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| Am I correct, or do spikes/meteor smashes have their own flag in Melee? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 13:01, 17 January 2012 (EST) | | Am I correct, or do spikes/meteor smashes have their own flag in Melee? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 13:01, 17 January 2012 (EST) |
| :You are correct. Any angle between 260 and 280 (inclusive) in Melee is a meteor smash; anything else is not. Brawl has this as well, but since the range is much larger (230-310), you have to get into 45-degree territory before you get a spike, and there are no attacks with that kind of angle. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Superlative 13:43, 17 January 2012 (EST)
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| == Master edges: Combo, isn't that a spike? ==
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| One attack of the Master Edges is to charge up shortly and then hitting the player several times before launching him almost perfect 45° downwards.
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| Isn't that a pretty prominent spike? Because it's not listed in SSB4 spikes.
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| [[Special:Contributions/178.200.21.8|178.200.21.8]] 01:30, 16 May 2015 (EDT)
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| :We don't know what the technical threshold of "spike" versus "meteor" is right now. Assuming it's the same as Brawl (meteors are 230-310), there are no hitboxes in Master Edges' moveset that I know of that are spikes. There are a few that are semi-spikes though, and even one that's a completely flat 360 (which is weird because the game usually uses 0 instead). The problem is we don't know what attacks these hitboxes belong to. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 10:09, 16 May 2015 (EDT)
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| == Spikes in Smash 64, Smash 4 ==
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| According to the article on meteor smashes, meteor canceling does not exist in SSB64 or SSB4. Given that a spike is defined as an attack that sends the receiver at a predominately downwards angle, and cannot be meteor canceled, why aren't so-called "meteors" in SSB64 and SSB4 considered spikes?
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| --[[User:Iceweasel|Iceweasel]] ([[User talk:Iceweasel|talk]]) 00:34, 21 May 2015 (EDT)
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| :Pretty sure meteor canceling exists in Smash 4 since I've seen people up B before dying; it's highly doubtful moves that strong would have their hitstun end before opponent reach the bottom blast line. But basically a meteor is defined as a move that sends opponents in the angle range of (270 - X, 270 + X) measured in degrees. Any angle that is still downward but outside that range is defined as a spike. The window X is unknown and there's the possibility the number of frames you have to wait before you can meteor cancel has increased. Or it could be that people mistime the hitlag of the attack and meteor cancel too early or too late.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:41, 21 May 2015 (EDT)
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