Editing Techniques (SSBU)
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===Common=== | ===Common=== | ||
{|class="wikitable sortable" style="text-align:left; min-width: 40%" | {|class="wikitable sortable" style="text-align:left; min-width: 40%" | ||
!Technique!!Description | !data-sort-type="number"|Technique!!Description | ||
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|[[Walking|Moving]]||Tilt the left stick left and right to walk. | |[[Walking|Moving]]||Tilt the left stick left and right to walk. | ||
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You can also do this to [[gimp|make an opponent's recovery more difficult]]. | You can also do this to [[gimp|make an opponent's recovery more difficult]]. | ||
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|[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt | |[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt artacks work well for this. | ||
It tends to work the best when your opponent hasn't accumulated much damage. | It tends to work the best when your opponent hasn't accumulated much damage. | ||
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But if you miss the grab, you'll be left wide open! | But if you miss the grab, you'll be left wide open! | ||
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|[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of | |[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of [[Battlefield]] or [[Final Destination]], they'll be bounced downward! | ||
It's a risky play, but satisfying when you pull it off! | It's a risky play, but satisfying when you pull it off! | ||
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===Fighter-specific=== | ===Fighter-specific=== | ||
{|class="wikitable sortable" style="text-align:left; min-width: 40%" | {|class="wikitable sortable" style="text-align:left; min-width: 40%" | ||
!Technique!!Characters!!Description | !data-sort-type="number"|Technique!!Characters!!Description | ||
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|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage! | |[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage! | ||
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*{{SSBU|Mario}}: [[Cape]] | *{{SSBU|Mario}}: [[Cape]] | ||
*{{SSBU|Fox}}: [[Reflector]] | *{{SSBU|Fox}}: [[Reflector]] | ||
*{{SSBU|Ness}}: | *{{SSBU|Ness}}: <span class="explain" title="Forward smash">Batter Up!</span> | ||
*{{SSBU|Zelda}}: [[Nayru's Love]] | *{{SSBU|Zelda}}: [[Nayru's Love]] | ||
*{{SSBU|Pit}}: [[Guardian Orbitars]] | *{{SSBU|Pit}}: [[Guardian Orbitars]] | ||
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|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts. | |[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts. | ||
*Jump: Jump | *Jump: Jump <span style="color:red">↑</span> Defense <span style="color:blue">↓</span> | ||
*Speed: Speed | *Speed: Speed <span style="color:red">↑</span> Attack, Jump <span style="color:blue">↓</span> | ||
*Shield: Defense/[[Weight]] | *Shield: Defense/[[Weight]] <span style="color:red">↑</span> Attack, Movement <span style="color:blue">↓</span> | ||
*Buster: Attack | *Buster: Attack <span style="color:red">↑</span> Defense, [[knockback|Launch Power]] <span style="color:blue">↓</span> | ||
*Smash: Launch Power | *Smash: Launch Power <span style="color:red">↑</span> Attack, Launch Resist <span style="color:blue">↓</span> | ||
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose. | Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose. | ||
Quickly hitting the special-move button multiple times will select symbols as well. | Quickly hitting the special-move button multiple times will select symbols as well. | ||
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| | |[[Pikmin (species)|Pikmin]] Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color. | ||
*Red: Attack | *Red: Attack <span style="color:red">↑</span> Throw <span style="color:blue">↓</span> | ||
*Yellow: Attack Hit Box | *Yellow: Attack Hit Box <span style="color:red">↑</span> | ||
*Blue: Throw | *Blue: Throw <span style="color:red">↑</span> | ||
*White: Grab | *White: Grab <span style="color:red">↑</span> Attack <span style="color:blue">↓</span> | ||
*Purple: Attack | *Purple: Attack <span style="color:red">↑</span> Reach <span style="color:blue">↓</span> | ||
Use Pikmin for Special Moves | Use Pikmin for Special Moves | ||
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|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special. | |[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special. | ||
It can be used to return when off the stage, but when | It can be used to return when off the stage, but when thr Lloid Rocket is destroyed, you are left vulnerable. | ||
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|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles. | |[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles. | ||
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*Jump in midair after an up special to use the up special again. | *Jump in midair after an up special to use the up special again. | ||
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|Reload [[ | |Reload [[Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink. | ||
Shield + hold the special-move button to refill ink. | Shield + hold the special-move button to refill ink. | ||
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* Keep holding the button or press it again to fire a scattering shot that hits a wide range. | * Keep holding the button or press it again to fire a scattering shot that hits a wide range. | ||
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|} | |} | ||
{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Modes (SSBU)]] | [[Category:Modes (SSBU)]] |