Editing Talk:Zelda (SSBB)

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She's one of my mains (I '''never''' use Sheik). Also, i found this Zelda far better than Melee's, because, (as mentionned in the ''Moveset'' section) her forward and up smashes are no longer capable to be SDI'd out of, and i found Din's Fire '''way''' better than in Melee.  [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 14:31, 6 December 2014 (EST)
She's one of my mains (I '''never''' use Sheik). Also, i found this Zelda far better than Melee's, because, (as mentionned in the ''Moveset'' section) her forward and up smashes are no longer capable to be SDI'd out of, and i found Din's Fire '''way''' better than in Melee.  [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 14:31, 6 December 2014 (EST)
:The reduced SDI on smashes does help a bit, but multi-hit smashes will always be a bit worse than single-hit smashes just by the nature of being almost impossible to guarantee a perfect link every time (especially when charge level is considered). Din's Fire is ''better'' yes, but that doesn't make it ''good'' unfortunately; it still can't hit people as it moves (unlike most other projectiles) and can't be safely used in the air. Zelda's design just doesn't work very well under tournament conditions. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 14:59, 6 December 2014 (EST)
:The reduced SDI on smashes does help a bit, but multi-hit smashes will always be a bit worse than single-hit smashes just by the nature of being almost impossible to guarantee a perfect link every time (especially when charge level is considered). Din's Fire is ''better'' yes, but that doesn't make it ''good'' unfortunately; it still can't hit people as it moves (unlike most other projectiles) and can't be safely used in the air. Zelda's design just doesn't work very well under tournament conditions. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 14:59, 6 December 2014 (EST)
I'll never understand this, the character was greatly buffed, but is a worse character to use. :| That's ok, I don't play Zelda much anyway. :p <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 15:35, 6 December 2014 (EST)
I'll never understand this, the character was greatly buffed, but is a worse character to use. :| That's ok, I don't play Zelda much anyway. :p <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 15:37, 6 December 2014 (EST)
 
::You guys must be very inexperienced in competitive play. The majority of good players would agree Zelda was nerfed from Melee to Brawl. Lack of consistency in landing kicks is a huge deal since that's her main threat in neutral. Also it is definitely possible to SDI out of Forward Smash, Up smash and Nair. I have done it multiple times. You just aren't doing it correctly. Hold the C stick up and then quarter circle your control stick in the direction you want to escape. This is sufficient SDI to get out of most multihit attacks. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 21:34, 6 December 2014 (EST)
 
== Regarding [https://www.ssbwiki.com/index.php?title=Zelda_%28SSBB%29&type=revision&diff=970781&oldid=970111 this] ==
 
So mentioning modified or new palette swaps ''is'' a change from ''Melee'', but it's sort of been an unwritten rule that we don't include that information into the "Changes from (game)" sections of articles. What do we do about that? <b>[[User:john3637881|<span style="color: black;">John</span>]]</b> [[File:John3637881 Signature.png|20px]] <b>[[User talk:John3637881|<span style="color: red;">HUAH!</span>]]</b> 10:41, 22 June 2017 (EDT)

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