Editing Techniques (SSBU)

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===Common===
===Common===
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
!Technique!!Description
!data-sort-type="number"|Technique!!Description
|-
|-
|[[Walking|Moving]]||Tilt the left stick left and right to walk.
|[[Walking|Moving]]||Tilt the left stick left and right to walk.
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You can also do this to [[gimp|make an opponent's recovery more difficult]].
You can also do this to [[gimp|make an opponent's recovery more difficult]].
|-
|-
|[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt attacks work well for this.
|[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt artacks work well for this.


It tends to work the best when your opponent hasn't accumulated much damage.
It tends to work the best when your opponent hasn't accumulated much damage.
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But if you miss the grab, you'll be left wide open!
But if you miss the grab, you'll be left wide open!
|-
|-
|[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of {{SSBU|Battlefield}} or {{SSBU|Final Destination}}, they'll be bounced downward!
|[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of [[Battlefield]] or [[Final Destination]], they'll be bounced downward!


It's a risky play, but satisfying when you pull it off!
It's a risky play, but satisfying when you pull it off!
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===Fighter-specific===
===Fighter-specific===
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
!Technique!!Characters!!Description
!data-sort-type="number"|Technique!!Characters!!Description
|-
|-
|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!
|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!
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*{{SSBU|Mario}}: [[Cape]]
*{{SSBU|Mario}}: [[Cape]]
*{{SSBU|Fox}}: [[Reflector]]
*{{SSBU|Fox}}: [[Reflector]]
*{{SSBU|Ness}}: {{rollover|Batter Up!|Forward smash|?}}
*{{SSBU|Ness}}: <span class="explain" title="Forward smash">Batter Up!</span>
*{{SSBU|Zelda}}: [[Nayru's Love]]
*{{SSBU|Zelda}}: [[Nayru's Love]]
*{{SSBU|Pit}}: [[Guardian Orbitars]]
*{{SSBU|Pit}}: [[Guardian Orbitars]]
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|-
|-
|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts.
|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts.
*Jump: Jump {{color|red|}} Defense {{color|blue|}}
*Jump: Jump <span style="color:red"></span> Defense <span style="color:blue"></span>
*Speed: Speed {{color|red|}} Attack, Jump {{color|blue|}}
*Speed: Speed <span style="color:red"></span> Attack, Jump <span style="color:blue"></span>
*Shield: Defense/[[Weight]] {{color|red|}} Attack, Movement {{color|blue|}}
*Shield: Defense/[[Weight]] <span style="color:red"></span> Attack, Movement <span style="color:blue"></span>
*Buster: Attack {{color|red|}} Defense, [[knockback|Launch Power]] {{color|blue|}}
*Buster: Attack <span style="color:red"></span> Defense, [[knockback|Launch Power]] <span style="color:blue"></span>
*Smash: Launch Power {{color|red|}} Attack, Launch Resist {{color|blue|}}
*Smash: Launch Power <span style="color:red"></span> Attack, Launch Resist <span style="color:blue"></span>
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose.
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose.


Quickly hitting the special-move button multiple times will select symbols as well.
Quickly hitting the special-move button multiple times will select symbols as well.
|-
|-
|{{b|Pikmin|species}} Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color.
|[[Pikmin (species)|Pikmin]] Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color.
*Red: Attack {{color|red|}} Throw {{color|blue|}}
*Red: Attack <span style="color:red"></span> Throw <span style="color:blue"></span>
*Yellow: Attack Hit Box {{color|red|}}
*Yellow: Attack Hit Box <span style="color:red"></span>
*Blue: Throw {{color|red|}}
*Blue: Throw <span style="color:red"></span>
*White: Grab {{color|red|}} Attack {{color|blue|}}
*White: Grab <span style="color:red"></span> Attack <span style="color:blue"></span>
*Purple: Attack {{color|red|}} Reach {{color|blue|}}
*Purple: Attack <span style="color:red"></span> Reach <span style="color:blue"></span>


Use Pikmin for Special Moves
Use Pikmin for Special Moves
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|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special.
|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special.


It can be used to return when off the stage, but when the Lloid Rocket is destroyed, you are left vulnerable.
It can be used to return when off the stage, but when thr Lloid Rocket is destroyed, you are left vulnerable.
|-
|-
|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles.
|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles.
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*Jump in midair after an up special to use the up special again.
*Jump in midair after an up special to use the up special again.
|-
|-
|Reload [[Ink Tank|Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink.
|Reload [[Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink.


Shield + hold the special-move button to refill ink.
Shield + hold the special-move button to refill ink.
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* Keep holding the button or press it again to fire a scattering shot that hits a wide range.
* Keep holding the button or press it again to fire a scattering shot that hits a wide range.
|-
|-
|[[Rage]]||rowspan=5|{{SSBU|Kazuya}}||Become engulfed in a red aura when you are in a pinch. The power of your attacks will increase, and you can use Rage Drive.
*Stock or time battle: accumulated damage is 100% or more
*Stamina battle: remaining stamina is 1/4 or less
Rage will end once Rage Drive hits. Rage will also end if you miss with Rage Drive or take damage too many times.
|-
|[[Rage Drive]]||You can use a powerful Rage Drive while in a Rage on the ground.
How to use Rage Drive
*→ ↓ ↘ + hold down attack button or special-move button (when facing right)
*Down special
*Grab
If you use → ↓ ↘ + hold down the button, the power will increase. The inputs will be reversed when facing left.
If Rage Drive hits, the Rage will come to an end.
|-
|10 Hit Combo and Flash Punch Combo||The neutral attack will change into two moves depending on how you press the attack button.
*Quickly push or hold down: 10 Hit Combo
*Enter the 3rd neutral attack a bit slower: Flash Punch Combo
|-
|Moves That Can Be Used with Special Inputs||If you combine [[L]] and button inputs, you can use different moves.
Moves that can be performed with command-inputs (when Kazuya is facing right)
*Left Split Kick: → → + attack button
*Roundhouse to Triple Spin Kicks: ↗ + attack button four times
*[[Gates of Hell]]: ↘ ↓ ↘ + grab
*Demon God Fist: attack button while standing up from a crouch
*Tombstone Crusher: while crouching ↘ + attack button etc.
The inputs are reversed when facing left.
|-
|Moves That Trigger from Crouch Dash||During directional inputs → ↓ ↘, you can perform a special dash while invincible.
Input additional buttons to use different moves, too.
*[[Wind God Fist]]: → ↓ ↘ + attack button or press ↘ and the attack button at the same time to perform an Electric Wind God Fist
*[[Dragon Uppercut]]: → ↓ ↘ + hold down attack button
*Spinning Demon to Left Hook: → ↓ ↘ + special-move button
The inputs will be reversed when facing left.
|-
|Combo Attacks||rowspan=3|{{SSBU|Sora}}||Some moves can strike up to three times if the button is repeatedly pressed or is held down.
Moves that can strike repeatedly
*Neutral Attack
*Side Tilt Attack
*Neutral Air Attack
*Forward Air Attack
|-
|Firaga/Thundaga/Blizzaga||The neutral special will change each time it is used, in the following order:
Firaga → Thundaga → Blizzaga
*Firaga: Shoot fire shots.
**Repeatedly press the button to continuously shoot.
*Thundaga: Call down lightning that affects a wide area in front.
**Useful against airborne opponents.
*Blizzaga: Shoots scattering ice shots.
**Continuously hit opponents to freeze them for a long time.
|-
|[[Sonic Blade]]||Charge forward while wielding the Keyblade using the side special. Charge up two additional times by tilting the control stick or holding the button while charging.
*Tilt L: Charge in the tilted direction
*Special-move button: Charge forward or toward opponent
|}
|}


{{SSBUMenus}}
{{SSBUMenus}}
[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]

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