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| ::::Red arrow is time×0.8, blue is time×1.5. The base values for Class 2 & 3 I think can be rounded down because I think there may have been small errors. Also you can instantly teach a Spirit a Style for 200/300/400/500 + (10 × number of taught styles) SP (for Class 1/2/3/4). I'll test Activities Up for Dojos... maybe tomorrow.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 23:57, April 17, 2020 (EDT) | | ::::Red arrow is time×0.8, blue is time×1.5. The base values for Class 2 & 3 I think can be rounded down because I think there may have been small errors. Also you can instantly teach a Spirit a Style for 200/300/400/500 + (10 × number of taught styles) SP (for Class 1/2/3/4). I'll test Activities Up for Dojos... maybe tomorrow.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 23:57, April 17, 2020 (EDT) |
| :::::As someone who makes game, I can tell you that there is no way some game designer decided that the base values would be 0:30:00/0:45:15/1:00:45/1:15:00, that's weird. So yeah, round them, 30/45/60/75 seems to be a more usual/coherent/realistic/... scaling up for such a minor feature. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 05:32, April 18, 2020 (EDT)
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| ::::::That's what I thought too. When I did tests for Skills/Traits I figured the devs would rather do a clean 3 decimal value than a messy 4-7 decimal. Anyways, new stuff. Activities Up is roughly time×0.9; that plus a red arrow is time×0.8×0.9 or time×0.72. I also found out that if a Spirit already knows other Styles they will take longer. The extra time is (# of learned styles×1.5 minutes) rounded down, so the 2nd style is +1 min, 3rd is +3, 4th is +4, 5th is +6, etc. This is regardless of Class (so Class 1 is impacted more percent-wise) and is added before the arrows and Activities Up are factored. In full (time+floor(# of learned styles×1.5 minutes))×arrow×Activities Up.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 10:51, April 20, 2020 (EDT)
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| <small>(Reset indent) </small>Finally got around to testing experience with exploring. Spirits gain 2 exp for every minute of exploration regardless of condition, class, type, area, and Activities Up. I also checked if half minutes gave 1 exp, they don't it is only per minute. Is there anything else that needs to be tested? --[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 11:24, April 22, 2020 (EDT)
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| == Dialogue ==
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| It seems to me that it would be desirable to list the dialogue used by the various master spirits. Which of these would be the most practical way of laying that out:
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| *A section on this article, either all in one place or divided up by master spirit;
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| *A subpage where it could be easily divided up by master spirit without interrupting the flow of this article; or...
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| *Giving each master spirit character their own general character page similar to Mii costumes/etc.
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| [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 19:38, September 9, 2021 (EDT)
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| :I'm not a fan of the third idea, but I like the other two. [[User:Black Vulpine|<span style="color: black;">'''Black Vulpine'''</span>]] of the [[User talk:Black Vulpine|🦊'''Furry Nation'''🐺]]. [[Special:Contributions/Black Vulpine|<span style="color: #CC5500">'''Furries make the internets go! :3'''</span>]] 22:53, September 9, 2021 (EDT)
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| ::Big fan of option 2. Slightly less a fan of option 1. Ditch option 3. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 00:51, September 10, 2021 (EDT)
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| :::I think option 2 would be the best. I wrote down 5 of the dojo master's texts and it took quite a bit of vertical space, so that would make option 1 unpleasant (could cut it in half with a different format, but that is still only a third of them, not counting the other facilities/shops). --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 13:27, September 11, 2021 (EDT)
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