Editing Super Smash Bros. Ultimate in competitive play
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Aside from acola and Sparg0, two other players also began dominating their respective metagames. Despite having a weak start of the season, {{Sm|Miya|p=Honshu}} ended the year with the most major wins out of anyone, winning a total of 11 majors and supermajors. His performances especially took off in the latter half of the year, where he won most of his majors, including his biggest win {{Trn|Kagaribi 11}}, and even became a bracket demon for acola. In North America, {{Sm|Sonix}} emerged as a contender for best player in North America after defeating Sparg0 at {{Trn|Get On My Level 2023}}, and regularly making it to Grand Finals at majors in second half of the year, later winning {{Trn|Port Priority 8}}. Collectively, these four players won a combined 30/37 majors (81.08%) throughout the [[LumiRank 2023]] season, including all but one major in the second half of the season with at least one of them in attendance and all but one of the year's "premier-tier" events. This dominance culminated in their performances at the final supermajor of the season, {{Trn|Watch The Throne}}, where the four of them took the top 4 places. Recognizing their dominance in the metagame, players began calling the four players the '''Four Horsemen''', with the term taking off after Watch The Throne. This is reflected on the [[LumiRank 2023]], where the four players were ranked top 4 and had a score above 95, with the next highest being {{Sm|Glutonny}} with a score of 84.78. | Aside from acola and Sparg0, two other players also began dominating their respective metagames. Despite having a weak start of the season, {{Sm|Miya|p=Honshu}} ended the year with the most major wins out of anyone, winning a total of 11 majors and supermajors. His performances especially took off in the latter half of the year, where he won most of his majors, including his biggest win {{Trn|Kagaribi 11}}, and even became a bracket demon for acola. In North America, {{Sm|Sonix}} emerged as a contender for best player in North America after defeating Sparg0 at {{Trn|Get On My Level 2023}}, and regularly making it to Grand Finals at majors in second half of the year, later winning {{Trn|Port Priority 8}}. Collectively, these four players won a combined 30/37 majors (81.08%) throughout the [[LumiRank 2023]] season, including all but one major in the second half of the season with at least one of them in attendance and all but one of the year's "premier-tier" events. This dominance culminated in their performances at the final supermajor of the season, {{Trn|Watch The Throne}}, where the four of them took the top 4 places. Recognizing their dominance in the metagame, players began calling the four players the '''Four Horsemen''', with the term taking off after Watch The Throne. This is reflected on the [[LumiRank 2023]], where the four players were ranked top 4 and had a score above 95, with the next highest being {{Sm|Glutonny}} with a score of 84.78. | ||
The Four Horsemen's dominance almost immediately dissipated in the following season. | The Four Horsemen's dominance almost immediately dissipated in the following season. Although they still made up most of the major wins that season, they did not have an outright majority. Furthermore, only Miya had more than 2 major wins that season, as acola's decreased activity, Sparg0's inconsistency, and Sonix's frequent 2nd-place finishes meant that the number of Four Horsemen major wins that season were largely carried by one player. Conversely, this season saw a variety of other major winners, with no repeat major winners outside of Miya between [[Tournament:DELTA 7|DELTA 7 [FAT]]] in December 2023 and {{Trn|Sumabato SP 46}} in April 2024, and even saw several new majors winners, including {{Sm|SHADIC}} at {{Trn|Cirque Du CFL 3}}, {{Sm|Hurt}} at {{Trn|Battle of BC 6}}, and {{Sm|Raru}} at {{Trn|Sumabato SP 47}}. Due to all of this, many players questioned whether the community was too hasty in labeling the four players, especially if their dominance did not even last for a year. | ||
====Steve bans==== | ====Steve bans==== | ||
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*High input lag making the gameplay less precise and reaction-based. | *High input lag making the gameplay less precise and reaction-based. | ||
*Poor online experience making both casual and competitive play difficult, particularly during the pandemic. | *Poor online experience making both casual and competitive play difficult, particularly during the pandemic. | ||
*Balance patches failing to address highly requested changes, in particular not giving major nerfs to higher-tier characters like {{SSBU|Sonic}} and neglecting to buff key weaknesses of lower-tier characters such as {{SSBU|Ganondorf}} and {{SSBU|Little Mac}}. | *Balance patches failing to address highly requested changes, in particular not giving major nerfs to higher-tier characters like {{SSBU|Pikachu}} and {{SSBU|Sonic}} and neglecting to buff key weaknesses of lower-tier characters such as {{SSBU|Ganondorf}} and {{SSBU|Little Mac}}. | ||
*Balance patches ending shortly after the release of {{SSBU|Sora}}, leaving multiple balance issues and glitches unaddressed. | *Balance patches ending shortly after the release of {{SSBU|Sora}}, leaving multiple balance issues and glitches unaddressed. | ||
*The large roster size requiring players to learn a large amount of matchups. | *The large roster size requiring players to learn a large amount of matchups. |