[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing TNT
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
Steve places a block of TNT in front of him or right below him if performed in the air. TNT requires 50 "points" of materials to place, which are consumed least-valuable first; each dirt is worth 2 points, each wood and stone are worth 5, and each iron is worth 10. If the special move button is tapped while on the ground, Steve will place the TNT in front of him with a pressure plate under him; the plate must be released first to arm it. Stepping on or attacking the plate will then detonate the TNT and result in a large explosion for high damage and knockback; the closer to the TNT a player is, the more damage and knockback they'll take. This explosion can also harm the Steve player that spawned it. Notably, the pressure plate can be triggered by the [[Minecart]], opening up possibilities for traps and setups for Steve players. | Steve places a block of TNT in front of him or right below him if performed in the air. TNT requires 50 "points" of materials to place, which are consumed least-valuable first; each dirt is worth 2 points, each wood and stone are worth 5, and each iron is worth 10. If the special move button is tapped while on the ground, Steve will place the TNT in front of him with a pressure plate under him; the plate must be released first to arm it. Stepping on or attacking the plate will then detonate the TNT and result in a large explosion for high damage and knockback; the closer to the TNT a player is, the more damage and knockback they'll take. This explosion can also harm the Steve player that spawned it. Notably, the pressure plate can be triggered by the [[Minecart]], opening up possibilities for traps and setups for Steve players. | ||
If the player | If the player posesses redstone, they can create a trail ending with a pressure plate that can be placed by moving while holding the special move button after placing the TNT, which will form in block-wide lengths in front of Steve. Steve can safely walk through the TNT to place the trail on the other side. After placing a trail, releasing the special move button will convert the redstone in front of Steve into a pressure plate. Any case of the TNT exploding via the pressure plate will increase the damage it does. Each unit of redstone can place a trail of up to 9 blocks long. While the player can hold a maximum of 15 redstone at a time, a redstone trail is limited to a length of 10. | ||
A TNT dropped from the air will have no redstone trail but can be applied with one if Steve stands next to the TNT, performs a down special and holds the special move button. The same can be done next to a pressure plate to place or extend a redstone trail. If a TNT block is struck with an attack, it will be knocked away a bit and reduce its detonation timer. If the TNT is knocked over one block length away from its redstone/pressure plate, the latter will disappear and be wasted and the TNT loses its trigger, but can be reapplied with one if the TNT's remaining time allows it. | A TNT dropped from the air will have no redstone trail but can be applied with one if Steve stands next to the TNT, performs a down special and holds the special move button. The same can be done next to a pressure plate to place or extend a redstone trail. If a TNT block is struck with an attack, it will be knocked away a bit and reduce its detonation timer. If the TNT is knocked over one block length away from its redstone/pressure plate, the latter will disappear and be wasted and the TNT loses its trigger, but can be reapplied with one if the TNT's remaining time allows it. |