Editing Talk:Wavedash

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==Brawl, it's possible. I've done it==
Brawl, it's possible. I've done it.
*Double Jump
*Double Jump
*fall backwards at the diagonal
*fall backwards at the diagonal
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{{User:Max2/Sig}}
{{User:Max2/Sig}}


:That's a Waveland, not a [[Wavedash]]. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[User:Sky2042|w]]) 01:02, 11 March 2008 (UTC)
:That's a Waveland, not a [[Wavedash]]. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 01:02, 11 March 2008 (UTC)


really? I thought Wavelanding just made you land on a jump-through platform faster. {{User:Max2/Sig}} sorry then.
really? I thought Wavelanding just made you land on a jump-through platform faster. {{User:Max2/Sig}} sorry then.
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== Wavedashing is NOT a glitch! ==
== Wavedashing is NOT a glitch! ==
A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.
A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.


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You can do any grounded option out of a wavedash, be it a smash attack, a tilt, a jab, a dash dance, a shield, or a grab. The term "wavesmash" is actually obsolete these days. People just say "wavedash back, forward smash" or "wavedash, down smash" to refer to a situation where one does a move out of a wavedash.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 15:28, 28 April 2014 (EDT)
You can do any grounded option out of a wavedash, be it a smash attack, a tilt, a jab, a dash dance, a shield, or a grab. The term "wavesmash" is actually obsolete these days. People just say "wavedash back, forward smash" or "wavedash, down smash" to refer to a situation where one does a move out of a wavedash.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 15:28, 28 April 2014 (EDT)
== possible misrepresentation. ==
"As a result of the controversy, multiple mods for the game, such as Project M, re-added wavedashing to the game."
Not sure this is the right way of putting it. After all project M is not just "Brawl with wavedashing". It sees itself as, and sorta is, an entirely separate game based on hacking the brawl engine, rather than a modified Brawl. The only mod I know of that sees itself as a modified Brawl and not as an entirely separate game that just happens to be based on a modified brawl engine is Balanced Brawl, and that doesn't have wavedashing. Generally mods don't add in wavedashing except as a comprehensive effort to rework Brawl into a "Melee 2.0".
Now if there is a mod, that I don't know about, that simply "re-adds" melee-style airdodges/wavedashing to brawl without changing much else, maybe it should be used as an example, instead a mod that sees itself as an entirely new smash game that happens to be more similar to melee than to brawl but ultimately is its own separate thing.[[Special:Contributions/70.198.130.85|70.198.130.85]] 04:29, 6 May 2014 (EDT)
== Yoshi & Ness ==
Wait a second, according to the list that names the distance of all wavedashes of the game from the longuest to the shortest, Yoshi has the 5th longuest wavedash in the game, while in his Melee page, it saids that his wavedash is short. Furthermore, it saids that Ness has an above-average lengthed wavedash, being the 11th longuest, but again in his Melee page, it saids that his wavedash is short. I'm lost! [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 21:36, 12 December 2014 (EST)
== Wavedashes of Marth & Roy ==
Even though the two share the same traction, Marth's wavedash goes slightly farther than Roy's in ''Melee''. Why is that? - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 03:42, 30 August 2015 (EDT)
:WD has more factors than just traction. I believe air-dodge distance, <s>weight</s>, jump speed, and fall speed all play a part. As Roy <s>is heavier, he WDs shorter</s> (I am not 100% sure on this though). [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 03:50, 30 August 2015 (EDT)
::That's why Luigi's is so good, aside from his low traction. He's light with really low fall speed, and he air dodges long. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 03:55, 30 August 2015 (EDT)
:::Roy is lighter than Marth. Also, green-hat man is middleweight. - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 10:34, 30 August 2015 (EDT)
::::Ah, right. But Roy is a fast faller. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 10:48, 30 August 2015 (EDT)
:::::Reflecting on it, Weight probably has nothing to do with it. Jump speed (how long it takes to get the character off the ground) affects the frequency of how often you can wavedash (slower jumpers like Link require a slight 3 frame pause before airdodging). The fall speed and traction will be determinants of length. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 10:52, 30 August 2015 (EDT)
== Controversy ==
I believe we should mention it, and we can without being subjective. We could essentially say that it stirred up controversy among people who believed the technique added more depth, which would be stating facts entirely and not omitting relevant information (feel free to improve it and word it in an encyclopedic manner, though; I'm just summarizing what the page would say). [[User: Nyargleblargle|<span style="color: LawnGreen">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]] <span style="font-weight:bold;">&nbsp;·</span> [[Special:Contributions/Nyargleblargle|Contribs]]) 18:55, 5 September 2015 (EDT)
:Yeah. I was thinking about anyone should rewrite the controversy section up to [https://en.wikipedia.org/wiki/Wikipedia:Controversial_articles Wikipedia:Controversial articles] standards without subjective. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 18:58, 5 September 2015 (EDT)
== "Super dash technique" ==
The second external link (which is dead by the way, but the page can be found on web.archive.org) claims that wavedashing is referred to somewhere in Melee itself as the "super dash technique". Googling the phrase together with "melee" brings up only results where that same paragraph has been copy-pasted into other Melee FAQs. Does anyone know whether there's any truth to it? I can't find any evidence, but it's an odd thing to make up. Could be related to the LANDFALLSPECIAL myth/confusion?
[[Special:Contributions/155.33.133.0|155.33.133.0]] 14:12, 18 May 2018 (EDT)
:Never heard of such a thing, most likely fabricated. <span style="font-family:Algerian;font-size:10pt;background:#000;border:outset #083 2px;padding:1px 3px">'''[[User:Serpent King|<span style="color:#083">Serpent</span>]]&nbsp;[[File:SKSig.png|12px|link=]]&nbsp;[[User talk:Serpent King|<span style="color:#ed0">King</span>]]'''</span> 14:55, 18 May 2018 (EDT)
==Samus Super Wave Dash==
I do not see term mentioned in main article section even though comments mention it. Is it on separate article? [[User:Tyciol|Tyciol]] ([[User talk:Tyciol|talk]]) 21:55, January 4, 2022 (EST)
:It has its own article at the moment ([[super wavedash]]). --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 22:03, January 4, 2022 (EST)
==Definition of "Wavedropping"==
"Wavedropping is essentially the same as wavedashing except that the character doesn't move in any direction." This definition seems proprietary and contradicts several influential community members' usages of both the term "wavedropping," and the meaning "wavedash in place," respectively. 8 years ago, Lucky made a video on SSBM Tutorials on "wavedashing down," the act of wavedashing in place, which seems synonymous to what this section refers to as "wavedropping." 5 years ago, DacDacBruce made a video discussing a completely different technique pivotal to Hungrybox's playstyle, which he referred to as wavedropping," the act of wavedashing on a platform, and then dropping from the platform, typically followed by aerial drift and an aerial. This definition seems more intuitive especially because it actually involves platform dropping.

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