Editing Talk:Aura

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== more overall info? ==
== more overall info? ==


This page needs more overall info about what aura is, instead of just a bunch of in game data.[[User:Pokémonultimate|<font color="red">'''Pokémon'''</font>]][[User talk:Pokémonultimate|<font color="blue">'''ultimate'''</font>]] [[File:PokémonTrainerHeadSSBB.png|20px]]  20:08, 17 November 2011 (EST)
This page needs more overall info about what aura is, instead of just a bunch of in game data.[[User:Pokémonultimate|<font color="red">'''Pokémon'''</font>]][[User talk:Pokémonultimate|<font color="blue">'''ultimate'''</font>]] [[File:PTHeadSSBB.png|20px]]  20:08, 17 November 2011 (EST)


== Other uses ==
== Other uses ==
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:It's variable. Example: Lucario's jab caps at 170%, while his down tilt caps at 147%. [[User:Aerodrome|Aerodrome]] ([[User talk:Aerodrome|talk]]) 22:49, 8 April 2012 (EDT)
:It's variable. Example: Lucario's jab caps at 170%, while his down tilt caps at 147%. [[User:Aerodrome|Aerodrome]] ([[User talk:Aerodrome|talk]]) 22:49, 8 April 2012 (EDT)
::No, it's 170% for all attacks, like the page already states. It just seems different for some attacks because you can't tell the difference between 14.2 and 14.9 and such. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomprehensible 23:05, 8 April 2012 (EDT)
::No, it's 170% for all attacks, like the page already states. It just seems different for some attacks because you can't tell the difference between 14.2 and 14.9 and such. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomprehensible 23:05, 8 April 2012 (EDT)
:::I recall there being [http://img42.imageshack.us/img42/1382/auramythtrainerinfinity.png this] chart made by a member of the [http://www.smashboards.com/showthread.php?t=239748 SWF Brawl Lucario boards]. It was done in training mode, and a lot of them seem almost randomly different. It makes me wonder if the guy who did the original research wasn't particularly good at testing this. [[User:Aerodrome|Aerodrome]] ([[User talk:Aerodrome|talk]]) 23:34, 8 April 2012 (EDT)
::::I'm guessing he was just unaware of decimal damage, or thought it was irrelevant (which isn't true; the d-tilt's range of 4.9-9.8 is really not equivalent to that table's reported 4-9). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Yoshi 23:45, 8 April 2012 (EDT)
:::::I guess this solidifies my opinion of plebs being useless at testing stuff then. I'm going to give it a bit of a test in training mode later however. Down tilt and up tilt are perfect candidates to compare since both do the same amount of base damage, but according to this (useless) chart, down tilt does 9% at 143% while up tilt will only ever have a maximum of 8%. Which I will admit, is quite ludicrous if it follows a formula. [[User:Aerodrome|Aerodrome]] ([[User talk:Aerodrome|talk]]) 23:57, 8 April 2012 (EDT)
::::::Took a quick look, it definitely doesn't have a cap at all. Down and up tilt don't even have the same base damage anyway. lul. /salt [[User:Aerodrome|Aerodrome]] ([[User talk:Aerodrome|talk]]) 01:36, 9 April 2012 (EDT)
== SSB4 Aura formula ==
I think that I've figured out what the formula for the aura mechanic is in Super Smash Bros. 4. I tested the formula with different damage values. However, I don't know how to add it to the site. [[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 15:37, 14 January 2015 (EST)
:Post what you have here and I can do it up in the math format. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Chilled 16:17, 14 January 2015 (EST)
::r = (17/35)d + 66 if 0≤d≤70
::  (7/12)d + 355/6 if 70≤d≤190
::  170 if d≥190
::[[User:LimitCrown|LimitCrown]] ([[User talk:LimitCrown|talk]]) 16:42, 14 January 2015 (EST)
:::Alright, I'll create and upload the math image. Once I get a chance to confirm this myself, I'll slot the math into {{t|AuraDamageSSB4}}. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Undirigible 16:45, 14 January 2015 (EST)
== Split ==
Since ''SSB4'', all of Lucario's moves, even those without the aura effect (such as his [[Lucario (SSB4)/Dash attack|dash attack]]) are boosted by the aura mechanic. Conversely, Richter's Holy Water uses the aura effect (as do some bosses' attacks), but these attacks do not utilize the aura mechanic at all. Splitting the mechanic from the effect would make this distinction much clearer. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 03:06, April 20, 2019 (EDT)
:You can my opinion with a grain of salt if you want to, but I agree with this. It’s not just Richter who’s an exception to the mechanic. A couple bosses also use the effect for their attacks, but do not utilize the effect. Since Aura is more prominent with Lucario than anybody else though, should we just keep this page as just “Aura” and then make a new page named “Aura (effect)”? [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 03:51, June 29, 2019 (EDT)
So uh we haven’t split already? - [[User:RobbyB3ll4s|RobbyB3ll4s]] ([[User talk:RobbyB3ll4s|talk]])
''Strongly supporting a split.'' A distinction should be solidified between the mechanic and the effect, because they can be easily mistaken for one another imo. [[User:Acgamer28|Acgamer28]] ([[User talk:Acgamer28|talk]]) 09:13, January 22, 2020 (EST)
'''Support''' as well. Just like [[water (effect)]], [[water (type)]], and the [[swimming]] mechanic are separate, I think the aura (effect) and mechanic should be separate. --[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 00:04, March 7, 2020 (EST)

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