Editing Talk:Wavedash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is a talk page. Remember to sign your posts with four tildes (~~~~) and follow the talk page policy.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==Brawl, it's possible. I've done it==
In Brawl, it's possible. I've done it.
*Double Jump
*Double Jump
*fall backwards at the diagonal
*fall backwards at the diagonal
Line 6: Line 6:
{{User:Max2/Sig}}
{{User:Max2/Sig}}


:That's a Waveland, not a [[Wavedash]]. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[User:Sky2042|w]]) 01:02, 11 March 2008 (UTC)
:That's a Waveland, not a [[Wavedash]]. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 01:02, 11 March 2008 (UTC)


really? I thought Wavelanding just made you land on a jump-through platform faster. {{User:Max2/Sig}} sorry then.
really? I thought Wavelanding just made you land on a jump-through platform faster. {{User:Max2/Sig}} sorry then.
Line 19: Line 19:


== Wavedashing is NOT a glitch! ==
== Wavedashing is NOT a glitch! ==
A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.
A glitch is an error in programing. It has no real explanation on why it happens. Samus' Super Wavedash and Link's Super jump are glitches.


Line 67: Line 68:
Physics exploit=unintended result of the physics engine doing WHAT IT'S SUPPOSED TOO! (Wavedash as an Advanced Technique).
Physics exploit=unintended result of the physics engine doing WHAT IT'S SUPPOSED TOO! (Wavedash as an Advanced Technique).


If they didn't intend the slide itself, PAL versions shouldn't have had it and Brawl shouldn't show it's STILL THERE. <small>—Preceding unsigned comment added by [[User:MetaXzero|MetaXzero]] ([[User talk:MetaXzero|talk]] • [[Special:Contributions/MetaXzero|contribs]]) 20:29, 22 November 2008</small>
If they didn't intend the slide itself, PAL versions shouldn't have had it and Brawl shouldn't show it's STILL THERE. {{unsigned|MetaXzero|20:29, 22 November 2008}}
:^ so heres a good example": you know how floaty Luigi is right? so have Mario hit Luigi at like 50% with a down smash and have Luigi crouch cancel the hit. Luigi then SLIDES across the stage... if you take out wavedash (if one calls it a glitch), then theoretically, luigi should NOT slide because you are taking out the physics of the game. it's definitely not a glitch, but a physics exploit. Maybe it wasn't intended, but if you take it out, its getting rid of the essential metagame; why don't we take out DI with it? you weren't intended to do some things with- just watch perfect control by superdoodleman.[[Special:Contributions/68.158.137.6|68.158.137.6]] 14:25, September 7, 2009 (UTC)
:^ so heres a good example": you know how floaty Luigi is right? so have Mario hit Luigi at like 50% with a down smash and have Luigi crouch cancel the hit. Luigi then SLIDES across the stage... if you take out wavedash (if one calls it a glitch), then theoretically, luigi should NOT slide because you are taking out the physics of the game. it's definitely not a glitch, but a physics exploit. Maybe it wasn't intended, but if you take it out, its getting rid of the essential metagame; why don't we take out DI with it? you weren't intended to do some things with- just watch perfect control by superdoodleman.[[Special:Contributions/68.158.137.6|68.158.137.6]] 14:25, September 7, 2009 (UTC)


Line 82: Line 83:


As I stated in my edit, "glitch" needs to be clarified before you can say "Wavedashing is not a glitch". If you define glitch as an "unintended byproduct of game coding", then Wavedashing may qualify. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  13:19, 16 December 2011 (EST)
As I stated in my edit, "glitch" needs to be clarified before you can say "Wavedashing is not a glitch". If you define glitch as an "unintended byproduct of game coding", then Wavedashing may qualify. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  13:19, 16 December 2011 (EST)
:Have you read the previous arguments here about it? Wavedashing is not a glitch, and is a natural result of the game physics relating to traction. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 14:10, 16 December 2011 (EST)
::Again, a large amount of these arguments revolve around clarification of "glitch", and whether or not wavelanding was an intended part of the physics engine. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  16:34, 16 December 2011 (EST)
:::Sliding is indeed an intended part of Smash Bros.'s physics. Whether or not the developers intended for players to exploit sliding via air dodge is irrelevant. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 17:01, 16 December 2011 (EST)
I think the best term for wavedashing is '''exploit''', defined by Wikipedia as "the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers" - later down it explains the "game mechanics" type of exploit as being "not a bug—it is working as designed, but at the same time is not working as intended". To me this fits wavedashing more than any other term. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Frivolous 17:52, 16 December 2011 (EST)
:Exactly, the developers designed sliding into Smash's physics, and players found a way to exploit it by wave dashing into the ground at an angle. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 18:41, 16 December 2011 (EST)
== A quick question ==
Is there a technique called "wavejabbing", or something like that? <font color="yellow">Smash</font><font color="red">dude</font><font color="orange">10</font> 12:20, 28 April 2014 (EDT)
:I don't believe so. I don't think this follows [[SW:TALK]], though. [[User:Red|Red]] [[User talk:Red|(<small>Talk</small>)]] [[File:RedSig.png|12px|link=Special:Contributions/Red|Special:Contributions/Red]] 12:49, 28 April 2014 (EDT)
::How is asking something relating to the technique against SW:TALK? And the term "wavejabbing" could probably be used in the same context as "wavesmashing", as explained in the wavesmashing section on the article. Wavesmashing is just much more popular and common. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 12:58, 28 April 2014 (EDT)
:::I though pages were for talking about the article itself, though. [[User:Red|Red]] [[User talk:Red|(<small>Talk</small>)]] [[File:RedSig.png|12px|link=Special:Contributions/Red|Special:Contributions/Red]] 13:18, 28 April 2014 (EDT)
::::This question relates to the article's sections about variations of wavedashing, such as wavesmashing in this case. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 13:20, 28 April 2014 (EDT)
:::::Ah, sorry about that. [[User:Red|Red]] [[User talk:Red|(<small>Talk</small>)]] [[File:RedSig.png|12px|link=Special:Contributions/Red|Special:Contributions/Red]] 13:21, 28 April 2014 (EDT)
You can do any grounded option out of a wavedash, be it a smash attack, a tilt, a jab, a dash dance, a shield, or a grab. The term "wavesmash" is actually obsolete these days. People just say "wavedash back, forward smash" or "wavedash, down smash" to refer to a situation where one does a move out of a wavedash.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 15:28, 28 April 2014 (EDT)
== possible misrepresentation. ==
"As a result of the controversy, multiple mods for the game, such as Project M, re-added wavedashing to the game."
Not sure this is the right way of putting it. After all project M is not just "Brawl with wavedashing". It sees itself as, and sorta is, an entirely separate game based on hacking the brawl engine, rather than a modified Brawl. The only mod I know of that sees itself as a modified Brawl and not as an entirely separate game that just happens to be based on a modified brawl engine is Balanced Brawl, and that doesn't have wavedashing. Generally mods don't add in wavedashing except as a comprehensive effort to rework Brawl into a "Melee 2.0".
Now if there is a mod, that I don't know about, that simply "re-adds" melee-style airdodges/wavedashing to brawl without changing much else, maybe it should be used as an example, instead a mod that sees itself as an entirely new smash game that happens to be more similar to melee than to brawl but ultimately is its own separate thing.[[Special:Contributions/70.198.130.85|70.198.130.85]] 04:29, 6 May 2014 (EDT)
== Yoshi & Ness ==
Wait a second, according to the list that names the distance of all wavedashes of the game from the longuest to the shortest, Yoshi has the 5th longuest wavedash in the game, while in his Melee page, it saids that his wavedash is short. Furthermore, it saids that Ness has an above-average lengthed wavedash, being the 11th longuest, but again in his Melee page, it saids that his wavedash is short. I'm lost! [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 21:36, 12 December 2014 (EST)
== Wavedashes of Marth & Roy ==
Even though the two share the same traction, Marth's wavedash goes slightly farther than Roy's in ''Melee''. Why is that? - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 03:42, 30 August 2015 (EDT)
:WD has more factors than just traction. I believe air-dodge distance, <s>weight</s>, jump speed, and fall speed all play a part. As Roy <s>is heavier, he WDs shorter</s> (I am not 100% sure on this though). [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 03:50, 30 August 2015 (EDT)
::That's why Luigi's is so good, aside from his low traction. He's light with really low fall speed, and he air dodges long. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 03:55, 30 August 2015 (EDT)
:::Roy is lighter than Marth. Also, green-hat man is middleweight. - [[User:Drilly Dilly|Drilly Dilly]] ([[User talk:Drilly Dilly|talk]]) 10:34, 30 August 2015 (EDT)
::::Ah, right. But Roy is a fast faller. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 10:48, 30 August 2015 (EDT)
:::::Reflecting on it, Weight probably has nothing to do with it. Jump speed (how long it takes to get the character off the ground) affects the frequency of how often you can wavedash (slower jumpers like Link require a slight 3 frame pause before airdodging). The fall speed and traction will be determinants of length. [[User:Serpent_King|<span style="font-family:Algerian"> <span style="color:#008833; text-shadow:0px 0px 3px #00bb77;">'''Serpent'''</span><span style="font-size:12pt; color:black; text-shadow:0px 0px 3px Gray;">∞</span><span style="color:#eed000; text-shadow:0px 0px 3px #ffd000;">'''King'''</span></span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 10:52, 30 August 2015 (EDT)
== Controversy ==
I believe we should mention it, and we can without being subjective. We could essentially say that it stirred up controversy among people who believed the technique added more depth, which would be stating facts entirely and not omitting relevant information (feel free to improve it and word it in an encyclopedic manner, though; I'm just summarizing what the page would say). [[User: Nyargleblargle|<span style="color: LawnGreen">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]] <span style="font-weight:bold;">&nbsp;·</span> [[Special:Contributions/Nyargleblargle|Contribs]]) 18:55, 5 September 2015 (EDT)
:Yeah. I was thinking about anyone should rewrite the controversy section up to [https://en.wikipedia.org/wiki/Wikipedia:Controversial_articles Wikipedia:Controversial articles] standards without subjective. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 18:58, 5 September 2015 (EDT)
== "Super dash technique" ==
The second external link (which is dead by the way, but the page can be found on web.archive.org) claims that wavedashing is referred to somewhere in Melee itself as the "super dash technique". Googling the phrase together with "melee" brings up only results where that same paragraph has been copy-pasted into other Melee FAQs. Does anyone know whether there's any truth to it? I can't find any evidence, but it's an odd thing to make up. Could be related to the LANDFALLSPECIAL myth/confusion?
[[Special:Contributions/155.33.133.0|155.33.133.0]] 14:12, 18 May 2018 (EDT)
:Never heard of such a thing, most likely fabricated. <span style="font-family:Algerian;font-size:10pt;background:#000;border:outset #083 2px;padding:1px 3px">'''[[User:Serpent King|<span style="color:#083">Serpent</span>]]&nbsp;[[File:SKSig.png|12px|link=]]&nbsp;[[User talk:Serpent King|<span style="color:#ed0">King</span>]]'''</span> 14:55, 18 May 2018 (EDT)
==Samus Super Wave Dash==
I do not see term mentioned in main article section even though comments mention it. Is it on separate article? [[User:Tyciol|Tyciol]] ([[User talk:Tyciol|talk]]) 21:55, January 4, 2022 (EST)
:It has its own article at the moment ([[super wavedash]]). --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 22:03, January 4, 2022 (EST)
==Definition of "Wavedropping"==
"Wavedropping is essentially the same as wavedashing except that the character doesn't move in any direction." This definition seems proprietary and contradicts several influential community members' usages of both the term "wavedropping," and the meaning "wavedash in place," respectively. 8 years ago, Lucky made a video on SSBM Tutorials on "wavedashing down," the act of wavedashing in place, which seems synonymous to what this section refers to as "wavedropping." 5 years ago, DacDacBruce made a video discussing a completely different technique pivotal to Hungrybox's playstyle, which he referred to as wavedropping," the act of wavedashing on a platform, and then dropping from the platform, typically followed by aerial drift and an aerial. This definition seems more intuitive especially because it actually involves platform dropping.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: