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Display titleTemplate:FA/49
Default sort keyFA/49
Page length (in bytes)801
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Page ID75475
Page content languageen - English
Page content modelwikitext
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Page creatorSerpent King (talk | contribs)
Date of page creation19:12, March 31, 2017
Latest editorPorpleBot (talk | contribs)
Date of latest edit23:35, February 11, 2021
Total number of edits5
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Stale-move negation, also known as Repetition Effect in Super Smash Bros. 4, is a gameplay element in all games in the Super Smash Bros. series. It refers to how moves cause less damage and knockback as they are used multiple times in a row. The strength of a move increases back to its regular power as other moves are used. Starting in Melee, being KO'd resets the staleness of all of that player's moves. Moves not yet affected by stale-move negation are referred to as fresh. Moves are only affected by stale-move negation if they connect with an opponent or other object that can take damage. (more...)
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