Editing Talk:Classic Mode (SSBU)

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thanks for editing the brawl and melee hyperlinks for me bud <small>—Preceding unsigned comment added by [[User:Raider2747|Raider2747]] ([[User talk:Raider2747|talk]] • [[Special:Contributions/Raider2747|contribs]])  21:34, October 7, 2018</small>
thanks for editing the brawl and melee hyperlinks for me bud {{unsigned|Raider2747| 21:34, October 7, 2018‎}}
:Not a problem. [[User:Aidanzapunk|<span style="color: black;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: orange">'''the Spooky Rurouni'''</span>]] 21:42, 7 October 2018 (EDT)
:Not a problem. [[User:Aidanzapunk|<span style="color: black;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: orange">'''the Spooky Rurouni'''</span>]] 21:42, 7 October 2018 (EDT)


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:::True, but Smashwiki's table must only list characters that are officially part of the column. Also supposed Mario's column is completed and Pikachu's was completed next, it would move to Bowser (the first character in Donkey Kong's column) since it can't get to Sonic since he's already unlocked. What we also try to do is reduce as much redundancy as possible. [[:User:ZeldaStarfoxfan2164{{#if:|_({{{3}}})}}|ZeldaStarfoxfan2164]] ([[User talk:ZeldaStarfoxfan2164|talk]]) is made in America  01:26, 3 March 2019 (EST)
:::True, but Smashwiki's table must only list characters that are officially part of the column. Also supposed Mario's column is completed and Pikachu's was completed next, it would move to Bowser (the first character in Donkey Kong's column) since it can't get to Sonic since he's already unlocked. What we also try to do is reduce as much redundancy as possible. [[:User:ZeldaStarfoxfan2164{{#if:|_({{{3}}})}}|ZeldaStarfoxfan2164]] ([[User talk:ZeldaStarfoxfan2164|talk]]) is made in America  01:26, 3 March 2019 (EST)
::::Firstly, it’s a better visual representation that Pikachu’s column loops back to Amrio’s. The explanation is vague and confusing. Secondly, part of this was to make the table a square. The enpty space is just unsettling. [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 01:39, 3 March 2019 (EST)
::::Firstly, it’s a better visual representation that Pikachu’s column loops back to Amrio’s. The explanation is vague and confusing. Secondly, part of this was to make the table a square. The enpty space is just unsettling. [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 01:39, 3 March 2019 (EST)
:::::The conceit behind the arrangement of the characters in columns is to indicate that characters ''within the column'' can be used to unlock characters that are ''also within their column''.  This was also the basis of my original argument, which I'd note you have failed to sufficiently argue against in your responses.  You do make a fair point that the description of the section could be better-written than it currently is.  I'll look into redoing the section content for clarity.
:::::The conceit behind the arrangement of the characters in columns is to indicate that characters 'within the column' can be used to unlock characters that are 'also within their column'.  This was also the basis of my original argument, which I'd note you have failed to sufficiently argue against in your responses.  You do make a fair point that the description of the section could be better-written than it currently is.  I'll look into redoing the section content for clarity.


:::::However, "making the table a square" is nowhere near as important to the article as making sure the information we present is as unambiguous as we can manage.  I'd propose as a compromise we place some manner of "loop-back arrow" image in its place, but that has similar problems.  In the absence of additional information, it can be inferred one of two things: that this is a property unique to Pikachu's column (it isn't), or that every column follows the "column completion loop" (e.g., Donkey Kong -> Link) instead of starting back at the beginning after everyone in their column is unlocked (they don't).  The next solution that would follow is putting an extra row such that the table is presented in the same way as the excerpt from the Player's Guide that you linked to, but 1, this falls into the same issue of redundancy ZeldaStarfoxfan mentioned, and 2, this was already attempted on a previous iteration of this article, and in my personal opinion, it looks far worse than just having an empty space in the corner. [[User:DevNode|DevNode]] ([[User talk:DevNode|talk]]) 04:07, 3 March 2019 (EST)
:::::However, "making the table a square" is nowhere near as important to the article as making sure the information we present is as unambiguous as we can manage.  I'd propose as a compromise we place some manner of "loop-back arrow" image in its place, but that has similar problems.  In the absence of additional information, it can be inferred one of two things: that this is a property unique to Pikachu's column (it isn't), or that every column follows the "column completion loop" (e.g., Donkey Kong -> Link) instead of starting back at the beginning after everyone in their column is unlocked (they don't).  The next solution that would follow is putting an extra row such that the table is presented in the same way as the excerpt from the Player's Guide that you linked to, but 1, this falls into the same issue of redundancy ZeldaStarfoxfan mentioned, and 2, this was already attempted on a previous iteration of this article, and in my personal opinion, it looks far worse than just having an empty space in the corner.[[User:DevNode|DevNode]] ([[User talk:DevNode|talk]]) 04:07, 3 March 2019 (EST)
 
My opinion is that a character shouldn't appear in the table twice if it can be avoided. I've tried a new idea on the page: fill in the cell with an empty image that displays "Pikachu's column is shorter than other characters'." when the cursor is rolled over. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Frivolous 08:58, 3 March 2019 (EST)
 
== Routes ==
 
Currently, this page has an explanation of the route names, but the details of each character's route is confined to that character's page. This results in this page missing almost the entirety of what Classic Mode actually is. I think the Classic Mode routes should be documented on this page, and I don't think they even need to be documented on the characters' pages (but I also have no problem with keeping them there). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 01:16, April 14, 2019 (EDT)
:What about a new page "Classic Mode Route (SSBU)" with a separate section for each fighter that would then be linked from the existing array the same way specific musics are linked within the series musics page? [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 18:40, February 16, 2020 (EST)
 
== Boss Allies ==
 
Since every Classic Mode route that deviates from a standard boss (having a normal character fought before, or even no boss at all) is listed, should the characters that have allies alongside them during their boss fights be listed among them?  [[User:PikaPhantom|PikaPhantom]] ([[User talk:PikaPhantom|talk]]) 11:15, February 2, 2020 (EST)
 
== Congratulations Screen references in the Inspiration Table ==
 
Since some congratulations screens reference something from the character's games (as is the case of Ness, Roy, and Sephiroth), should it be included what they reference in the Inspiration table? [[User:Diddy Kongstar|Diddy Kongstar]] ([[User talk:Diddy Kongstar|talk]]) 15:12, January 7, 2021 (EST)
:[[Congratulations screen|We already have a whole page breaking down such references]]. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 15:27, January 7, 2021 (EST)
:Oh, nevermind then. [[User:Diddy Kongstar|Diddy Kongstar]] ([[User talk:Diddy Kongstar|talk]]) 16:55, January 7, 2021 (EST)
 
== Skin used by the player ==
 
Dropping this here because it applies to multiple character's pages... In a lot of our Classic Mode route descriptions on pages such as [[Meta Knight (SSBU)]] we note (for example) 'the player will fight Grey Meta Knight here, but if the player is using the Grey Meta Knight skin, then the default Meta Knight skin will be used instead'. However, as can be seen in [https://www.youtube.com/watch?v=B4XAwAxXgfc this video], with co-op it's also possible for both of these skins to be used by the player. In this case, the CPU Meta Knight ended up using the WHITE skin. Might need coverage? [[User:Shadow2|Shadow2]] ([[User talk:Shadow2|talk]]) 02:25, April 25, 2022 (EDT)

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