Editing Super Smash Bros. 4 in competitive play
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{{ArticleIcons|ssb4=y|competitive=y}} | {{ArticleIcons|ssb4=y|competitive=y}} | ||
{{DISPLAYTITLE:''Super Smash Bros. 4'' in competitive play}} | |||
''[[Super Smash Bros. 4]]''{{'}}s competitive scene began before either version was publicly released at the [[Super Smash Bros. Invitational]] on June 10, 2014, hosted by [[Nintendo|Nintendo of America]] at [[E3 2014]], where they presented a demo of {{forwiiu}}. {{Sm|ZeRo}} had emerged victorious, beginning his infamous winning streak of many [[List of national tournaments#Super Smash Bros for Wii U|''Smash 4'' major]]s to come. | ''[[Super Smash Bros. 4]]''{{'}}s competitive scene began before either version was publicly released at the [[Super Smash Bros. Invitational]] on June 10, 2014, hosted by [[Nintendo|Nintendo of America]] at [[E3 2014]], where they presented a demo of {{forwiiu}}. {{Sm|ZeRo}} had emerged victorious, beginning his infamous winning streak of many [[List of national tournaments#Super Smash Bros for Wii U|''Smash 4'' major]]s to come. | ||
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==2014: Release and {{for3ds}}== | ==2014: Release and {{for3ds}}== | ||
[[File:Nintendo 3DS Tournament.jpg|thumb|240px|A tournament hosted by [[Nintendo]] at Nintendo New York.]] | [[File:Nintendo 3DS Tournament.jpg|thumb|right|240px|A tournament hosted by [[Nintendo]] at Nintendo New York.]] | ||
{{for3ds}} had a small amount of time | {{for3ds}} had a small amount of time in the limelight from September 12th until around the end of December. The vast majority of the competitive scene now utilizes the Wii U game, as it allows for superior viewing quality and far better control capabilities. Besides Casual and [[online play]], the 3DS version of the game has fallen into obscurity. | ||
Since the 3DS game started with version [[List of updates (SSB4-3DS)#1.0.0|1.0.0]], it initially had a plethora of [[glitch|bugs]], (primarily carried over from ''[[Super Smash Bros. Brawl]]''), some of which was either an enhancement or was a deterrence to the competitive scene. Gameplay imbalance was also far more prominent. For instance, [[DACUS]] was still in from ''Brawl'', and was discovered through using hacks to make the [[GameCube controller]] usable. However, it was completely removed in the Wii U | Since the 3DS game started with version [[List of updates (SSB4-3DS)#1.0.0|1.0.0]], it initially had a plethora of [[glitch|bugs]], (primarily carried over from ''[[Super Smash Bros. Brawl]]''), some of which was either an enhancement or was a deterrence to the competitive scene. Gameplay imbalance was also far more prominent. For instance, [[DACUS]] was still in from ''Brawl'', and was discovered through using hacks to make the [[GameCube controller]] usable. However, it was completely removed in the Wii U version. | ||
The [[Umebura]] tournament series was among the only national level tournaments ever held for ''Smash 3DS''. | The [[Umebura]] tournament series was among the only national level tournaments ever held for ''Smash 3DS''. | ||
{{clr}} | {{clr}} | ||
==2015: | ==2015: First year and ZeRo's Dominance== | ||
[[File:NairoMLGVictory.jpg|thumb|240px|{{Sm|ZeRo}} congratulating {{Sm|Nairo}} on his victory at [[MLG World Finals 2015]]. Nairo was the first smasher in ''Smash 4'' to eliminate ZeRo from a tournament.]] | [[File:NairoMLGVictory.jpg|thumb|right|240px|{{Sm|ZeRo}} congratulating {{Sm|Nairo}} on his victory at [[MLG World Finals 2015]]. Nairo was the first smasher in ''Smash 4'' to eliminate ZeRo from a tournament.]] | ||
2015 marks the first year of the ''[[Super Smash Bros. for Wii U]]''{{'}}s competitive timeline. This ''Smash'' game had a rather unique start compared to previous ones, considering the fact that the 3DS version was essentially the same game. Players were able to "hit the ground running" going into the new year. The 3DS version saw a dramatically reduced tournament presence, as its Wii U counterpart shares the same gameplay while benefiting from more control options and clear, high-definition graphics. Thus, every major from here was played on the Wii U version. | 2015 marks the first year of the ''[[Super Smash Bros. for Wii U]]''{{'}}s competitive timeline. This ''Smash'' game had a rather unique start compared to previous ones, considering the fact that the 3DS version was essentially the same game. Players were able to "hit the ground running" going into the new year. The 3DS version saw a dramatically reduced tournament presence, as its Wii U counterpart shares the same gameplay while benefiting from more control options and clear, high-definition graphics. Thus, every major from here was played on the Wii U version. | ||
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==2017: The 2GG Championship== | ==2017: The 2GG Championship== | ||
[[File:ESAM Civil War.jpg|thumb|240px|{{Sm|ESAM}}'s pop off after his 3-1 victory over {{Sm|Ally}} at {{Trn|2GGC: Civil War}}, eliminating him at 25th. This was one of the many upsets that happened during that tournament.]] | [[File:ESAM Civil War.jpg|thumb|right|240px|{{Sm|ESAM}}'s pop off after his 3-1 victory over {{Sm|Ally}} at {{Trn|2GGC: Civil War}}, eliminating him at 25th. This was one of the many upsets that happened during that tournament.]] | ||
The year began with [[2GGC: GENESIS Saga]], the first qualifier of the [[2GG Championship Series]], a circuit of tournaments announced at [[2GGT: ZeRo Saga]]. {{Sm|ZeRo}}, who had established his return to dominance at the end of 2016, won the tournament. The first premier of the year, [[GENESIS 4]], was won by MKLeo, being his second major win after ZeRo Saga. The first half of the year would be described as the introduction of more Japanese players to the United States, starting with [[Frostbite 2017]], being the US debut of players such as {{Sm|Shuton}}, {{Sm|T}}, {{Sm|Some}} and {{Sm|Tsu-}}, who notably defeated ZeRo at the tournament (going on to place 2nd to him). The third qualifier of the 2GG Championship Series circuit, [[2GGC: Civil War]], became one of the largest tournament in the game's history, with 47 of the 50 players on the Panda Global Rankings v2 attending. Despite the numerous amounts of upsets, the tournament was ultimately won by {{Sm|Dabuz}}, then ranked #4 on the PGRv2. | The year began with [[2GGC: GENESIS Saga]], the first qualifier of the [[2GG Championship Series]], a circuit of tournaments announced at [[2GGT: ZeRo Saga]]. {{Sm|ZeRo}}, who had established his return to dominance at the end of 2016, won the tournament. The first premier of the year, [[GENESIS 4]], was won by MKLeo, being his second major win after ZeRo Saga. The first half of the year would be described as the introduction of more Japanese players to the United States, starting with [[Frostbite 2017]], being the US debut of players such as {{Sm|Shuton}}, {{Sm|T}}, {{Sm|Some}} and {{Sm|Tsu-}}, who notably defeated ZeRo at the tournament (going on to place 2nd to him). The third qualifier of the 2GG Championship Series circuit, [[2GGC: Civil War]], became one of the largest tournament in the game's history, with 47 of the 50 players on the Panda Global Rankings v2 attending. Despite the numerous amounts of upsets, the tournament was ultimately won by {{Sm|Dabuz}}, then ranked #4 on the PGRv2. | ||
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==2018: The Final Year and A Vacant Throne== | ==2018: The Final Year and A Vacant Throne== | ||
With ZeRo's retirement from the scene in January, the #1 spot on the Panda Global Rankings was up for grabs | With ZeRo's retirement from the scene in January, the #1 spot on the Panda Global Rankings was up for grabs. Players such as {{Sm|MkLeo}}, {{Sm|Nairo}}, {{Sm|Dabuz}} and {{Sm|Tweek}} all set their sights on becoming the new #1 ranked player in the world. MkLeo led the charge by taking {{Trn|GENESIS 5}}, followed by Dabuz taking {{Trn|Frostbite 2018}}. Nairo would challenge MkLeo by taking {{Trn|Niconico Tokaigi 2018}} and {{Trn|Smash Masters League: Battle for Vegas}} over him and winning {{Trn|Collision XV}}, though MkLeo would defeat him at {{Trn|SwitchFest}} and {{Trn|Get On My Level 2018}}. Around this time, Tweek rose by winning {{Trn|MomoCon 2018}} and {{Trn|2GG: Hyrule Saga}}, putting him in contention with MkLeo for #1 in the world. {{Trn|Smash 'N' Splash 4}} was won by {{Sm|VoiD}}, marking the first time Sheik won a major tournament since 2016. MkLeo and Tweek would face off at the final tournament of the PGRv5 season, {{Trn|CEO 2018}} where MkLeo won, solidifying himself as the new #1 player in the world. | ||
The first half of the year also saw an increase in representation for certain low tier characters. Most notably, {{Sm|Glutonny}}, a {{SSB4|Wario}} main who | The first half of the year also saw an increase in representation for certain low tier characters. Most notably, {{Sm|Glutonny}}, a {{SSB4|Wario}} main who had consistently placed highly in European tournaments, would go to a few tournaments in the United States and place well, including 9th at {{Trn|Midwest Mayhem 11}} and 13th at {{Trn|Get On My Level 2018}} while defeating players such as {{Sm|Darkshad}} and {{Sm|Fatality}}. {{Sm|Captain L}} also surprised many people by defeating top players, including {{Sm|Larry Lurr}}, with {{SSB4|Jigglypuff}}, a character considered the worst in the game, while {{Sm|ZAKI}}, a Japanese {{SSB4|King Dedede}} player, notably defeated {{Sm|MkLeo}} at {{Trn|2GG: Hyrule Saga}} placing 17th. | ||
[[File:EVO 2018 Yellow Card.png|thumb|left|250px|Bear issuing a yellow card to Lima and CaptainZack for stalling during Grand Finals at EVO 2018.]] | [[File:EVO 2018 Yellow Card.png|thumb|left|250px|Bear issuing a yellow card to Lima and CaptainZack for stalling during Grand Finals at EVO 2018.]] | ||
With ''[[Super Smash Bros. Ultimate]]'' being teased in March and a 2018 release date revealed at E3 2018, interest in ''Smash 4'' waned as most of the community looked to move on to that game. Had ''Ultimate'' released in time for [[EVO 2018]], ''Smash 4'' would have been dropped in favor of the newer game.<ref>https://twitter.com/mrwiz/status/971921848945528833?s=21</ref> The ''Smash 4'' event at EVO had lower attendance and viewership than the previous year, and a controversial incident occurred during Grand Finals | With ''[[Super Smash Bros. Ultimate]]'' being teased in March and a 2018 release date revealed at E3 2018, interest in ''Smash 4'' waned as most of the community looked to move on to that game. Had ''Ultimate'' released in time for [[EVO 2018]], ''Smash 4'' would have been dropped in favor of the newer game.<ref>https://twitter.com/mrwiz/status/971921848945528833?s=21</ref> The ''Smash 4'' event at EVO had lower attendance and viewership than the previous year, and a controversial incident occurred during Grand Finals; in a Bayonetta [[ditto match]], {{Sm|Lima}} and {{Sm|CaptainZack}} did not seem to take the set seriously, and in one match stalled charging [[Bullet Climax]] for two minutes straight, leading tournament organizer {{Sm|Bear}} to go on stage to issue them both a [https://twitter.com/BearUNLV/status/1025978601055776768 yellow card] in order to get them to play. Top players such as ZeRo [https://www.youtube.com/watch?v=cBiaudzNr6A believed] this incident tarnished the image of the competitive ''Smash'' community. Regardless, Lima went on to win the tournament, his first victory at a supermajor. | ||
Despite a new installment approaching and decreasing attendance, ''Smash 4'' tournaments were held up until the release of ''Ultimate''. MkLeo won the largest Smash tournament of the year at {{Trn|Super Smash Con 2018}}, beating the defending 2016-2017 champion Nairo in Winners Semifinals and {{Sm|Samsora}} in both Winners Finals and Grand Finals. {{Trn|Shine 2018}} had Bayonetta players Salem, {{Sm|Mistake}}, and Tweek | Despite a new installment approaching and decreasing attendance, ''Smash 4'' tournaments were held up until the release of ''Ultimate''. MkLeo won the largest Smash tournament of the year at {{Trn|Super Smash Con 2018}}, beating the defending 2016-2017 champion Nairo in Winners Semifinals and {{Sm|Samsora}} in both Winners Finals and Grand Finals. {{Trn|Shine 2018}} had Bayonetta players take the Top 3, with Salem 1st, {{Sm|Mistake}} 2nd, and Tweek 3rd, further solidifying the character's dominance in the game's final years. At {{Trn|The Big House 8}}, {{Sm|Cosmos}} was the first Corrin player to win a national tournament. {{Sm|Eim}} won {{Trn|Umebura Smash 4 Final}}, the last national tournament before the release of ''Ultimate'' a week later. | ||
PGR 100 ranked the best 100 players of all time for ''Smash 4'', starting with {{Trn|Apex 2015}} and ending with {{Trn|DreamHack Atlanta 2018}}. Although being retired for the last year, ZeRo was expectedly ranked the best player of all time, due to his dominance throughout the game's lifespan. The following rankings were Nairo at 2nd, MkLeo at 3rd, Dabuz at 4th, {{Sm|Ally}} at 5th, Salem at 6th, and Tweek at 7th, with all of them having been ranked in the Top 3 on at least one of the previous PGRs. {{Sm|Larry Lurr}} was ranked 8th, {{Sm|KEN}} was ranked 9th, and {{Sm|Mr.R}} was ranked 10th. | |||
==Post-''Ultimate'' Release== | ==Post-''Ultimate'' Release== | ||
Tournament activity of the game | Tournament activity of the game completely disappeared following the release of its successor, ''Super Smash Bros. Ultimate'', almost similar to how ''Super Smash Bros. Brawl'' tournament activity was mostly replaced when ''Smash 4'' was released. | ||
== Effect on the ''Melee'' and ''Brawl'' communities == | == Effect on the ''Melee'' and ''Brawl'' communities == | ||
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== Criticisms of competitive ''Smash 4'' == | == Criticisms of competitive ''Smash 4'' == | ||
Although ''Smash 4'' has been more successful competitively than ''Brawl'', it has not come without its own criticisms. A number of former and current ''Brawl'' players have stated their preference for the older title, believing ''Brawl'' to have had greater competitive depth. For example, [[edgehogging]] was removed from ''Smash 4'' in favor of [[ledge trump|ledge trumping]], significantly limiting the power of [[edgeguarding]], which has been a core aspect of previous ''Smash'' games. In addition, in ''Brawl'', many characters could perform techniques such as [[DACUS]] and [[glide toss|glide tossing]], which created enhanced movement options; these techniques were largely removed in ''Smash 4''. In fact, | Although ''Smash 4'' has been much more successful competitively than ''Brawl'', it has not come without its own criticisms. A number of former and current ''Brawl'' players have stated their preference for the older title, believing ''Brawl'' to have had greater competitive depth. For example, [[edgehogging]] was removed from ''Smash 4'' in favor of [[ledge trump|ledge trumping]], significantly limiting the power of [[edgeguarding]], which has been a core aspect of previous ''Smash'' games. In addition, in ''Brawl'', many characters could perform techniques such as [[DACUS]] and [[glide toss|glide tossing]], which created enhanced movement options; these techniques were largely removed in ''Smash 4''. In fact, four post-''Ultimate'' tournaments ({{Trn|Return to Subspace 2}}, {{Trn|Come to Papa 3}}, {{Trn|Get On My Level 2019}}, and {{Trn|Return to Subspace 3}}), have featured ''Brawl'' but not ''Smash 4''. | ||
==See also== | ==See also== |