Display title | Talk:Dragon Fang Shot |
Default sort key | Dragon Fang Shot |
Page length (in bytes) | 1,843 |
Namespace | Talk |
Page ID | 71881 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | SneaselSawashiro (talk | contribs) |
Date of page creation | 22:31, August 3, 2016 |
Latest editor | 174.59.49.223 (talk) |
Date of latest edit | 14:17, April 14, 2019 |
Total number of edits | 4 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | I have done some testing in Ultimate 2.0.2 and it seems that, after firing a fully charged first stage of Dragon Fang Shot, releasing the bite charge anywhere between frame 80 and frame 85 does full damage and knockback. That is to say, unlike what is described here, releasing it early does not appear to increase knockback nor damage. Was this a thing in Smash 4? Because it appears not to be a thing anymore in Ultimate, if it was, or otherwise I may be missing something. If anyone has any additional evidence or testing to share, please do. 174.59.49.223 15:16, April 14, 2019 |