | ||
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|style="background:#cfcfff"|Grate||1||Metal surfaces with a latticed framework. Known internally as "WireNetting". | |style="background:#cfcfff"|Grate||1||Metal surfaces with a latticed framework. Known internally as "WireNetting". | ||
|- | |- | ||
|style="background:#ffdf7f"|Sand||1||Sand surfaces, such as the island on [[Delfino Plaza]] and the beach on [[Wuhu Island | |style="background:#ffdf7f"|Sand||1||Sand surfaces, such as the island on [[Delfino Plaza]] and the beach on [[Wuhu Island]]. | ||
|- | |- | ||
|style="background:#ffffff"|Home-Run Stadium||1||Appears to be unused | |style="background:#ffffff"|Home-Run Stadium||1||Appears to be unused. Known internally as "Homerun". | ||
|- | |- | ||
|style="background:#ffffff"|Asase_Earth||1||Appears to be unused. | |style="background:#ffffff"|Asase_Earth||1||Appears to be unused. | ||
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|style="background:#dff3ff"|Glass||1||Used for some surfaces on [[Boxing Ring]]. | |style="background:#dff3ff"|Glass||1||Used for some surfaces on [[Boxing Ring]]. | ||
|- | |- | ||
|style="background:#a0a0a0 | |style="background:#a0a0a0"|Slip||0.4||Used for the UFO on [[Fourside]]. Known internally as "SlipDx". Reduces traction. | ||
|- | |- | ||
|style="background:#a20ef7;color:#ffffff"|Spirits: Poison||1||Used for Poison-Floor in Spirit Battles. Known internally as "Sp_Poison". | |style="background:#a20ef7;color:#ffffff"|Spirits: Poison||1||Used for Poison-Floor in Spirit Battles. Known internally as "Sp_Poison". | ||
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|style="background:#7fbfff"|Spirits: Freeze||0.2||Used for Ice-Floor in Spirit Battles. Known internally as "Sp_Freezing". Reduces traction. | |style="background:#7fbfff"|Spirits: Freeze||0.2||Used for Ice-Floor in Spirit Battles. Known internally as "Sp_Freezing". Reduces traction. | ||
|- | |- | ||
|style="background:#9a9085 | |style="background:#9a9085"|Spirits: Adhesion||1||Used for Sticky-Floor in Spirit Battles. Known internally as "Sp_Adhesion". | ||
|- | |- | ||
|style="background:#7fbfff"|Ice (no slip)||1||The same as Ice, except it does not reduce traction. Used on [[Summit]]. Known internally as "Ice_No_Slip". | |style="background:#7fbfff"|Ice (no slip)||1||The same as Ice, except it does not reduce traction. Used on [[Summit]]. Known internally as "Ice_No_Slip". | ||
|- | |- | ||
|style="background:#dfdfdf"|Cloud (no through)||1||The same as Cloud, | |style="background:#dfdfdf"|Cloud (no through)||1||The same as Cloud, differing possibly by lack of pass-through capability. Known internally as "Cloud_No_Through". | ||
|- | |- | ||
|style="background:#ff45ff | |style="background:#ff45ff"|Mementos||1||Introduced in version {{SSBU|3.0.0}}, alongside and for the stage [[Mementos]], where it is used for all floor surfaces. Creates pink splashes from movement. | ||
|} | |} | ||