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{{ | {{DISPLAYTITLE:''Super Smash Bros.'' (universe)}} | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Super Smash Bros. (universe) | |title = Super Smash Bros. (universe) | ||
|image = [[File:Super Smash Bros. for Nintendo Switch.svg|300px | |image = [[File:Super Smash Bros. for Nintendo Switch.svg|300px]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px | |caption = [[File:SmashBrosSymbol.svg|50px]] | ||
|developer = [[HAL Laboratory]]<br>[[Intelligent Systems]]<br>[[Sora Ltd.]]<br>Game Arts<br>Monolith Soft<br>Paon<br>[[Bandai Namco]] | |developer = [[HAL Laboratory]]<br>[[Intelligent Systems]]<br>[[Sora Ltd.]]<br>Game Arts<br>Monolith Soft<br>Paon<br>[[Bandai Namco]] | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
|distributor = | |distributor = | ||
|designer = [[Masahiro Sakurai]] | |designer = [[Masahiro Sakurai]] | ||
|genres = Fighting | |genres = Fighting | ||
|originconsole = | |originconsole = Nintendo 64 | ||
|firstinstallment = ''[[Super Smash Bros.]]'' (1999) | |firstinstallment = ''[[Super Smash Bros.]]'' (1999) | ||
|latestinstallment = ''[[Super Smash Bros. Ultimate]]'' (2018) | |latestinstallment = ''[[Super Smash Bros. Ultimate]]'' (2018) | ||
|interwiki = | |interwiki = | ||
|interwikiname = | |interwikiname = | ||
|interwikipage = | |interwikipage = | ||
}} | }} | ||
The '''''Super Smash Bros.'' [[universe]]''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}}, ''Great Fray Smash Brothers'') refers to the collection of [[character]]s, [[stage]]s, and properties that are original to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It is featured alongside other non-original licensed game characters and properties within ''Smash'' games. It is the universe of the ''Smash Bros.'' series in-and-of itself. The easily recognizable [[Super Smash Bros. logo]] represents both the series and universe. | |||
The '''''Super Smash Bros.'' [[universe]]''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}}, ''Great Fray Smash Brothers'') refers to the collection of [[character]]s, [[stage]]s, and properties that are original to the '' | |||
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__TOC__ | __TOC__ | ||
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==Franchise description== | ==Franchise description== | ||
{{main|Super Smash Bros. (series)}} | {{main|Super Smash Bros. (series)}} | ||
During 1998, {{uv|Kirby}} series creator [[Masahiro Sakurai]], working at [[Nintendo]] second-party developer [[HAL Laboratory]], pursued interest in making a fighting game for four players. From the outset, he did not have any ideas and used exceedingly basic character designs. When he presented the concept | During 1998, {{uv|Kirby}} series creator [[Masahiro Sakurai]], working at [[Nintendo]] second-party developer [[HAL Laboratory]], pursued an incidental interest in making a fighting game for four players. From the outset, he did not have any ideas and used exceedingly basic character designs. When he presented the concept to his superior, [[Satoru Iwata]] - then the president of HAL Laboratory - Iwata helped Sakurai find ways to make the game original since many fighting games did not sell well, and Sakurai's first idea was to insert a wide variety of popular characters from different Nintendo franchises and have them fight in a crossover. Sakurai knew he would not receive permission to do this by asking, and therefore secretly created a prototype of the [[Nintendo 64]] fighter in advance and only informed his superiors of it after carefully balancing his first four character inclusions: [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]]. Fortunately, the idea was later approved, and Sakurai developed the game, ''[[Super Smash Bros.]]'', as a low-budget crossover fighter that was intended to be released exclusively in Japan. The finished product's nearly-unique spin on free-roaming, multi-directional fighting on two-dimensional platform-filled planes is said to have been inspired by an obscure 1994 arcade fighting game by [[Namco]] titled ''The Outfoxies''. | ||
''Super Smash Bros.'' was released in Japan on January 21, 1999, and despite little promotion, the game was a surprise and breakout hit, ultimately selling nearly 2 million copies domestically and selling nearly 3 million copies in the United States after the logical decision was made to localize the game for international release. The game received mostly positive reviews and was praised both for being the most original fighting game on the market and for its simple-to-learn, accessible, and responsive multiplayer, with the primary focus of criticism being its lack of single-player content. It can easily be guessed that the game owed much of its popularity and success to its mix of fan-favorite aesthetics, characters, and music, with the most notable franchise represented being {{uv|Pokémon}}, which had recently reached the height of its initial explosion of worldwide popularity. | |||
Following the success of ''Super Smash Bros.'', Sakurai became the head of production for a sequel that was intended as a borderline launch title for the next Nintendo system, the [[GameCube]]. The game was in intensive development for 13 months and was considered by Sakurai to be the biggest project he had ever led up to that point, and Sakurai described his lifestyle during this period as "destructive", with no holidays and short weekends. Unlike the first game, which was an experimental venture, Sakurai felt great pressure to deliver a quality sequel that would undoubtedly be regarded as the system's undisputed killer app. Another priority for the development was that the game would exhibit an enormous graphical advancement beyond the Nintendo 64, and to this end, the game's opening FMV was developed by HAL in conjunction with three separate graphic houses in Tokyo. The game was released shortly after the GameCube's launch in both Japan and the United States near the end of 2001 as ''[[Super Smash Bros. Melee]]'', and received critical acclaim as both a strong fundamental improvement and a massive expansion of content over its predecessor. The game became the best-selling GameCube game, with more than seven million copies sold worldwide. By this point, the series' relevance as a potent advertisement vehicle for all of Nintendo's IPs represented within it, past and present, was apparent; the representation of [[Marth (SSBM)|two]] [[Roy (SSBM)|characters]] from the then-Japan-exclusive {{uv|Fire Emblem}} series, who were nearly cut out from international versions of ''Melee'', prompted Nintendo's future decision to release almost all subsequent installments of the series worldwide. | |||
''Super Smash Bros. | During what became a seven-year hiatus for the ''Smash Bros.'' series, Sakurai left HAL Laboratory in 2003 to start his own company, [[Sora Ltd.]], so that he could create games separately from the sequel-heavy schedules of HAL. Meanwhile, Satoru Iwata succeeded Hiroshi Yamauchi as Nintendo's fourth president in 2002. At a pre-E3 2005 press conference, Iwata announced that the next installment of ''Super Smash Bros.'' was soon to be in development for its next console and would be a launch title that utilized the console's Wi-Fi based online capabilities. The announcement came as a surprise to Sakurai because he was not informed of Nintendo's intent to release another ''Smash Bros.'' game, and was only asked after the conference by Iwata to again serve as director; Sakurai agreed, and development of the third game began in October 2005. What followed was a development project handled by roughly 100 individuals working full time. The game was officially showcased at the E3 2006 conference as ''[[Super Smash Bros. Brawl]]'', but its actual release dates, set for early 2008, were well over a year after the [[Wii]] console's launch. Prior to release, among the most noteworthy and publicized inclusions in the game were a vastly redesigned {{SSBB|Pit}}, representing a revival of the long-dormant [[Kid Icarus (universe)|''Kid Icarus'' series]], and the first-ever inclusions of third-party characters in the series: {{SSBB|Snake}} from {{uv|Metal Gear}}, which rumor claims series director [[Hideo Kojima]] had asked to be included in ''Melee'', and {{SSBB|Sonic}} from [[Sonic (universe)|his respective series]], satisfying a long-awaited crossover with historical rival mascot {{SSBB|Mario}}. ''Brawl'' had also encouraged an enormous amount of pre-release hype and speculation by regularly posting blog updates fivedays a week, detailing new features, characters, and other elements of the game on the official website, the "{{SSBB|Smash Bros. DOJO!!}}", for over eight months straight. | ||
''Super Smash Bros. Brawl'' was critically and commercially successful upon release, garnering praise for its new focus on improved single-player content, an expanded and more varied cast, and one of the largest video game soundtracks in history, and became the fastest-selling game in Nintendo of America's history and a seller of over 10 million units total. However, the game also drew reviewer criticism for long loading times and a laggy online experience. Multiplayer aspects were controversial among the established player-base (such as the [[competitive]] circles of which had long been accustomed to the gameplay styles of ''Melee'') for a comparatively slower pace and scale of gravity, the removal of some advanced movement and attack mechanics, and a much heavier slant towards defensive gameplay. Most universally disliked was the game's inclusion of [[tripping]], a non-negotiable element of randomized chance that could easily dictate the outcome of a competitive match in a manner that rewarded luck over skill. In an interview two-and-a-half years after the release of ''Brawl'', Sakurai revealed that he himself retrospectively considered ''Melee'' to be "the sharpest game in the series." | |||
Immediately after Sakurai employed his redesign of the ''Kid Icarus'' series' aesthetic in the [[3DS]] title ''Kid Icarus: Uprising'', released in March 2012, he announced the beginning of development of the fourth installment in the ''Smash Bros.'' series, which would be a joint venture between Sora and [[Namco Bandai Games]] and would be co-directed with Yoshito Higuchi, who had previously directed and produced several games in Namco's ''Tales'' series. The first showcase of the project took place at the Nintendo Direct presentation preceding E3 2013, where it was shown that the series would, for the first time, develop and release a pair of titles simultaneously for separate platforms: ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. Prior to the showcase, Sakurai indicated that the games would receive a different development approach for measuring competitive character balance, and after the showcase, Sakurai confirmed the removal of randomized tripping while [[dashing]]. | |||
Soon after the release of the [[Nintendo Switch]] console, Sakurai started work on the next game in the series. His goal was to "make the impossible possible," by including all characters from the past games. When he announced his intentions to the boardroom of directors, the room fell silent. In March of 2018, a teaser trailer was released in the middle of a Nintendo Direct presentation, featuring the male and female [[Inkling|Inklings]]. The game was formally announced as ''[[Super Smash Bros. Ultimate]]'' during E3 of the same year, showcasing all the previous fighters and the "Everyone Is Here" tagline, and revealing that Namco Bandai would again be the co-developer. The game was shown to have an increased focus on competitive play, while keeping it accessible for newcomers as well. During a Smash Direct showcase in October, Sakurai announced that [[trophies]] were quite tricky to program, and so they were being removed in favor of [[Spirits]], equippable items that augmented fighters, similar to [[stickers]] and [[equipment]] in the previous games. Spirits were also confirmed to be replacing Event matches, by augmenting opponents in ways similar to the depicted character, and the focus of the returning [[Adventure Mode: World of Light|adventure mode.]] ''Ultimate'' ended up becoming one of the best-selling games in the series, becoming the fastest selling Nintendo game. | |||
The ''Super Smash Bros.'' series is a large departure from the traditional fighting game formula | The ''Super Smash Bros.'' series is a large departure from the traditional fighting game formula, where two characters trade and block each other's blows until one's health meter is reduced to zero; knock-outs in these games are strictly achieved by sending opponents hurtling away far enough off the stage with powerful attacks that they cannot avoid coming into contact with [[blast line|one of the four "out of bounds" screen borders]] surrounding the stage. Instead of a life bar that decreases, each character has a [[percent]]age-based [[damage]] meter that raises each time they are hit by an attack, which translates into all subsequent attacks incurred by that character [[knockback|sending them away]] farther than before. Every character is designed and intended to feel and play uniquely from the rest in terms of the different moves and movements they are capable of, among many other things about them, and when a character is sent flying away from the stage horizontally, they have the opportunity to [[recovery|return to the stage]] without falling off into the abyss below the stage with both a mid-air double jump and a [[Up special move|special move that constitutes a third jump]]. Many options are available to diversify casual play, such as [[items]] that may be picked up and used, [[stage|selectable stages]] that may feature their own dynamic hazards in their designs and layouts, and a large variety of different modes and settings for customizing matches. | ||
Many players and groups in the competitive playerbase and community for the series choose to play each game with very specific settings and disallow much of the available content in order to minimize luck as a factor. This leads to developed [[metagame]]s for each installment where [[Smasher|top-tier players]], often playing for prizes and prestige under [[Tournament legal|accepted professional rulesets]] defined by players that organize [[tournament|''Smash Bros.''-centered tournaments]] around the world, and regularly [[advanced technique|use precise skill and exploit game physics]] in order to compete. Like many games that allow for competitive play, such as {{uv|Pokémon}}, each character in each game's cast of playable characters is graded by the community on how much inherently "better" or "worse" it is in comparison to other characters in competitive environments, and these "[[tier list]]s" spawn much community debate of their own. A further point of contention is the practice of creating and distributing unofficial modifications that fix perceived flaws and degenerate aspects with the core game design and character balance. However, the most publicized mod for ''Super Smash Bros. Brawl'', [[Project M]], has since been featured alongside the official games themselves at national video gaming tournaments and events. | Many players and groups in the competitive playerbase and community for the series choose to play each game with very specific settings and disallow much of the available content in order to minimize luck as a factor. This leads to developed [[metagame]]s for each installment where [[Smasher|top-tier players]], often playing for prizes and prestige under [[Tournament legal|accepted professional rulesets]] defined by players that organize [[tournament|''Smash Bros.''-centered tournaments]] around the world, and regularly [[advanced technique|use precise skill and exploit game physics]] in order to compete. Like many games that allow for competitive play, such as {{uv|Pokémon}}, each character in each game's cast of playable characters is graded by the community on how much inherently "better" or "worse" it is in comparison to other characters in competitive environments, and these "[[tier list]]s" spawn much community debate of their own. A further point of contention is the practice of creating and distributing unofficial modifications that fix perceived flaws and degenerate aspects with the core game design and character balance. However, the most publicized mod for ''Super Smash Bros. Brawl'', [[Project M]], has since been featured alongside the official games themselves at national video gaming tournaments and events. | ||
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Every game adds new franchises, either published by Nintendo or involved with a third-party company closely associated with the history of Nintendo as a company, that may be represented with at least one playable fighter, and may additionally be represented with stages, items, and collectibles themed after that franchise. Meanwhile, existing franchises and modes receive new and expanded content with each additional installment of ''Smash'': | Every game adds new franchises, either published by Nintendo or involved with a third-party company closely associated with the history of Nintendo as a company, that may be represented with at least one playable fighter, and may additionally be represented with stages, items, and collectibles themed after that franchise. Meanwhile, existing franchises and modes receive new and expanded content with each additional installment of ''Smash'': | ||
*'''''[[Super Smash Bros.]]''''' (1999), for the Nintendo 64, introduces the [[Mario (universe)|'' | *'''''[[Super Smash Bros.]]''''' (1999), for the Nintendo 64, introduces the [[Mario (universe)|''Mario'' franchise]] and designates two of its recurring characters, [[Donkey Kong]] and [[Yoshi]], as representatives of their [[Donkey Kong (universe)|own]] [[Yoshi (universe)|respective]] "subfranchises". It also represents {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Kirby}}, {{uv|Star Fox}}, and {{uv|Pokémon}} as primary franchises from the outset, and unlockable characters additionally represent the {{uv|F-Zero}} series and {{uv|EarthBound}}. The game features 12 playable characters total, and for each character, single-player content includes both a [[Target Smash!|target-smashing]] stage and a [[Board the Platforms|platforming stage]] that may be completed for setting time records. | ||
*'''''[[Super Smash Bros. Melee]]''''' (2001), for the GameCube, introduces representation for the 1984 NES game {{uv|Ice Climber}} as an example of a defunct "retro" franchise, and unlockable characters introduce | *'''''[[Super Smash Bros. Melee]]''''' (2001), for the GameCube, introduces representation for the 1984 NES game {{uv|Ice Climber}} as an example of a defunct "retro" franchise, and unlockable characters introduce representatives of the formerly-Japan-exclusive {{uv|Fire Emblem}} series and the historically-significant [[Game & Watch (universe)|Game & Watch handheld line]]. A total of 25 character choices on the select screen effectively allows a total of 26 playable characters in the game, due to the interchangeable characters {{SSBM|Sheik}} and {{SSBM|Zelda}}. A vast amount of new content is debuted, such as special modes and scenarios and an overarching collection aspect in the form of hundreds of [[trophies]] that may be earned and viewed at any time, complete with descriptions and a selection of games the basis for the trophy appeared in. | ||
*'''''[[Super Smash Bros. Brawl]]''''' (2008), for the Wii, adds [[Wario]] and identifies him as from [[Wario (universe)|another subset of the ''Mario'' universe]], while debuting a massive redesign of [[Pit]] and the {{uv|Kid Icarus}} series and featuring the recent {{uv|Pikmin}} series as well. Unlockable characters introduce the first | *'''''[[Super Smash Bros. Brawl]]''''' (2008), for the Wii, adds [[Wario]] and identifies him as from [[Wario (universe)|another subset of the ''Mario'' universe]], while debuting a massive redesign of [[Pit]] and the {{uv|Kid Icarus}} series and featuring the recent {{uv|Pikmin}} series as well. Unlockable characters introduce the first representatives of third-party franchises in the series, [[Solid Snake]] from [[Metal Gear (universe)|Konami's ''Metal Gear'' franchise]] and [[Sonic the Hedgehog]] from [[Sonic (universe)|SEGA's mseries of the same name]], and also recognize the historically-significant [[R.O.B. (universe)|R.O.B. peripheral]] and give it a playable role. A total of 35 character choices on the select screen allows for a total of 39 playable characters in the game, and every character has an all-new "super attack" called a [[Final Smash]] that is typically made unavailable in competitive play. In addition to more of everything, such as another collection aspect in the form of [[Stickers]], the game introduces a lengthy single player adventure mode titled ''[[The Subspace Emissary]]'', which is the first instance of a ''Smash Bros.'' game telling a complete crossover narrative with its extensive cast. | ||
*'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable | *'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable representative, the {{uv|Wii Fit}} line of fitness hardware and software, {{uv|Punch-Out!!}}, Monolith Soft's [[Xenoblade (universe)|''Xenoblade'' series]], the well-known NES classic, [[Duck Hunt (universe)|''Duck Hunt'']], the third-party [[Mega Man (universe)|''Mega Man'' franchise by Capcom]], and the third-party [[Pac-Man (universe)|''Pac-Man'' franchise by Namco]]. Furthermore, the [[Mii]] avatars that became available for use in Nintendo hardware and software in 2006 with the release of the Wii are playable as characters representative of the ''Smash'' series. After the game's release, additional downloadable content became available and brought back [[Mewtwo]] and [[Roy]] from ''Melee'', as well as [[Lucas]] from ''Brawl''. In addition, three more third-party franchises joined the series, including [[Street Fighter (universe)|Capcom's ''Street Fighter'']], [[Bayonetta (universe)|SEGA & PlatinumGames' ''Bayonetta'']] and in a move that shocked the gaming industry, [[Final Fantasy (universe)|Square Enix's flagship series, ''Final Fantasy'']]. The 3DS version was released on September 13, 2014 (Japan), October 2, 2014 (Germany (stores only)), October 3, 2014 (Americas and Europe), and October 4, 2014 (Australia), while the Wii U version released on November 21, 2014 in the Americas, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6, 2014 in Japan. | ||
*'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]] | *'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]]. This game features all previous veterans and also added the {{uv|Splatoon}} and Konami's {{uv|Castlevania}} universes to the list of universes with playable characters, including - for the first time ever in any Nintendo game - [[Ridley]] from the ''Metroid'' series; for the first time after a decade-long absence, [[King K. Rool]] from the ''Donkey Kong Country'' series, [[Isabelle]] - who previously appeared in the last game as an Assist Trophy - from ''Animal Crossing: New Leaf'', and [[Incineroar]] from 2016's ''Pokémon Sun & Moon'' as playable fighters. In addition, fighters who were previously known as clones were now given the new official name of ''echo'' fighters, with ''Mario'''s [[Princess Daisy]],[[Chrom]] from ''Fire Emblem Awakening'', Ryu's rival and best friend [[Ken Masters]] from ''Street Fighter'' and fellow ''Metroid'' villain, [[Dark Samus]] being added to the roster as Echo Fighters of [[Peach]], Roy, [[Ryu]], and [[Samus]], respectively. It will also have five DLC fighters featured as part of the [[Fighters Pass]], with a separate sixth character in the form of a generic [[Piranha Plant]] from the ''Mario'' franchise. At the 2018 Game Awards, [[Joker]] from the smash hit JRPG ''Persona 5'' was announced to be the first new downloadable challenger in the Fighter Pass, to be followed up at E3 2019 with the announcements of the Hero in their many incarnations from the ''Dragon Quest'' series (with 4 in particular being playable) and Rare's legendary bird & bear duo, [[Banjo & Kazooie]]. At the September Direct, it was revealed that not only would SNK's unofficial mascot, [[Terry Bogard]] from ''Fatal Fury'' and ''King of Fighters'' join the battle as the 4th challenger pack in the Pass but also that more individual DLC fighters beyond the pass were now in development. The game launched worldwide on December 7, 2018. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
The first game in the series, ''[[Super Smash Bros.]]'', can be said to feature much more than a standard universe's worth of content based on the universe introduced in the game itself, compared even to the | The first game in the series, ''[[Super Smash Bros.]]'', can be said to feature much more than a standard universe's worth of content based on the universe introduced in the game itself, compared even to the [[Mario (universe)|''Mario'' universe]] - despite its lack of a playable character or a stage selectable in multiplayer. | ||
===Boss=== | ===Boss=== | ||
*[[File:MasterHandIcon(SSB).png|50px|right | *[[File:MasterHandIcon(SSB).png|50px|right]]'''{{SSB|Master Hand}}''': A giant floating right-hand glove and the narrator, this entity is described as the imaginary link between the real world and the Smash Bros. tournaments and can be considered the be-all, end-all host of the series. He features a voice that is heard calling out the names of fighters on the [[character select screen]], as well as calling the status of matches before, during, and after matches, so he can be considered the [[Announcer|narrator]] of the series as well, sharing his voice actor with said announcer in order to drive that point home. He functions as the "final boss" of the game in that the final match of the single-player mode pits the player's character against Master Hand in a 1-on-1 duel. He fights with a variety of unique movements and motions, and instead of a percentage meter, he carries a "traditional" health meter that lowers when taking damage from opponents. Reducing it to zero will defeat him and end the 1P Game in success for the player. | ||
=== | ===Team Characters=== | ||
[[File:ThePolygons.png|50px|right]] | |||
*'''[[Fighting Polygon Team]]''': The "generic fighter grunts" of the game; these are purple, untextured, blocky entities whose shapes and motions are modeled vaguely after the proper fighters in the game. They appear only in the game's single-player mode in two stages: The {{SSB|Race to the Finish}} stage, in which three of them are obstacles in the player's path to the finish, and in the subsequent [[Fighting Polygon Team]] stage, where the player must battle a total of 30 of them as easy-to-KO opponents in a match similar to the Multi-Man Melee/Brawl/Smash of later games. There are twelve varieties of Fighting Polygons, just as there are twelve distinctive fighters in the game. | |||
===Stages=== | ===Stages=== | ||
The first ''Smash'' game features a lot of environments thematically original to the game itself, and none of these are selectable in the game's multiplayer mode (hacking aside); they are only available as single player content. The following stages would work as multiplayer stages if they were available in the multiplayer mode: | The first ''Smash'' game features a lot of environments thematically original to the game itself, and none of these are selectable in the game's multiplayer mode (hacking aside); they are only available as single player content. The following stages would work as multiplayer stages if they were available in the multiplayer mode: | ||
[[File:MetaCrystal.png|50px|right]] | |||
*'''[[Meta Crystal]]''': A small and simple stage consisting of a big platform with a small platform above it, this is the single-player stage where the battle against [[Metal Mario]] takes place. It is based on the part of Hazy Maze Cave from ''Super Mario 64'' where Mario would find the Green ! Switch. | |||
[[File:Battlefield 64.png|50px|right]] | |||
*'''{{SSB|Battlefield}}''': As with Final Destination above, Battlefield is not referred to as such yet, but rather is known as "Duel Zone" or "Fighting Polygon Stage" in-game. Likewise, it has the same four-platform layout as later [[Battlefield]] stages and serves the same purpose, as the home to the [[Fighting Polygon Team]] in the penultimate single-player battle. | |||
[[File:FinalDestinationSSB.png|50px|right]] | |||
*'''{{SSB|Final Destination}}''': Known as "Master Hand's Residence" in-game, this prototypical [[Final Destination]] otherwise serves the same purpose as its successors in later games. It is a flat, featureless platform laid against a space background and is where the player fights {{SSB|Master Hand}} in the final battle of the game's 1P Game. | |||
The following stages are more "mini-game"-centric stages featured as single-player content: | The following stages are more "mini-game"-centric stages featured as single-player content: | ||
[[File:Mario Target Smash SSB.png|50px|right]] | [[File:Mario Target Smash SSB.png|50px|right]] | ||
*'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through | *'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his or her respective Target Test stage early in the game's main single-player mode. | ||
[[File:Mario | [[File:Mario's board the platforms.jpg|50px|right]] | ||
*'''[[Board the Platforms]] | *'''[[Board the Platforms|Board the Platforms!]]''': Likewise, twelve separate maze-like stages are accessible as single-player Board the Platform challenges in the Board the Platform mode. There is one stage for each character, and it is specifically constructed to test the character's ability to jump onto all ten yellow platforms in the stage as fast as possible in the time limit. The character will be required to go through his respective Board the Platform stage later on in the game's main single-player mode. | ||
[[File:RacetotheFinishSSB.png|50px|right]] | [[File:RacetotheFinishSSB.png|50px|right]] | ||
*''' | *'''[[Race to the Finish (SSB)|Race to the Finish!]]''': This five-story stage is a single-player mini-game where the character must race from the upper left to the lower right of the stage and reach the end as fast as possible within the time limit, while avoiding obstacles such as floating bumpers, rolling bombs, and three computer-controlled Fighting Polygon opponents. | ||
===Items=== | ===Items=== | ||
A large proportion of the game's items are original to the game itself. | A large proportion of the game's items are original to the game itself. | ||
[[File:BeamSwordIconSSB.png|50px|right]] | |||
*'''[[Beam Sword]]''': A powerful energy sword, this bludgeoning weapon carries sound effects similar to a Lightsaber in the ''Star Wars'' movie franchise in the Japanese version of the game, but they was changed for the U.S. release, possibly to avoid copyright trouble. | *'''[[Beam Sword]]''': A powerful energy sword, this bludgeoning weapon carries sound effects similar to a Lightsaber in the ''Star Wars'' movie franchise in the Japanese version of the game, but they was changed for the U.S. release, possibly to avoid copyright trouble. | ||
*'''[[Home-Run Bat]]''': This bludgeoning item is the most potentially deadly offensive measure in the game; while normally featuring unremarkable power with standard attacks, a [[ | [[File:HomeRunBatIconSSB.png|50px|right]] | ||
*'''[[Fan]]''': The polar opposite to the Home-Run Bat and the {{b|Hammer|item}}, the Fan is weak enough that picking it up may be considered a handicap. While it can attack extremely quickly, it does tiny damage and offers no knockback, so it is | *'''[[Home-Run Bat]]''': This bludgeoning item is the most potentially deadly offensive measure in the game; while normally featuring unremarkable power with standard attacks, a [[Smash attack]] with the Bat carries so much knockback that it often causes a [[one-hit KO]] to the target, regardless of how healthy the opponent is. Some consider it a property native to the {{uv|EarthBound}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the bat as having made its first game appearance in the original ''Smash'' and not ''EarthBound''. | ||
[[File:FanIconSSB.png|50px|right]] | |||
*'''[[Fan]]''': The polar opposite to the Home-Run Bat and the {{b|Hammer|item}}, the Fan is weak enough that picking it up may be considered a handicap. While it can attack extremely quickly, it does tiny damage and offers no knockback, so it is not considered a helpful item. | |||
[[File:BumperIconSSB.png|50px|right]] | |||
*'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats. The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games. | *'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats. The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games. | ||
[[File:RayGunIconSSB.png|50px|right]] | |||
*'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe. | *'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe. | ||
[[File:CrateIconSSB.png|50px|right]] | |||
*'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear. | *'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear. | ||
[[File:BarrelIconSSB.png|50px|right]] | |||
*'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item. | *'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item. | ||
[[File:CapsuleIconSSB.png|50px|right]] | |||
*'''[[Capsule]]''': This pill-shaped item contains a single item inside. It can be thrown as a fast projectile. | *'''[[Capsule]]''': This pill-shaped item contains a single item inside. It can be thrown as a fast projectile. | ||
[[File:EggIconSSB.png|50px|right]] | |||
*'''[[Egg]]''': This is a white egg that acts just like a Capsule. Some consider it a property native to the {{uv|Pokémon}} franchise, especially considering that Eggs are scattered about by the appearance of the Pokémon [[Chansey]], but ''Melee''{{'}}s Trophy Gallery identifies the Egg as having made its first game appearance in the original ''Smash'' and not ''Pokémon''. All four of the game's item-containment units have a chance that they contain an explosive rather than an item, so these units can sometimes be used as [[Bob-omb]]s. | *'''[[Egg]]''': This is a white egg that acts just like a Capsule. Some consider it a property native to the {{uv|Pokémon}} franchise, especially considering that Eggs are scattered about by the appearance of the Pokémon [[Chansey]], but ''Melee''{{'}}s Trophy Gallery identifies the Egg as having made its first game appearance in the original ''Smash'' and not ''Pokémon''. All four of the game's item-containment units have a chance that they contain an explosive rather than an item, so these units can sometimes be used as [[Bob-omb]]s. | ||
===Music=== | ===Music=== | ||
These are the main musical tracks unique to the game found within the [[Sound Test]]: | These are the main musical tracks unique to the game found within the [[Sound Test]]: | ||
*''' | *'''1''': The music heard during the game's opening cinema movie, this is fast-paced music interspersed with parts of track 45. | ||
*''' | *'''2''': Low-key music heard during the How to Play segment. | ||
*''' | *'''3''': Very discrete music heard in the Characters and VS Records sub-menus. | ||
*''' | *'''4''': Extremely discrete "music" heard on the game's main menu screen. | ||
*''' | *'''25''': This music plays on the match complete screen after one of the 10 character victory fanfare tracks plays for the winning character. | ||
*''' | *'''28''': Low-key music heard while playing the Training mode. | ||
*''' | *'''32''': Climactic battle music heard in the final battle against Master Hand. | ||
*''' | *'''33''': Music heard on any of the Break the Targets and the Board the Platforms stages. | ||
*''' | *'''35''': Discrete, low key music played at the score display screen following the Master Hand battle. | ||
*''' | *'''38''': Synthesized battle music heard on the battle against the [[Fighting Polygon Team]]. | ||
*''' | *'''39''': Heavy techno music that plays when battling [[Metal Mario]] in Single-player mode. | ||
*''' | *'''45''': An original composition that is one of the main themes of both the game and the overall ''Smash Bros.'' series. It is heard throughout the ending [[credits]]. | ||
There are also many short pieces counted as "music" heard in response to in-game occurrences. These tracks original to the game itself include ''' | There are also many short pieces counted as "music" heard in response to in-game occurrences. These tracks original to the game itself include '''29''', '''30''', '''31''', '''34''', '''36''', '''37''', '''40''', '''41''', '''42''', '''43''', and '''44'''. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
Line 114: | Line 124: | ||
===Bosses=== | ===Bosses=== | ||
Like in the previous game, none of the game's characters | [[File:MasterHandIcon(SSBM).png|50px|right]] | ||
* | Like in the previous game, none of the game's characters aren't considered true "characters" in that they aren't selectable for play (without hacking, anyway). These all make specific appearances as single-player opponents. | ||
*'''{{SSBM|Master Hand}}''': The "master of ceremonies" and "narrator" of the series returns in ''Melee'' as a "final boss" enemy like before, but it is no longer the only one. With a slightly redesigned look and some new moves, Master Hand is otherwise not much different as a final boss of the game's [[Classic Mode (SSBM)|"Classic" (Single-Player) Mode]], though he can perform some two-on-one moves with his newly introduced "twin", Crazy Hand.{{clear}} | |||
=== | [[File:CrazyHandIcon(SSBM).png|50px|right]] | ||
[[ | *'''{{SSBM|Crazy Hand}}''': The "twin brother" of Master Hand, Crazy Hand is a left hand and is a "hidden boss" in the game. It is described as the embodiment of a child who derives pleasure from destroying his creations, as opposed to Master Hand's will to play around. In the final bout of Classic mode on Normal, Hard, or Very Hard difficulty, when Master Hand has had over half of his hit points depleted, Crazy Hand will erratically enter the battle and join the fight against the player, making it a tougher two-on-one battle. Crazy Hand features at least three of his own unique attacks, and the two Hands will occasionally perform a special two-hand super attack together. If the player can beat both enemies in the match, the Crazy Hand KO bonus will be awarded. Both Hands can also be fought at [[Event 50: Final Destination Match]].{{clear}} | ||
[[ | |||
[[ | [[File:GigaBowserIcon(SSBM).png|50px|right]] | ||
*'''[[Fighting Wire Frames]]''': The spiritual successors to the Fighting Polygon Team, pink wire-frame models of fighters without special talents. Their insides feature a vague skeletal and organ system, however, and a red | *'''[[Giga Bowser]]''': One of the most sensational entities in the ''Smash Bros.'' series, this colossus of a fighter is a gargantuan, power up version of the ''Mario'' character {{SSBM|Bowser}}, himself the heftiest fighter in the standard ''Melee'' roster. Giga Bowser, whose body is proportionally different to Bowser, has larger horns, and a manic expression on his face, is a hidden final boss in the game's Adventure Mode. At Normal difficulty or above, if the player gets to the final battle against Giant Bowser and defeats him in under 18 minutes, he will "revive" as Giga Bowser to rematch the player; defeating him will yield the Giga Bowser KO bonus and the Giga Bowser trophy. Giga Bowser receives an enormous handicap in his Adventure Mode appearance; he also appears in [[Event 51: The Showdown]], with less of a handicap.{{clear}} | ||
===Team Characters=== | |||
[[Image:FightingWireFramesIcon(SSBM).png|50px|right]] | |||
[[Image:MaleFightingWireFrameIcon(SSBM).png|40px|right]] | |||
[[Image:FemaleFightingWireFrameIcon(SSBM).png|40px|right]] | |||
*'''[[Fighting Wire Frames]]''': The spiritual successors to the Fighting Polygon Team, these easily KO'd opponents are just what their name suggests: pink wire-frame models of fighters without special talents. Their insides feature a vague skeletal and organ system, however, and a red Smash-universe symbol resides where each Wire Frame's face should be. Unlike the Fighting Polygons, however, the Wire Frames come only in two varieties: Male and Female. Male Wire Frames feature the body structure and movement/attack style of {{SSBM|Captain Falcon}}/{{SSBM|Ganondorf}} while the females are the same with {{SSBM|Zelda}}. They appear in [[Adventure Mode]], [[Multi-Man Melee]], and some [[Event match]]es.{{clear}} | |||
===Other NPCs=== | ===Other NPCs=== | ||
[[File:SSBM Sandbag.png|50px|right | [[File:SSBM Sandbag.png|50px|right]] | ||
The '''[[Sandbag]]''' from the Home-Run Contest mode might be considered a character because it registers damage as an opponent, and can even be played as when the game is hacked, though it has no moveset past movement and a single jump. | The '''[[Sandbag]]''' from the Home-Run Contest mode might be considered a character because it registers damage as an opponent, and can even be played as when the game is hacked, though it has no moveset past movement and a single jump. | ||
Line 134: | Line 149: | ||
The game contains more environments thematically original to the game itself than the previous game. The two Multiplayer-friendly stages that follow, however, are indeed unlockable for selection. | The game contains more environments thematically original to the game itself than the previous game. The two Multiplayer-friendly stages that follow, however, are indeed unlockable for selection. | ||
*[[File:BattlefieldIconSSBM.png|right|link=Battlefield (SSBM)]] '''{{SSBM|Battlefield}}''' | *[[File:BattlefieldIconSSBM.png|right|link=Battlefield (SSBM)]] '''{{SSBM|Battlefield}}''': The Fighting Polygon Stage from SSB returns with its popularized name of Battlefield. It is the site of many stages and events such as the Multi-Man Melee competitions and is where Fighting Wire Frames are always fought. Due to its basic and standard layout, the stage is very popular. | ||
{{ | Interesting to note: the emblem for this stage is not the normal Smash Bros. Emblem. | ||
*[[File:FinalDestinationIconSSBM.png|right|link=Final Destination (SSBM)]] '''{{SSBM|Final Destination}}''' | {{clear}} | ||
*[[File:FinalDestinationIconSSBM.png|right|link=Final Destination (SSBM)]] '''{{SSBM|Final Destination}}''': The Master Hand's Residence arena returns as the "final battle arena" of the game. The flat, featureless platform is where many single-player boss encounters take place, and it is also among the most popular stages for use in [[Tournament legal|tournaments]]. It floats through outer space, then seems to travel through a wormhole where it will then appear in an earth-like world where landscapes are visible in the background.{{clear}} | |||
The following stages are more "mini-game"-centric stages featured as single-player content: | The following stages are more "mini-game"-centric stages featured as single-player content: | ||
[[File:Iceclimbertargettest.jpg|50px|right]] | [[File:Iceclimbertargettest.jpg|50px|right]] | ||
*'''Target Test''': Like in the previous game, each character has | *'''Target Test''': Like in the previous game, each character has his or her own separate maze-like stage that is accessible as a single-player Target Test challenge in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his respective Target Test stage early in the game's Classic mode. A total of 25 target test stages reside in the game for normal play; a 26th is locked away, however, available only through hacking. This stage belongs to {{SSBM|Sheik}}, but it was cut, likely to encourage strategic [[Transform]]ing. | ||
[[File:RACE-NRML-SSBM.png|50px|right]] | [[File:RACE-NRML-SSBM.png|50px|right]] | ||
*''' | *'''[[Race to the Finish (SSBM)|Race to the finish!]]''': The successor to the previous game's Race to the Finish, this stage is laid out very differently; it is now a left-to-right path dotted with potential exits, and the aim is to get as close to the end as possible in the time limit. | ||
[[File:FIGUR-NRML-SSBM.png|50px|right]] | [[File:FIGUR-NRML-SSBM.png|50px|right]] | ||
*'''[[Snag trophies!]]''': This bonus stage in Classic mode is a minigame in which a platform has a container of sorts in the middle, and three trophies will fall down from the sky. The character is to try and attack the falling trophies so they will fall into the container, in order to earn them, and collecting all three will yield the Collector bonus. | *'''[[Snag trophies!]]''': This bonus stage in Classic mode is a minigame in which a platform has a container of sorts in the middle, and three trophies will fall down from the sky. The character is to try and attack the falling trophies so they will fall into the container, in order to earn them, and collecting all three will yield the Collector bonus. | ||
[[File:All Star Rest Area Melee.png|50px|right]] | [[File:All Star Rest Area Melee.png|50px|right]] | ||
*''' | *'''[[All-Star Rest Area#In Super Smash Bros. Melee|All-Star Rest Area]]''': This grassland environment is the hub between matches in the All-Star Mode. It contains three [[Heart Container]]s and a portal in the center that transports the player to the next bout. In the background the progress of the All-Star Mode is displayed; trophies of the opponents defeated thus far stand on the ground, while portraits of the next opponents are displayed in the air above. This features music from the {{uv|Kirby}} series. | ||
[[File: | [[File:Homerun.jpg|50px|right]] | ||
*''' | *'''[[Home-Run Stadium#In Melee|Home-Run Stadium]]''': This baseball stadium is the site of the [[Home-Run Contest]] mini-game. On an elevated platform, the [[Sandbag]] resides, and in ten seconds the character must damage it without knocking it off the platform, then use the nearby [[Home-Run Bat]] to send Sandbag flying east, where the distance traveled is recorded. The stage seems to stretch on endlessly to the east. | ||
Like the previous game, there are some environments that can be seen only through hacking. [[TEST]] is a very wide white-ground stage with several aerial platforms shaped differently | Like the previous game, there are some environments that can be seen only through hacking. [[TEST]] is intriguing; it is a very wide white-ground stage with several aerial platforms shaped differently. Like the previous [[Kirby Beta Stage 2]], this is clearly the "testing ground" the developers used during development. The background actually features a photograph of a pub. Hidden in the game's [[debug menu]] are the titles of two other stages that crash the game when selected: [[10-2]] and [[DUMMY]]. DUMMY can be opened up with a special hack, however, and the stage reveals itself to be completely empty, black space without any death-line borders. For fun, some players like to hack in death lines and activate an infinite double-jumping hack to allow for a completely aerial bout. | ||
===Items=== | ===Items=== | ||
Compared to the characters and stages, ''Melee''{{'}}s collection of original items is not much different at all from its predecessor. | Compared to the characters and stages, ''Melee''{{'}}s collection of original items is not much different at all from its predecessor. | ||
*'''[[Beam Sword]]''': Returns from ''Smash | [[File:Beam Sword Melee Trophy.png|50px|right]] | ||
*'''[[Beam Sword]]''': Returns from ''Smash'' as a bludgeoning weapon, but the length of its blade now changes based on the power of the attack swinging it. Its power and knockback have been degraded to a large degree. | |||
*'''[[ | [[File:Home Run Bat Melee Trophy.png|50px|right]] | ||
*'''[[Home-Run Bat]]''': Returns from ''Smash'' essentially unaltered. | |||
*'''[[ | [[File: Fan Melee Trophy.png|50px|right]] | ||
*'''[[Fan]]''': Returns from ''Smash'' essentially unaltered. | |||
*'''[[ | [[File:Ssbmitemsraygun.jpg|50px|right]] | ||
*'''[[Ray Gun]]''': Returns from ''Smash'' essentially unaltered. | |||
[[File:Food Melee Trophy.png|50px|right]] | |||
* | *'''[[Food]]''': A new item that randomly spawns as tiny health-replenishers. There are 27 varieties of food in the game, and they restore usually 3% or so health per item. | ||
* | [[File:Party Ball Melee Trophy.png|50px|right]] | ||
*'''[[Party Ball]]''': A new containment unit, this is a big yellow ball that can be carried and hurled like the other containment units, but after it is thrown it will float up, make a noise, and open up to drop a bunch of stuff. Sometimes it drops random items, sometimes it drops a load of Food, and sometimes it drops [[Bob-omb]]s. | |||
[[File:Crate_Melee_Trophy.png|50px|right]] | |||
*'''[[Crate]]''': Returns from ''Smash'' essentially unaltered. | |||
[[File:Barrel Melee Trophy.png|50px|right]] | |||
*'''[[Barrel]]''': Returns from ''Smash'' essentially unaltered. | |||
[[File:Capsule Melee Trophy.png|50px|right]] | |||
*'''[[Capsule]]''': Returns from ''Smash'' essentially unaltered. | |||
[[File:Ssbmitemsegg.jpg|50px|right]] | |||
*'''[[Egg]]''': Returns from ''Smash'' essentially unaltered. | |||
===Music=== | ===Music=== | ||
*''' | *'''0: Opening''': The music heard during ''Melee''{{'}}s opening FMV, this is the official theme song of the game, orchestrated with slight bits of a chorus. | ||
*''' | *'''51: Metal Battle''': Fast and heavy music that plays whenever the player confronts a metal opponent in single-player modes. | ||
*''' | *'''52: Battlefield''': A techno remix of the Menu 1 music, this is heard as the primary track on the {{SSBM|Battlefield}} stage outside the Multi-Man Melee mode, and in the {{SSBM|Race to the Finish}} mode. | ||
*''' | *'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original ''SSB'', used as primary "final match" music only on the {{SSBM|Final Destination}} stage. | ||
*''' | *'''54: Menu 1''': The epically orchestrated music heard as the primary track in ''Melee''<nowiki>'</nowiki>s menu screens. This has been remixed as stage music for {{SSBB|Battlefield}} in ''Super Smash Bros. Brawl''. | ||
*''' | *'''55: Menu 2''': A more laid back track heard as the secondary track in the menu screens of ''Melee''. It is a medley of the official ''Super Smash Bros. Melee'' opening theme and Menu 1. | ||
*''' | *'''56: How to Play''': Music heard during the How to Play video within ''Melee''{{'}}s Archives section. | ||
*''' | *'''57: Targets!''': The techno music heard in almost all characters Target Test stages, as well as the [[Home-Run Contest]]. | ||
*''' | *'''58: Multi-Man Melee 1''': Synthesized rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of {{SSBM|Battlefield}} in Vs. mode. | ||
*''' | *'''59: Multi-Man Melee 2''': A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of {{SSBM|Final Destination}} in Vs. mode. | ||
*''' | *'''61: Tournament 1''': Heavy music heard half the time outside of battle during a Tournament Melee. | ||
*''' | *'''62: Tournament 2''': Heavy music heard half the time outside of battle during a Tournament Melee. | ||
*''' | *'''63: Trophy''': Soft synthesized menu music heard at the [[Trophy Lottery]] and the [[Trophy Collector]]. | ||
*''' | *'''78: Warning Siren''': Troubling music heard during the part of the Adventure mode that occurs in the [[Brinstar Escape Shaft]]. | ||
In addition, a lot of tracks original to the ''Smash Bros.'' series are listed as "music", but do not loop and are merely short pieces meant to signify occurrences. These include ''' | In addition, a lot of tracks original to the ''Smash Bros.'' series are listed as "music", but do not loop and are merely short pieces meant to signify occurrences. These include '''64: Classic Intro''', '''65: Adventure Intro''', '''66: Stage Clear 1''', '''67: Stage Clear 2''', '''68: Continue?''', '''69: Game Over''', '''70: New Trophy!''', '''71: Rare Trophy''', '''72: Challenger!''', '''73: New Feature 1''', '''74: New Feature 2''', '''75: New Feature 3''', '''79: Trophy Fall Ending (SFX)''', '''80: Ending''', '''81: Master Hand Intro (SFX)''', '''82: Crazy Hand Intro (SFX)''', '''83: Giga Bowser Intro (SFX)''', and '''84: Giga Bowser''' plays only when battling [[Giga Bowser]] in Final Destination. | ||
=== | ===Full Trophy List=== | ||
{{ | *{{SSBM|Master Hand}} | ||
*{{SSBM|Crazy Hand}} | |||
*[[Giga Bowser]] | |||
*[[Fighting Wire Frames]] | |||
*[[Male Wire Frame]] | |||
*[[Female Wire Frame]] | |||
*[[Food]] | |||
*[[Ray Gun]] | |||
*[[Beam Sword]] | |||
*[[Home-Run Bat]] | |||
*[[Fan]] | |||
*[[Party Ball]] | |||
*[[Crate]] | |||
*[[Barrel]] | |||
*[[Capsule]] | |||
*[[Egg]] | |||
*[[Smash Coins]] | |||
*[[Target]] | |||
*[[Sandbag]] | |||
*{{SSBM|Battlefield}} | |||
*{{SSBM|Final Destination}} | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
There were plenty of things introduced in the ''Smash Bros.'' series not introduced elsewhere appear in ''[[Super Smash Bros. Brawl]]''. Most prominent among them is a major single-player mode of the game called [[The Subspace Emissary]], a side-scrolling Adventure Mode game where characters contend with the machinations of an interdimensional force called the [[Subspace Army]]. None of the [[unlockable character]]s (if the Subspace Emissary method is not used) are unlocked on the stages {{SSBB|Battlefield}} or {{SSBB|Final Destination}} (as they | There were plenty of things introduced in the ''Smash Bros.'' series not introduced elsewhere appear in ''[[Super Smash Bros. Brawl]]''. Most prominent among them is a major single-player mode of the game called [[The Subspace Emissary]], a side-scrolling Adventure Mode game where characters contend with the machinations of an interdimensional force called the [[Subspace Army]]. Plus between ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' there are three differences. None of the [[unlockable character]]s (if the Subspace Emissary method is not used) are unlocked on the stages {{SSBB|Battlefield}} or {{SSBB|Final Destination}} (as they're not considered home stages) except {{SSBB|Ganondorf}}. Super Smash Bros. universe stages on {{SSBB|Classic Mode}} only occur on the final two stages, and Battlefield and Final Destination are never fought in [[All-Star Mode]]. | ||
===Characters=== | ===Characters=== | ||
The following distinctive entities who are original to the series make big appearances: | The following distinctive entities who are original to the series make big appearances: | ||
[[File:SandbagSSBB.jpg|50px|right]] | |||
*'''[[Sandbag]]''': Sandbag reprises its role in the [[Home-Run Contest]], as well as appearing in the [[Online Practice Stage]], sometimes unofficially dubbed the "Wi-Fi Waiting Room". In both modes, it acts as it did in ''Melee'': immobile and living up to its name as a punching bag. In addition, it appears in the main modes of play as an item, which releases other items when hit - a property exploited in "[[CD Factories]]". Like all returnees, it has a more detailed model than it did in ''Melee''. | |||
[[File:MasterHandBrawl.jpg|50px|right]] | |||
*'''{{SSBB|Master Hand}}''': Reprises his role as the boss of the {{SSBB|Classic Mode}}, as well as making an appearance in [[Adventure Mode: The Subspace Emissary]]. Also serves as the "narrator" during matches. | |||
[[File:CrazyHand.jpg|50px|right]] | |||
*'''{{SSBB|Crazy Hand}}''': Reprises his role as Master Hand's partner in classic mode, though he has been absent from the Subspace Emissary. | |||
[[File:TabuuOfficial.png|50px|right]] | |||
*'''[[Tabuu]]''': The final boss of the Subspace Emissary. | |||
===Common enemies=== | |||
In [[The Subspace Emissary]], characters are to contend with all sorts of common enemies, with many classes and distinctive builds of generic enemies and obstacles new to the Smash Bros. universe seen in screenshots and trailers. The most notable example is a type of dark robot that was shown on Super Smash Bros. DOJO!! in a mini-trailer and was later identified as the '''[[Primid]]'''. [[R.O.B.]]s are also seen as henchmen whose purpose is to detonate weapons of the Army called [[Subspace Bomb]]s. However, the R.O.B. is a part of the {{Uv|R.O.B.}} universe. | |||
===Bosses=== | ===Bosses=== | ||
Of the ten bosses in ''Brawl'' (all fought in the [[Boss Battles Mode]]), five are original characters while the other five hail from other game franchises: | Of the ten bosses in ''Brawl'' (all fought in the [[Boss Battles Mode]]), five are original characters while the other five hail from other game franchises: | ||
*[[ | *[[Duon]] | ||
*[[ | *[[Galleom]] | ||
* | *{{SSBB|Master Hand}} | ||
* | *{{SSBB|Crazy Hand}} | ||
* | *[[Tabuu]] | ||
=== | ===Team characters=== | ||
[[File:SPI-Fighting Alloy Team.png|50px|right]] | |||
*'''[[Fighting Alloy Team]]''': The spiritual successors to the first game's Fighting Polygon Team and ''Melee''{{'}}s Fighting Wire Frames. This time around, they come in four distinct types: Red Alloy, Blue Alloy, Yellow Alloy, and Green Alloy, having the movesets of {{SSBB|Captain Falcon}}, {{SSBB|Zelda}}, {{SSBB|Mario}}, and {{SSBB|Kirby}}, respectively. They only appear in the [[Multi-Man Brawl]] mode. | |||
===Stages=== | ===Stages=== | ||
*[[File:Icon-battlefield.gif|right | *[[File:Icon-battlefield.gif|right]]'''{{SSBB|Battlefield}}''': The earliest stage revealed for this game is a newly visually designed version of the Battlefield stage from ''Melee'', with natural and architectural elements and floating above an expansive canyon below. It goes through a day and night cycle.{{clear}} | ||
*[[File:Icon-finaldestination.gif|right | *[[File:Icon-finaldestination.gif|right]]'''{{SSBB|Final Destination}}''': Like Battlefield before it, Final Destination has been visually redesigned for ''Brawl''. It still serves as the location of the battle against Master Hand. Unlike the previous game, this and Battlefield are considered starter stages. | ||
The | The single player stage is appear in Classic Mode & single player stages are appear in single modes. | ||
[[File:Target Smash 1 SSBB.png|50px|right]] | |||
[[File:Target Smash 2 SSBB.png|50px|right]] | |||
Target Smash 1 SSBB.png| | [[File:Target Smash 3 SSBB.png|50px|right]] | ||
Target Smash 2 SSBB.png| | [[File:Target Smash 4 SSBB.png|50px|right]] | ||
Target Smash 3 SSBB.png| | [[File:Target Smash 5 SSBB.png|50px|right]] | ||
Target Smash 4 SSBB.png| | '''[[Target Smash!]]''': There are 5 difficulty target smash stages in all. | ||
Target Smash 5 SSBB.png| | |||
[[File:HRC.jpg|50px|right]] | [[File:HRC.jpg|50px|right]] | ||
'''[[Home-Run Stadium]]''' returns in | '''[[Home-Run Stadium]]''' returns in Brawl with the barrier glass. | ||
[[File:All-Star Rest Area Brawl.png|50px|right]] | [[File:All-Star Rest Area Brawl.png|50px|right]] | ||
'''[[All-Star Rest Area]]''' returns in | '''[[All-Star Rest Area]]''' returns in Brawl & also in Boss Battles Mode with a new background. | ||
[[File:Midair Stadium Brawl.png|50px|right]] | [[File:Midair Stadium Brawl.png|50px|right]] | ||
'''[[Midair Stadium]]''' is the first stage in the Subspace Emissary and | '''[[Midair Stadium]]''' is the first stage in the Subspace Emissary and its home to Petey Piranha. | ||
[[File:Tabuu stage.png|50px|right]] | [[File:Tabuu stage.png|50px|right]] | ||
'''[[Tabuu's Residence]]''' is the final part of The Great Maze in the Subspace Emissary and | '''[[Tabuu's Residence]]''' is the final part of The Great Maze in the Subspace Emissary and its home to Tabuu. | ||
{{clear}} | |||
===Items=== | ===Items=== | ||
[[File:Fan.jpg|50px|right]] | |||
*'''[[Fan]]''': Returns from ''Melee'' seemingly unaltered. | *'''[[Fan]]''': Returns from ''Melee'' seemingly unaltered. | ||
[[File:SmashBall.jpg|50px|right]] | |||
*'''[[Smash Ball]]''': Likely the most important item of all, the Smash Ball can be picked up by a character, and that character will be able to perform a spectacular move unique to that character called a [[Final Smash]]. | |||
[[File:Assist Trophy.jpg|50px|right]] | |||
*'''[[Assist Trophy]]''': A special trophy that, when grabbed, brings a random helper into the battle for a short period of time. While technically a Smash Bros. item, its main purpose is to summon characters from various other Nintendo franchises. | |||
[[File:GooeyBomb.jpg|50px|right]] | |||
*'''[[Gooey Bomb]]''': A spherical explosive encased in a gooey bubble. It is a variant on the old [[Motion-sensor Bomb]] in that it is an explosive that can be thrown at something, it will stick to it, and explode after a certain period of time. The Gooey Bomb, however, can now stick to characters the bomb is thrown at, and it has a chance to transfer between characters when characters pass by each other. | |||
[[File:Crackerlauncher.jpg|50px|right]] | |||
*'''[[Cracker Launcher]]''': A large cylindrical cannon that launches firework projectiles. Unlike most projectile items, it can be aimed vertically. | |||
[[File:Bumper.jpg|50px|right]] | |||
*'''[[Bumper]]''': The classic bumping item from the original ''Super Smash Bros.'' finally makes a return appearance with the same functionality and the added function of being able to be placed in midair like ''Melee''{{'}}s [[Flipper]]. | *'''[[Bumper]]''': The classic bumping item from the original ''Super Smash Bros.'' finally makes a return appearance with the same functionality and the added function of being able to be placed in midair like ''Melee''{{'}}s [[Flipper]]. | ||
*'''[[ | [[File:Smoke.jpg|50px|right]] | ||
*'''[[Smoke Ball]]''': A non-damaging device that emits thick smoke to distract and disorient combatants. It can be picked up and thrown again while it's emitting its contents. It can also be stuck to players. | |||
[[File:Crates.jpg|50px|right]] | |||
*'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels. | *'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels. | ||
[[File:Barrels.jpg|50px|right]] | |||
*'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered. | *'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered. | ||
*'''[[ | [[File:Homerunbat.jpg|50px|right]] | ||
*'''[[Home-Run Bat]]''': Returns from ''Melee'', although the windup time for the smash attack is much longer. | |||
[[File:BeamSwordBrawl.png|50px|right]] | |||
*'''[[Beam Sword]]''': Returns from ''Melee'' seemingly unaltered. | |||
[[File:Partyball.jpg|50px|right]] | |||
*'''[[Party Ball]]''': Returns from ''Melee'' seemingly unaltered. | *'''[[Party Ball]]''': Returns from ''Melee'' seemingly unaltered. | ||
[[File:BlastBox.jpg|50px|right]] | |||
*'''[[Blast Box]]''': Very poor throwing distance. Explodes upon taking 30% damage or a [[flame]] attack. | |||
[[File:Rolling Crates - Brawl Trophy.png|50px|right]] | |||
*'''Rolling Crate''': When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. | |||
[[File:TeamHealer.jpg|50px|right]] | |||
*'''[[Team Healer]]''': Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. | |||
* | [[File:Timer.jpg|50px|right]] | ||
* | *'''[[Timer]]''': Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. | ||
* | [[File:VariousFood.jpg|50px|right]] | ||
* | *'''[[Food]]''': Returns from Melee seemingly unaltered. | ||
===Music=== | ===Music=== | ||
{{ | {{Main|Music (SSBB)}}'' | ||
*'''Super Smash Bros. Brawl - Disc Channel (Title Screen SFX Theme)''': Plays during the disc channel loading screen on the Wii Menu. | |||
*''' | *'''[http://www.smashbros.com/wii/en_us/music/music10.html Super Smash Bros. Main Theme]''': The game's main theme, composed by [[Nobuo Uematsu]] and the lyrics in Latin and it is translated into English and lyrics appear on screen during the ending part of the Adventure Mode: The Subspace Emissary movie. Is used on the menu and [[opening movie]]. | ||
*''' | *'''[http://www.smashbros.com/wii/en_us/music/music01.html Menu 1]''': A rearranged version of ''Melee''{{'}}s Menu 1 music is used on the stage {{SSBB|Battlefield}}. | ||
*''' | *'''Super Smash Bros. Brawl - Menu 1''': | ||
*''' | *'''Super Smash Bros. Brawl - Menu 1 Remixed''': | ||
*'''Super Smash Bros. Brawl - Menu 1 Remixed 2''': | |||
*''' | *{{GameIcon|SSBM}}'''Super Smash Bros. Melee - Menu 1''': Plays on the Main Menu. | ||
*''' | *'''Super Smash Bros. Melee - Menu 2 (Brawl Remix)''': Plays on the Main Menu. | ||
*''' | *'''Super Smash Bros. Melee - How to Play (Brawl Remix)''': Plays during How to Play movie. | ||
*'''Battlefield''': Plays on the stage ''{{SSBB|Battlefield}}''. | |||
*''' | *'''Battlefield Ver. 2''': Plays on the stage ''Battlefield''. | ||
*'''Super Smash Bros. Melee - Battlefield (Brawl Remix)''': Plays on the stage ''Battlefield''. | |||
*''' | *'''Super Smash Bros. Brawl - Final Destination''': Plays on the stage ''{{SSBB|Final Destination}}''. | ||
* | *{{GameIcon|SSBM}}'''Super Smash Bros. Melee - Final Destination''': Plays on the stage ''Final Destination''. | ||
*''' | *{{GameIcon|SSBM}}'''Super Smash Bros. Melee - New Trophy!''': | ||
*''' | *{{GameIcon|SSBM}}'''Super Smash Bros. Melee - Multi-Man Melee 1''': | ||
*''' | *{{GameIcon|SSBM}}'''Super Smash Bros. Melee - Rare Trophy!''': | ||
*''' | *'''Super Smash Bros. Melee - New Feature 1 (Brawl Remix)''': | ||
*''' | *'''Super Smash Bros. Melee - New Feature 2 (Brawl Remix)''' | ||
*''' | *{{GameIcon|SSBM}}'''Super Smash Bros. Melee - Giga Bowser Theme''': Plays on the stage ''Final Destination''. This song also plays during Bowser's Classic Mode credits. | ||
*''' | *'''Super Smash Bros. Brawl - Classic: Intro SFX''': Plays during Classic Mode. | ||
*''' | *'''Super Smash Bros. 64 - Credits Theme (Brawl Remix)''': Plays on the stage ''Final Destination''. | ||
*'''Super Smash Bros. Melee - Opening (Brawl Remix)''': Plays on the stage '''Final Destination'''. | |||
*'''Super Smash Bros. Brawl - Adventure Map''': | |||
*''' | *'''Super Smash Bros. Brawl - Master Hand & Crazy Hand Fight''': Plays during the player facing against Master Hand & Crazy Hand on the stage ''Final Destination'' in Classic Mode. | ||
*''' | *'''Super Smash Bros. Brawl - Step: Plains''': | ||
*''' | *'''Super Smash Bros. Brawl - Step: Caves''': | ||
*''' | *'''Super Smash Bros. Brawl - Step: Subspace''': | ||
*''' | *'''Super Smash Bros. Brawl - Step: Subspace (v.2)''': | ||
*'''Super Smash Bros. Brawl - Step: Subspace (v.3)''': | |||
*''' | *'''Super Smash Bros. Brawl - Danger Ahead''': | ||
*''' | *'''Super Smash Bros. Brawl - Boss Battles (Melee)''': A remixed version Menu 1 theme from Super Smash Bros. Melee and it plays during Boss Battles Mode. | ||
*''' | *'''Super Smash Bros. Brawl - Boss Theme''': | ||
*''' | *'''Super Smash Bros. Brawl - Tabuu Theme''': | ||
*''' | *'''Super Smash Bros. Brawl - Target Smash!''': Plays during 5 Target Smash! stages and during Classic Mode. | ||
*''' | *'''Super Smash Bros. Brawl - Tournament''': | ||
*''' | *'''Super Smash Bros. Brawl - Tournament Setup''': | ||
*'''Super Smash Bros. Brawl - Tournament Match End''': | |||
*'''Super Smash Bros. Brawl - Challenger Approaching Siren (SFX)''': | |||
* | *'''Super Smash Bros. Brawl - Trophy Fall Ending''': The few part of the Brawl's main theme. | ||
* | *'''Super Smash Bros. Melee - Continue? (Brawl Remix)''': | ||
* | *'''Super Smash Bros. Melee - Game Over (Brawl Remix)''': | ||
* | *'''Super Smash Bros. Brawl - Cruel Brawl''': Plays during Cruel Brawl mode in Multi-Man Brawl. | ||
* | *'''Super Smash Bros. Brawl - Target Smash!''': Plays during 5 Target Smash! stages and during Classic Mode. | ||
* | *'''Super Smash Bros. Melee - Ending (Brawl Remix)''': Plays during short movies for every fighter. | ||
*'''Super Smash Bros. Brawl - Trophy Mode''': | |||
*'''Super Smash Bros. Brawl - Coin Launcher''': | |||
*'''Super Smash Bros. Brawl - Trophy Collection''': | |||
*'''Super Smash Bros. Brawl - Stage Builder''': | |||
*'''Super Smash Bros. Brawl - Sticker Center / Album / Chronicle''': | |||
*'''Super Smash Bros. Brawl - Wi-Fi Waiting Room''': | |||
*'''Super Smash Bros. Brawl - Home-Run Contest (Melee)''': Plays during Home-Run Contest. | |||
*'''Super Smash Bros. Brawl - Brawl Results Screen''': Plays after announcing the winner of a Brawl. | |||
*'''Super Smash Bros. Brawl - Classic Results Screen''': | |||
*'''Super Smash Bros. Brawl - All-Star Rest Area''': Plays during All-Star Mode & Boss Battles Mode. | |||
*'''Super Smash Bros. Brawl - Final Results Screen''': | |||
*'''Super Smash Bros. Brawl - Credits''': Plays during the credits for [[Adventure Mode: The Subspace Emissary]]. | |||
===Trophies=== | ===Trophies=== | ||
{{main | {{art-wikipedia|Super Smash Bros. (series)}} | ||
''See main article, [[List of SSBB trophies]]'' | |||
*[[Primid]] | |||
*[[Sword Primid]] | |||
*[[Scope Primid]] | |||
*[[Fire Primid]] | |||
*[[Boom Primid]] | |||
*[[Metal Primid]] | |||
*[[Big Primid]] | |||
*[[Glunder]] | |||
*[[Greap]] | |||
*[[Roader]] | |||
*[[Spaak]] | |||
*[[R.O.B.]] | |||
*{{SSBB|Master Hand}} | |||
*{{SSBB|Crazy Hand}} | |||
*[[Subspace Bomb]] | |||
*[[Ancient Minister]] | |||
*[[Trophy Stand]] | |||
*[[Assist Trophy]] | |||
*Rolling Crate | |||
*[[Cracker Launcher]] | |||
*[[Gooey Bomb]] | |||
*[[Bumper]] | |||
*[[Smoke Ball]] | |||
*[[Smash Ball]] | |||
*[[Box]] | |||
*[[Barrel]] | |||
*[[Crate]] | |||
*[[Food]] | |||
*[[Banana Peel]] | |||
*[[Sandbag]] | |||
*[[Stopwatch]] | |||
*[[Beam Sword]] | |||
*[[Ray Gun]] | |||
*[[Fan]] | |||
*[[Motion-Sensor Bomb]] | |||
*[[Party Ball]] | |||
==In ''[[Super Smash Bros. 4]]''== | == In ''[[Super Smash Bros. 4]]'' == | ||
Aside from {{SSB4|Classic Mode}}'s final stage unchanged, in {{for3ds}} the [[unlockable character]] {{SSB4|Duck Hunt}} is the only unlockable character whose unlock battle takes place on a ''Super Smash Bros.'' universe stage in that game, being {{SSB4|Battlefield}}. | Aside from {{SSB4|Classic Mode}}'s final stage unchanged, in {{for3ds}} the [[unlockable character]] {{SSB4|Duck Hunt}} is the only unlockable character whose | ||
unlock battle takes place on a ''Super Smash Bros.'' universe stage in that game, being {{SSB4|Battlefield}}. | |||
=== | === Characters === | ||
[[File:Mii Fighter SSB4.png|50px|right | [[File:Mii Fighter SSB4.png|50px|right]] | ||
*'''{{SSB4|Mii Fighter}}''': The Mii Fighters are [[Mii]]s which are revealed during the ''Nintendo Digital Event'' during [[E3]] 2014. There are three versions of the Mii Fighter: the {{SSB4|Mii Brawler}}, the {{SSB4|Mii Swordfighter}}, and the {{SSB4|Mii Gunner}}. While not created for the | *'''{{SSB4|Mii Fighter}}''': The Mii Fighters are [[Mii]]s which are revealed during the ''Nintendo Digital Event'' during [[E3]] 2014. There are three versions of the Mii Fighter: the {{SSB4|Mii Brawler}}, the {{SSB4|Mii Swordfighter}}, and the {{SSB4|Mii Gunner}}. While not created for the Smash Universe, Mii Fighters use the ''Smash Bros.'' symbol and a new victory theme based on a remix of the ''Smash 4'' theme, making them the first playable representatives of the ''Super Smash Bros.'' universe. | ||
:*[[File:MiiBrawlerIcon(SSB4-U).png|50px|right | :*[[File:MiiBrawlerIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mii Brawler}}''': The close combat specialist, Mii Brawlers fight with not only their fists but use their feet, knees, elbows and even heads to inflict damage on their foes. They have one projectile attack in the form of [[Shot Put]]. | ||
:*[[File:MiiSwordfighterIcon(SSB4-U).png|50px|right | :*[[File:MiiSwordfighterIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mii Swordfighter}}''': The weapon specialist, Mii Swordfighters not only use their swords but a variety of classical weaponry like shurikens and chakrams to skillfully deal with enemies. | ||
:*[[File:MiiGunnerIcon(SSB4-U).png|50px|right | :*[[File:MiiGunnerIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mii Gunner}}''': The ranged specialist, Mii Gunners use their arm cannon to utilize all sorts of ranged attacks to the point where even some of their Smash attacks are ranged. | ||
===Bosses=== | === Bosses === | ||
[[File:Master_Hand_SSB4.png|50px|right|]] | |||
[[File:Crazy_Hand_(SSB_Wii_U_%26_3DS).png|50px|right|]] | |||
[[File:MasterCore_render.png|50px|right|]] | |||
[[File:Master Giant U.png|50px|right]] | |||
[[File:Master Beast Wii U.png|50px|right]] | |||
[[File:Master Core Sabres.png|50px|right]] | |||
[[File:MasterCoreSimulacrum.JPG|50px|right]] | |||
[[File:Master Fortress 2.png|50px|right]] | |||
[[File:Master Core Source.png|50px|right]] | [[File:Master Core Source.png|50px|right]] | ||
* | *'''{{SSB4|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns mostly unchanged but with some new moves added to his arsenal including summoning card "floors" to lift the player up and out of the arena. | ||
*'''{{SSB4|Crazy Hand}}''': returns mostly unchanged from his ''Brawl'' counterpart. | |||
*'''[[Master Core]]''': A brand new secret true final boss to {{SSB4-Wii U|Classic Mode}} made for this game. It takes on many forms, including a group of swords, a scorpion monster, and finally a shadow clone of the player's own character. In the Wii U version, the only way to defeat Master Core is called '''Master Fortress''', it has two waves. | |||
Master Core | |||
Master Fortress | |||
===Fighting Team Characters=== | === Fighting Team Characters === | ||
[[File:FightingMiiTeam.png|50px|right | [[File:FightingMiiTeam.png|50px|right]] | ||
'''[[Fighting Mii Team]]''': A team of Mii characters that appear in Classic Mode as well as [[Multi-Man mode]]. The Mii's appear as Mii characters that are registered in the game and in the player's personal Mii Maker. They appear in Stage 5 of the 3DS version, and in Stage 6 of the Wii U version. The Mii's can appear as any type of Mii Fighter. All Mii's appear wearing a black version of the default Mii Fighter outfit, however with some changes, such as a large white "M" in the center of the shirt. Like every other Multi-Man character, the Mii's can not grab ledges or use special moves, except with the added ability to use [[smash attack]]s. | '''[[Fighting Mii Team]]''': A team of Mii characters that appear in Classic Mode as well as [[Multi-Man mode]]. The Mii's appear as Mii characters that are registered in the game and in the player's personal Mii Maker. They appear in Stage 5 of the 3DS version, and in Stage 6 of the Wii U version. The Mii's can appear as any type of Mii Fighter. All Mii's appear wearing a black version of the default Mii Fighter outfit, however with some changes, such as a large white "M" in the center of the shirt. Like every other Multi-Man character, the Mii's can not grab ledges or use special moves, except with the added ability to use [[smash attack]]s. | ||
===Stages=== | === Stages === | ||
*[[File:BattlefieldIconSSB4-U.png|75px|right|link=Battlefield (SSB4)]]'''{{SSB4|Battlefield}}''' | *[[File:BattlefieldIconSSB4-U.png|75px|right|link=Battlefield (SSB4)]]'''{{SSB4|Battlefield}}''': Battlefield is returning in both the Wii U and Nintendo 3DS versions of the game. It has slightly different aesthetics and a completely different background from the ''Brawl'' version, while it maintains the day to night transitioning. Compared to the Wii U version, the 3DS version has simpler, less detailed textures and a different background.{{clr}} | ||
*[[File:FinalDestinationIconSSB4-U.png|75px|right|link=Final Destination (SSB4)]]'''{{SSB4|Final Destination}}''' | *[[File:FinalDestinationIconSSB4-U.png|75px|right|link=Final Destination (SSB4)]]'''{{SSB4|Final Destination}}''': Final Destination is also returning in both versions, complete with the usual psychedelic background imagery and single futuristic platform. A new feature is that Final Destination can take on the form of other stages in the game, adopting their overall aesthetics and music while retaining its basic single-platform layout.{{clr}} | ||
*[[File:BigBattlefieldIconSSB4-U.png|75px|right|link=Big Battlefield]]'''[[Big Battlefield]]''': a largely expanded version of this game's rendition of the series ever-famous ''Battlefield'' stage is precisely designed for the all-new [[8-Player Smash]] mode used for the Wii U edition of ''Smash 4''. It can still be used for standard matches. | |||
*[[File:BigBattlefieldIconSSB4-U.png|75px|right|link=Big Battlefield]]'''[[Big Battlefield]]''' | |||
Single player mode stages are In both versions of | Single player mode stages are In both versions of Smash 4. | ||
[[File:Target Blast 1.jpg|50px|right]] | [[File:Target Blast 1.jpg|50px|right]] | ||
'''[[Target Blast]]''' is a brand new mode that the player can smash a small bomb in both rounds in Stage 1 in the 3DS version, and in the Wii U version, there are two target blast stages and the bomb is bigger. | '''[[Target Blast]]''' is a brand new mode that the player can smash a small bomb in both rounds in Stage 1 in the 3DS version, and in the Wii U version, there are two target blast stages and the bomb is bigger. | ||
[[File:Home-Run Contest (Super Smash Bros. for Wii U).jpg|50px|right]] | [[File:Home-Run Contest (Super Smash Bros. for Wii U).jpg|50px|right]] | ||
'''[[Home-Run Stadium]]''' returns in both versions of | '''[[Home-Run Stadium]]''' returns in both versions of Smash 4 rather than their appearance in Brawl. | ||
[[File:AllStarRestAreaSSB4WiiU.jpg|50px|right]] | [[File:AllStarRestAreaSSB4WiiU.jpg|50px|right]] | ||
'''[[All-Star Rest Area]]''' returns in both versions of | '''[[All-Star Rest Area]]''' returns in both versions of Smash 4, the teleporter is on the ground in the 3DS version, and the teleporter is on the platform in the Wii U version. | ||
[[File:TrophyRush3DSYoshi.jpg|50px|right]] | [[File:TrophyRush3DSYoshi.jpg|50px|right]] | ||
'''[[Trophy Rush]]''' is a brand new mode can bet how many coins, the maximum of time is 2 minutes. | '''[[Trophy Rush]]''' is a brand new mode can bet how many coins, the maximum of time is 2 minutes. | ||
===Items=== | === Items === | ||
[[File:SandbagHeadSSB4-U.png|50px|right]] | |||
*'''[[Beam Sword]]''': | *'''[[Sandbag]]''': Sandbag returns as an item, working identically to ''Brawl''. He also returns to his role as Home-Run Contest Target and waiting room training dummy. | ||
*'''[[Capsule]]''': The Capsule is back with a new design, being shorter in height with a greater width. | |||
*'''[[Barrel]]''': The Barrel is back with a new design with a prize sticker and functions the same as in ''Brawl''. | |||
*'''[[Blast Box]]''': The Blast Box returns and functions the same as in ''Brawl''. | |||
*'''[[Crate]]''': The Crate is back with a new design and functions the same as in ''Brawl''. | |||
*'''[[Beam Sword]]''': The Beam Sword is back with a new design and functions the same as in ''Brawl''. | |||
*'''Rolling Crate''': The Rolling Crate is back with a new design and functions the same as in ''Brawl''. | |||
*'''[[Smash Ball]]''': The Smash Ball returns and functions the same as in ''Brawl''. | |||
*'''[[Home-Run Bat]]''': The Home-Run Bat returns and has been redesigned, now being a black aluminum bat. | *'''[[Home-Run Bat]]''': The Home-Run Bat returns and has been redesigned, now being a black aluminum bat. | ||
*'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look. | |||
*'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look. | *'''[[Team Healer]]''': The Team Healer returns and it can be only used in team battles. | ||
*'''[[ | *'''[[Timer]]''': The Timer returns and functions the same as in ''Brawl''. | ||
*'''[[ | |||
*'''[[Party Ball]]''': The Party Ball returns and functions the same as in ''Brawl''. | *'''[[Party Ball]]''': The Party Ball returns and functions the same as in ''Brawl''. | ||
*'''[[Assist Trophy]]''': The Assist Trophy returns. The roster for Assist Trophies has changed somewhat from ''Brawl''; some have returned, while new ones were introduced and some old ones were removed from the roster. [[Little Mac|One former Assist Trophy]] became a playable fighter in ''Smash 4''. Furthermore, the capsule that holds the Assist Trophies has been redesigned and is now multicolored. | *'''[[Assist Trophy]]''': The Assist Trophy returns. The roster for Assist Trophies has changed somewhat from ''Brawl''; some have returned, while new ones were introduced and some old ones were removed from the roster. [[Little Mac|One former Assist Trophy]] became a playable fighter in ''Smash 4''. Furthermore, the capsule that holds the Assist Trophies has been redesigned and is now multicolored. | ||
*'''[[Gooey Bomb]]''': The Gooey Ball returns with a new design and functions the same as in ''Brawl''. | *'''[[Gooey Bomb]]''': The Gooey Ball returns with a new design and functions the same as in ''Brawl''. | ||
*'''[[Bumper]]''': The bumper returns with a red redesign. | |||
*'''[[Smoke Ball]]''': The Smoke Ball returns and functions the same as in ''Brawl''. | *'''[[Smoke Ball]]''': The Smoke Ball returns and functions the same as in ''Brawl''. | ||
*'''[[ | *'''[[Drill Arm]]''': Allows the wearer to fire a large drill. | ||
*'''[[Food]]''': The Food returns and functions the same as in ''Brawl''. | |||
*'''[[ | |||
=== | === Mii Fighter Costumes === | ||
* '''SSB T-Shirt''': A Smash Bros. styled T-Shirt and Jeans. Available to all classes and genders. | |||
* '''Cat Costume''': Mii Brawler costume. Includes hat and suit. | |||
* '''Monkey Costume''': Mii Swordfighter costume. Includes hat and suit. | |||
* | |||
* | |||
* | |||
===Music=== | ===Music=== | ||
{{main|List of SSB4 Music (Super Smash Bros. series)}} | {{main|List of SSB4 Music (Super Smash Bros. series)}} | ||
====Original Tracks==== | ====Original Tracks==== | ||
Tracks and remixes unique to ''SSB4''. | Tracks and remixes unique to ''SSB4''. | ||
*''' | *'''Title Screen SFX Theme (Wii U Version)''': Plays during during the ending of the opening movie in Super Smash Bros. for Wii U. | ||
*''' | *'''Home Menu Jingle (3DS Version)''': The short version of the main theme. | ||
*''' | *'''Startup Jingle (Wii U Version)''': The short version of the main theme. | ||
*''' | *'''Super Smash Bros. 4 - Main Theme (Full Version)''': | ||
*''' | *'''Menu (3DS Version)''': The default menu music from Super Smash Bros. for Nintendo 3DS. | ||
*''' | *'''Menu (Wii U Version)''': The default menu music from Super Smash Bros. for Wii U, it is the main theme of the game and is featured on Disc 1 of ''[[A Smashing Soundtrack]]''. | ||
*''' | *'''Battlefield''': The main theme of the Battlefield stage, based on the main theme of the game. It is featured on Disc 2 of ''A Smashing Soundtrack''. | ||
*''' | *'''Final Destination''': Another remix of the main theme. Plays on Final Destination. | ||
*''' | *'''Final Destination Ver. 2''': An electric guitar remix of the main theme. Available only in {{forwiiu}}, this theme plays on Final Destination. | ||
*''' | *'''Menu (Melee) Ver. 2''': An orchestral and choral remix of the Menu 1 theme from ''Super Smash Bros. Melee'', which also contains some specific parts and sequences of both the ''Melee'' Battlefield theme and the ''Brawl'' Boss Battle theme. Plays on Final Destination. | ||
*''' | *'''Multi-Man Smash''': An electronic remix of the game's main theme song. It plays during Multi-Man Smash matches. It is featured on Disc 1 of ''A Smashing Soundtrack''. | ||
*''' | *'''Cruel Smash''': A remix of the main theme from ''Brawl''. It plays during Cruel Brawl in that game, and plays during Cruel Smash in ''Smash 4''. | ||
*''' | *'''Credits (Smash Bros.): Ver. 2''': A remix of the credits theme from the original ''SSB''. It is featured on Disc 2 of ''A Smashing Soundtrack'' | ||
*''' | *'''Master Hand''': The track that plays while fighting [[Master Hand]]and [[Crazy Hand]]. It is featured on Disc 2 of ''A Smashing Soundtrack''. | ||
*''' | *'''Master Core''': The track that plays while fighting the [[Master Core]], excluding the [[Master Fortress]] and the Core itself. | ||
*''' | *'''Master Fortress: First Wave''': The track that plays during the first half of the Master Fortress fight. | ||
*''' | *'''Master Fortress: Second Wave''': The track that plays during the second half of the Master Fortress fight | ||
*''' | *'''Online Practice Stage''' | ||
*''' | *'''Classic: Map (3DS)''' | ||
*''' | *'''Classic: Intro (3DS)''' | ||
*''' | *'''Classic: Map (Wii U)''' | ||
*''' | *'''Classic: Intro (Wii U)''' | ||
*''' | *'''Classic: Results Screen''' | ||
*''' | *'''Classic: Final Results''' | ||
*''' | *'''Classic: Fail''' | ||
*''' | *'''Master Orders: Ticket Selection''' | ||
*''' | *'''Master Orders: Reward''' | ||
*''' | *'''Crazy Orders: Ticket Selection''' | ||
*''' | *'''Crazy Orders: Final Battle Victory''' | ||
*''' | *'''Crazy Orders: Final Battle Defeat''' | ||
*''' | *'''Events''' | ||
*''' | *'''All-Star Rest Area''' | ||
*''' | *'''Target Blast''': A 10-second tune used for the Stadium game [[Target Blast]]. | ||
*''' | *'''Gallery/Hoard''' | ||
*''' | *'''Trophy Shop''' | ||
*''' | *'''Trophy Rush''' | ||
*'''Replay/Album/Records''' | |||
*'''StreetSmash''' | |||
*'''Smash Tour: Map''' | |||
*'''Smash Tour: Map 5 turns left (Faster Version)''' | |||
*'''Smash Tour: Battle Intro''' | |||
*'''Results Display Screen''': A remix of the character selection theme from the original ''SSB''. It plays after a winner is announced at the end of a match. It is featured on Disc 2 of ''A Smashing Soundtrack''. | |||
*'''Tourney''' | |||
*'''Tourney: Tourney List (Spectator)''' | |||
*'''Tourney: Final Results''' | |||
*'''Credits''': The credits theme of the game plays after the player finished [[Classic]] or [[All-Star]] mode. It is featured on Disc 1 of ''A Smashing Soundtrack'' | |||
*'''Victory! Mii''': The victory theme for the Mii characters, it is based on the first few notes from the main theme of the game. | |||
====Returning Tracks==== | ====Returning Tracks==== | ||
Tracks and remixes from previous ''Smash'' titles. | Tracks and remixes from previous ''Smash'' titles. | ||
*{{GameIcon| | *{{GameIcon|SSB}}'''Credits (Super Smash Bros.)''': The track that played during the staff credits of ''Super Smash Bros.''. | ||
*{{GameIcon|SSBM}}''' | *{{GameIcon|SSBM}}'''How to Play''': Taken from ''Melee'', this tune is played during the [[How to Play]] movie. | ||
*{{GameIcon|SSBM}}''' | *{{GameIcon|SSBM}}'''Menu (Melee) (Original)''': Ported directly from ''Melee'', this song plays in the menu of ''Smash for Wii U''. | ||
*{{GameIcon|SSBM}}''' | *{{GameIcon|SSBM}}'''Menu 2 (Melee)''': Ported from ''Melee'', this music will play on the menu after unlocking all playable characters. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''. | ||
*{{GameIcon|SSBM}}'''{{ | *{{GameIcon|SSBM}}'''Final Destination (Melee)''': The Final Destination theme taken from ''Melee''. | ||
*{{GameIcon|SSBM}}''' | *{{GameIcon|SSBM}}'''New Trophy!''': | ||
*{{GameIcon|SSBM}}''' | *{{GameIcon|SSBM}}'''Rare Trophy!''' | ||
*{{GameIcon|SSBM}}''' | *{{GameIcon|SSBM}}'''Multi Man Melee 2 (Melee)''': An alternative track used for [[Final Destination (SSBM)|Final Destination]] and [[Multi-Man Melee]], taken from ''Melee''. | ||
*{{GameIcon|SSBM}}'''Metal Battle (Melee)''': This track played when fighting [[Metal Box|Metal characters]] in [[Classic Mode]] and [[Adventure Mode]], taken from ''Melee''. | |||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBM}}'''Giga Bowser (Melee)''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBM}}'''Trophies (Melee)''': Taken from ''Melee'', this tune played while using the [[Trophy Lottery]], and in the [[Trophy Tussle]] event maches. | ||
*{{GameIcon|SSBB}}'''Menu (Melee) (Remix)''': A remix of the main menu theme from ''Melee'', taken from ''Brawl''. Plays on Battlefield. | |||
*{{GameIcon|SSBB}}'''Boss Battle (Melee)''': A remix of the Menu theme from ''Melee'', played during [[Boss Battles Mode]] in ''Brawl''. | |||
*{{GameIcon|SSBB}}'''Challenger Approaching Siren (SFX)''': The challenger approaching siren sound effect theme, taken from ''Brawl''. | *{{GameIcon|SSBB}}'''Challenger Approaching Siren (SFX)''': The challenger approaching siren sound effect theme, taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{ | *{{GameIcon|SSBB}}'''Classic Mode Intro (SFX)''': the classic mode intro sound effect theme during the final battle in Smash Run on the 3DS Version of ''Smash 4'', taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Menu (Brawl)''': The menu theme taken directly from ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Battlefield (Brawl)''': The Battlefield theme taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Battlefield Ver. 2 (Brawl)''': The second version of the Battlefield theme from ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Online Practice Stage (Brawl)''': The song that plays while waiting for an online match to begin in ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Final Destination (Brawl)''': The Final Destination theme taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''Continue?''': A remix version of the continue theme from ''Melee'', taken from ''Brawl''. | *{{GameIcon|SSBB}}'''Cruel Smash (Brawl)''': The theme that plays during a Cruel Brawl, taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''Ending''': A remix version of the ending theme from ''Melee'', taken from ''Brawl''. | *{{GameIcon|SSBB}}'''Continue? (Melee) (Remix)''': A remix version of the continue theme from ''Melee'', taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''New Feature 1''': A remix version of the new feature 1 theme from ''Melee'', taken from ''Brawl''. | *{{GameIcon|SSBB}}'''Ending (Melee) (Remix)''': A remix version of the ending theme from ''Melee'', taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''New Feature 2''': A remix version of the new feature 2 theme from ''Melee'', taken from ''Brawl''. | *{{GameIcon|SSBB}}'''New Feature 1 (Melee) (Remix)''': A remix version of the new feature 1 theme from ''Melee'', taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}:'''New Feature 2 (Melee) (Remix)''': A remix version of the new feature 2 theme from ''Melee'', taken from ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Boss Battle Song 1 (Brawl)''': The song played while fighting [[Galleom]] and [[Duon]] in ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Boss Battle Song 2 (Brawl)''': The song that plays while fighting [[Tabuu]] in ''Brawl''. | ||
*{{GameIcon|SSBB}}''' | *{{GameIcon|SSBB}}'''Trophy Gallery (Brawl)''': The song that plays while viewing trophies in ''Brawl''. | ||
*{{GameIcon|SSBB}}'''Home-Run Contest (Melee)''': A tune taken directly from ''Brawl'' during the [[Home-Run Contest]]. | |||
== | == In ''[[Super Smash Bros. Ultimate]]'' == | ||
== | === Characters === | ||
[[File:Mii Fighter SSBU.png|50px|right]] | |||
*51-53. '''{{SSBU|Mii Fighter}}''': The Mii Fighters return, and can now be played in online matches. Previously, their online usage was restricted to playing with friends in ''Smash 4''. They now can have different sizes and have 12 different voice options, 6 male and 6 female. They also are now the only characters to have customization in their move sets. | |||
{{clear}} | |||
*51. [[File:MiiBrawlerIcon(SSBU).png|50px|right]]'''{{SSBU|Mii Brawler}}''': Return with different proportions and 12 voice options. {{clr}} | |||
*52. [[File:MiiSwordfighterIcon(SSBU).png|50px|right]]'''{{SSBU|Mii Swordfighter}}''': Return with different proportions and 12 voice options. | |||
*53. [[File:MiiGunnerIcon(SSBU).png|50px|right]]'''{{SSBU|Mii Gunner}}''': Return with different proportions and 12 voice options.{{clr}} | |||
{{clr}} | |||
=== | === Bosses === | ||
[[File:Giga Bowser SSBU.png|50px|right|]] | |||
: | [[File:Galleom SSBU.png|50px|right|]] | ||
[[File:Master Hand SSBU.png|50px|right|]] | |||
[[File:Crazy Hand_SSBU.png|50px|right|]] | |||
[[File:Galeem SSBU.png|50px|right|]] | |||
[[File:DharkonSpirit.png|50px|right|]] | |||
*'''[[Giga Bowser]]''': returns as a boss in [[Classic Mode (SSBU)|Classic Mode]] and Adventure Mode: World of Light. | |||
*'''[[Galleom]]''': returns as a boss in [[Classic Mode (SSBU)|Classic Mode]] and Adventure Mode: World of Light. | |||
*'''{{SSBU|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns. | |||
*'''{{SSBU|Crazy Hand}}''': returns mostly unchanged. | |||
*'''[[Galeem]]''': One of the two main bosses in [[Adventure Mode: World of Light]]. | |||
*'''[[Dharkon]]''': The dark counterpart of Galeem in Adventure Mode: World of Light. | |||
{{clr}} | |||
=== | === Stages === | ||
*[[File: | *[[File:BattlefieldIconSSBU.png|75px|right|link=Battlefield (SSBU)]]'''{{SSBU|Battlefield}}''': Battlefield returns once again, with the aesthetics of the stage being updated and the background including waterfalls and ice pillars. {{clr}} | ||
*[[File: | *[[File:FinalDestinationIconSSBU.png|75px|right|link=Final Destination (SSBU)]]'''{{SSBU|Final Destination}}''': Final Destination also returns, with a revamped background that sends the stage hurtling through a black hole into darkness before a spacey background with voxel-based shapes appears, which eventually transitions back to the beginning. {{clr}} | ||
*[[File:BigBattlefieldIconSSBU.png|75px|right|link=Big Battlefield (SSBU)]]'''{{SSBU|Big Battlefield}}''': Big Battlefield once again returns, having the same aesthetics as Battlefield.{{clr}} | |||
*[[File: | |||
Single player mode is in Ultimate. | |||
Home | [[File:Home Run Stadium (SSBU).PNG|50px|right]] | ||
'''[[Home-Run Stadium]]''' returns in Ultimate and its way better, now the player can hit the sandbag out of this world. | |||
[[File: | === Items === | ||
'''[[Home-Run | [[File:Sandbag Spirit.png|50px|right]] | ||
*'''[[Sandbag]]''' returns in Ultimate even better in Home-Run Contest, the player hits the item out of this world. | |||
*'''[[Egg]]''' returns in Ultimate after it has been absent from both Brawl and Smash 4. | |||
*'''[[Banana Gun]]''': Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it. | |||
*'''[[Beastball]]''': Reappears near an opponent after being thrown and targets them, covered in flames. | |||
*'''[[Black Hole]]''': Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. | |||
*'''[[Healing Field]]''': Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. | |||
*'''[[Healing Sprout]]''': Sticks to fighters and gradually heals them. Can be transferred on contact like the [[Gooey Bomb]]. | |||
*'''[[Rage Blaster]]''': Fires a blast of energy. The higher the percent a user has, the more damage it does. | |||
*'''[[Fake Smash Ball]]''': A new item that looks nearly identical to a Smash Ball. When broken, it produces an X-shaped explosion that deals high damage and knockback to everyone caught in the blast. | |||
*'''[[Smash Ball]]''': The Smash Ball returns and functions the same as in ''Brawl''. | |||
*'''[[Home-Run Bat]]''': The Home-Run Bat returns. | |||
*'''[[Beam Sword]]''': The Beam Sword returns. | *'''[[Beam Sword]]''': The Beam Sword returns. | ||
*'''[[ | *'''[[Barrel]]''': The Barrel returns. | ||
*'''[[Food]]''': The Food returns. | |||
*'''[[Blast Box]]''': The Blast Box returns. | |||
*'''[[Bumper]]''': The Bumper returns. | *'''[[Bumper]]''': The Bumper returns. | ||
*'''[[ | *'''[[Capsule]]''': The Capsule returns. | ||
*'''[[Crate]]''': The Crate returns. | *'''[[Crate]]''': The Crate returns. | ||
*''' | *'''Rolling Crate''': The Rolling Crate returns. | ||
*'''[[ | *'''[[Drill Arm]]''': The Drill Arm returns. | ||
*'''[[ | *'''[[Gooey Bomb]]''': The Gooey Bomb returns. | ||
*'''[[Party Ball]]''': The Party Ball returns. | *'''[[Party Ball]]''': The Party Ball returns. | ||
*'''[[ | *'''[[Ray Gun]]''': The Ray Gun returns. | ||
*'''[[Smoke Ball]]''': The Smoke Ball returns. | *'''[[Smoke Ball]]''': The Smoke Ball returns. | ||
*'''[[Timer]]''': The Timer returns. | *'''[[Timer]]''': The Timer returns. | ||
*'''[[ | *'''[[Assist Trophy]]''': The Assist Trophy returns. Two former assist trophies Dark Samus and Isabelle became playable fighters in ''Ultimate''. | ||
=== | === Music === | ||
{{main| | {{main|List of SSBU Music (Super Smash Bros. series)}} | ||
====Original tracks==== | |||
Tracks unique to ''Ultimate''. There are 30 original tracks in total. | |||
*"'''Super Smash Bros. Ultimate - Title Screen SFX Theme'''": (0:04) Plays during the ending of the opening movie in Super Smash Bros. Ultimate. | |||
*"'''Super Smash Bros. Ultimate - Classic Mode Intro (SFX)''': (0:04) Plays during the pre-match loading screens in Classic Mode. | |||
*"'''Main theme (E3 version)'''": (3:05) A version of Lifelight without the lyrics. | |||
*"'''Lifelight (JP)'''": (3:46) The Japanese version of Lifelight replacing the English version in all respective areas, heard in Japanese copies or by changing the game's language to Japanese. | |||
*"'''[[Lifelight]]'''": (3:46) The main theme song heard in the [[Adventure Mode: World of Light]] trailer, the mode's true ending credits, and in the game's [[opening movie]]. | |||
*"'''[[Lifelight]]'''": (3:46) The rock version of the main theme song performed by AmaLee. | |||
*"'''Main Theme Piano Solo'''": (3:15) The piano version of the main theme without the orchestra & without the lyrics and it plays after beating Classic Mode and during Adventure Mode: World of Light ending credits. | |||
*"'''Menu'''": (2:47) The menu theme. A version of Lifelight without lyrics with some muffling. | |||
*"'''Battlefield'''": (2:44) Plays in Battlefield. Another version of Lifelight similar to the menu with no muffling and no lyrics. | |||
*"'''Final Destination'''": (2:54) Plays in Final Destination. A remix of Lifelight. | |||
*"'''Mob Smash'''": (3:04) Plays during the Century Smash, All-Star Smash, and Cruel Smash game modes. Another, less apparent, remix of Lifelight. | |||
*"'''Classic Mode: Mural'''": (1:13) Plays on the intensity level adjustment screen before entering [[Classic Mode (SSBU)|Classic Mode]]. A calmer, more downbeat version of Lifelight without lyrics. | |||
*"'''Classic Mode: Victory!'''": (0:04) | |||
*"'''Classic Mode: Mural Results''': (0:08) The short version of Lifelight. | |||
*"'''Classic Mode: Defeat, Continue?'''": (1:08) Plays upon being defeated in Classic Mode. A slower version of Lifelight without lyrics. | |||
*"'''Unlock Fighter Spirit'''": (0:04) | |||
*"'''Classic Mode: Fail, Final Results'''": (1:01) Plays after the player fails Classic Mode. A more upbeat version of Lifelight without lyrics. | |||
*'''Classic Mode: Bonus Stage'''": (1:49) Plays during the bonus stage in Classic Mode. A fast paced version of Lifelight. | |||
*"'''Master Hand'''": (1:45) Plays during the fight with [[Master Hand (SSBU)|Master Hand]]. | |||
*"'''Crazy Hand'''": (1:57) Plays during the fight with [[Crazy Hand (SSBU)|Crazy Hand]]. Although hard to hear, it sounds a bit similar to Lifelight, but is mostly original. | |||
*"'''Master Hand / Crazy Hand'''": (3:03) Plays during the fight with both Master Hand and Crazy Hand. | |||
*"'''Free the Spirit!'''": (1:08) Plays while freeing a spirit after defeating it on the [[Spirit Board]]. A dramatic song akin to a climax. | |||
*"'''Spirits: Collection'''": (1:34) Plays in the Spirit Collection menu. A remix of Lifelight that has a guitar as the main instrument. | |||
*"'''Spirits: Inventory/Items'''": (1:32) Plays in the items menu of Spirits Mode. Another remix of Lifelight. | |||
*"'''Tourney: Battle List'''": (0:53) Plays when seeing the next competitors in Tourney Mode. An original piece. | |||
*"'''Tourney: Winner Announcement'''": (1:16) Plays when after a Tourney Battle and announcing the winners. A unique opening with a dramatic remix of Lifelight. | |||
*"'''Training'''": (2:43) Plays inside of a training match. An upbeat version of Lifelight with a string instrument as the main instrument. | |||
*"'''Shop'''": (1:04) Plays in the shop. A laid back remix of Lifelight | |||
*"'''Practice Fights'''": (1:09) Currently unknown where it plays. Most likely plays in a online lobby while waiting for more players. Another remix of Lifelight, similar to Shop. | |||
*"'''Spectate'''": (1:00) Plays while spectating a match. A dramatic piece similar to a Fire Emblem or Legend of Zelda track. | |||
*"'''Galeem'''": (3:09) Plays during [[Galeem]]’s boss fight | |||
*"'''Dharkon'''": (2:50) Plays during [[Dharkon]]’s boss fight | |||
*"'''Galeem / Dharkon'''": (2:50) Plays during all three phases of the final battle between Galeem, Dharkon, and the fighters. | |||
==== | ====New Remix==== | ||
{| | There is one new remix in ''Ultimate''. | ||
|- | *"'''How to Play - Super Smash Bros. Melee'''": (2:31) A dramatic remix of the [[How to Play]] theme from ''Melee''. | ||
| | ====Returning tracks==== | ||
*{{ | Tracks from previous ''Smash'' titles. There are 63 returning tracks. | ||
*{{ | *{{GameIcon|SSB}}"'''Menu - Super Smash Bros.'''" (1:20) | ||
*{{ | *{{GameIcon|SSB}}"'''How to Play - Super Smash Bros.'''" (1:40) | ||
*{{ | *{{GameIcon|SSB}}"'''Fighter Selection - Super Smash Bros.'''" (1:40) | ||
*{{ | *{{GameIcon|SSB}}"'''Final Destination - Super Smash Bros.'''" (1:39) | ||
*{{ | *{{GameIcon|SSB}}"'''Credits - Super Smash Bros.'''" (1:19) | ||
*{{ | *{{GameIcon|SSB}}"'''Meta Crystal'''" (1:11) | ||
| | *{{GameIcon|SSB}}"'''Duel Zone'''" (0:54) | ||
*{{ | *{{GameIcon|SSB}}"'''Training Mode'''" (0:54) | ||
*{{ | *{{GameIcon|SSBM}}"'''Opening - Super Smash Bros. Melee'''" (1:31) | ||
*{{ | *{{GameIcon|SSBM}}"'''How to Play - Super Smash Bros. Melee'''" (1:33) | ||
*{{ | *{{GameIcon|SSBM}}"'''Menu - Super Smash Bros. Melee'''" (1:52) | ||
*{{ | *{{GameIcon|SSBM}}"'''Menu 2 - Super Smash Bros. Melee'''" (2:12) | ||
*{{ | *{{GameIcon|SSBM}}"'''Final Destination'''" (1:39) | ||
*{{ | *{{GameIcon|SSBM}}"'''Rare Trophy!'''" (0:08) | ||
| | *{{GameIcon|SSBM}}"'''Giga Bowser'''" (1:43) | ||
*{{ | *{{GameIcon|SSBM}}"'''Multi-Man Melee'''" (1:52) | ||
*{{ | *{{GameIcon|SSBM}}"'''Multi-Man Melee 2'''" (1:37) | ||
*{{ | *{{GameIcon|SSBM}}"'''Targets!'''" (0:55) | ||
*{{ | *{{GameIcon|SSBM}}"'''Lottery/Snag the Trophies!'''" (1:39) | ||
*{{ | *{{GameIcon|SSBM}}"'''Tournament'''" (0:54) | ||
*{{ | *{{GameIcon|SSBM}}"'''Tournament 2'''" (0:54) | ||
*{{ | *{{GameIcon|SSBM}}"'''All-Star Intro'''" (0:58) | ||
| | *{{GameIcon|SSBB}}"'''Main Theme - Super Smash Bros. Brawl'''" (1:56) | ||
*{{ | *{{GameIcon|SSBB}}"'''Menu - Super Smash Bros. Brawl'''" (1:44) | ||
*{{ | *{{GameIcon|SSBB}}"'''Battlefield - Super Smash Bros. Brawl'''" (1:39) | ||
*{{ | *{{GameIcon|SSBB}}"'''Final Destination - Super Smash Bros. Brawl'''" (1:39) | ||
|} | *{{GameIcon|SSBB}}"'''Cruel Smash'''" (1:23) | ||
*{{GameIcon|SSBB}}"'''Credits - Super Smash Bros. Brawl'''" (2:14) | |||
*{{GameIcon|SSBB}}"'''Adventure Map'''" (1:05) | |||
*{{GameIcon|SSBB}}"'''Stage Builder'''" (1:41) | |||
*{{GameIcon|SSBB}}"'''Step: The Plain'''" (1:31) | |||
*{{GameIcon|SSBB}}"'''Step: Subspace'''" (1:38) | |||
*{{GameIcon|SSBB}}"'''Step: Subspace Ver. 3'''" (2:04) | |||
*{{GameIcon|SSBB}}"'''Boss Battle Song 1'''" (2:03) | |||
*{{GameIcon|SSBB}}"'''Home-Run Contest (Melee)'''" (0:15) | |||
*{{GameIcon|SSBB}}"'''Trophy Gallery'''" (2:40) | |||
*{{GameIcon|SSBB}}"'''Sticker Album / Album / Chronicle'''" (0:59) | |||
*{{GameIcon|SSBB}}"'''Tournament Registration'''" (0:50) | |||
*{{GameIcon|SSBB}}"'''Tournament Grid'''" (0:53) | |||
*{{GameIcon|SSBB}}"'''Tournament Match End'''" (0:53) | |||
*{{GameIcon|SSBB}}"'''Boss Battle (Melee)'''" (2:11) | |||
*{{GameIcon|SSBB}}"'''Challenger Approaching Siren (SFX)'''" (0:06) | |||
*{{GameIcon|SSBB}}"'''All-Star Rest Area - Super Smash Bros. Brawl'''" (1:01) | |||
*{{GameIcon|SSBB}}"'''Online Practice Stage - Super Smash Bros. Brawl'''" (1:03) | |||
*{{GameIcon|SSB4-3}}"'''StreetSmash'''" (1:09) | |||
*{{GameIcon|SSB4-U}}"'''Menu - Super Smash Bros. for Wii U'''" (2:10) | |||
*{{GameIcon|SSB4}}"'''Battlefield - Super Smash Bros. for 3DS and Wii U'''" (2:09) | |||
*{{GameIcon|SSB4}}"'''All-Star Rest Area'''" (0:26) | |||
*{{GameIcon|SSB4}}"'''Final Destination - Super Smash Bros. for 3DS and Wii U'''" (2:09) | |||
*{{GameIcon|SSB4}}"'''Multi-Man Smash'''" (2:32) | |||
*{{GameIcon|SSB4}}"'''Classic: Results Screen'''" (1:07) | |||
*{{GameIcon|SSB4}}"'''Classic: Final Results'''" (1:21) | |||
*{{GameIcon|SSB4}}"'''Classic: Fail'''" (0:55) | |||
*{{GameIcon|SSB4}}"'''Master Hand - Super Smash Bros. for 3DS and Wii U'''" (2:09) | |||
*{{GameIcon|SSB4}}"'''Master Core'''" (3:23) | |||
*{{GameIcon|SSB4-U}}"'''Master Fortress: First Wave'''" (2:02) | |||
*{{GameIcon|SSB4-U}}"'''Master Fortress: Second Wave'''" (2:45) | |||
*{{GameIcon|SSB4-U}}"'''Master Orders: Ticket Selection'''" (2:12) | |||
*{{GameIcon|SSB4}}"'''Trophy Rush'''" (2:23) | |||
*{{GameIcon|SSB4}}"'''Gallery/Hoard'''" (2:53) | |||
*{{GameIcon|SSB4}}"'''Replay/Album/Records'''" (2:09) | |||
*{{GameIcon|SSB4}}"'''Online Practice Stage - Super Smash Bros. for 3DS and Wii U'''" | |||
*{{GameIcon|SSB4-U}}"'''Events'''" (1:17) | |||
*{{GameIcon|SSB4-U}}"'''Smash Tour: Map'''" (1:52) | |||
====Returning Remixes==== | |||
Remixes of tracks from previous ''Smash'' titles that are returning. There are 8 returning remixes in total. | |||
*{{GameIcon|SSBB}}"'''Opening - Super Smash Bros. Melee (Brawl)'''": (1:48) A remix of the main theme from ''[[Super Smash Bros. Melee]]''. Returns from ''Brawl''. | |||
*{{GameIcon|SSBB}}"'''Menu - Super Smash Bros. Melee (Brawl)'''": (1:54) A remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''. | |||
*{{GameIcon|SSBB}}"'''Boss Battle - Super Smash Bros. Brawl'''": (2:16) A dramatic remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''. | |||
*{{GameIcon|SSBB}}"'''New Feature 1 - Super Smash Bros. Melee (Brawl)'''": (0:05) | |||
*{{GameIcon|SSBB}}"'''New Feature 2 - Super Smash Bros. Melee (Brawl)'''": (0:05) | |||
*{{GameIcon|SSBB}}"'''Battlefield - Super Smash Bros. Melee (Brawl)'''": (1:33) Though listed as the original track, it is actually a remix of the [[Battlefield (SSBM)|Battlefield]] theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''. | |||
*{{gameIcon|ssbb}}"'''Credits - Super Smash Bros. (Brawl)'''": An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]''. Returns from ''Brawl''. | |||
*{{GameIcon|SSB4}}"'''Results Screen - Super Smash Bros. for 3DS / Wii U'''": (1:02) Plays on the [[results screen|Results screen]], it's a remix of the [[Character selection screen|character select screen]] theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''. | |||
*{{GameIcon|SSB4}}"'''Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)'''": (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''. | |||
*{{GameIcon|SSB4}}"'''Credits - Super Smash Bros. (for 3DS / Wii U)'''": An orchestral arrangement of the credits theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''. | |||
====Victory fanfare==== | |||
*"'''Victory! Mii Fighters'''": A remix of a portion of "Lifelight". | |||
=== | ===Spirits=== | ||
{{main|List of spirits (Super Smash Bros. series)}} | |||
{| | {| | ||
|- valign=top | |- valign=top | ||
| | | | ||
1,090. [[Mii Brawler]]<br> | |||
1,091. [[Mii Swordfighter]] <br> | |||
1,092. [[Mii Gunner]]<br> | |||
1,093. [[Sandbag]]<br> | |||
1,094. [[Smash Ball]]<br> | |||
1,095. [[Master Hand]]<br> | |||
1,096. [[Crazy Hand]]<br> | |||
1,097. [[Giga Bowser]]<br> | |||
1,098. [[Galleom]]<br> | |||
1,099. [[Duon]]<br> | |||
1,100. [[Tabuu]]<br> | |||
1,101. [[Master Giant]]<br> | |||
1,102. [[Master Beast]]<br> | |||
| | | | ||
1,103. [[Master Edges]]<br> | |||
1,104. [[Master Core]]<br> | |||
1,105. [[Galeem]]<br> | |||
1,106. [[Dharkon]]<br> | |||
1,107. [[Fighting Alloy Team]]<br> | |||
1,108. [[Primid]]<br> | |||
1,109. [[Mite]]<br> | |||
1,110. [[Bytan|Bytans]]<br> | |||
1,111. [[Roturret]]<br> | |||
1,112. [[Shadow Bug]]<br> | |||
1,113. [[Subspace Bomb]]<br> | |||
1,114. [[Ancient Minister]]<br> | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*''Super Smash Bros.'' and {{uv|Animal Crossing}} are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]]. | *''Super Smash Bros.'' and ''{{uv|Animal Crossing}}'' are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]]. | ||
{{Universe}} | {{Universe}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Universes]] | |||
[[Category:Super Smash Bros. universe| ]] | [[Category:Super Smash Bros. universe| ]] | ||