Editing Talk:Flying Slam

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Is it true? I found that every time Bowser use this move on Mario to suicide, they die at the same time. Most other characters die first. I tried both port one and two for Bowser, but the result doesn't change.[[User:Timothyung|Timothyung]] ([[User talk:Timothyung|talk]]) 08:14, 10 June 2008 (UTC)
Is it true? I found that every time Bowser use this move on Mario to suicide, they die at the same time. Most other characters die first. I tried both port one and two for Bowser, but the result doesn't change.[[User:Timothyung|Timothyung]] ([[User talk:Timothyung|talk]]) 08:14, 10 June 2008 (UTC)
:I suggest science! Try the move on the same stage from the same starting point and see which character dies first. Test factors such as controller port, damage percentage, Bower's DI, victim's DI, and so on. Do it 30-50 times and see what results pop up the most. '''[[User:Silverdragon706|FyreNWater]]''' -  <small>([[User talk:Silverdragon706|Talk]] •
:I suggest science! Try the move on the same stage from the same starting point and see which character dies first. Test factors such as controller port, damage percentage, Bower's DI, victim's DI, and so on. Do it 30-50 times and see what results pop up the most. '''[[User:Silverdragon706|FyreNWater]]''' -  <small>([[User talk:Silverdragon706|Talk]] •
Oh, I tested it. It's true. I think it's because in wifi, the ports are messed up, so I mistook it.[[User:Timothyung|Timothyung]] ([[User talk:Timothyung|talk]]) 11:48, 21 June 2008 (UTC)
  [[Special:Contributions/Silverdragon706|Contributions]] )</small> 20:33, 10 June 2008 (UTC)
  [[Special:Contributions/Silverdragon706|Contributions]] )</small> 20:33, 10 June 2008 (UTC)
Oh, I tested it. It's true. I think it's because in wifi, the ports are messed up, so I mistook it.[[User:Timothyung|Timothyung]] ([[User talk:Timothyung|talk]]) 11:48, 21 June 2008 (UTC)
==SSB4 Bowsercide ruling==
I've found that in SSB4, a last-stock Bowsercide will always give the victory to Bowser. However, I'm a little leery on adding it to the article as definitive information, since I don't have anyone to play local wireless with to see if some equivalent of port priority is still in effect (nor do I have friends for online mode, and I'm not about to spend hours trying to test this on random players). Is anyone able to check this out? [[User:Frezgle|Frezgle]] ([[User talk:Frezgle|talk]]) 17:48, 24 October 2014 (EDT)

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