Editing Super Mario Maker

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==Stage overview==
==Stage overview==
The stage is based on the [[mariowiki:Super Mario Maker|game of the same name]]. At the start of a match, a randomly chosen cursor from ''Super Mario Maker'' customizes the stage's layout. Fighters start on pink temporary platforms that vanish when jumped off of, rolled on, or walked off of. During the match, the cursor will repair any blocks that break on the stage.
The stage is based on the [[mariowiki:Super Mario Maker|game of the same name]]. At the start of a match, a randomly chosen cursor from ''Super Mario Maker'' customizes the stage's layout. Fighters start on pink temporary platforms that vanish when jumped off of, rolled on, or walked off of. During the match, the cursor will repair any blocks that break on the stage.  


This stage initially appears in one of four different game styles: ''[[Super Mario Bros.]]'', ''{{s|mariowiki|Super Mario Bros. 3}}'', ''[[Super Mario World]]'', or ''{{s|mariowiki|New Super Mario Bros. U}}''. Occasionally, the styles will switch at random mid-match. In ''Super Smash Bros. for 3DS'', the standard version of the stage alternates between two of the four themes, but in ''Super Smash Bros. for Wii U'' and ''Ultimate'', it cycles through all four themes.
This stage is customized by the cursor in four different game styles: ''[[Super Mario Bros.]]'', ''{{s|mariowiki|Super Mario Bros. 3}}'', ''[[Super Mario World]]'', or ''{{s|mariowiki|New Super Mario Bros. U}}''. Occasionally, the styles will switch at random mid-match. In ''Super Smash Bros. for 3DS'', the standard version of the stage alternates between two of the four themes, but in ''Super Smash Bros. for Wii U'', it scrolls through all four. The Ω form for both versions of the game cycles through all four themes as well.


The randomly-generated stage may be a floating island or a walk-off stage with bottomless pits, and may feature slopes. Elements that can appear on the stage include:
The randomly-generated stage may be a floating island or a walk-off stage with bottomless pits, and may feature slopes. Elements that can appear on the stage include:
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*Lava pools
*Lava pools


In ''Super Smash Bros. for Wii U'' and ''Ultimate'', various ''Mario'' objects and enemies sometimes fly by in the background, including three {{b|Bullet Bill|enemy}}s, a [[Hammer Bro]], a [[Koopa Troopa]], and a [[Lakitu]] flying by in Lakitu Clouds, and a [[Goomba]] (replaced with a Galoomba when in the ''Super Mario World'' style) riding a [[Koopa Clown Car]].
In ''Super Smash Bros. for Wii U'', various ''Mario'' objects and enemies sometimes fly by in the background, including {{b|Bullet Bill|enemy}}s; a [[Hammer Bro]], a [[Koopa Troopa]], a [[Lakitu]] flying by in clouds, and a [[Goomba]] riding a [[Koopa Clown Car]].


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. 4'', the [[Ω form]] of the stage features a single platform whose bottom extends downward slightly using inverse slopes. Thus, the layout of this form of the stage will always be the same, but it still cycles between four themes (even in the 3DS version), making this one of two Ω form stages that can appear differently.
In ''Super Smash Bros. 4'', the [[Ω form]] of the stage features a single platform whose bottom extends downward slightly using inverse slopes. Thus, the layout of the stage will always be the same, but the four themes will still change randomly, making this one of two Ω form stages that can appear differently.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] function identically to how the Ω form does in ''SSB4''; however, the stages are slightly resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are based on the floating platforms found in the normal version of the stage.  The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] function identically to how the Ω form does in ''SSB4''; however, the stages are slightly resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are based on the floating platforms found in the normal version of the stage.  The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.

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