Editing Talk:Jab reset

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:Simply because characters don't automatically stand up when hit by a weak attack. Instead they get [[laser lock]]ed. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 15:23, 13 July 2013 (EDT)
:Simply because characters don't automatically stand up when hit by a weak attack. Instead they get [[laser lock]]ed. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 15:23, 13 July 2013 (EDT)
::Ok should I add it to the article then? ----- [[User:Conanshinichi|Conan]][[User talk:Conanshinichi|shinichi]]  15:27, 13 July 2013 (EDT)
::Ok should I add it to the article then? ----- [[User:Conanshinichi|Conan]][[User talk:Conanshinichi|shinichi]]  15:27, 13 July 2013 (EDT)
:::Of course [[User:Scr7|<font style="color:#0000FF">S</font><font style="color:#7F7FFF">c</font><font style="color:#00FFFF">r</font>]][[User talk:Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:Contributions/Scr7]] 15:29, 13 July 2013 (EDT)
The mechanics are a bit different, but the technique of jabbing a knocked down opponent to force them to getup still exists in Brawl, as characters will do an automatic getup after going through the flopping animation. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 18:42, 13 July 2013 (EDT)
== video ==
i dont think that video is showing a jab reset. jab resets work on opponent who are in "lying down" state. it looks as though this peach is being jabbed as they are flying away, not otg. i'll make a gif for this today. [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]]) 11:25, 26 September 2013 (EDT)
== Wake up animation  ==
I remember reading that there are 2 wake up animations :one for getting up after the time limit or pressing "up", and one for being jabbed. One of them had invincibility and the other doesn't, I think we have the wrong one shown in the gallery <small>—Preceding unsigned comment added by [[User:DJLO|DJLO]] ([[User talk:DJLO|talk]] • [[Special:Contributions/DJLO|contribs]]) 12:54, September 28, 2013 (CDT)</small>
----"Unlike a normal getup from knockdown, a jab reset induced getup does not have any invincibility frames." That's not true. Both animation give you a few frame of invincibility. I've just tested it myself to be sure.<small>—Preceding unsigned comment added by [[User:86.71.119.191|86.71.119.191]] ([[User talk:86.71.119.191|talk]] • [[Special:Contributions/86.71.119.191|contribs]]) 10:24, June 7, 2014 (CDT)</small>
== Falco's laser ==
In Melee, if you do a short hop laser with Falco and it hits an opponent who missed a tech, it appears to force them to go through the standing up animation, in the same way as a jab reset. Is this considered the same thing? Here's an example: [http://www.youtube.com/watch?v=_kGfYpD3w8E&t=4m17s] [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 16:41, 22 July 2014 (EDT)
== Merge ==
'''Weak support'''. While slightly different in how they work, most of the community treats these as one and the same. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 21:57, 3 July 2017 (EDT)
:Bump. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:LawnGreen">'''Nyargle</span>]][[User talk:Nyargleblargle|<span style="color: orange;">'''blargle'''</span>]] ([[Special:Contributions/Nyargleblargle|Contribs]]) 21:38, 12 July 2017 (EDT)
:'''Support''', per Nyargle.
:--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  22:06, 12 July 2017 (EDT)
::'''Yeah ok''' as long as this can still redirect. <span style="font-family:Algerian;font-size:10pt;background:#000;border:outset #083 2px;padding:1px">'''[[User:Serpent King|<span style="color:#083">Serpent</span>]] [[File:SKSig.png|12px|link=]] [[User talk:Serpent King|<span style="color:#ed0">King</span>]]'''</span> 22:15, 12 July 2017 (EDT)
I'll give this a bit more time on consensus, otherwise the merge will be performed soon. [[User: RobSir_zx|<span style="color:orange">Rob</span>]][[User talk:RobSir_zx|<span style="color:blue">'''Sir '''</span>]][[File:RobSir-sig.jpg|16px]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 23:19, 12 July 2017 (EDT)
'''Weak Support''' [[User:MHStarCraft|'''<font color="skyblue">MH</font>''']][[User talk:MHStarCraft|'''<font color="blue">StarCraft</font>''']] [[File:Mega Man X SNES sprite.png|19px]] 01:55, 13 July 2017 (EDT)
'''Support''' It doesn't even really make sense for the list of moves to be on Lock instead of this page. Merging will prevent that sort of issue, and I don't see what we'd lose by doing it. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 05:03, 13 July 2017 (EDT)
'''Support''' per Nyargle and Zyrac [[File:Nymbaresigicon.png]] [[User:Nymbare|<span style="color:#00BFFF">Nymbare</span>]] [[User talk:Nymbare|<span style="color:#0066FF">and his talk</span>]] 17:47, 14 July 2017 (EDT)

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