Editing Super Smash Bros. for Wii U

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*Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version where they are unlockable.
*Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters, unlike in the 3DS version where they are unlockable.
*[[Master Fortress]] appears in the Wii-U version, but is not in the 3DS version.
*[[Master Fortress]] appears in the Wii-U version, but is not in the 3DS version.
==Development==
Other characters were considered or planned to be playable, but were later decided against. Most notably, the [[Ice Climbers]] were planned to playable in the game. Although the Ice Climbers could run perfectly fine on the Wii U version, Sakurai was unable to get the Ice Climbers to work on the 3DS version due to the hardware limitations of the system. As Sakurai did not want the Wii U edition to have an extra character, the Ice Climbers were ultimately cut.<ref>http://www.sourcegaming.info/2015/07/09/i-answer-some-questions-sakurai-famitsu-column-vol-461-464</ref> Datamining also revealed an unused emblem for ''Rhythm Heaven'' in the fighter data, suggesting that the series was supposed to have a representative character from that series that was scrapped later at some point in development.<ref>http://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries</ref> It is unknown which character from ''Rhythm Heaven'' it was planned to be and how far the character got into development. [[Takamaru]] was briefly considered as a playable character, but didn't get into the final game due to a lack of familiarity.<ref>http://www.sourcegaming.info/2015/03/22/mewtwo-dlc-takamaru-and-sakurais-nico-nico-appearance/</ref> [[Chrom]] was considered to be added, as well as Sakurai coming up with an idea for his moveset, but Sakurai ultimately picked [[Robin]] as he felt that Chrom would have played too similarly to [[Marth]] and [[Ike]]. [[Heihachi Mishima]] was also considered as a potential character, but was decided against as Sakurai felt that such a character's movements would have been difficult to implement.<ref>http://www.sourcegaming.info/2015/06/28/sakurais-famitsu-column-vol-457-abilities-unlike-any-other/</ref> According to Masahiro Sakurai, he stated that [[Reggie Fils-Aimé]], [[Shigeru Miyamoto]] and [[Satoru Iwata]] were briefly considered to be playable characters in ''Super Smash Bros. for Nintendo 3DS and Wii U'', but this was decided against because Sakurai felt that the 3 game developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>


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