Editing TNT
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Notably, using TNT while airborne will stall Steve in the air momentarily, allowing for advanced [[recovery]] techniques such as supplying the extra hang time needed to use the minecart twice in midair. | Notably, using TNT while airborne will stall Steve in the air momentarily, allowing for advanced [[recovery]] techniques such as supplying the extra hang time needed to use the minecart twice in midair. | ||
The TNT also detonates when hit enough times, being especially unstable to [[flame]] moves. The TNT explosion triggers a [[Special Zoom]] if it hits anyone who didn't trip the pressure plate. If two Steve players place their TNT blocks next to each other, an activated pressure plate will detonate both of them at once. Players that activated the pressure plate but are within range of the explosion will take half the explosion's damage and knockback, and no Special Zoom. Notably, the main explosion's hitbox is special in that it will not harm the player who triggered the pressure plate but within that hitbox is another hitbox that damages every player regardless of the detonator. This central hitbox | The TNT also detonates when hit enough times, being especially unstable to [[flame]] moves. The TNT explosion triggers a [[Special Zoom]] if it hits anyone who didn't trip the pressure plate. If two Steve players place their TNT blocks next to each other, an activated pressure plate will detonate both of them at once. Players that activated the pressure plate but are within range of the explosion will take half the explosion's damage and knockback, and no Special Zoom. Notably, the main explosion's hitbox is special in that it will not harm the player who triggered the pressure plate but within that hitbox is another hitbox that damages every player regardless of the detonator. This central hitbox is considerably smaller than the main explosion hitbox, which allows players a safe option to detonate the TNT while within range and still damage opponents without getting hit themselves. | ||
[[KO]]s caused by a TNT explosion will be credited to the player who triggered the pressure plate or set it off with an attack, regardless of the Steve that spawned it. Otherwise, the KO will count towards that Steve. | [[KO]]s caused by a TNT explosion will be credited to the player who triggered the pressure plate or set it off with an attack, regardless of the Steve that spawned it. Otherwise, the KO will count towards that Steve. |